#include "util/u_rect.h"
#include "util/u_surface.h"
#include "util/u_pack_color.h"
+#include "util/u_string.h"
+#include "util/u_thread.h"
+#include "util/u_memset.h"
+#include "util/os_time.h"
#include "lp_scene_queue.h"
+#include "lp_context.h"
#include "lp_debug.h"
#include "lp_fence.h"
#include "lp_perf.h"
#include "lp_query.h"
#include "lp_rast.h"
#include "lp_rast_priv.h"
-#include "lp_tile_soa.h"
+#include "gallivm/lp_bld_format.h"
#include "gallivm/lp_bld_debug.h"
#include "lp_scene.h"
+#include "lp_tex_sample.h"
#ifdef DEBUG
int jit_line = 0;
const struct lp_rast_state *jit_state = NULL;
+const struct lp_rasterizer_task *jit_task = NULL;
#endif
lp_rast_begin( struct lp_rasterizer *rast,
struct lp_scene *scene )
{
-
rast->curr_scene = scene;
LP_DBG(DEBUG_RAST, "%s\n", __FUNCTION__);
lp_scene_end_rasterization( rast->curr_scene );
rast->curr_scene = NULL;
-
-#ifdef DEBUG
- if (0)
- debug_printf("Post render scene: tile unswizzle: %u tile swizzle: %u\n",
- lp_tile_unswizzle_count, lp_tile_swizzle_count);
-#endif
}
/**
- * Begining rasterization of a tile.
+ * Beginning rasterization of a tile.
* \param x window X position of the tile, in pixels
* \param y window Y position of the tile, in pixels
*/
static void
lp_rast_tile_begin(struct lp_rasterizer_task *task,
- const struct cmd_bin *bin)
+ const struct cmd_bin *bin,
+ int x, int y)
{
- const struct lp_scene *scene = task->scene;
- enum lp_texture_usage usage;
+ unsigned i;
+ struct lp_scene *scene = task->scene;
- LP_DBG(DEBUG_RAST, "%s %d,%d\n", __FUNCTION__, bin->x, bin->y);
+ LP_DBG(DEBUG_RAST, "%s %d,%d\n", __FUNCTION__, x, y);
task->bin = bin;
- task->x = bin->x * TILE_SIZE;
- task->y = bin->y * TILE_SIZE;
-
- /* reset pointers to color tile(s) */
- memset(task->color_tiles, 0, sizeof(task->color_tiles));
-
- /* get pointer to depth/stencil tile */
- {
- struct pipe_surface *zsbuf = task->scene->fb.zsbuf;
- if (zsbuf) {
- struct llvmpipe_resource *lpt = llvmpipe_resource(zsbuf->texture);
-
- if (scene->has_depthstencil_clear)
- usage = LP_TEX_USAGE_WRITE_ALL;
- else
- usage = LP_TEX_USAGE_READ_WRITE;
-
- /* "prime" the tile: convert data from linear to tiled if necessary
- * and update the tile's layout info.
- */
- (void) llvmpipe_get_texture_tile(lpt,
- zsbuf->face + zsbuf->zslice,
- zsbuf->level,
- usage,
- task->x,
- task->y);
- /* Get actual pointer to the tile data. Note that depth/stencil
- * data is tiled differently than color data.
- */
- task->depth_tile = lp_rast_get_depth_block_pointer(task,
- task->x,
- task->y);
-
- assert(task->depth_tile);
- }
- else {
- task->depth_tile = NULL;
+ task->x = x * TILE_SIZE;
+ task->y = y * TILE_SIZE;
+ task->width = TILE_SIZE + x * TILE_SIZE > task->scene->fb.width ?
+ task->scene->fb.width - x * TILE_SIZE : TILE_SIZE;
+ task->height = TILE_SIZE + y * TILE_SIZE > task->scene->fb.height ?
+ task->scene->fb.height - y * TILE_SIZE : TILE_SIZE;
+
+ task->thread_data.vis_counter = 0;
+ task->thread_data.ps_invocations = 0;
+
+ for (i = 0; i < task->scene->fb.nr_cbufs; i++) {
+ if (task->scene->fb.cbufs[i]) {
+ task->color_tiles[i] = scene->cbufs[i].map +
+ scene->cbufs[i].stride * task->y +
+ scene->cbufs[i].format_bytes * task->x;
}
}
+ if (task->scene->fb.zsbuf) {
+ task->depth_tile = scene->zsbuf.map +
+ scene->zsbuf.stride * task->y +
+ scene->zsbuf.format_bytes * task->x;
+ }
}
/**
* Clear the rasterizer's current color tile.
* This is a bin command called during bin processing.
+ * Clear commands always clear all bound layers.
*/
static void
lp_rast_clear_color(struct lp_rasterizer_task *task,
const union lp_rast_cmd_arg arg)
{
const struct lp_scene *scene = task->scene;
- const uint8_t *clear_color = arg.clear_color;
+ unsigned cbuf = arg.clear_rb->cbuf;
+ union util_color uc;
+ enum pipe_format format;
- unsigned i;
+ /* we never bin clear commands for non-existing buffers */
+ assert(cbuf < scene->fb.nr_cbufs);
+ assert(scene->fb.cbufs[cbuf]);
- LP_DBG(DEBUG_RAST, "%s 0x%x,0x%x,0x%x,0x%x\n", __FUNCTION__,
- clear_color[0],
- clear_color[1],
- clear_color[2],
- clear_color[3]);
-
- if (clear_color[0] == clear_color[1] &&
- clear_color[1] == clear_color[2] &&
- clear_color[2] == clear_color[3]) {
- /* clear to grayscale value {x, x, x, x} */
- for (i = 0; i < scene->fb.nr_cbufs; i++) {
- uint8_t *ptr =
- lp_rast_get_color_tile_pointer(task, i, LP_TEX_USAGE_WRITE_ALL);
- memset(ptr, clear_color[0], TILE_SIZE * TILE_SIZE * 4);
- }
- }
- else {
- /* Non-gray color.
- * Note: if the swizzled tile layout changes (see TILE_PIXEL) this code
- * will need to change. It'll be pretty obvious when clearing no longer
- * works.
- */
- const unsigned chunk = TILE_SIZE / 4;
- for (i = 0; i < scene->fb.nr_cbufs; i++) {
- uint8_t *c =
- lp_rast_get_color_tile_pointer(task, i, LP_TEX_USAGE_WRITE_ALL);
- unsigned j;
-
- for (j = 0; j < 4 * TILE_SIZE; j++) {
- memset(c, clear_color[0], chunk);
- c += chunk;
- memset(c, clear_color[1], chunk);
- c += chunk;
- memset(c, clear_color[2], chunk);
- c += chunk;
- memset(c, clear_color[3], chunk);
- c += chunk;
- }
- }
- }
+ format = scene->fb.cbufs[cbuf]->format;
+ uc = arg.clear_rb->color_val;
+ /*
+ * this is pretty rough since we have target format (bunch of bytes...) here.
+ * dump it as raw 4 dwords.
+ */
+ LP_DBG(DEBUG_RAST, "%s clear value (target format %d) raw 0x%x,0x%x,0x%x,0x%x\n",
+ __FUNCTION__, format, uc.ui[0], uc.ui[1], uc.ui[2], uc.ui[3]);
+
+
+ util_fill_box(scene->cbufs[cbuf].map,
+ format,
+ scene->cbufs[cbuf].stride,
+ scene->cbufs[cbuf].layer_stride,
+ task->x,
+ task->y,
+ 0,
+ task->width,
+ task->height,
+ scene->fb_max_layer + 1,
+ &uc);
+
+ /* this will increase for each rb which probably doesn't mean much */
LP_COUNT(nr_color_tile_clear);
}
-
-
-
-
/**
* Clear the rasterizer's current z/stencil tile.
* This is a bin command called during bin processing.
+ * Clear commands always clear all bound layers.
*/
static void
lp_rast_clear_zstencil(struct lp_rasterizer_task *task,
const union lp_rast_cmd_arg arg)
{
const struct lp_scene *scene = task->scene;
- uint32_t clear_value = arg.clear_zstencil.value;
- uint32_t clear_mask = arg.clear_zstencil.mask;
- const unsigned height = TILE_SIZE / TILE_VECTOR_HEIGHT;
- const unsigned width = TILE_SIZE * TILE_VECTOR_HEIGHT;
- const unsigned block_size = scene->zsbuf.blocksize;
- const unsigned dst_stride = scene->zsbuf.stride * TILE_VECTOR_HEIGHT;
+ uint64_t clear_value64 = arg.clear_zstencil.value;
+ uint64_t clear_mask64 = arg.clear_zstencil.mask;
+ uint32_t clear_value = (uint32_t) clear_value64;
+ uint32_t clear_mask = (uint32_t) clear_mask64;
+ const unsigned height = task->height;
+ const unsigned width = task->width;
+ const unsigned dst_stride = scene->zsbuf.stride;
uint8_t *dst;
unsigned i, j;
+ unsigned block_size;
LP_DBG(DEBUG_RAST, "%s: value=0x%08x, mask=0x%08x\n",
__FUNCTION__, clear_value, clear_mask);
/*
- * Clear the aera of the swizzled depth/depth buffer matching this tile, in
- * stripes of TILE_VECTOR_HEIGHT x TILE_SIZE at a time.
- *
- * The swizzled depth format is such that the depths for
- * TILE_VECTOR_HEIGHT x TILE_VECTOR_WIDTH pixels have consecutive offsets.
+ * Clear the area of the depth/depth buffer matching this tile.
*/
- dst = task->depth_tile;
+ if (scene->fb.zsbuf) {
+ unsigned layer;
+ uint8_t *dst_layer = task->depth_tile;
+ block_size = util_format_get_blocksize(scene->fb.zsbuf->format);
- clear_value &= clear_mask;
+ clear_value &= clear_mask;
- switch (block_size) {
- case 1:
- assert(clear_mask == 0xff);
- memset(dst, (uint8_t) clear_value, height * width);
- break;
- case 2:
- if (clear_mask == 0xffff) {
- for (i = 0; i < height; i++) {
- uint16_t *row = (uint16_t *)dst;
- for (j = 0; j < width; j++)
- *row++ = (uint16_t) clear_value;
- dst += dst_stride;
- }
- }
- else {
- for (i = 0; i < height; i++) {
- uint16_t *row = (uint16_t *)dst;
- for (j = 0; j < width; j++) {
- uint16_t tmp = ~clear_mask & *row;
- *row++ = clear_value | tmp;
+ for (layer = 0; layer <= scene->fb_max_layer; layer++) {
+ dst = dst_layer;
+
+ switch (block_size) {
+ case 1:
+ assert(clear_mask == 0xff);
+ for (i = 0; i < height; i++) {
+ uint8_t *row = (uint8_t *)dst;
+ memset(row, (uint8_t) clear_value, width);
+ dst += dst_stride;
}
- dst += dst_stride;
- }
- }
- break;
- case 4:
- if (clear_mask == 0xffffffff) {
- for (i = 0; i < height; i++) {
- uint32_t *row = (uint32_t *)dst;
- for (j = 0; j < width; j++)
- *row++ = clear_value;
- dst += dst_stride;
- }
- }
- else {
- for (i = 0; i < height; i++) {
- uint32_t *row = (uint32_t *)dst;
- for (j = 0; j < width; j++) {
- uint32_t tmp = ~clear_mask & *row;
- *row++ = clear_value | tmp;
+ break;
+ case 2:
+ if (clear_mask == 0xffff) {
+ for (i = 0; i < height; i++) {
+ uint16_t *row = (uint16_t *)dst;
+ for (j = 0; j < width; j++)
+ *row++ = (uint16_t) clear_value;
+ dst += dst_stride;
+ }
+ }
+ else {
+ for (i = 0; i < height; i++) {
+ uint16_t *row = (uint16_t *)dst;
+ for (j = 0; j < width; j++) {
+ uint16_t tmp = ~clear_mask & *row;
+ *row++ = clear_value | tmp;
+ }
+ dst += dst_stride;
+ }
+ }
+ break;
+ case 4:
+ if (clear_mask == 0xffffffff) {
+ for (i = 0; i < height; i++) {
+ util_memset32(dst, clear_value, width);
+ dst += dst_stride;
+ }
+ }
+ else {
+ for (i = 0; i < height; i++) {
+ uint32_t *row = (uint32_t *)dst;
+ for (j = 0; j < width; j++) {
+ uint32_t tmp = ~clear_mask & *row;
+ *row++ = clear_value | tmp;
+ }
+ dst += dst_stride;
+ }
}
- dst += dst_stride;
+ break;
+ case 8:
+ clear_value64 &= clear_mask64;
+ if (clear_mask64 == 0xffffffffffULL) {
+ for (i = 0; i < height; i++) {
+ uint64_t *row = (uint64_t *)dst;
+ for (j = 0; j < width; j++)
+ *row++ = clear_value64;
+ dst += dst_stride;
+ }
+ }
+ else {
+ for (i = 0; i < height; i++) {
+ uint64_t *row = (uint64_t *)dst;
+ for (j = 0; j < width; j++) {
+ uint64_t tmp = ~clear_mask64 & *row;
+ *row++ = clear_value64 | tmp;
+ }
+ dst += dst_stride;
+ }
+ }
+ break;
+
+ default:
+ assert(0);
+ break;
}
+ dst_layer += scene->zsbuf.layer_stride;
}
- break;
- default:
- assert(0);
- break;
- }
-}
-
-
-
-
-/**
- * Convert the color tile from tiled to linear layout.
- * This is generally only done when we're flushing the scene just prior to
- * SwapBuffers. If we didn't do this here, we'd have to convert the entire
- * tiled color buffer to linear layout in the llvmpipe_texture_unmap()
- * function. It's better to do it here to take advantage of
- * threading/parallelism.
- * This is a bin command which is stored in all bins.
- */
-static void
-lp_rast_store_linear_color( struct lp_rasterizer_task *task )
-{
- const struct lp_scene *scene = task->scene;
- unsigned buf;
-
- for (buf = 0; buf < scene->fb.nr_cbufs; buf++) {
- struct pipe_surface *cbuf = scene->fb.cbufs[buf];
- const unsigned face_slice = cbuf->face + cbuf->zslice;
- const unsigned level = cbuf->level;
- struct llvmpipe_resource *lpt = llvmpipe_resource(cbuf->texture);
-
- if (!task->color_tiles[buf])
- continue;
-
- llvmpipe_unswizzle_cbuf_tile(lpt,
- face_slice,
- level,
- task->x, task->y,
- task->color_tiles[buf]);
}
}
{
const struct lp_scene *scene = task->scene;
const struct lp_rast_shader_inputs *inputs = arg.shade_tile;
- const struct lp_rast_state *state = task->state;
- struct lp_fragment_shader_variant *variant = state->variant;
+ const struct lp_rast_state *state;
+ struct lp_fragment_shader_variant *variant;
const unsigned tile_x = task->x, tile_y = task->y;
unsigned x, y;
LP_DBG(DEBUG_RAST, "%s\n", __FUNCTION__);
+ state = task->state;
+ assert(state);
+ if (!state) {
+ return;
+ }
+ variant = state->variant;
+
/* render the whole 64x64 tile in 4x4 chunks */
- for (y = 0; y < TILE_SIZE; y += 4){
- for (x = 0; x < TILE_SIZE; x += 4) {
+ for (y = 0; y < task->height; y += 4){
+ for (x = 0; x < task->width; x += 4) {
uint8_t *color[PIPE_MAX_COLOR_BUFS];
- uint32_t *depth;
+ unsigned stride[PIPE_MAX_COLOR_BUFS];
+ uint8_t *depth = NULL;
+ unsigned depth_stride = 0;
unsigned i;
/* color buffer */
- for (i = 0; i < scene->fb.nr_cbufs; i++)
- color[i] = lp_rast_get_color_block_pointer(task, i,
- tile_x + x, tile_y + y);
+ for (i = 0; i < scene->fb.nr_cbufs; i++){
+ if (scene->fb.cbufs[i]) {
+ stride[i] = scene->cbufs[i].stride;
+ color[i] = lp_rast_get_color_block_pointer(task, i, tile_x + x,
+ tile_y + y, inputs->layer);
+ }
+ else {
+ stride[i] = 0;
+ color[i] = NULL;
+ }
+ }
/* depth buffer */
- depth = lp_rast_get_depth_block_pointer(task, tile_x + x, tile_y + y);
+ if (scene->zsbuf.map) {
+ depth = lp_rast_get_depth_block_pointer(task, tile_x + x,
+ tile_y + y, inputs->layer);
+ depth_stride = scene->zsbuf.stride;
+ }
+
+ /* Propagate non-interpolated raster state. */
+ task->thread_data.raster_state.viewport_index = inputs->viewport_index;
/* run shader on 4x4 block */
- BEGIN_JIT_CALL(state);
+ BEGIN_JIT_CALL(state, task);
variant->jit_function[RAST_WHOLE]( &state->jit_context,
tile_x + x, tile_y + y,
inputs->frontfacing,
- inputs->a0,
- inputs->dadx,
- inputs->dady,
+ GET_A0(inputs),
+ GET_DADX(inputs),
+ GET_DADY(inputs),
color,
depth,
0xffff,
- &task->vis_counter);
+ &task->thread_data,
+ stride,
+ depth_stride);
END_JIT_CALL();
}
}
lp_rast_shade_tile_opaque(struct lp_rasterizer_task *task,
const union lp_rast_cmd_arg arg)
{
- const struct lp_scene *scene = task->scene;
- unsigned i;
-
LP_DBG(DEBUG_RAST, "%s\n", __FUNCTION__);
- /* this will prevent converting the layout from tiled to linear */
- for (i = 0; i < scene->fb.nr_cbufs; i++) {
- (void)lp_rast_get_color_tile_pointer(task, i, LP_TEX_USAGE_WRITE_ALL);
+ assert(task->state);
+ if (!task->state) {
+ return;
}
lp_rast_shade_tile(task, arg);
struct lp_fragment_shader_variant *variant = state->variant;
const struct lp_scene *scene = task->scene;
uint8_t *color[PIPE_MAX_COLOR_BUFS];
- void *depth;
+ unsigned stride[PIPE_MAX_COLOR_BUFS];
+ uint8_t *depth = NULL;
+ unsigned depth_stride = 0;
unsigned i;
assert(state);
/* Sanity checks */
+ assert(x < scene->tiles_x * TILE_SIZE);
+ assert(y < scene->tiles_y * TILE_SIZE);
assert(x % TILE_VECTOR_WIDTH == 0);
assert(y % TILE_VECTOR_HEIGHT == 0);
/* color buffer */
for (i = 0; i < scene->fb.nr_cbufs; i++) {
- color[i] = lp_rast_get_color_block_pointer(task, i, x, y);
- assert(lp_check_alignment(color[i], 16));
+ if (scene->fb.cbufs[i]) {
+ stride[i] = scene->cbufs[i].stride;
+ color[i] = lp_rast_get_color_block_pointer(task, i, x, y,
+ inputs->layer);
+ }
+ else {
+ stride[i] = 0;
+ color[i] = NULL;
+ }
}
/* depth buffer */
- depth = lp_rast_get_depth_block_pointer(task, x, y);
-
-
- assert(lp_check_alignment(state->jit_context.blend_color, 16));
-
- /* run shader on 4x4 block */
- BEGIN_JIT_CALL(state);
- variant->jit_function[RAST_EDGE_TEST](&state->jit_context,
- x, y,
- inputs->frontfacing,
- inputs->a0,
- inputs->dadx,
- inputs->dady,
- color,
- depth,
- mask,
- &task->vis_counter);
- END_JIT_CALL();
+ if (scene->zsbuf.map) {
+ depth_stride = scene->zsbuf.stride;
+ depth = lp_rast_get_depth_block_pointer(task, x, y, inputs->layer);
+ }
+
+ assert(lp_check_alignment(state->jit_context.u8_blend_color, 16));
+
+ /*
+ * The rasterizer may produce fragments outside our
+ * allocated 4x4 blocks hence need to filter them out here.
+ */
+ if ((x % TILE_SIZE) < task->width && (y % TILE_SIZE) < task->height) {
+ /* Propagate non-interpolated raster state. */
+ task->thread_data.raster_state.viewport_index = inputs->viewport_index;
+
+ /* run shader on 4x4 block */
+ BEGIN_JIT_CALL(state, task);
+ variant->jit_function[RAST_EDGE_TEST](&state->jit_context,
+ x, y,
+ inputs->frontfacing,
+ GET_A0(inputs),
+ GET_DADX(inputs),
+ GET_DADY(inputs),
+ color,
+ depth,
+ mask,
+ &task->thread_data,
+ stride,
+ depth_stride);
+ END_JIT_CALL();
+ }
}
{
struct llvmpipe_query *pq = arg.query_obj;
- assert(task->query == NULL);
- task->vis_counter = 0;
- task->query = pq;
+ switch (pq->type) {
+ case PIPE_QUERY_OCCLUSION_COUNTER:
+ case PIPE_QUERY_OCCLUSION_PREDICATE:
+ case PIPE_QUERY_OCCLUSION_PREDICATE_CONSERVATIVE:
+ pq->start[task->thread_index] = task->thread_data.vis_counter;
+ break;
+ case PIPE_QUERY_PIPELINE_STATISTICS:
+ pq->start[task->thread_index] = task->thread_data.ps_invocations;
+ break;
+ default:
+ assert(0);
+ break;
+ }
}
lp_rast_end_query(struct lp_rasterizer_task *task,
const union lp_rast_cmd_arg arg)
{
- task->query->count[task->thread_index] += task->vis_counter;
- task->query = NULL;
+ struct llvmpipe_query *pq = arg.query_obj;
+
+ switch (pq->type) {
+ case PIPE_QUERY_OCCLUSION_COUNTER:
+ case PIPE_QUERY_OCCLUSION_PREDICATE:
+ case PIPE_QUERY_OCCLUSION_PREDICATE_CONSERVATIVE:
+ pq->end[task->thread_index] +=
+ task->thread_data.vis_counter - pq->start[task->thread_index];
+ pq->start[task->thread_index] = 0;
+ break;
+ case PIPE_QUERY_TIMESTAMP:
+ pq->end[task->thread_index] = os_time_get_nano();
+ break;
+ case PIPE_QUERY_PIPELINE_STATISTICS:
+ pq->end[task->thread_index] +=
+ task->thread_data.ps_invocations - pq->start[task->thread_index];
+ pq->start[task->thread_index] = 0;
+ break;
+ default:
+ assert(0);
+ break;
+ }
}
-/**
- * Set top row and left column of the tile's pixels to white. For debugging.
- */
-static void
-outline_tile(uint8_t *tile)
-{
- const uint8_t val = 0xff;
- unsigned i;
-
- for (i = 0; i < TILE_SIZE; i++) {
- TILE_PIXEL(tile, i, 0, 0) = val;
- TILE_PIXEL(tile, i, 0, 1) = val;
- TILE_PIXEL(tile, i, 0, 2) = val;
- TILE_PIXEL(tile, i, 0, 3) = val;
-
- TILE_PIXEL(tile, 0, i, 0) = val;
- TILE_PIXEL(tile, 0, i, 1) = val;
- TILE_PIXEL(tile, 0, i, 2) = val;
- TILE_PIXEL(tile, 0, i, 3) = val;
- }
-}
-
-
-/**
- * Draw grid of gray lines at 16-pixel intervals across the tile to
- * show the sub-tile boundaries. For debugging.
- */
-static void
-outline_subtiles(uint8_t *tile)
-{
- const uint8_t val = 0x80;
- const unsigned step = 16;
- unsigned i, j;
-
- for (i = 0; i < TILE_SIZE; i += step) {
- for (j = 0; j < TILE_SIZE; j++) {
- TILE_PIXEL(tile, i, j, 0) = val;
- TILE_PIXEL(tile, i, j, 1) = val;
- TILE_PIXEL(tile, i, j, 2) = val;
- TILE_PIXEL(tile, i, j, 3) = val;
-
- TILE_PIXEL(tile, j, i, 0) = val;
- TILE_PIXEL(tile, j, i, 1) = val;
- TILE_PIXEL(tile, j, i, 2) = val;
- TILE_PIXEL(tile, j, i, 3) = val;
- }
- }
-
- outline_tile(tile);
-}
-
-
-
/**
* Called when we're done writing to a color tile.
*/
static void
lp_rast_tile_end(struct lp_rasterizer_task *task)
{
-#ifdef DEBUG
- if (LP_DEBUG & (DEBUG_SHOW_SUBTILES | DEBUG_SHOW_TILES)) {
- const struct lp_scene *scene = task->scene;
- unsigned buf;
-
- for (buf = 0; buf < scene->fb.nr_cbufs; buf++) {
- uint8_t *color = lp_rast_get_color_block_pointer(task, buf,
- task->x, task->y);
-
- if (LP_DEBUG & DEBUG_SHOW_SUBTILES)
- outline_subtiles(color);
- else if (LP_DEBUG & DEBUG_SHOW_TILES)
- outline_tile(color);
- }
- }
-#else
- (void) outline_subtiles;
-#endif
-
- lp_rast_store_linear_color(task);
+ unsigned i;
- if (task->query) {
- union lp_rast_cmd_arg dummy = {0};
- lp_rast_end_query(task, dummy);
+ for (i = 0; i < task->scene->num_active_queries; ++i) {
+ lp_rast_end_query(task, lp_rast_arg_query(task->scene->active_queries[i]));
}
/* debug */
lp_rast_begin_query,
lp_rast_end_query,
lp_rast_set_state,
+ lp_rast_triangle_32_1,
+ lp_rast_triangle_32_2,
+ lp_rast_triangle_32_3,
+ lp_rast_triangle_32_4,
+ lp_rast_triangle_32_5,
+ lp_rast_triangle_32_6,
+ lp_rast_triangle_32_7,
+ lp_rast_triangle_32_8,
+ lp_rast_triangle_32_3_4,
+ lp_rast_triangle_32_3_16,
+ lp_rast_triangle_32_4_16
};
static void
do_rasterize_bin(struct lp_rasterizer_task *task,
- const struct cmd_bin *bin)
+ const struct cmd_bin *bin,
+ int x, int y)
{
const struct cmd_block *block;
unsigned k;
if (0)
- lp_debug_bin(bin);
+ lp_debug_bin(bin, x, y);
for (block = bin->head; block; block = block->next) {
for (k = 0; k < block->count; k++) {
*/
static void
rasterize_bin(struct lp_rasterizer_task *task,
- const struct cmd_bin *bin )
+ const struct cmd_bin *bin, int x, int y )
{
- lp_rast_tile_begin( task, bin );
+ lp_rast_tile_begin( task, bin, x, y );
- do_rasterize_bin(task, bin);
+ do_rasterize_bin(task, bin, x, y);
lp_rast_tile_end(task);
-
+#ifdef DEBUG
/* Debug/Perf flags:
*/
if (bin->head->count == 1) {
else if (bin->head->cmd[0] == LP_RAST_OP_SHADE_TILE)
LP_COUNT(nr_pure_shade_64);
}
+#endif
}
struct lp_scene *scene)
{
task->scene = scene;
- /* loop over scene bins, rasterize each */
-#if 0
- {
- unsigned i, j;
- for (i = 0; i < scene->tiles_x; i++) {
- for (j = 0; j < scene->tiles_y; j++) {
- struct cmd_bin *bin = lp_scene_get_bin(scene, i, j);
- rasterize_bin(task, bin, i, j);
+
+ /* Clear the cache tags. This should not always be necessary but
+ simpler for now. */
+#if LP_USE_TEXTURE_CACHE
+ memset(task->thread_data.cache->cache_tags, 0,
+ sizeof(task->thread_data.cache->cache_tags));
+#if LP_BUILD_FORMAT_CACHE_DEBUG
+ task->thread_data.cache->cache_access_total = 0;
+ task->thread_data.cache->cache_access_miss = 0;
+#endif
+#endif
+
+ if (!task->rast->no_rast) {
+ /* loop over scene bins, rasterize each */
+ {
+ struct cmd_bin *bin;
+ int i, j;
+
+ assert(scene);
+ while ((bin = lp_scene_bin_iter_next(scene, &i, &j))) {
+ if (!is_empty_bin( bin ))
+ rasterize_bin(task, bin, i, j);
}
}
}
-#else
- {
- struct cmd_bin *bin;
- assert(scene);
- while ((bin = lp_scene_bin_iter_next(scene))) {
- if (!is_empty_bin( bin ))
- rasterize_bin(task, bin);
+
+#if LP_BUILD_FORMAT_CACHE_DEBUG
+ {
+ uint64_t total, miss;
+ total = task->thread_data.cache->cache_access_total;
+ miss = task->thread_data.cache->cache_access_miss;
+ if (total) {
+ debug_printf("thread %d cache access %llu miss %llu hit rate %f\n",
+ task->thread_index, (long long unsigned)total,
+ (long long unsigned)miss,
+ (float)(total - miss)/(float)total);
}
}
#endif
if (rast->num_threads == 0) {
/* no threading */
+ unsigned fpstate = util_fpstate_get();
+
+ /* Make sure that denorms are treated like zeros. This is
+ * the behavior required by D3D10. OpenGL doesn't care.
+ */
+ util_fpstate_set_denorms_to_zero(fpstate);
lp_rast_begin( rast, scene );
lp_rast_end( rast );
+ util_fpstate_set(fpstate);
+
rast->curr_scene = NULL;
}
else {
* 2. do work
* 3. signal that we're done
*/
-static PIPE_THREAD_ROUTINE( thread_func, init_data )
+static int
+thread_function(void *init_data)
{
struct lp_rasterizer_task *task = (struct lp_rasterizer_task *) init_data;
struct lp_rasterizer *rast = task->rast;
boolean debug = false;
+ char thread_name[16];
+ unsigned fpstate;
+
+ snprintf(thread_name, sizeof thread_name, "llvmpipe-%u", task->thread_index);
+ u_thread_setname(thread_name);
+
+ /* Make sure that denorms are treated like zeros. This is
+ * the behavior required by D3D10. OpenGL doesn't care.
+ */
+ fpstate = util_fpstate_get();
+ util_fpstate_set_denorms_to_zero(fpstate);
while (1) {
/* wait for work */
/* Wait for all threads to get here so that threads[1+] don't
* get a null rast->curr_scene pointer.
*/
- pipe_barrier_wait( &rast->barrier );
+ util_barrier_wait( &rast->barrier );
/* do work */
if (debug)
rast->curr_scene);
/* wait for all threads to finish with this scene */
- pipe_barrier_wait( &rast->barrier );
+ util_barrier_wait( &rast->barrier );
/* XXX: shouldn't be necessary:
*/
pipe_semaphore_signal(&task->work_done);
}
- return NULL;
+#ifdef _WIN32
+ pipe_semaphore_signal(&task->work_done);
+#endif
+
+ return 0;
}
for (i = 0; i < rast->num_threads; i++) {
pipe_semaphore_init(&rast->tasks[i].work_ready, 0);
pipe_semaphore_init(&rast->tasks[i].work_done, 0);
- rast->threads[i] = pipe_thread_create(thread_func,
+ rast->threads[i] = u_thread_create(thread_function,
(void *) &rast->tasks[i]);
+ if (!rast->threads[i]) {
+ rast->num_threads = i; /* previous thread is max */
+ break;
+ }
}
}
unsigned i;
rast = CALLOC_STRUCT(lp_rasterizer);
- if(!rast)
- return NULL;
+ if (!rast) {
+ goto no_rast;
+ }
rast->full_scenes = lp_scene_queue_create();
+ if (!rast->full_scenes) {
+ goto no_full_scenes;
+ }
- for (i = 0; i < Elements(rast->tasks); i++) {
+ for (i = 0; i < MAX2(1, num_threads); i++) {
struct lp_rasterizer_task *task = &rast->tasks[i];
task->rast = rast;
task->thread_index = i;
+ task->thread_data.cache = align_malloc(sizeof(struct lp_build_format_cache),
+ 16);
+ if (!task->thread_data.cache) {
+ goto no_thread_data_cache;
+ }
}
rast->num_threads = num_threads;
+ rast->no_rast = debug_get_bool_option("LP_NO_RAST", FALSE);
+
create_rast_threads(rast);
/* for synchronizing rasterization threads */
- pipe_barrier_init( &rast->barrier, rast->num_threads );
-
- memset(lp_swizzled_cbuf, 0, sizeof lp_swizzled_cbuf);
+ if (rast->num_threads > 0) {
+ util_barrier_init( &rast->barrier, rast->num_threads );
+ }
memset(lp_dummy_tile, 0, sizeof lp_dummy_tile);
return rast;
+
+no_thread_data_cache:
+ for (i = 0; i < MAX2(1, rast->num_threads); i++) {
+ if (rast->tasks[i].thread_data.cache) {
+ align_free(rast->tasks[i].thread_data.cache);
+ }
+ }
+
+ lp_scene_queue_destroy(rast->full_scenes);
+no_full_scenes:
+ FREE(rast);
+no_rast:
+ return NULL;
}
pipe_semaphore_signal(&rast->tasks[i].work_ready);
}
- /* Wait for threads to terminate before cleaning up per-thread data */
+ /* Wait for threads to terminate before cleaning up per-thread data.
+ * We don't actually call pipe_thread_wait to avoid dead lock on Windows
+ * per https://bugs.freedesktop.org/show_bug.cgi?id=76252 */
for (i = 0; i < rast->num_threads; i++) {
- pipe_thread_wait(rast->threads[i]);
+#ifdef _WIN32
+ pipe_semaphore_wait(&rast->tasks[i].work_done);
+#else
+ thrd_join(rast->threads[i], NULL);
+#endif
}
/* Clean up per-thread data */
pipe_semaphore_destroy(&rast->tasks[i].work_ready);
pipe_semaphore_destroy(&rast->tasks[i].work_done);
}
+ for (i = 0; i < MAX2(1, rast->num_threads); i++) {
+ align_free(rast->tasks[i].thread_data.cache);
+ }
/* for synchronizing rasterization threads */
- pipe_barrier_destroy( &rast->barrier );
+ if (rast->num_threads > 0) {
+ util_barrier_destroy( &rast->barrier );
+ }
lp_scene_queue_destroy(rast->full_scenes);
}
-/** Return number of rasterization threads */
-unsigned
-lp_rast_get_num_threads( struct lp_rasterizer *rast )
-{
- return rast->num_threads;
-}
-
-