const unsigned face = cbuf->face, level = cbuf->level;
struct llvmpipe_resource *lpt = llvmpipe_resource(cbuf->texture);
/* this will convert the tiled data to linear if needed */
- (void) llvmpipe_get_texture_tile_linear(lpt, face,level,
+ (void) llvmpipe_get_texture_tile_linear(lpt, face, level,
LP_TEX_USAGE_READ,
task->x, task->y);
}