#include "lp_debug.h"
#include "lp_fence.h"
#include "lp_perf.h"
+#include "lp_query.h"
#include "lp_rast.h"
#include "lp_rast_priv.h"
#include "lp_tile_soa.h"
for (i = 0; i < rast->state.nr_cbufs; i++) {
struct pipe_surface *cbuf = scene->fb.cbufs[i];
- rast->cbuf[i].format = cbuf->texture->format;
- rast->cbuf[i].tiles_per_row = align(cbuf->width, TILE_SIZE) / TILE_SIZE;
- rast->cbuf[i].blocksize =
- util_format_get_blocksize(cbuf->texture->format);
- rast->cbuf[i].map = llvmpipe_resource_map(cbuf->texture,
- cbuf->face,
- cbuf->level,
- cbuf->zslice,
- LP_TEX_USAGE_READ_WRITE,
- LP_TEX_LAYOUT_NONE);
+ llvmpipe_resource_map(cbuf->texture,
+ cbuf->face,
+ cbuf->level,
+ cbuf->zslice,
+ LP_TEX_USAGE_READ_WRITE,
+ LP_TEX_LAYOUT_NONE);
}
if (fb->zsbuf) {
cbuf->face,
cbuf->level,
cbuf->zslice);
- rast->cbuf[i].map = NULL;
}
/* Unmap z/stencil buffer */
struct lp_rasterizer *rast = task->rast;
const struct lp_rast_state *state = task->current_state;
const struct lp_rast_shader_inputs *inputs = arg.shade_tile;
+ struct lp_fragment_shader_variant *variant = state->variant;
const unsigned tile_x = task->x, tile_y = task->y;
unsigned x, y;
depth = lp_rast_get_depth_block_pointer(rast, tile_x + x, tile_y + y);
/* run shader on 4x4 block */
- state->jit_function[RAST_WHOLE]( &state->jit_context,
+ variant->jit_function[RAST_WHOLE]( &state->jit_context,
tile_x + x, tile_y + y,
inputs->facing,
inputs->a0,
color,
depth,
INT_MIN, INT_MIN, INT_MIN,
- NULL, NULL, NULL );
+ NULL, NULL, NULL, &task->vis_counter);
}
}
}
int32_t c1, int32_t c2, int32_t c3)
{
const struct lp_rast_state *state = task->current_state;
+ struct lp_fragment_shader_variant *variant = state->variant;
struct lp_rasterizer *rast = task->rast;
uint8_t *color[PIPE_MAX_COLOR_BUFS];
void *depth;
assert(lp_check_alignment(inputs->step[2], 16));
/* run shader on 4x4 block */
- state->jit_function[RAST_EDGE_TEST]( &state->jit_context,
+ variant->jit_function[RAST_EDGE_TEST]( &state->jit_context,
x, y,
inputs->facing,
inputs->a0,
c1, c2, c3,
inputs->step[0],
inputs->step[1],
- inputs->step[2]);
+ inputs->step[2],
+ &task->vis_counter);
}
static void
lp_rast_tile_end(struct lp_rasterizer_task *task)
{
-#if DEBUG
- struct lp_rasterizer *rast = task->rast;
- unsigned buf;
-
- for (buf = 0; buf < rast->state.nr_cbufs; buf++) {
- uint8_t *color = lp_rast_get_color_block_pointer(task, buf,
- task->x, task->y);
-
- if (LP_DEBUG & DEBUG_SHOW_SUBTILES)
- outline_subtiles(color);
- else if (LP_DEBUG & DEBUG_SHOW_TILES)
- outline_tile(color);
+#ifdef DEBUG
+ if (LP_DEBUG & (DEBUG_SHOW_SUBTILES | DEBUG_SHOW_TILES)) {
+ struct lp_rasterizer *rast = task->rast;
+ unsigned buf;
+
+ for (buf = 0; buf < rast->state.nr_cbufs; buf++) {
+ uint8_t *color = lp_rast_get_color_block_pointer(task, buf,
+ task->x, task->y);
+
+ if (LP_DEBUG & DEBUG_SHOW_SUBTILES)
+ outline_subtiles(color);
+ else if (LP_DEBUG & DEBUG_SHOW_TILES)
+ outline_tile(color);
+ }
}
#else
(void) outline_subtiles;
}
+/**
+ * Begin a new occlusion query.
+ * This is a bin command put in all bins.
+ * Called per thread.
+ */
+void
+lp_rast_begin_query(struct lp_rasterizer_task *task,
+ const union lp_rast_cmd_arg arg)
+{
+ /* Reset the the per-task counter */
+ task->vis_counter = 0;
+}
+
+
+/**
+ * End the current occlusion query.
+ * This is a bin command put in all bins.
+ * Called per thread.
+ */
+void
+lp_rast_end_query(struct lp_rasterizer_task *task,
+ const union lp_rast_cmd_arg arg)
+{
+ struct llvmpipe_query *pq = arg.query_obj;
+
+ pipe_mutex_lock(pq->mutex);
+ {
+ /* Accumulate the visible fragment counter from this tile in
+ * the query object.
+ */
+ pq->count[task->thread_index] += task->vis_counter;
+
+ /* check if this is the last tile in the scene */
+ pq->tile_count++;
+ if (pq->tile_count == pq->num_tiles) {
+ uint i;
+
+ /* sum the per-thread counters for the query */
+ pq->result = 0;
+ for (i = 0; i < LP_MAX_THREADS; i++) {
+ pq->result += pq->count[i];
+ }
+
+ /* reset counters (in case this query is re-used in the scene) */
+ memset(pq->count, 0, sizeof(pq->count));
+
+ pq->tile_count = 0;
+ pq->binned = FALSE;
+ pq->done = TRUE;
+ }
+ }
+ pipe_mutex_unlock(pq->mutex);
+}
+
/**
RAST(set_state),
RAST(store_color),
RAST(fence),
+ RAST(begin_query),
+ RAST(end_query),
};
static void
{
return rast->num_threads;
}
+
+