#include <limits.h>
#include "util/u_memory.h"
#include "util/u_math.h"
-#include "util/u_cpu_detect.h"
+#include "util/u_rect.h"
#include "util/u_surface.h"
+#include "util/u_pack_color.h"
+
+#include "os/os_time.h"
#include "lp_scene_queue.h"
#include "lp_debug.h"
#include "lp_fence.h"
#include "lp_perf.h"
+#include "lp_query.h"
#include "lp_rast.h"
#include "lp_rast_priv.h"
-#include "lp_tile_soa.h"
#include "gallivm/lp_bld_debug.h"
#include "lp_scene.h"
+#include "lp_tex_sample.h"
+
+
+#ifdef DEBUG
+int jit_line = 0;
+const struct lp_rast_state *jit_state = NULL;
+const struct lp_rasterizer_task *jit_task = NULL;
+#endif
/**
lp_rast_begin( struct lp_rasterizer *rast,
struct lp_scene *scene )
{
- const struct pipe_framebuffer_state *fb = &scene->fb;
- int i;
rast->curr_scene = scene;
LP_DBG(DEBUG_RAST, "%s\n", __FUNCTION__);
- rast->state.nr_cbufs = scene->fb.nr_cbufs;
-
- for (i = 0; i < rast->state.nr_cbufs; i++) {
- struct pipe_surface *cbuf = scene->fb.cbufs[i];
- rast->cbuf[i].format = cbuf->texture->format;
- rast->cbuf[i].tiles_per_row = align(cbuf->width, TILE_SIZE) / TILE_SIZE;
- rast->cbuf[i].blocksize =
- util_format_get_blocksize(cbuf->texture->format);
- rast->cbuf[i].map = llvmpipe_resource_map(cbuf->texture,
- cbuf->face,
- cbuf->level,
- cbuf->zslice,
- LP_TEX_USAGE_READ_WRITE,
- LP_TEX_LAYOUT_NONE);
- }
-
- if (fb->zsbuf) {
- struct pipe_surface *zsbuf = scene->fb.zsbuf;
- rast->zsbuf.stride = llvmpipe_resource_stride(zsbuf->texture, zsbuf->level);
- rast->zsbuf.blocksize =
- util_format_get_blocksize(zsbuf->texture->format);
-
- rast->zsbuf.map = llvmpipe_resource_map(zsbuf->texture,
- zsbuf->face,
- zsbuf->level,
- zsbuf->zslice,
- LP_TEX_USAGE_READ_WRITE,
- LP_TEX_LAYOUT_NONE);
- assert(rast->zsbuf.map);
- }
-
+ lp_scene_begin_rasterization( scene );
lp_scene_bin_iter_begin( scene );
}
static void
lp_rast_end( struct lp_rasterizer *rast )
{
- struct lp_scene *scene = rast->curr_scene;
- unsigned i;
-
- /* Unmap color buffers */
- for (i = 0; i < rast->state.nr_cbufs; i++) {
- struct pipe_surface *cbuf = scene->fb.cbufs[i];
- llvmpipe_resource_unmap(cbuf->texture,
- cbuf->face,
- cbuf->level,
- cbuf->zslice);
- rast->cbuf[i].map = NULL;
- }
-
- /* Unmap z/stencil buffer */
- if (rast->zsbuf.map) {
- struct pipe_surface *zsbuf = scene->fb.zsbuf;
- llvmpipe_resource_unmap(zsbuf->texture,
- zsbuf->face,
- zsbuf->level,
- zsbuf->zslice);
- rast->zsbuf.map = NULL;
- }
-
- lp_scene_reset( rast->curr_scene );
+ lp_scene_end_rasterization( rast->curr_scene );
rast->curr_scene = NULL;
-
- if (0)
- debug_printf("Post render scene: tile read: %d tile write: %d\n",
- tile_read_count, tile_write_count);
}
*/
static void
lp_rast_tile_begin(struct lp_rasterizer_task *task,
- unsigned x, unsigned y)
+ const struct cmd_bin *bin)
{
- struct lp_rasterizer *rast = task->rast;
- struct lp_scene *scene = rast->curr_scene;
+ const struct lp_scene *scene = task->scene;
enum lp_texture_usage usage;
- unsigned buf;
-
- LP_DBG(DEBUG_RAST, "%s %d,%d\n", __FUNCTION__, x, y);
-
- assert(x % TILE_SIZE == 0);
- assert(y % TILE_SIZE == 0);
-
- task->x = x;
- task->y = y;
-
- if (scene->has_color_clear)
- usage = LP_TEX_USAGE_WRITE_ALL;
- else
- usage = LP_TEX_USAGE_READ_WRITE;
-
- /* get pointers to color tile(s) */
- for (buf = 0; buf < rast->state.nr_cbufs; buf++) {
- struct pipe_surface *cbuf = rast->curr_scene->fb.cbufs[buf];
- struct llvmpipe_resource *lpt;
- assert(cbuf);
- lpt = llvmpipe_resource(cbuf->texture);
- task->color_tiles[buf] = llvmpipe_get_texture_tile(lpt,
- cbuf->face + cbuf->zslice,
- cbuf->level,
- usage,
- x, y);
- assert(task->color_tiles[buf]);
- }
+
+ LP_DBG(DEBUG_RAST, "%s %d,%d\n", __FUNCTION__, bin->x, bin->y);
+
+ task->bin = bin;
+ task->x = bin->x * TILE_SIZE;
+ task->y = bin->y * TILE_SIZE;
+
+ /* reset pointers to color tile(s) */
+ memset(task->color_tiles, 0, sizeof(task->color_tiles));
/* get pointer to depth/stencil tile */
{
- struct pipe_surface *zsbuf = rast->curr_scene->fb.zsbuf;
+ struct pipe_surface *zsbuf = task->scene->fb.zsbuf;
if (zsbuf) {
struct llvmpipe_resource *lpt = llvmpipe_resource(zsbuf->texture);
- if (scene->has_depth_clear)
+ if (scene->has_depthstencil_clear)
usage = LP_TEX_USAGE_WRITE_ALL;
else
usage = LP_TEX_USAGE_READ_WRITE;
* and update the tile's layout info.
*/
(void) llvmpipe_get_texture_tile(lpt,
- zsbuf->face + zsbuf->zslice,
- zsbuf->level,
+ zsbuf->u.tex.first_layer,
+ zsbuf->u.tex.level,
usage,
- x, y);
+ task->x,
+ task->y);
/* Get actual pointer to the tile data. Note that depth/stencil
* data is tiled differently than color data.
*/
- task->depth_tile = lp_rast_get_depth_block_pointer(rast, x, y);
+ task->depth_tile = lp_rast_get_depth_block_pointer(task,
+ task->x,
+ task->y);
assert(task->depth_tile);
}
* Clear the rasterizer's current color tile.
* This is a bin command called during bin processing.
*/
-void
+static void
lp_rast_clear_color(struct lp_rasterizer_task *task,
const union lp_rast_cmd_arg arg)
{
- struct lp_rasterizer *rast = task->rast;
- const uint8_t *clear_color = arg.clear_color;
+ const struct lp_scene *scene = task->scene;
+ uint8_t clear_color[4];
unsigned i;
- LP_DBG(DEBUG_RAST, "%s 0x%x,0x%x,0x%x,0x%x\n", __FUNCTION__,
+ for (i = 0; i < 4; ++i) {
+ clear_color[i] = float_to_ubyte(arg.clear_color[i]);
+ }
+
+ LP_DBG(DEBUG_RAST, "%s 0x%x,0x%x,0x%x,0x%x\n", __FUNCTION__,
clear_color[0],
clear_color[1],
clear_color[2],
clear_color[3]);
- if (clear_color[0] == clear_color[1] &&
- clear_color[1] == clear_color[2] &&
- clear_color[2] == clear_color[3]) {
- /* clear to grayscale value {x, x, x, x} */
- for (i = 0; i < rast->state.nr_cbufs; i++) {
- uint8_t *ptr = task->color_tiles[i];
- memset(ptr, clear_color[0], TILE_SIZE * TILE_SIZE * 4);
- }
- }
- else {
- /* Non-gray color.
- * Note: if the swizzled tile layout changes (see TILE_PIXEL) this code
- * will need to change. It'll be pretty obvious when clearing no longer
- * works.
- */
- const unsigned chunk = TILE_SIZE / 4;
- for (i = 0; i < rast->state.nr_cbufs; i++) {
- uint8_t *c = task->color_tiles[i];
- unsigned j;
-
- for (j = 0; j < 4 * TILE_SIZE; j++) {
- memset(c, clear_color[0], chunk);
- c += chunk;
- memset(c, clear_color[1], chunk);
- c += chunk;
- memset(c, clear_color[2], chunk);
- c += chunk;
- memset(c, clear_color[3], chunk);
- c += chunk;
- }
- }
+ for (i = 0; i < scene->fb.nr_cbufs; i++) {
+ const struct lp_scene *scene = task->scene;
+ union util_color uc;
+
+ util_pack_color(arg.clear_color,
+ scene->fb.cbufs[i]->format, &uc);
+
+ util_fill_rect(scene->cbufs[i].map,
+ scene->fb.cbufs[i]->format,
+ scene->cbufs[i].stride,
+ task->x,
+ task->y,
+ TILE_SIZE,
+ TILE_SIZE,
+ &uc);
}
LP_COUNT(nr_color_tile_clear);
}
+
+
+
+
/**
* Clear the rasterizer's current z/stencil tile.
* This is a bin command called during bin processing.
*/
-void
+static void
lp_rast_clear_zstencil(struct lp_rasterizer_task *task,
const union lp_rast_cmd_arg arg)
{
- struct lp_rasterizer *rast = task->rast;
+ const struct lp_scene *scene = task->scene;
+ uint32_t clear_value = arg.clear_zstencil.value;
+ uint32_t clear_mask = arg.clear_zstencil.mask;
const unsigned height = TILE_SIZE / TILE_VECTOR_HEIGHT;
const unsigned width = TILE_SIZE * TILE_VECTOR_HEIGHT;
- const unsigned block_size = rast->zsbuf.blocksize;
- const unsigned dst_stride = rast->zsbuf.stride * TILE_VECTOR_HEIGHT;
+ const unsigned block_size = scene->zsbuf.blocksize;
+ const unsigned dst_stride = scene->zsbuf.stride * TILE_VECTOR_HEIGHT;
uint8_t *dst;
unsigned i, j;
- LP_DBG(DEBUG_RAST, "%s 0x%x\n", __FUNCTION__, arg.clear_zstencil);
+ LP_DBG(DEBUG_RAST, "%s: value=0x%08x, mask=0x%08x\n",
+ __FUNCTION__, clear_value, clear_mask);
/*
- * Clear the aera of the swizzled depth/depth buffer matching this tile, in
+ * Clear the area of the swizzled depth/depth buffer matching this tile, in
* stripes of TILE_VECTOR_HEIGHT x TILE_SIZE at a time.
*
* The swizzled depth format is such that the depths for
dst = task->depth_tile;
- assert(dst == lp_rast_get_depth_block_pointer(rast, task->x, task->y));
+ clear_value &= clear_mask;
switch (block_size) {
case 1:
- memset(dst, (uint8_t) arg.clear_zstencil, height * width);
+ assert(clear_mask == 0xff);
+ memset(dst, (uint8_t) clear_value, height * width);
break;
case 2:
- for (i = 0; i < height; i++) {
- uint16_t *row = (uint16_t *)dst;
- for (j = 0; j < width; j++)
- *row++ = (uint16_t) arg.clear_zstencil;
- dst += dst_stride;
+ if (clear_mask == 0xffff) {
+ for (i = 0; i < height; i++) {
+ uint16_t *row = (uint16_t *)dst;
+ for (j = 0; j < width; j++)
+ *row++ = (uint16_t) clear_value;
+ dst += dst_stride;
+ }
+ }
+ else {
+ for (i = 0; i < height; i++) {
+ uint16_t *row = (uint16_t *)dst;
+ for (j = 0; j < width; j++) {
+ uint16_t tmp = ~clear_mask & *row;
+ *row++ = clear_value | tmp;
+ }
+ dst += dst_stride;
+ }
}
break;
case 4:
- for (i = 0; i < height; i++) {
- uint32_t *row = (uint32_t *)dst;
- for (j = 0; j < width; j++)
- *row++ = arg.clear_zstencil;
- dst += dst_stride;
+ if (clear_mask == 0xffffffff) {
+ for (i = 0; i < height; i++) {
+ uint32_t *row = (uint32_t *)dst;
+ for (j = 0; j < width; j++)
+ *row++ = clear_value;
+ dst += dst_stride;
+ }
+ }
+ else {
+ for (i = 0; i < height; i++) {
+ uint32_t *row = (uint32_t *)dst;
+ for (j = 0; j < width; j++) {
+ uint32_t tmp = ~clear_mask & *row;
+ *row++ = clear_value | tmp;
+ }
+ dst += dst_stride;
+ }
}
break;
default:
}
-/**
- * Load tile color from the framebuffer surface.
- * This is a bin command called during bin processing.
- */
-#if 0
-void
-lp_rast_load_color(struct lp_rasterizer_task *task,
- const union lp_rast_cmd_arg arg)
-{
- struct lp_rasterizer *rast = task->rast;
- unsigned buf;
- enum lp_texture_usage usage;
-
- LP_DBG(DEBUG_RAST, "%s at %u, %u\n", __FUNCTION__, x, y);
-
- if (scene->has_color_clear)
- usage = LP_TEX_USAGE_WRITE_ALL;
- else
- usage = LP_TEX_USAGE_READ_WRITE;
-
- /* Get pointers to color tile(s).
- * This will convert linear data to tiled if needed.
- */
- for (buf = 0; buf < rast->state.nr_cbufs; buf++) {
- struct pipe_surface *cbuf = rast->curr_scene->fb.cbufs[buf];
- struct llvmpipe_texture *lpt;
- assert(cbuf);
- lpt = llvmpipe_texture(cbuf->texture);
- task->color_tiles[buf] = llvmpipe_get_texture_tile(lpt,
- cbuf->face + cbuf->zslice,
- cbuf->level,
- usage,
- task->x, task->y);
- assert(task->color_tiles[buf]);
- }
-}
-#endif
-
-
-/**
- * Convert the color tile from tiled to linear layout.
- * This is generally only done when we're flushing the scene just prior to
- * SwapBuffers. If we didn't do this here, we'd have to convert the entire
- * tiled color buffer to linear layout in the llvmpipe_texture_unmap()
- * function. It's better to do it here to take advantage of
- * threading/parallelism.
- * This is a bin command which is stored in all bins.
- */
-void
-lp_rast_store_color( struct lp_rasterizer_task *task,
- const union lp_rast_cmd_arg arg)
-{
- struct lp_rasterizer *rast = task->rast;
- struct lp_scene *scene = rast->curr_scene;
- unsigned buf;
-
- for (buf = 0; buf < rast->state.nr_cbufs; buf++) {
- struct pipe_surface *cbuf = scene->fb.cbufs[buf];
- const unsigned face = cbuf->face, level = cbuf->level;
- struct llvmpipe_resource *lpt = llvmpipe_resource(cbuf->texture);
- /* this will convert the tiled data to linear if needed */
- (void) llvmpipe_get_texture_tile_linear(lpt, face, level,
- LP_TEX_USAGE_READ,
- task->x, task->y);
- }
-}
-
-
-/**
- * This is a bin command called during bin processing.
- */
-void
-lp_rast_set_state(struct lp_rasterizer_task *task,
- const union lp_rast_cmd_arg arg)
-{
- const struct lp_rast_state *state = arg.set_state;
-
- LP_DBG(DEBUG_RAST, "%s %p\n", __FUNCTION__, (void *) state);
-
- /* just set the current state pointer for this rasterizer */
- task->current_state = state;
-}
-
/**
* Run the shader on all blocks in a tile. This is used when a tile is
* completely contained inside a triangle.
* This is a bin command called during bin processing.
*/
-void
+static void
lp_rast_shade_tile(struct lp_rasterizer_task *task,
const union lp_rast_cmd_arg arg)
{
- struct lp_rasterizer *rast = task->rast;
- const struct lp_rast_state *state = task->current_state;
+ const struct lp_scene *scene = task->scene;
const struct lp_rast_shader_inputs *inputs = arg.shade_tile;
+ const struct lp_rast_state *state;
+ struct lp_fragment_shader_variant *variant;
const unsigned tile_x = task->x, tile_y = task->y;
unsigned x, y;
+ if (inputs->disable) {
+ /* This command was partially binned and has been disabled */
+ return;
+ }
+
LP_DBG(DEBUG_RAST, "%s\n", __FUNCTION__);
+ state = task->state;
+ assert(state);
+ if (!state) {
+ return;
+ }
+ variant = state->variant;
+
/* render the whole 64x64 tile in 4x4 chunks */
for (y = 0; y < TILE_SIZE; y += 4){
for (x = 0; x < TILE_SIZE; x += 4) {
uint8_t *color[PIPE_MAX_COLOR_BUFS];
+ unsigned stride[PIPE_MAX_COLOR_BUFS];
uint32_t *depth;
unsigned i;
/* color buffer */
- for (i = 0; i < rast->state.nr_cbufs; i++)
- color[i] = lp_rast_get_color_block_pointer(task, i,
- tile_x + x, tile_y + y);
+ for (i = 0; i < scene->fb.nr_cbufs; i++){
+ stride[i] = scene->cbufs[i].stride;
+
+ color[i] = lp_rast_get_unswizzled_color_block_pointer(task, i, tile_x + x, tile_y + y);
+ }
/* depth buffer */
- depth = lp_rast_get_depth_block_pointer(rast, tile_x + x, tile_y + y);
+ depth = lp_rast_get_depth_block_pointer(task, tile_x + x, tile_y + y);
/* run shader on 4x4 block */
- state->jit_function[RAST_WHOLE]( &state->jit_context,
- tile_x + x, tile_y + y,
- inputs->facing,
- inputs->a0,
- inputs->dadx,
- inputs->dady,
- color,
- depth,
- INT_MIN, INT_MIN, INT_MIN,
- NULL, NULL, NULL );
+ BEGIN_JIT_CALL(state, task);
+ variant->jit_function[RAST_WHOLE]( &state->jit_context,
+ tile_x + x, tile_y + y,
+ inputs->frontfacing,
+ GET_A0(inputs),
+ GET_DADX(inputs),
+ GET_DADY(inputs),
+ color,
+ depth,
+ 0xffff,
+ &task->vis_counter,
+ stride);
+ END_JIT_CALL();
}
}
}
/**
- * Compute shading for a 4x4 block of pixels.
+ * Run the shader on all blocks in a tile. This is used when a tile is
+ * completely contained inside a triangle, and the shader is opaque.
+ * This is a bin command called during bin processing.
+ */
+static void
+lp_rast_shade_tile_opaque(struct lp_rasterizer_task *task,
+ const union lp_rast_cmd_arg arg)
+{
+ LP_DBG(DEBUG_RAST, "%s\n", __FUNCTION__);
+
+ assert(task->state);
+ if (!task->state) {
+ return;
+ }
+
+ lp_rast_shade_tile(task, arg);
+}
+
+
+/**
+ * Compute shading for a 4x4 block of pixels inside a triangle.
* This is a bin command called during bin processing.
* \param x X position of quad in window coords
* \param y Y position of quad in window coords
*/
-void lp_rast_shade_quads( struct lp_rasterizer_task *task,
- const struct lp_rast_shader_inputs *inputs,
- unsigned x, unsigned y,
- int32_t c1, int32_t c2, int32_t c3)
+void
+lp_rast_shade_quads_mask(struct lp_rasterizer_task *task,
+ const struct lp_rast_shader_inputs *inputs,
+ unsigned x, unsigned y,
+ unsigned mask)
{
- const struct lp_rast_state *state = task->current_state;
- struct lp_rasterizer *rast = task->rast;
+ const struct lp_rast_state *state = task->state;
+ struct lp_fragment_shader_variant *variant = state->variant;
+ const struct lp_scene *scene = task->scene;
uint8_t *color[PIPE_MAX_COLOR_BUFS];
+ unsigned stride[PIPE_MAX_COLOR_BUFS];
void *depth;
unsigned i;
assert(state);
/* Sanity checks */
+ assert(x < scene->tiles_x * TILE_SIZE);
+ assert(y < scene->tiles_y * TILE_SIZE);
assert(x % TILE_VECTOR_WIDTH == 0);
assert(y % TILE_VECTOR_HEIGHT == 0);
assert((y % 4) == 0);
/* color buffer */
- for (i = 0; i < rast->state.nr_cbufs; i++) {
- color[i] = lp_rast_get_color_block_pointer(task, i, x, y);
- assert(lp_check_alignment(color[i], 16));
+ for (i = 0; i < scene->fb.nr_cbufs; i++) {
+ stride[i] = scene->cbufs[i].stride;
+
+ color[i] = lp_rast_get_unswizzled_color_block_pointer(task, i, x, y);
}
/* depth buffer */
- depth = lp_rast_get_depth_block_pointer(rast, x, y);
+ depth = lp_rast_get_depth_block_pointer(task, x, y);
- assert(lp_check_alignment(state->jit_context.blend_color, 16));
-
- assert(lp_check_alignment(inputs->step[0], 16));
- assert(lp_check_alignment(inputs->step[1], 16));
- assert(lp_check_alignment(inputs->step[2], 16));
+ assert(lp_check_alignment(state->jit_context.u8_blend_color, 16));
/* run shader on 4x4 block */
- state->jit_function[RAST_EDGE_TEST]( &state->jit_context,
- x, y,
- inputs->facing,
- inputs->a0,
- inputs->dadx,
- inputs->dady,
- color,
- depth,
- c1, c2, c3,
- inputs->step[0],
- inputs->step[1],
- inputs->step[2]);
+ BEGIN_JIT_CALL(state, task);
+ variant->jit_function[RAST_EDGE_TEST](&state->jit_context,
+ x, y,
+ inputs->frontfacing,
+ GET_A0(inputs),
+ GET_DADX(inputs),
+ GET_DADY(inputs),
+ color,
+ depth,
+ mask,
+ &task->vis_counter,
+ stride);
+ END_JIT_CALL();
}
+
/**
- * Set top row and left column of the tile's pixels to white. For debugging.
+ * Begin a new occlusion query.
+ * This is a bin command put in all bins.
+ * Called per thread.
*/
static void
-outline_tile(uint8_t *tile)
+lp_rast_begin_query(struct lp_rasterizer_task *task,
+ const union lp_rast_cmd_arg arg)
{
- const uint8_t val = 0xff;
- unsigned i;
+ struct llvmpipe_query *pq = arg.query_obj;
- for (i = 0; i < TILE_SIZE; i++) {
- TILE_PIXEL(tile, i, 0, 0) = val;
- TILE_PIXEL(tile, i, 0, 1) = val;
- TILE_PIXEL(tile, i, 0, 2) = val;
- TILE_PIXEL(tile, i, 0, 3) = val;
+ assert(task->query[pq->type] == NULL);
- TILE_PIXEL(tile, 0, i, 0) = val;
- TILE_PIXEL(tile, 0, i, 1) = val;
- TILE_PIXEL(tile, 0, i, 2) = val;
- TILE_PIXEL(tile, 0, i, 3) = val;
+ switch (pq->type) {
+ case PIPE_QUERY_OCCLUSION_COUNTER:
+ task->vis_counter = 0;
+ break;
+ case PIPE_QUERY_TIME_ELAPSED:
+ task->query_start = os_time_get_nano();
+ break;
+ default:
+ assert(0);
+ break;
}
+
+ task->query[pq->type] = pq;
}
/**
- * Draw grid of gray lines at 16-pixel intervals across the tile to
- * show the sub-tile boundaries. For debugging.
+ * End the current occlusion query.
+ * This is a bin command put in all bins.
+ * Called per thread.
*/
static void
-outline_subtiles(uint8_t *tile)
+lp_rast_end_query(struct lp_rasterizer_task *task,
+ const union lp_rast_cmd_arg arg)
{
- const uint8_t val = 0x80;
- const unsigned step = 16;
- unsigned i, j;
+ struct llvmpipe_query *pq = arg.query_obj;
+ assert(task->query[pq->type] == pq || pq->type == PIPE_QUERY_TIMESTAMP);
- for (i = 0; i < TILE_SIZE; i += step) {
- for (j = 0; j < TILE_SIZE; j++) {
- TILE_PIXEL(tile, i, j, 0) = val;
- TILE_PIXEL(tile, i, j, 1) = val;
- TILE_PIXEL(tile, i, j, 2) = val;
- TILE_PIXEL(tile, i, j, 3) = val;
-
- TILE_PIXEL(tile, j, i, 0) = val;
- TILE_PIXEL(tile, j, i, 1) = val;
- TILE_PIXEL(tile, j, i, 2) = val;
- TILE_PIXEL(tile, j, i, 3) = val;
- }
+ switch (pq->type) {
+ case PIPE_QUERY_OCCLUSION_COUNTER:
+ pq->count[task->thread_index] += task->vis_counter;
+ break;
+ case PIPE_QUERY_TIME_ELAPSED:
+ pq->count[task->thread_index] = os_time_get_nano() - task->query_start;
+ break;
+ case PIPE_QUERY_TIMESTAMP:
+ pq->count[task->thread_index] = os_time_get_nano();
+ break;
+ default:
+ assert(0);
+ break;
}
- outline_tile(tile);
+ if (task->query[pq->type] == pq) {
+ task->query[pq->type] = NULL;
+ }
+}
+
+
+void
+lp_rast_set_state(struct lp_rasterizer_task *task,
+ const union lp_rast_cmd_arg arg)
+{
+ task->state = arg.state;
}
static void
lp_rast_tile_end(struct lp_rasterizer_task *task)
{
-#if DEBUG
- struct lp_rasterizer *rast = task->rast;
- unsigned buf;
-
- for (buf = 0; buf < rast->state.nr_cbufs; buf++) {
- uint8_t *color = lp_rast_get_color_block_pointer(task, buf,
- task->x, task->y);
+ unsigned i;
- if (LP_DEBUG & DEBUG_SHOW_SUBTILES)
- outline_subtiles(color);
- else if (LP_DEBUG & DEBUG_SHOW_TILES)
- outline_tile(color);
+ for (i = 0; i < PIPE_QUERY_TYPES; ++i) {
+ if (task->query[i]) {
+ lp_rast_end_query(task, lp_rast_arg_query(task->query[i]));
+ }
}
-#else
- (void) outline_subtiles;
-#endif
/* debug */
memset(task->color_tiles, 0, sizeof(task->color_tiles));
task->depth_tile = NULL;
+
+ task->bin = NULL;
}
+static lp_rast_cmd_func dispatch[LP_RAST_OP_MAX] =
+{
+ lp_rast_clear_color,
+ lp_rast_clear_zstencil,
+ lp_rast_triangle_1,
+ lp_rast_triangle_2,
+ lp_rast_triangle_3,
+ lp_rast_triangle_4,
+ lp_rast_triangle_5,
+ lp_rast_triangle_6,
+ lp_rast_triangle_7,
+ lp_rast_triangle_8,
+ lp_rast_triangle_3_4,
+ lp_rast_triangle_3_16,
+ lp_rast_triangle_4_16,
+ lp_rast_shade_tile,
+ lp_rast_shade_tile_opaque,
+ lp_rast_begin_query,
+ lp_rast_end_query,
+ lp_rast_set_state,
+};
-/**
- * Signal on a fence. This is called during bin execution/rasterization.
- * Called per thread.
- */
-void
-lp_rast_fence(struct lp_rasterizer_task *task,
- const union lp_rast_cmd_arg arg)
+static void
+do_rasterize_bin(struct lp_rasterizer_task *task,
+ const struct cmd_bin *bin)
{
- struct lp_fence *fence = arg.fence;
- lp_fence_signal(fence);
-}
+ const struct cmd_block *block;
+ unsigned k;
+ if (0)
+ lp_debug_bin(bin);
+
+ for (block = bin->head; block; block = block->next) {
+ for (k = 0; k < block->count; k++) {
+ dispatch[block->cmd[k]]( task, block->arg[k] );
+ }
+ }
+}
*/
static void
rasterize_bin(struct lp_rasterizer_task *task,
- const struct cmd_bin *bin,
- int x, int y)
+ const struct cmd_bin *bin )
{
- const struct cmd_block_list *commands = &bin->commands;
- struct cmd_block *block;
- unsigned k;
+ lp_rast_tile_begin( task, bin );
- lp_rast_tile_begin( task, x * TILE_SIZE, y * TILE_SIZE );
-
- /* simply execute each of the commands in the block list */
- for (block = commands->head; block; block = block->next) {
- for (k = 0; k < block->count; k++) {
- block->cmd[k]( task, block->arg[k] );
- }
- }
+ do_rasterize_bin(task, bin);
lp_rast_tile_end(task);
- /* Free data for this bin.
- */
- lp_scene_bin_reset( task->rast->curr_scene, x, y);
-}
-
-
-#define RAST(x) { lp_rast_##x, #x }
-static struct {
- lp_rast_cmd cmd;
- const char *name;
-} cmd_names[] =
-{
- RAST(clear_color),
- RAST(clear_zstencil),
- RAST(triangle),
- RAST(shade_tile),
- RAST(set_state),
- RAST(store_color),
- RAST(fence),
-};
-
-static void
-debug_bin( const struct cmd_bin *bin )
-{
- const struct cmd_block *head = bin->commands.head;
- int i, j;
-
- for (i = 0; i < head->count; i++) {
- debug_printf("%d: ", i);
- for (j = 0; j < Elements(cmd_names); j++) {
- if (head->cmd[i] == cmd_names[j].cmd) {
- debug_printf("%s\n", cmd_names[j].name);
- break;
- }
- }
- if (j == Elements(cmd_names))
- debug_printf("...other\n");
+ /* Debug/Perf flags:
+ */
+ if (bin->head->count == 1) {
+ if (bin->head->cmd[0] == LP_RAST_OP_SHADE_TILE_OPAQUE)
+ LP_COUNT(nr_pure_shade_opaque_64);
+ else if (bin->head->cmd[0] == LP_RAST_OP_SHADE_TILE)
+ LP_COUNT(nr_pure_shade_64);
}
-
}
+
/* An empty bin is one that just loads the contents of the tile and
* stores them again unchanged. This typically happens when bins have
* been flushed for some reason in the middle of a frame, or when
static boolean
is_empty_bin( const struct cmd_bin *bin )
{
- const struct cmd_block *head = bin->commands.head;
- int i;
-
- if (0)
- debug_bin(bin);
-
- /* We emit at most two load-tile commands at the start of the first
- * command block. In addition we seem to emit a couple of
- * set-state commands even in empty bins.
- *
- * As a heuristic, if a bin has more than 4 commands, consider it
- * non-empty.
- */
- if (head->next != NULL ||
- head->count > 4) {
- return FALSE;
- }
-
- for (i = 0; i < head->count; i++)
- if (head->cmd[i] != lp_rast_set_state) {
- return FALSE;
- }
-
- return TRUE;
+ return bin->head == NULL;
}
-
/**
* Rasterize/execute all bins within a scene.
* Called per thread.
rasterize_scene(struct lp_rasterizer_task *task,
struct lp_scene *scene)
{
- /* loop over scene bins, rasterize each */
+ task->scene = scene;
+
+ if (!task->rast->no_rast) {
+ /* loop over scene bins, rasterize each */
#if 0
- {
- unsigned i, j;
- for (i = 0; i < scene->tiles_x; i++) {
- for (j = 0; j < scene->tiles_y; j++) {
- struct cmd_bin *bin = lp_scene_get_bin(scene, i, j);
- rasterize_bin(task, bin, i, j);
+ {
+ unsigned i, j;
+ for (i = 0; i < scene->tiles_x; i++) {
+ for (j = 0; j < scene->tiles_y; j++) {
+ struct cmd_bin *bin = lp_scene_get_bin(scene, i, j);
+ rasterize_bin(task, bin, i, j);
+ }
}
}
- }
#else
- {
- struct cmd_bin *bin;
- int x, y;
+ {
+ struct cmd_bin *bin;
- assert(scene);
- while ((bin = lp_scene_bin_iter_next(scene, &x, &y))) {
- if (!is_empty_bin( bin ))
- rasterize_bin(task, bin, x, y);
+ assert(scene);
+ while ((bin = lp_scene_bin_iter_next(scene))) {
+ if (!is_empty_bin( bin ))
+ rasterize_bin(task, bin);
+ }
}
- }
#endif
+ }
+
+
+ if (scene->fence) {
+ lp_fence_signal(scene->fence);
+ }
+
+ task->scene = NULL;
}
rasterize_scene( &rast->tasks[0], scene );
- lp_scene_reset( scene );
-
lp_rast_end( rast );
rast->curr_scene = NULL;
* 2. do work
* 3. signal that we're done
*/
-static PIPE_THREAD_ROUTINE( thread_func, init_data )
+static PIPE_THREAD_ROUTINE( thread_function, init_data )
{
struct lp_rasterizer_task *task = (struct lp_rasterizer_task *) init_data;
struct lp_rasterizer *rast = task->rast;
{
unsigned i;
-#ifdef PIPE_OS_WINDOWS
- /* Multithreading not supported on windows until conditions and barriers are
- * properly implemented. */
- rast->num_threads = 0;
-#else
-#ifdef PIPE_OS_EMBEDDED
- rast->num_threads = 0;
-#else
- rast->num_threads = util_cpu_caps.nr_cpus;
-#endif
- rast->num_threads = debug_get_num_option("LP_NUM_THREADS", rast->num_threads);
- rast->num_threads = MIN2(rast->num_threads, MAX_THREADS);
-#endif
-
/* NOTE: if num_threads is zero, we won't use any threads */
for (i = 0; i < rast->num_threads; i++) {
pipe_semaphore_init(&rast->tasks[i].work_ready, 0);
pipe_semaphore_init(&rast->tasks[i].work_done, 0);
- rast->threads[i] = pipe_thread_create(thread_func,
+ rast->threads[i] = pipe_thread_create(thread_function,
(void *) &rast->tasks[i]);
}
}
/**
- * Create new lp_rasterizer.
- * \param empty the queue to put empty scenes on after we've finished
- * processing them.
+ * Create new lp_rasterizer. If num_threads is zero, don't create any
+ * new threads, do rendering synchronously.
+ * \param num_threads number of rasterizer threads to create
*/
struct lp_rasterizer *
-lp_rast_create( void )
+lp_rast_create( unsigned num_threads )
{
struct lp_rasterizer *rast;
unsigned i;
rast = CALLOC_STRUCT(lp_rasterizer);
- if(!rast)
- return NULL;
+ if (!rast) {
+ goto no_rast;
+ }
rast->full_scenes = lp_scene_queue_create();
+ if (!rast->full_scenes) {
+ goto no_full_scenes;
+ }
for (i = 0; i < Elements(rast->tasks); i++) {
struct lp_rasterizer_task *task = &rast->tasks[i];
task->thread_index = i;
}
+ rast->num_threads = num_threads;
+
+ rast->no_rast = debug_get_bool_option("LP_NO_RAST", FALSE);
+
create_rast_threads(rast);
/* for synchronizing rasterization threads */
pipe_barrier_init( &rast->barrier, rast->num_threads );
+ memset(lp_swizzled_cbuf, 0, sizeof lp_swizzled_cbuf);
+
+ memset(lp_dummy_tile, 0, sizeof lp_dummy_tile);
+
return rast;
+
+no_full_scenes:
+ FREE(rast);
+no_rast:
+ return NULL;
}
/* for synchronizing rasterization threads */
pipe_barrier_destroy( &rast->barrier );
+ lp_scene_queue_destroy(rast->full_scenes);
+
FREE(rast);
}
{
return rast->num_threads;
}
+
+