llvmpipe: fixup multisample coverage masks for covered tiles
[mesa.git] / src / gallium / drivers / llvmpipe / lp_rast.c
index db9b2f9b128670338ccfbfbba955ff3627488b36..551b517fbb24ee64295c28ee4239d0d47d370b2e 100644 (file)
 #include "util/u_rect.h"
 #include "util/u_surface.h"
 #include "util/u_pack_color.h"
+#include "util/u_string.h"
+#include "util/u_thread.h"
+#include "util/u_memset.h"
+#include "util/os_time.h"
 
 #include "lp_scene_queue.h"
+#include "lp_context.h"
 #include "lp_debug.h"
 #include "lp_fence.h"
 #include "lp_perf.h"
 #include "lp_query.h"
 #include "lp_rast.h"
 #include "lp_rast_priv.h"
-#include "lp_tile_soa.h"
+#include "gallivm/lp_bld_format.h"
 #include "gallivm/lp_bld_debug.h"
 #include "lp_scene.h"
+#include "lp_tex_sample.h"
 
 
 #ifdef DEBUG
 int jit_line = 0;
 const struct lp_rast_state *jit_state = NULL;
+const struct lp_rasterizer_task *jit_task = NULL;
 #endif
 
+const float lp_sample_pos_4x[4][2] = { { 0.375, 0.125 },
+                                       { 0.875, 0.375 },
+                                       { 0.125, 0.625 },
+                                       { 0.625, 0.875 } };
 
 /**
  * Begin rasterizing a scene.
@@ -58,7 +69,6 @@ static void
 lp_rast_begin( struct lp_rasterizer *rast,
                struct lp_scene *scene )
 {
-
    rast->curr_scene = scene;
 
    LP_DBG(DEBUG_RAST, "%s\n", __FUNCTION__);
@@ -74,250 +84,214 @@ lp_rast_end( struct lp_rasterizer *rast )
    lp_scene_end_rasterization( rast->curr_scene );
 
    rast->curr_scene = NULL;
-
-#ifdef DEBUG
-   if (0)
-      debug_printf("Post render scene: tile unswizzle: %u tile swizzle: %u\n",
-                   lp_tile_unswizzle_count, lp_tile_swizzle_count);
-#endif
 }
 
 
 /**
- * Begining rasterization of a tile.
+ * Beginning rasterization of a tile.
  * \param x  window X position of the tile, in pixels
  * \param y  window Y position of the tile, in pixels
  */
 static void
 lp_rast_tile_begin(struct lp_rasterizer_task *task,
-                   const struct cmd_bin *bin)
+                   const struct cmd_bin *bin,
+                   int x, int y)
 {
-   const struct lp_scene *scene = task->scene;
-   enum lp_texture_usage usage;
+   unsigned i;
+   struct lp_scene *scene = task->scene;
 
-   LP_DBG(DEBUG_RAST, "%s %d,%d\n", __FUNCTION__, bin->x, bin->y);
+   LP_DBG(DEBUG_RAST, "%s %d,%d\n", __FUNCTION__, x, y);
 
    task->bin = bin;
-   task->x = bin->x * TILE_SIZE;
-   task->y = bin->y * TILE_SIZE;
-
-   /* reset pointers to color tile(s) */
-   memset(task->color_tiles, 0, sizeof(task->color_tiles));
-
-   /* get pointer to depth/stencil tile */
-   {
-      struct pipe_surface *zsbuf = task->scene->fb.zsbuf;
-      if (zsbuf) {
-         struct llvmpipe_resource *lpt = llvmpipe_resource(zsbuf->texture);
-
-         if (scene->has_depthstencil_clear)
-            usage = LP_TEX_USAGE_WRITE_ALL;
-         else
-            usage = LP_TEX_USAGE_READ_WRITE;
-
-         /* "prime" the tile: convert data from linear to tiled if necessary
-          * and update the tile's layout info.
-          */
-         (void) llvmpipe_get_texture_tile(lpt,
-                                          zsbuf->face + zsbuf->zslice,
-                                          zsbuf->level,
-                                          usage,
-                                          task->x,
-                                          task->y);
-         /* Get actual pointer to the tile data.  Note that depth/stencil
-          * data is tiled differently than color data.
-          */
-         task->depth_tile = lp_rast_get_depth_block_pointer(task,
-                                                            task->x,
-                                                            task->y);
-
-         assert(task->depth_tile);
-      }
-      else {
-         task->depth_tile = NULL;
+   task->x = x * TILE_SIZE;
+   task->y = y * TILE_SIZE;
+   task->width = TILE_SIZE + x * TILE_SIZE > task->scene->fb.width ?
+                    task->scene->fb.width - x * TILE_SIZE : TILE_SIZE;
+   task->height = TILE_SIZE + y * TILE_SIZE > task->scene->fb.height ?
+                    task->scene->fb.height - y * TILE_SIZE : TILE_SIZE;
+
+   task->thread_data.vis_counter = 0;
+   task->thread_data.ps_invocations = 0;
+
+   for (i = 0; i < task->scene->fb.nr_cbufs; i++) {
+      if (task->scene->fb.cbufs[i]) {
+         task->color_tiles[i] = scene->cbufs[i].map +
+                                scene->cbufs[i].stride * task->y +
+                                scene->cbufs[i].format_bytes * task->x;
       }
    }
+   if (task->scene->fb.zsbuf) {
+      task->depth_tile = scene->zsbuf.map +
+                         scene->zsbuf.stride * task->y +
+                         scene->zsbuf.format_bytes * task->x;
+   }
 }
 
 
 /**
  * Clear the rasterizer's current color tile.
  * This is a bin command called during bin processing.
+ * Clear commands always clear all bound layers.
  */
 static void
 lp_rast_clear_color(struct lp_rasterizer_task *task,
                     const union lp_rast_cmd_arg arg)
 {
    const struct lp_scene *scene = task->scene;
-   const uint8_t *clear_color = arg.clear_color;
+   unsigned cbuf = arg.clear_rb->cbuf;
+   union util_color uc;
+   enum pipe_format format;
 
-   unsigned i;
+   /* we never bin clear commands for non-existing buffers */
+   assert(cbuf < scene->fb.nr_cbufs);
+   assert(scene->fb.cbufs[cbuf]);
 
-   LP_DBG(DEBUG_RAST, "%s 0x%x,0x%x,0x%x,0x%x\n", __FUNCTION__, 
-              clear_color[0],
-              clear_color[1],
-              clear_color[2],
-              clear_color[3]);
-
-   if (clear_color[0] == clear_color[1] &&
-       clear_color[1] == clear_color[2] &&
-       clear_color[2] == clear_color[3]) {
-      /* clear to grayscale value {x, x, x, x} */
-      for (i = 0; i < scene->fb.nr_cbufs; i++) {
-         uint8_t *ptr =
-            lp_rast_get_color_tile_pointer(task, i, LP_TEX_USAGE_WRITE_ALL);
-        memset(ptr, clear_color[0], TILE_SIZE * TILE_SIZE * 4);
-      }
-   }
-   else {
-      /* Non-gray color.
-       * Note: if the swizzled tile layout changes (see TILE_PIXEL) this code
-       * will need to change.  It'll be pretty obvious when clearing no longer
-       * works.
-       */
-      const unsigned chunk = TILE_SIZE / 4;
-      for (i = 0; i < scene->fb.nr_cbufs; i++) {
-         uint8_t *c =
-            lp_rast_get_color_tile_pointer(task, i, LP_TEX_USAGE_WRITE_ALL);
-         unsigned j;
-
-         for (j = 0; j < 4 * TILE_SIZE; j++) {
-            memset(c, clear_color[0], chunk);
-            c += chunk;
-            memset(c, clear_color[1], chunk);
-            c += chunk;
-            memset(c, clear_color[2], chunk);
-            c += chunk;
-            memset(c, clear_color[3], chunk);
-            c += chunk;
-         }
-      }
+   format = scene->fb.cbufs[cbuf]->format;
+   uc = arg.clear_rb->color_val;
+
+   /*
+    * this is pretty rough since we have target format (bunch of bytes...) here.
+    * dump it as raw 4 dwords.
+    */
+   LP_DBG(DEBUG_RAST, "%s clear value (target format %d) raw 0x%x,0x%x,0x%x,0x%x\n",
+          __FUNCTION__, format, uc.ui[0], uc.ui[1], uc.ui[2], uc.ui[3]);
+
+   for (unsigned s = 0; s < scene->cbufs[cbuf].nr_samples; s++) {
+      void *map = (char *)scene->cbufs[cbuf].map + scene->cbufs[cbuf].sample_stride * s;
+      util_fill_box(map,
+                    format,
+                    scene->cbufs[cbuf].stride,
+                    scene->cbufs[cbuf].layer_stride,
+                    task->x,
+                    task->y,
+                    0,
+                    task->width,
+                    task->height,
+                    scene->fb_max_layer + 1,
+                    &uc);
    }
 
+   /* this will increase for each rb which probably doesn't mean much */
    LP_COUNT(nr_color_tile_clear);
 }
 
 
-
-
-
-
 /**
  * Clear the rasterizer's current z/stencil tile.
  * This is a bin command called during bin processing.
+ * Clear commands always clear all bound layers.
  */
 static void
 lp_rast_clear_zstencil(struct lp_rasterizer_task *task,
                        const union lp_rast_cmd_arg arg)
 {
    const struct lp_scene *scene = task->scene;
-   uint32_t clear_value = arg.clear_zstencil.value;
-   uint32_t clear_mask = arg.clear_zstencil.mask;
-   const unsigned height = TILE_SIZE / TILE_VECTOR_HEIGHT;
-   const unsigned width = TILE_SIZE * TILE_VECTOR_HEIGHT;
-   const unsigned block_size = scene->zsbuf.blocksize;
-   const unsigned dst_stride = scene->zsbuf.stride * TILE_VECTOR_HEIGHT;
+   uint64_t clear_value64 = arg.clear_zstencil.value;
+   uint64_t clear_mask64 = arg.clear_zstencil.mask;
+   uint32_t clear_value = (uint32_t) clear_value64;
+   uint32_t clear_mask = (uint32_t) clear_mask64;
+   const unsigned height = task->height;
+   const unsigned width = task->width;
+   const unsigned dst_stride = scene->zsbuf.stride;
    uint8_t *dst;
    unsigned i, j;
+   unsigned block_size;
 
    LP_DBG(DEBUG_RAST, "%s: value=0x%08x, mask=0x%08x\n",
            __FUNCTION__, clear_value, clear_mask);
 
    /*
-    * Clear the aera of the swizzled depth/depth buffer matching this tile, in
-    * stripes of TILE_VECTOR_HEIGHT x TILE_SIZE at a time.
-    *
-    * The swizzled depth format is such that the depths for
-    * TILE_VECTOR_HEIGHT x TILE_VECTOR_WIDTH pixels have consecutive offsets.
+    * Clear the area of the depth/depth buffer matching this tile.
     */
 
-   dst = task->depth_tile;
-
-   clear_value &= clear_mask;
-
-   switch (block_size) {
-   case 1:
-      assert(clear_mask == 0xff);
-      memset(dst, (uint8_t) clear_value, height * width);
-      break;
-   case 2:
-      if (clear_mask == 0xffff) {
-         for (i = 0; i < height; i++) {
-            uint16_t *row = (uint16_t *)dst;
-            for (j = 0; j < width; j++)
-               *row++ = (uint16_t) clear_value;
-            dst += dst_stride;
-         }
-      }
-      else {
-         for (i = 0; i < height; i++) {
-            uint16_t *row = (uint16_t *)dst;
-            for (j = 0; j < width; j++) {
-               uint16_t tmp = ~clear_mask & *row;
-               *row++ = clear_value | tmp;
+   if (scene->fb.zsbuf) {
+      unsigned layer;
+
+      for (unsigned s = 0; s < scene->zsbuf.nr_samples; s++) {
+         uint8_t *dst_layer = task->depth_tile + (s * scene->zsbuf.sample_stride);
+         block_size = util_format_get_blocksize(scene->fb.zsbuf->format);
+
+         clear_value &= clear_mask;
+
+         for (layer = 0; layer <= scene->fb_max_layer; layer++) {
+            dst = dst_layer;
+
+            switch (block_size) {
+            case 1:
+               assert(clear_mask == 0xff);
+               for (i = 0; i < height; i++) {
+                  uint8_t *row = (uint8_t *)dst;
+                  memset(row, (uint8_t) clear_value, width);
+                  dst += dst_stride;
+               }
+               break;
+            case 2:
+               if (clear_mask == 0xffff) {
+                  for (i = 0; i < height; i++) {
+                     uint16_t *row = (uint16_t *)dst;
+                     for (j = 0; j < width; j++)
+                        *row++ = (uint16_t) clear_value;
+                     dst += dst_stride;
+                  }
+               }
+               else {
+                  for (i = 0; i < height; i++) {
+                     uint16_t *row = (uint16_t *)dst;
+                     for (j = 0; j < width; j++) {
+                        uint16_t tmp = ~clear_mask & *row;
+                        *row++ = clear_value | tmp;
+                     }
+                     dst += dst_stride;
+                  }
+               }
+               break;
+            case 4:
+               if (clear_mask == 0xffffffff) {
+                  for (i = 0; i < height; i++) {
+                     util_memset32(dst, clear_value, width);
+                     dst += dst_stride;
+                  }
+               }
+               else {
+                  for (i = 0; i < height; i++) {
+                     uint32_t *row = (uint32_t *)dst;
+                     for (j = 0; j < width; j++) {
+                        uint32_t tmp = ~clear_mask & *row;
+                        *row++ = clear_value | tmp;
+                     }
+                     dst += dst_stride;
+                  }
+               }
+               break;
+            case 8:
+               clear_value64 &= clear_mask64;
+               if (clear_mask64 == 0xffffffffffULL) {
+                  for (i = 0; i < height; i++) {
+                     uint64_t *row = (uint64_t *)dst;
+                     for (j = 0; j < width; j++)
+                        *row++ = clear_value64;
+                     dst += dst_stride;
+                  }
+               }
+               else {
+                  for (i = 0; i < height; i++) {
+                     uint64_t *row = (uint64_t *)dst;
+                     for (j = 0; j < width; j++) {
+                        uint64_t tmp = ~clear_mask64 & *row;
+                        *row++ = clear_value64 | tmp;
+                     }
+                     dst += dst_stride;
+                  }
+               }
+               break;
+
+            default:
+               assert(0);
+               break;
             }
-            dst += dst_stride;
-         }
-      }
-      break;
-   case 4:
-      if (clear_mask == 0xffffffff) {
-         for (i = 0; i < height; i++) {
-            uint32_t *row = (uint32_t *)dst;
-            for (j = 0; j < width; j++)
-               *row++ = clear_value;
-            dst += dst_stride;
+            dst_layer += scene->zsbuf.layer_stride;
          }
       }
-      else {
-         for (i = 0; i < height; i++) {
-            uint32_t *row = (uint32_t *)dst;
-            for (j = 0; j < width; j++) {
-               uint32_t tmp = ~clear_mask & *row;
-               *row++ = clear_value | tmp;
-            }
-            dst += dst_stride;
-         }
-      }
-      break;
-   default:
-      assert(0);
-      break;
-   }
-}
-
-
-
-
-/**
- * Convert the color tile from tiled to linear layout.
- * This is generally only done when we're flushing the scene just prior to
- * SwapBuffers.  If we didn't do this here, we'd have to convert the entire
- * tiled color buffer to linear layout in the llvmpipe_texture_unmap()
- * function.  It's better to do it here to take advantage of
- * threading/parallelism.
- * This is a bin command which is stored in all bins.
- */
-static void
-lp_rast_store_linear_color( struct lp_rasterizer_task *task )
-{
-   const struct lp_scene *scene = task->scene;
-   unsigned buf;
-
-   for (buf = 0; buf < scene->fb.nr_cbufs; buf++) {
-      struct pipe_surface *cbuf = scene->fb.cbufs[buf];
-      const unsigned face_slice = cbuf->face + cbuf->zslice;
-      const unsigned level = cbuf->level;
-      struct llvmpipe_resource *lpt = llvmpipe_resource(cbuf->texture);
-
-      if (!task->color_tiles[buf])
-         continue;
-
-      llvmpipe_unswizzle_cbuf_tile(lpt,
-                                   face_slice,
-                                   level,
-                                   task->x, task->y,
-                                   task->color_tiles[buf]);
    }
 }
 
@@ -334,8 +308,8 @@ lp_rast_shade_tile(struct lp_rasterizer_task *task,
 {
    const struct lp_scene *scene = task->scene;
    const struct lp_rast_shader_inputs *inputs = arg.shade_tile;
-   const struct lp_rast_state *state = inputs->state;
-   struct lp_fragment_shader_variant *variant = state->variant;
+   const struct lp_rast_state *state;
+   struct lp_fragment_shader_variant *variant;
    const unsigned tile_x = task->x, tile_y = task->y;
    unsigned x, y;
 
@@ -346,33 +320,70 @@ lp_rast_shade_tile(struct lp_rasterizer_task *task,
 
    LP_DBG(DEBUG_RAST, "%s\n", __FUNCTION__);
 
+   state = task->state;
+   assert(state);
+   if (!state) {
+      return;
+   }
+   variant = state->variant;
+
    /* render the whole 64x64 tile in 4x4 chunks */
-   for (y = 0; y < TILE_SIZE; y += 4){
-      for (x = 0; x < TILE_SIZE; x += 4) {
+   for (y = 0; y < task->height; y += 4){
+      for (x = 0; x < task->width; x += 4) {
          uint8_t *color[PIPE_MAX_COLOR_BUFS];
-         uint32_t *depth;
+         unsigned stride[PIPE_MAX_COLOR_BUFS];
+         unsigned sample_stride[PIPE_MAX_COLOR_BUFS];
+         uint8_t *depth = NULL;
+         unsigned depth_stride = 0;
+         unsigned depth_sample_stride = 0;
          unsigned i;
 
          /* color buffer */
-         for (i = 0; i < scene->fb.nr_cbufs; i++)
-            color[i] = lp_rast_get_color_block_pointer(task, i,
-                                                       tile_x + x, tile_y + y);
+         for (i = 0; i < scene->fb.nr_cbufs; i++){
+            if (scene->fb.cbufs[i]) {
+               stride[i] = scene->cbufs[i].stride;
+               sample_stride[i] = scene->cbufs[i].sample_stride;
+               color[i] = lp_rast_get_color_block_pointer(task, i, tile_x + x,
+                                                          tile_y + y, inputs->layer);
+            }
+            else {
+               stride[i] = 0;
+               sample_stride[i] = 0;
+               color[i] = NULL;
+            }
+         }
 
          /* depth buffer */
-         depth = lp_rast_get_depth_block_pointer(task, tile_x + x, tile_y + y);
+         if (scene->zsbuf.map) {
+            depth = lp_rast_get_depth_block_pointer(task, tile_x + x,
+                                                    tile_y + y, inputs->layer);
+            depth_stride = scene->zsbuf.stride;
+            depth_sample_stride = scene->zsbuf.sample_stride;
+         }
+
+         uint64_t mask = 0;
+         for (unsigned i = 0; i < scene->fb_max_samples; i++)
+            mask |= (uint64_t)(0xffff) << (16 * i);
+
+         /* Propagate non-interpolated raster state. */
+         task->thread_data.raster_state.viewport_index = inputs->viewport_index;
 
          /* run shader on 4x4 block */
-         BEGIN_JIT_CALL(state);
+         BEGIN_JIT_CALL(state, task);
          variant->jit_function[RAST_WHOLE]( &state->jit_context,
                                             tile_x + x, tile_y + y,
-                                            inputs->facing,
-                                            inputs->a0,
-                                            inputs->dadx,
-                                            inputs->dady,
+                                            inputs->frontfacing,
+                                            GET_A0(inputs),
+                                            GET_DADX(inputs),
+                                            GET_DADY(inputs),
                                             color,
                                             depth,
-                                            0xffff,
-                                            &task->vis_counter);
+                                            mask,
+                                            &task->thread_data,
+                                            stride,
+                                            depth_stride,
+                                            sample_stride,
+                                            depth_sample_stride);
          END_JIT_CALL();
       }
    }
@@ -388,14 +399,11 @@ static void
 lp_rast_shade_tile_opaque(struct lp_rasterizer_task *task,
                           const union lp_rast_cmd_arg arg)
 {
-   const struct lp_scene *scene = task->scene;
-   unsigned i;
-
    LP_DBG(DEBUG_RAST, "%s\n", __FUNCTION__);
 
-   /* this will prevent converting the layout from tiled to linear */
-   for (i = 0; i < scene->fb.nr_cbufs; i++) {
-      (void)lp_rast_get_color_tile_pointer(task, i, LP_TEX_USAGE_WRITE_ALL);
+   assert(task->state);
+   if (!task->state) {
+      return;
    }
 
    lp_rast_shade_tile(task, arg);
@@ -409,21 +417,27 @@ lp_rast_shade_tile_opaque(struct lp_rasterizer_task *task,
  * \param y  Y position of quad in window coords
  */
 void
-lp_rast_shade_quads_mask(struct lp_rasterizer_task *task,
-                         const struct lp_rast_shader_inputs *inputs,
-                         unsigned x, unsigned y,
-                         unsigned mask)
+lp_rast_shade_quads_mask_sample(struct lp_rasterizer_task *task,
+                                const struct lp_rast_shader_inputs *inputs,
+                                unsigned x, unsigned y,
+                                uint64_t mask)
 {
-   const struct lp_rast_state *state = inputs->state;
+   const struct lp_rast_state *state = task->state;
    struct lp_fragment_shader_variant *variant = state->variant;
    const struct lp_scene *scene = task->scene;
    uint8_t *color[PIPE_MAX_COLOR_BUFS];
-   void *depth;
+   unsigned stride[PIPE_MAX_COLOR_BUFS];
+   unsigned sample_stride[PIPE_MAX_COLOR_BUFS];
+   uint8_t *depth = NULL;
+   unsigned depth_stride = 0;
+   unsigned depth_sample_stride = 0;
    unsigned i;
 
    assert(state);
 
    /* Sanity checks */
+   assert(x < scene->tiles_x * TILE_SIZE);
+   assert(y < scene->tiles_y * TILE_SIZE);
    assert(x % TILE_VECTOR_WIDTH == 0);
    assert(y % TILE_VECTOR_HEIGHT == 0);
 
@@ -432,32 +446,67 @@ lp_rast_shade_quads_mask(struct lp_rasterizer_task *task,
 
    /* color buffer */
    for (i = 0; i < scene->fb.nr_cbufs; i++) {
-      color[i] = lp_rast_get_color_block_pointer(task, i, x, y);
-      assert(lp_check_alignment(color[i], 16));
+      if (scene->fb.cbufs[i]) {
+         stride[i] = scene->cbufs[i].stride;
+         sample_stride[i] = scene->cbufs[i].sample_stride;
+         color[i] = lp_rast_get_color_block_pointer(task, i, x, y,
+                                                    inputs->layer);
+      }
+      else {
+         stride[i] = 0;
+         sample_stride[i] = 0;
+         color[i] = NULL;
+      }
    }
 
    /* depth buffer */
-   depth = lp_rast_get_depth_block_pointer(task, x, y);
-
-
-   assert(lp_check_alignment(state->jit_context.blend_color, 16));
-
-   /* run shader on 4x4 block */
-   BEGIN_JIT_CALL(state);
-   variant->jit_function[RAST_EDGE_TEST](&state->jit_context,
-                                         x, y,
-                                         inputs->facing,
-                                         inputs->a0,
-                                         inputs->dadx,
-                                         inputs->dady,
-                                         color,
-                                         depth,
-                                         mask,
-                                         &task->vis_counter);
-   END_JIT_CALL();
-}
+   if (scene->zsbuf.map) {
+      depth_stride = scene->zsbuf.stride;
+      depth_sample_stride = scene->zsbuf.sample_stride;
+      depth = lp_rast_get_depth_block_pointer(task, x, y, inputs->layer);
+   }
 
+   assert(lp_check_alignment(state->jit_context.u8_blend_color, 16));
+
+   /*
+    * The rasterizer may produce fragments outside our
+    * allocated 4x4 blocks hence need to filter them out here.
+    */
+   if ((x % TILE_SIZE) < task->width && (y % TILE_SIZE) < task->height) {
+      /* Propagate non-interpolated raster state. */
+      task->thread_data.raster_state.viewport_index = inputs->viewport_index;
+
+      /* run shader on 4x4 block */
+      BEGIN_JIT_CALL(state, task);
+      variant->jit_function[RAST_EDGE_TEST](&state->jit_context,
+                                            x, y,
+                                            inputs->frontfacing,
+                                            GET_A0(inputs),
+                                            GET_DADX(inputs),
+                                            GET_DADY(inputs),
+                                            color,
+                                            depth,
+                                            mask,
+                                            &task->thread_data,
+                                            stride,
+                                            depth_stride,
+                                            sample_stride,
+                                            depth_sample_stride);
+      END_JIT_CALL();
+   }
+}
 
+void
+lp_rast_shade_quads_mask(struct lp_rasterizer_task *task,
+                         const struct lp_rast_shader_inputs *inputs,
+                         unsigned x, unsigned y,
+                         unsigned mask)
+{
+   uint64_t new_mask = 0;
+   for (unsigned i = 0; i < task->scene->fb_max_samples; i++)
+      new_mask |= ((uint64_t)mask) << (16 * i);
+   lp_rast_shade_quads_mask_sample(task, inputs, x, y, new_mask);
+}
 
 /**
  * Begin a new occlusion query.
@@ -470,9 +519,19 @@ lp_rast_begin_query(struct lp_rasterizer_task *task,
 {
    struct llvmpipe_query *pq = arg.query_obj;
 
-   assert(task->query == NULL);
-   task->vis_counter = 0;
-   task->query = pq;
+   switch (pq->type) {
+   case PIPE_QUERY_OCCLUSION_COUNTER:
+   case PIPE_QUERY_OCCLUSION_PREDICATE:
+   case PIPE_QUERY_OCCLUSION_PREDICATE_CONSERVATIVE:
+      pq->start[task->thread_index] = task->thread_data.vis_counter;
+      break;
+   case PIPE_QUERY_PIPELINE_STATISTICS:
+      pq->start[task->thread_index] = task->thread_data.ps_invocations;
+      break;
+   default:
+      assert(0);
+      break;
+   }
 }
 
 
@@ -485,61 +544,36 @@ static void
 lp_rast_end_query(struct lp_rasterizer_task *task,
                   const union lp_rast_cmd_arg arg)
 {
-   task->query->count[task->thread_index] += task->vis_counter;
-   task->query = NULL;
-}
-
-
-
-/**
- * Set top row and left column of the tile's pixels to white.  For debugging.
- */
-static void
-outline_tile(uint8_t *tile)
-{
-   const uint8_t val = 0xff;
-   unsigned i;
-
-   for (i = 0; i < TILE_SIZE; i++) {
-      TILE_PIXEL(tile, i, 0, 0) = val;
-      TILE_PIXEL(tile, i, 0, 1) = val;
-      TILE_PIXEL(tile, i, 0, 2) = val;
-      TILE_PIXEL(tile, i, 0, 3) = val;
+   struct llvmpipe_query *pq = arg.query_obj;
 
-      TILE_PIXEL(tile, 0, i, 0) = val;
-      TILE_PIXEL(tile, 0, i, 1) = val;
-      TILE_PIXEL(tile, 0, i, 2) = val;
-      TILE_PIXEL(tile, 0, i, 3) = val;
+   switch (pq->type) {
+   case PIPE_QUERY_OCCLUSION_COUNTER:
+   case PIPE_QUERY_OCCLUSION_PREDICATE:
+   case PIPE_QUERY_OCCLUSION_PREDICATE_CONSERVATIVE:
+      pq->end[task->thread_index] +=
+         task->thread_data.vis_counter - pq->start[task->thread_index];
+      pq->start[task->thread_index] = 0;
+      break;
+   case PIPE_QUERY_TIMESTAMP:
+      pq->end[task->thread_index] = os_time_get_nano();
+      break;
+   case PIPE_QUERY_PIPELINE_STATISTICS:
+      pq->end[task->thread_index] +=
+         task->thread_data.ps_invocations - pq->start[task->thread_index];
+      pq->start[task->thread_index] = 0;
+      break;
+   default:
+      assert(0);
+      break;
    }
 }
 
 
-/**
- * Draw grid of gray lines at 16-pixel intervals across the tile to
- * show the sub-tile boundaries.  For debugging.
- */
-static void
-outline_subtiles(uint8_t *tile)
+void
+lp_rast_set_state(struct lp_rasterizer_task *task,
+                  const union lp_rast_cmd_arg arg)
 {
-   const uint8_t val = 0x80;
-   const unsigned step = 16;
-   unsigned i, j;
-
-   for (i = 0; i < TILE_SIZE; i += step) {
-      for (j = 0; j < TILE_SIZE; j++) {
-         TILE_PIXEL(tile, i, j, 0) = val;
-         TILE_PIXEL(tile, i, j, 1) = val;
-         TILE_PIXEL(tile, i, j, 2) = val;
-         TILE_PIXEL(tile, i, j, 3) = val;
-
-         TILE_PIXEL(tile, j, i, 0) = val;
-         TILE_PIXEL(tile, j, i, 1) = val;
-         TILE_PIXEL(tile, j, i, 2) = val;
-         TILE_PIXEL(tile, j, i, 3) = val;
-      }
-   }
-
-   outline_tile(tile);
+   task->state = arg.state;
 }
 
 
@@ -550,30 +584,10 @@ outline_subtiles(uint8_t *tile)
 static void
 lp_rast_tile_end(struct lp_rasterizer_task *task)
 {
-#ifdef DEBUG
-   if (LP_DEBUG & (DEBUG_SHOW_SUBTILES | DEBUG_SHOW_TILES)) {
-      const struct lp_scene *scene = task->scene;
-      unsigned buf;
-
-      for (buf = 0; buf < scene->fb.nr_cbufs; buf++) {
-         uint8_t *color = lp_rast_get_color_block_pointer(task, buf,
-                                                          task->x, task->y);
-
-         if (LP_DEBUG & DEBUG_SHOW_SUBTILES)
-            outline_subtiles(color);
-         else if (LP_DEBUG & DEBUG_SHOW_TILES)
-            outline_tile(color);
-      }
-   }
-#else
-   (void) outline_subtiles;
-#endif
-
-   lp_rast_store_linear_color(task);
+   unsigned i;
 
-   if (task->query) {
-      union lp_rast_cmd_arg dummy = {0};
-      lp_rast_end_query(task, dummy);
+   for (i = 0; i < task->scene->num_active_queries; ++i) {
+      lp_rast_end_query(task, lp_rast_arg_query(task->scene->active_queries[i]));
    }
 
    /* debug */
@@ -602,18 +616,31 @@ static lp_rast_cmd_func dispatch[LP_RAST_OP_MAX] =
    lp_rast_shade_tile_opaque,
    lp_rast_begin_query,
    lp_rast_end_query,
+   lp_rast_set_state,
+   lp_rast_triangle_32_1,
+   lp_rast_triangle_32_2,
+   lp_rast_triangle_32_3,
+   lp_rast_triangle_32_4,
+   lp_rast_triangle_32_5,
+   lp_rast_triangle_32_6,
+   lp_rast_triangle_32_7,
+   lp_rast_triangle_32_8,
+   lp_rast_triangle_32_3_4,
+   lp_rast_triangle_32_3_16,
+   lp_rast_triangle_32_4_16
 };
 
 
 static void
 do_rasterize_bin(struct lp_rasterizer_task *task,
-                 const struct cmd_bin *bin)
+                 const struct cmd_bin *bin,
+                 int x, int y)
 {
    const struct cmd_block *block;
    unsigned k;
 
    if (0)
-      lp_debug_bin(bin);
+      lp_debug_bin(bin, x, y);
 
    for (block = bin->head; block; block = block->next) {
       for (k = 0; k < block->count; k++) {
@@ -632,15 +659,15 @@ do_rasterize_bin(struct lp_rasterizer_task *task,
  */
 static void
 rasterize_bin(struct lp_rasterizer_task *task,
-              const struct cmd_bin *bin )
+              const struct cmd_bin *bin, int x, int y )
 {
-   lp_rast_tile_begin( task, bin );
+   lp_rast_tile_begin( task, bin, x, y );
 
-   do_rasterize_bin(task, bin);
+   do_rasterize_bin(task, bin, x, y);
 
    lp_rast_tile_end(task);
 
-
+#ifdef DEBUG
    /* Debug/Perf flags:
     */
    if (bin->head->count == 1) {
@@ -649,6 +676,7 @@ rasterize_bin(struct lp_rasterizer_task *task,
       else if (bin->head->cmd[0] == LP_RAST_OP_SHADE_TILE)
          LP_COUNT(nr_pure_shade_64);
    }
+#endif
 }
 
 
@@ -675,25 +703,43 @@ rasterize_scene(struct lp_rasterizer_task *task,
                 struct lp_scene *scene)
 {
    task->scene = scene;
-   /* loop over scene bins, rasterize each */
-#if 0
-   {
-      unsigned i, j;
-      for (i = 0; i < scene->tiles_x; i++) {
-         for (j = 0; j < scene->tiles_y; j++) {
-            struct cmd_bin *bin = lp_scene_get_bin(scene, i, j);
-            rasterize_bin(task, bin, i, j);
+
+   /* Clear the cache tags. This should not always be necessary but
+      simpler for now. */
+#if LP_USE_TEXTURE_CACHE
+   memset(task->thread_data.cache->cache_tags, 0,
+          sizeof(task->thread_data.cache->cache_tags));
+#if LP_BUILD_FORMAT_CACHE_DEBUG
+   task->thread_data.cache->cache_access_total = 0;
+   task->thread_data.cache->cache_access_miss = 0;
+#endif
+#endif
+
+   if (!task->rast->no_rast) {
+      /* loop over scene bins, rasterize each */
+      {
+         struct cmd_bin *bin;
+         int i, j;
+
+         assert(scene);
+         while ((bin = lp_scene_bin_iter_next(scene, &i, &j))) {
+            if (!is_empty_bin( bin ))
+               rasterize_bin(task, bin, i, j);
          }
       }
    }
-#else
-   {
-      struct cmd_bin *bin;
 
-      assert(scene);
-      while ((bin = lp_scene_bin_iter_next(scene))) {
-         if (!is_empty_bin( bin ))
-            rasterize_bin(task, bin);
+
+#if LP_BUILD_FORMAT_CACHE_DEBUG
+   {
+      uint64_t total, miss;
+      total = task->thread_data.cache->cache_access_total;
+      miss = task->thread_data.cache->cache_access_miss;
+      if (total) {
+         debug_printf("thread %d cache access %llu miss %llu hit rate %f\n",
+                 task->thread_index, (long long unsigned)total,
+                 (long long unsigned)miss,
+                 (float)(total - miss)/(float)total);
       }
    }
 #endif
@@ -717,6 +763,12 @@ lp_rast_queue_scene( struct lp_rasterizer *rast,
 
    if (rast->num_threads == 0) {
       /* no threading */
+      unsigned fpstate = util_fpstate_get();
+
+      /* Make sure that denorms are treated like zeros. This is 
+       * the behavior required by D3D10. OpenGL doesn't care.
+       */
+      util_fpstate_set_denorms_to_zero(fpstate);
 
       lp_rast_begin( rast, scene );
 
@@ -724,6 +776,8 @@ lp_rast_queue_scene( struct lp_rasterizer *rast,
 
       lp_rast_end( rast );
 
+      util_fpstate_set(fpstate);
+
       rast->curr_scene = NULL;
    }
    else {
@@ -766,11 +820,23 @@ lp_rast_finish( struct lp_rasterizer *rast )
  *   2. do work
  *   3. signal that we're done
  */
-static PIPE_THREAD_ROUTINE( thread_func, init_data )
+static int
+thread_function(void *init_data)
 {
    struct lp_rasterizer_task *task = (struct lp_rasterizer_task *) init_data;
    struct lp_rasterizer *rast = task->rast;
    boolean debug = false;
+   char thread_name[16];
+   unsigned fpstate;
+
+   snprintf(thread_name, sizeof thread_name, "llvmpipe-%u", task->thread_index);
+   u_thread_setname(thread_name);
+
+   /* Make sure that denorms are treated like zeros. This is 
+    * the behavior required by D3D10. OpenGL doesn't care.
+    */
+   fpstate = util_fpstate_get();
+   util_fpstate_set_denorms_to_zero(fpstate);
 
    while (1) {
       /* wait for work */
@@ -793,7 +859,7 @@ static PIPE_THREAD_ROUTINE( thread_func, init_data )
       /* Wait for all threads to get here so that threads[1+] don't
        * get a null rast->curr_scene pointer.
        */
-      pipe_barrier_wait( &rast->barrier );
+      util_barrier_wait( &rast->barrier );
 
       /* do work */
       if (debug)
@@ -803,7 +869,7 @@ static PIPE_THREAD_ROUTINE( thread_func, init_data )
                       rast->curr_scene);
       
       /* wait for all threads to finish with this scene */
-      pipe_barrier_wait( &rast->barrier );
+      util_barrier_wait( &rast->barrier );
 
       /* XXX: shouldn't be necessary:
        */
@@ -818,7 +884,11 @@ static PIPE_THREAD_ROUTINE( thread_func, init_data )
       pipe_semaphore_signal(&task->work_done);
    }
 
-   return NULL;
+#ifdef _WIN32
+   pipe_semaphore_signal(&task->work_done);
+#endif
+
+   return 0;
 }
 
 
@@ -834,8 +904,12 @@ create_rast_threads(struct lp_rasterizer *rast)
    for (i = 0; i < rast->num_threads; i++) {
       pipe_semaphore_init(&rast->tasks[i].work_ready, 0);
       pipe_semaphore_init(&rast->tasks[i].work_done, 0);
-      rast->threads[i] = pipe_thread_create(thread_func,
+      rast->threads[i] = u_thread_create(thread_function,
                                             (void *) &rast->tasks[i]);
+      if (!rast->threads[i]) {
+         rast->num_threads = i; /* previous thread is max */
+         break;
+      }
    }
 }
 
@@ -853,29 +927,53 @@ lp_rast_create( unsigned num_threads )
    unsigned i;
 
    rast = CALLOC_STRUCT(lp_rasterizer);
-   if(!rast)
-      return NULL;
+   if (!rast) {
+      goto no_rast;
+   }
 
    rast->full_scenes = lp_scene_queue_create();
+   if (!rast->full_scenes) {
+      goto no_full_scenes;
+   }
 
-   for (i = 0; i < Elements(rast->tasks); i++) {
+   for (i = 0; i < MAX2(1, num_threads); i++) {
       struct lp_rasterizer_task *task = &rast->tasks[i];
       task->rast = rast;
       task->thread_index = i;
+      task->thread_data.cache = align_malloc(sizeof(struct lp_build_format_cache),
+                                             16);
+      if (!task->thread_data.cache) {
+         goto no_thread_data_cache;
+      }
    }
 
    rast->num_threads = num_threads;
 
+   rast->no_rast = debug_get_bool_option("LP_NO_RAST", FALSE);
+
    create_rast_threads(rast);
 
    /* for synchronizing rasterization threads */
-   pipe_barrier_init( &rast->barrier, rast->num_threads );
-
-   memset(lp_swizzled_cbuf, 0, sizeof lp_swizzled_cbuf);
+   if (rast->num_threads > 0) {
+      util_barrier_init( &rast->barrier, rast->num_threads );
+   }
 
    memset(lp_dummy_tile, 0, sizeof lp_dummy_tile);
 
    return rast;
+
+no_thread_data_cache:
+   for (i = 0; i < MAX2(1, rast->num_threads); i++) {
+      if (rast->tasks[i].thread_data.cache) {
+         align_free(rast->tasks[i].thread_data.cache);
+      }
+   }
+
+   lp_scene_queue_destroy(rast->full_scenes);
+no_full_scenes:
+   FREE(rast);
+no_rast:
+   return NULL;
 }
 
 
@@ -894,9 +992,15 @@ void lp_rast_destroy( struct lp_rasterizer *rast )
       pipe_semaphore_signal(&rast->tasks[i].work_ready);
    }
 
-   /* Wait for threads to terminate before cleaning up per-thread data */
+   /* Wait for threads to terminate before cleaning up per-thread data.
+    * We don't actually call pipe_thread_wait to avoid dead lock on Windows
+    * per https://bugs.freedesktop.org/show_bug.cgi?id=76252 */
    for (i = 0; i < rast->num_threads; i++) {
-      pipe_thread_wait(rast->threads[i]);
+#ifdef _WIN32
+      pipe_semaphore_wait(&rast->tasks[i].work_done);
+#else
+      thrd_join(rast->threads[i], NULL);
+#endif
    }
 
    /* Clean up per-thread data */
@@ -904,9 +1008,14 @@ void lp_rast_destroy( struct lp_rasterizer *rast )
       pipe_semaphore_destroy(&rast->tasks[i].work_ready);
       pipe_semaphore_destroy(&rast->tasks[i].work_done);
    }
+   for (i = 0; i < MAX2(1, rast->num_threads); i++) {
+      align_free(rast->tasks[i].thread_data.cache);
+   }
 
    /* for synchronizing rasterization threads */
-   pipe_barrier_destroy( &rast->barrier );
+   if (rast->num_threads > 0) {
+      util_barrier_destroy( &rast->barrier );
+   }
 
    lp_scene_queue_destroy(rast->full_scenes);
 
@@ -914,11 +1023,3 @@ void lp_rast_destroy( struct lp_rasterizer *rast )
 }
 
 
-/** Return number of rasterization threads */
-unsigned
-lp_rast_get_num_threads( struct lp_rasterizer *rast )
-{
-   return rast->num_threads;
-}
-
-