#include "util/u_surface.h"
#include "util/u_pack_color.h"
+#include "os/os_time.h"
+
#include "lp_scene_queue.h"
#include "lp_debug.h"
#include "lp_fence.h"
#include "lp_query.h"
#include "lp_rast.h"
#include "lp_rast_priv.h"
-#include "lp_tile_soa.h"
#include "gallivm/lp_bld_debug.h"
#include "lp_scene.h"
#include "lp_tex_sample.h"
lp_scene_end_rasterization( rast->curr_scene );
rast->curr_scene = NULL;
-
-#ifdef DEBUG
- if (0)
- debug_printf("Post render scene: tile unswizzle: %u tile swizzle: %u\n",
- lp_tile_unswizzle_count, lp_tile_swizzle_count);
-#endif
}
const union lp_rast_cmd_arg arg)
{
const struct lp_scene *scene = task->scene;
- const uint8_t *clear_color = arg.clear_color;
+ uint8_t clear_color[4];
unsigned i;
- LP_DBG(DEBUG_RAST, "%s 0x%x,0x%x,0x%x,0x%x\n", __FUNCTION__,
+ for (i = 0; i < 4; ++i) {
+ clear_color[i] = float_to_ubyte(arg.clear_color[i]);
+ }
+
+ LP_DBG(DEBUG_RAST, "%s 0x%x,0x%x,0x%x,0x%x\n", __FUNCTION__,
clear_color[0],
clear_color[1],
clear_color[2],
clear_color[3]);
- if (clear_color[0] == clear_color[1] &&
- clear_color[1] == clear_color[2] &&
- clear_color[2] == clear_color[3]) {
- /* clear to grayscale value {x, x, x, x} */
- for (i = 0; i < scene->fb.nr_cbufs; i++) {
- uint8_t *ptr =
- lp_rast_get_color_tile_pointer(task, i, LP_TEX_USAGE_WRITE_ALL);
- memset(ptr, clear_color[0], TILE_SIZE * TILE_SIZE * 4);
- }
- }
- else {
- /* Non-gray color.
- * Note: if the swizzled tile layout changes (see TILE_PIXEL) this code
- * will need to change. It'll be pretty obvious when clearing no longer
- * works.
- */
- const unsigned chunk = TILE_SIZE / 4;
- for (i = 0; i < scene->fb.nr_cbufs; i++) {
- uint8_t *c =
- lp_rast_get_color_tile_pointer(task, i, LP_TEX_USAGE_WRITE_ALL);
- unsigned j;
-
- for (j = 0; j < 4 * TILE_SIZE; j++) {
- memset(c, clear_color[0], chunk);
- c += chunk;
- memset(c, clear_color[1], chunk);
- c += chunk;
- memset(c, clear_color[2], chunk);
- c += chunk;
- memset(c, clear_color[3], chunk);
- c += chunk;
- }
- }
+ for (i = 0; i < scene->fb.nr_cbufs; i++) {
+ const struct lp_scene *scene = task->scene;
+ union util_color uc;
+
+ util_pack_color(arg.clear_color,
+ scene->fb.cbufs[i]->format, &uc);
+
+ util_fill_rect(scene->cbufs[i].map,
+ scene->fb.cbufs[i]->format,
+ scene->cbufs[i].stride,
+ task->x,
+ task->y,
+ TILE_SIZE,
+ TILE_SIZE,
+ &uc);
}
LP_COUNT(nr_color_tile_clear);
-/**
- * Convert the color tile from tiled to linear layout.
- * This is generally only done when we're flushing the scene just prior to
- * SwapBuffers. If we didn't do this here, we'd have to convert the entire
- * tiled color buffer to linear layout in the llvmpipe_texture_unmap()
- * function. It's better to do it here to take advantage of
- * threading/parallelism.
- * This is a bin command which is stored in all bins.
- */
-static void
-lp_rast_store_linear_color( struct lp_rasterizer_task *task )
-{
- const struct lp_scene *scene = task->scene;
- unsigned buf;
-
- for (buf = 0; buf < scene->fb.nr_cbufs; buf++) {
- struct pipe_surface *cbuf = scene->fb.cbufs[buf];
- const unsigned layer = cbuf->u.tex.first_layer;
- const unsigned level = cbuf->u.tex.level;
- struct llvmpipe_resource *lpt = llvmpipe_resource(cbuf->texture);
-
- if (!task->color_tiles[buf])
- continue;
-
- llvmpipe_unswizzle_cbuf_tile(lpt,
- layer,
- level,
- task->x, task->y,
- task->color_tiles[buf]);
- }
-}
-
-
-
/**
* Run the shader on all blocks in a tile. This is used when a tile is
* completely contained inside a triangle.
for (y = 0; y < TILE_SIZE; y += 4){
for (x = 0; x < TILE_SIZE; x += 4) {
uint8_t *color[PIPE_MAX_COLOR_BUFS];
+ unsigned stride[PIPE_MAX_COLOR_BUFS];
uint32_t *depth;
unsigned i;
/* color buffer */
- for (i = 0; i < scene->fb.nr_cbufs; i++)
- color[i] = lp_rast_get_color_block_pointer(task, i,
- tile_x + x, tile_y + y);
+ for (i = 0; i < scene->fb.nr_cbufs; i++){
+ stride[i] = scene->cbufs[i].stride;
+
+ color[i] = lp_rast_get_unswizzled_color_block_pointer(task, i, tile_x + x, tile_y + y);
+ }
/* depth buffer */
depth = lp_rast_get_depth_block_pointer(task, tile_x + x, tile_y + y);
color,
depth,
0xffff,
- &task->vis_counter);
+ &task->vis_counter,
+ stride);
END_JIT_CALL();
}
}
lp_rast_shade_tile_opaque(struct lp_rasterizer_task *task,
const union lp_rast_cmd_arg arg)
{
- const struct lp_scene *scene = task->scene;
- unsigned i;
-
LP_DBG(DEBUG_RAST, "%s\n", __FUNCTION__);
assert(task->state);
return;
}
- /* this will prevent converting the layout from tiled to linear */
- for (i = 0; i < scene->fb.nr_cbufs; i++) {
- (void)lp_rast_get_color_tile_pointer(task, i, LP_TEX_USAGE_WRITE_ALL);
- }
-
lp_rast_shade_tile(task, arg);
}
struct lp_fragment_shader_variant *variant = state->variant;
const struct lp_scene *scene = task->scene;
uint8_t *color[PIPE_MAX_COLOR_BUFS];
+ unsigned stride[PIPE_MAX_COLOR_BUFS];
void *depth;
unsigned i;
/* color buffer */
for (i = 0; i < scene->fb.nr_cbufs; i++) {
- color[i] = lp_rast_get_color_block_pointer(task, i, x, y);
- assert(lp_check_alignment(color[i], 16));
+ stride[i] = scene->cbufs[i].stride;
+
+ color[i] = lp_rast_get_unswizzled_color_block_pointer(task, i, x, y);
}
/* depth buffer */
depth = lp_rast_get_depth_block_pointer(task, x, y);
- assert(lp_check_alignment(state->jit_context.blend_color, 16));
+ assert(lp_check_alignment(state->jit_context.u8_blend_color, 16));
/* run shader on 4x4 block */
BEGIN_JIT_CALL(state, task);
color,
depth,
mask,
- &task->vis_counter);
+ &task->vis_counter,
+ stride);
END_JIT_CALL();
}
{
struct llvmpipe_query *pq = arg.query_obj;
- assert(task->query == NULL);
- task->vis_counter = 0;
- task->query = pq;
+ assert(task->query[pq->type] == NULL);
+
+ switch (pq->type) {
+ case PIPE_QUERY_OCCLUSION_COUNTER:
+ task->vis_counter = 0;
+ break;
+ case PIPE_QUERY_TIME_ELAPSED:
+ task->query_start = os_time_get_nano();
+ break;
+ default:
+ assert(0);
+ break;
+ }
+
+ task->query[pq->type] = pq;
}
lp_rast_end_query(struct lp_rasterizer_task *task,
const union lp_rast_cmd_arg arg)
{
- assert(task->query);
- if (task->query) {
- task->query->count[task->thread_index] += task->vis_counter;
- task->query = NULL;
+ struct llvmpipe_query *pq = arg.query_obj;
+ assert(task->query[pq->type] == pq || pq->type == PIPE_QUERY_TIMESTAMP);
+
+ switch (pq->type) {
+ case PIPE_QUERY_OCCLUSION_COUNTER:
+ pq->count[task->thread_index] += task->vis_counter;
+ break;
+ case PIPE_QUERY_TIME_ELAPSED:
+ pq->count[task->thread_index] = os_time_get_nano() - task->query_start;
+ break;
+ case PIPE_QUERY_TIMESTAMP:
+ pq->count[task->thread_index] = os_time_get_nano();
+ break;
+ default:
+ assert(0);
+ break;
+ }
+
+ if (task->query[pq->type] == pq) {
+ task->query[pq->type] = NULL;
}
}
-/**
- * Set top row and left column of the tile's pixels to white. For debugging.
- */
-static void
-outline_tile(uint8_t *tile)
-{
- const uint8_t val = 0xff;
- unsigned i;
-
- for (i = 0; i < TILE_SIZE; i++) {
- TILE_PIXEL(tile, i, 0, 0) = val;
- TILE_PIXEL(tile, i, 0, 1) = val;
- TILE_PIXEL(tile, i, 0, 2) = val;
- TILE_PIXEL(tile, i, 0, 3) = val;
-
- TILE_PIXEL(tile, 0, i, 0) = val;
- TILE_PIXEL(tile, 0, i, 1) = val;
- TILE_PIXEL(tile, 0, i, 2) = val;
- TILE_PIXEL(tile, 0, i, 3) = val;
- }
-}
-
-
-/**
- * Draw grid of gray lines at 16-pixel intervals across the tile to
- * show the sub-tile boundaries. For debugging.
- */
-static void
-outline_subtiles(uint8_t *tile)
-{
- const uint8_t val = 0x80;
- const unsigned step = 16;
- unsigned i, j;
-
- for (i = 0; i < TILE_SIZE; i += step) {
- for (j = 0; j < TILE_SIZE; j++) {
- TILE_PIXEL(tile, i, j, 0) = val;
- TILE_PIXEL(tile, i, j, 1) = val;
- TILE_PIXEL(tile, i, j, 2) = val;
- TILE_PIXEL(tile, i, j, 3) = val;
-
- TILE_PIXEL(tile, j, i, 0) = val;
- TILE_PIXEL(tile, j, i, 1) = val;
- TILE_PIXEL(tile, j, i, 2) = val;
- TILE_PIXEL(tile, j, i, 3) = val;
- }
- }
-
- outline_tile(tile);
-}
-
-
-
/**
* Called when we're done writing to a color tile.
*/
static void
lp_rast_tile_end(struct lp_rasterizer_task *task)
{
-#ifdef DEBUG
- if (LP_DEBUG & (DEBUG_SHOW_SUBTILES | DEBUG_SHOW_TILES)) {
- const struct lp_scene *scene = task->scene;
- unsigned buf;
-
- for (buf = 0; buf < scene->fb.nr_cbufs; buf++) {
- uint8_t *color = lp_rast_get_color_block_pointer(task, buf,
- task->x, task->y);
+ unsigned i;
- if (LP_DEBUG & DEBUG_SHOW_SUBTILES)
- outline_subtiles(color);
- else if (LP_DEBUG & DEBUG_SHOW_TILES)
- outline_tile(color);
+ for (i = 0; i < PIPE_QUERY_TYPES; ++i) {
+ if (task->query[i]) {
+ lp_rast_end_query(task, lp_rast_arg_query(task->query[i]));
}
}
-#else
- (void) outline_subtiles;
-#endif
-
- lp_rast_store_linear_color(task);
-
- if (task->query) {
- union lp_rast_cmd_arg dummy = {0};
- lp_rast_end_query(task, dummy);
- }
/* debug */
memset(task->color_tiles, 0, sizeof(task->color_tiles));