#include <limits.h>
#include "util/u_memory.h"
#include "util/u_math.h"
-#include "util/u_cpu_detect.h"
+#include "util/u_rect.h"
#include "util/u_surface.h"
+#include "util/u_pack_color.h"
#include "lp_scene_queue.h"
#include "lp_debug.h"
#include "lp_fence.h"
#include "lp_perf.h"
+#include "lp_query.h"
#include "lp_rast.h"
#include "lp_rast_priv.h"
#include "lp_tile_soa.h"
#include "lp_scene.h"
-/* Begin rasterizing a scene:
+#ifdef DEBUG
+int jit_line = 0;
+const struct lp_rast_state *jit_state = NULL;
+#endif
+
+
+/**
+ * Begin rasterizing a scene.
+ * Called once per scene by one thread.
*/
-static boolean
+static void
lp_rast_begin( struct lp_rasterizer *rast,
struct lp_scene *scene )
{
- const struct pipe_framebuffer_state *fb = &scene->fb;
- boolean write_color = fb->nr_cbufs != 0;
- boolean write_zstencil = fb->zsbuf != NULL;
- int i;
rast->curr_scene = scene;
LP_DBG(DEBUG_RAST, "%s\n", __FUNCTION__);
- rast->state.nr_cbufs = scene->fb.nr_cbufs;
- rast->state.write_zstencil = write_zstencil;
- rast->state.write_color = write_color;
-
- for (i = 0; i < rast->state.nr_cbufs; i++) {
- rast->cbuf[i].map = scene->cbuf_map[i];
- rast->cbuf[i].format = scene->cbuf_transfer[i]->texture->format;
- rast->cbuf[i].width = scene->cbuf_transfer[i]->width;
- rast->cbuf[i].height = scene->cbuf_transfer[i]->height;
- rast->cbuf[i].stride = scene->cbuf_transfer[i]->stride;
- }
-
- if (write_zstencil) {
- rast->zsbuf.map = scene->zsbuf_map;
- rast->zsbuf.stride = scene->zsbuf_transfer->stride;
- rast->zsbuf.blocksize =
- util_format_get_blocksize(scene->zsbuf_transfer->texture->format);
- }
-
+ lp_scene_begin_rasterization( scene );
lp_scene_bin_iter_begin( scene );
-
- return TRUE;
}
static void
lp_rast_end( struct lp_rasterizer *rast )
{
- int i;
-
- lp_scene_reset( rast->curr_scene );
-
- for (i = 0; i < rast->state.nr_cbufs; i++)
- rast->cbuf[i].map = NULL;
+ lp_scene_end_rasterization( rast->curr_scene );
- rast->zsbuf.map = NULL;
rast->curr_scene = NULL;
+
+#ifdef DEBUG
+ if (0)
+ debug_printf("Post render scene: tile unswizzle: %u tile swizzle: %u\n",
+ lp_tile_unswizzle_count, lp_tile_swizzle_count);
+#endif
}
+
/**
* Begining rasterization of a tile.
* \param x window X position of the tile, in pixels
* \param y window Y position of the tile, in pixels
*/
static void
-lp_rast_start_tile(struct lp_rasterizer_task *task,
- unsigned x, unsigned y)
+lp_rast_tile_begin(struct lp_rasterizer_task *task,
+ const struct cmd_bin *bin)
{
- LP_DBG(DEBUG_RAST, "%s %d,%d\n", __FUNCTION__, x, y);
+ const struct lp_scene *scene = task->scene;
+ enum lp_texture_usage usage;
+
+ LP_DBG(DEBUG_RAST, "%s %d,%d\n", __FUNCTION__, bin->x, bin->y);
+
+ task->bin = bin;
+ task->x = bin->x * TILE_SIZE;
+ task->y = bin->y * TILE_SIZE;
+
+ /* reset pointers to color tile(s) */
+ memset(task->color_tiles, 0, sizeof(task->color_tiles));
+
+ /* get pointer to depth/stencil tile */
+ {
+ struct pipe_surface *zsbuf = task->scene->fb.zsbuf;
+ if (zsbuf) {
+ struct llvmpipe_resource *lpt = llvmpipe_resource(zsbuf->texture);
+
+ if (scene->has_depthstencil_clear)
+ usage = LP_TEX_USAGE_WRITE_ALL;
+ else
+ usage = LP_TEX_USAGE_READ_WRITE;
+
+ /* "prime" the tile: convert data from linear to tiled if necessary
+ * and update the tile's layout info.
+ */
+ (void) llvmpipe_get_texture_tile(lpt,
+ zsbuf->face + zsbuf->zslice,
+ zsbuf->level,
+ usage,
+ task->x,
+ task->y);
+ /* Get actual pointer to the tile data. Note that depth/stencil
+ * data is tiled differently than color data.
+ */
+ task->depth_tile = lp_rast_get_depth_block_pointer(task,
+ task->x,
+ task->y);
- task->x = x;
- task->y = y;
+ assert(task->depth_tile);
+ }
+ else {
+ task->depth_tile = NULL;
+ }
+ }
}
* Clear the rasterizer's current color tile.
* This is a bin command called during bin processing.
*/
-void
+static void
lp_rast_clear_color(struct lp_rasterizer_task *task,
const union lp_rast_cmd_arg arg)
{
- struct lp_rasterizer *rast = task->rast;
+ const struct lp_scene *scene = task->scene;
const uint8_t *clear_color = arg.clear_color;
- uint8_t **color_tile = task->tile.color;
+
unsigned i;
LP_DBG(DEBUG_RAST, "%s 0x%x,0x%x,0x%x,0x%x\n", __FUNCTION__,
clear_color[1] == clear_color[2] &&
clear_color[2] == clear_color[3]) {
/* clear to grayscale value {x, x, x, x} */
- for (i = 0; i < rast->state.nr_cbufs; i++) {
- memset(color_tile[i], clear_color[0], TILE_SIZE * TILE_SIZE * 4);
+ for (i = 0; i < scene->fb.nr_cbufs; i++) {
+ uint8_t *ptr =
+ lp_rast_get_color_tile_pointer(task, i, LP_TEX_USAGE_WRITE_ALL);
+ memset(ptr, clear_color[0], TILE_SIZE * TILE_SIZE * 4);
}
}
else {
* works.
*/
const unsigned chunk = TILE_SIZE / 4;
- for (i = 0; i < rast->state.nr_cbufs; i++) {
- uint8_t *c = color_tile[i];
+ for (i = 0; i < scene->fb.nr_cbufs; i++) {
+ uint8_t *c =
+ lp_rast_get_color_tile_pointer(task, i, LP_TEX_USAGE_WRITE_ALL);
unsigned j;
+
for (j = 0; j < 4 * TILE_SIZE; j++) {
memset(c, clear_color[0], chunk);
c += chunk;
memset(c, clear_color[3], chunk);
c += chunk;
}
- assert(c - color_tile[i] == TILE_SIZE * TILE_SIZE * 4);
}
}
}
+
+
+
+
/**
* Clear the rasterizer's current z/stencil tile.
* This is a bin command called during bin processing.
*/
-void
+static void
lp_rast_clear_zstencil(struct lp_rasterizer_task *task,
const union lp_rast_cmd_arg arg)
{
- struct lp_rasterizer *rast = task->rast;
- const unsigned tile_x = task->x;
- const unsigned tile_y = task->y;
+ const struct lp_scene *scene = task->scene;
+ uint32_t clear_value = arg.clear_zstencil.value;
+ uint32_t clear_mask = arg.clear_zstencil.mask;
const unsigned height = TILE_SIZE / TILE_VECTOR_HEIGHT;
const unsigned width = TILE_SIZE * TILE_VECTOR_HEIGHT;
- unsigned block_size = rast->zsbuf.blocksize;
+ const unsigned block_size = scene->zsbuf.blocksize;
+ const unsigned dst_stride = scene->zsbuf.stride * TILE_VECTOR_HEIGHT;
uint8_t *dst;
- unsigned dst_stride = rast->zsbuf.stride * TILE_VECTOR_HEIGHT;
unsigned i, j;
- LP_DBG(DEBUG_RAST, "%s 0x%x\n", __FUNCTION__, arg.clear_zstencil);
-
- assert(rast->zsbuf.map);
- if (!rast->zsbuf.map)
- return;
-
- LP_DBG(DEBUG_RAST, "%s\n", __FUNCTION__);
+ LP_DBG(DEBUG_RAST, "%s: value=0x%08x, mask=0x%08x\n",
+ __FUNCTION__, clear_value, clear_mask);
/*
* Clear the aera of the swizzled depth/depth buffer matching this tile, in
* TILE_VECTOR_HEIGHT x TILE_VECTOR_WIDTH pixels have consecutive offsets.
*/
- dst = lp_rast_depth_pointer(rast, tile_x, tile_y);
+ dst = task->depth_tile;
+
+ clear_value &= clear_mask;
switch (block_size) {
case 1:
- memset(dst, (uint8_t) arg.clear_zstencil, height * width);
+ assert(clear_mask == 0xff);
+ memset(dst, (uint8_t) clear_value, height * width);
break;
case 2:
- for (i = 0; i < height; i++) {
- uint16_t *row = (uint16_t *)dst;
- for (j = 0; j < width; j++)
- *row++ = (uint16_t) arg.clear_zstencil;
- dst += dst_stride;
+ if (clear_mask == 0xffff) {
+ for (i = 0; i < height; i++) {
+ uint16_t *row = (uint16_t *)dst;
+ for (j = 0; j < width; j++)
+ *row++ = (uint16_t) clear_value;
+ dst += dst_stride;
+ }
+ }
+ else {
+ for (i = 0; i < height; i++) {
+ uint16_t *row = (uint16_t *)dst;
+ for (j = 0; j < width; j++) {
+ uint16_t tmp = ~clear_mask & *row;
+ *row++ = clear_value | tmp;
+ }
+ dst += dst_stride;
+ }
}
break;
case 4:
- for (i = 0; i < height; i++) {
- uint32_t *row = (uint32_t *)dst;
- for (j = 0; j < width; j++)
- *row++ = arg.clear_zstencil;
- dst += dst_stride;
+ if (clear_mask == 0xffffffff) {
+ for (i = 0; i < height; i++) {
+ uint32_t *row = (uint32_t *)dst;
+ for (j = 0; j < width; j++)
+ *row++ = clear_value;
+ dst += dst_stride;
+ }
+ }
+ else {
+ for (i = 0; i < height; i++) {
+ uint32_t *row = (uint32_t *)dst;
+ for (j = 0; j < width; j++) {
+ uint32_t tmp = ~clear_mask & *row;
+ *row++ = clear_value | tmp;
+ }
+ dst += dst_stride;
+ }
}
break;
default:
}
+
+
/**
- * Load tile color from the framebuffer surface.
- * This is a bin command called during bin processing.
+ * Convert the color tile from tiled to linear layout.
+ * This is generally only done when we're flushing the scene just prior to
+ * SwapBuffers. If we didn't do this here, we'd have to convert the entire
+ * tiled color buffer to linear layout in the llvmpipe_texture_unmap()
+ * function. It's better to do it here to take advantage of
+ * threading/parallelism.
+ * This is a bin command which is stored in all bins.
*/
-void
-lp_rast_load_color(struct lp_rasterizer_task *task,
- const union lp_rast_cmd_arg arg)
+static void
+lp_rast_store_linear_color( struct lp_rasterizer_task *task )
{
- struct lp_rasterizer *rast = task->rast;
- const unsigned x = task->x, y = task->y;
- unsigned i;
-
- LP_DBG(DEBUG_RAST, "%s at %u, %u\n", __FUNCTION__, x, y);
-
- for (i = 0; i < rast->state.nr_cbufs; i++) {
- if (x >= rast->cbuf[i].width || y >= rast->cbuf[i].height)
- continue;
-
- lp_tile_read_4ub(rast->cbuf[i].format,
- task->tile.color[i],
- rast->cbuf[i].map,
- rast->cbuf[i].stride,
- x, y,
- TILE_SIZE, TILE_SIZE);
-
- LP_COUNT(nr_color_tile_load);
+ const struct lp_scene *scene = task->scene;
+ unsigned buf;
+
+ for (buf = 0; buf < scene->fb.nr_cbufs; buf++) {
+ struct pipe_surface *cbuf = scene->fb.cbufs[buf];
+ const unsigned face_slice = cbuf->face + cbuf->zslice;
+ const unsigned level = cbuf->level;
+ struct llvmpipe_resource *lpt = llvmpipe_resource(cbuf->texture);
+
+ if (!task->color_tiles[buf])
+ continue;
+
+ llvmpipe_unswizzle_cbuf_tile(lpt,
+ face_slice,
+ level,
+ task->x, task->y,
+ task->color_tiles[buf]);
}
}
-void
-lp_rast_set_state(struct lp_rasterizer_task *task,
- const union lp_rast_cmd_arg arg)
-{
- const struct lp_rast_state *state = arg.set_state;
-
- LP_DBG(DEBUG_RAST, "%s %p\n", __FUNCTION__, (void *) state);
-
- /* just set the current state pointer for this rasterizer */
- task->current_state = state;
-}
-
-
/**
* Run the shader on all blocks in a tile. This is used when a tile is
* completely contained inside a triangle.
* This is a bin command called during bin processing.
*/
-void
+static void
lp_rast_shade_tile(struct lp_rasterizer_task *task,
const union lp_rast_cmd_arg arg)
{
- struct lp_rasterizer *rast = task->rast;
- const struct lp_rast_state *state = task->current_state;
- struct lp_rast_tile *tile = &task->tile;
+ const struct lp_scene *scene = task->scene;
const struct lp_rast_shader_inputs *inputs = arg.shade_tile;
+ const struct lp_rast_state *state = inputs->state;
+ struct lp_fragment_shader_variant *variant = state->variant;
const unsigned tile_x = task->x, tile_y = task->y;
unsigned x, y;
+ if (inputs->disable) {
+ /* This command was partially binned and has been disabled */
+ return;
+ }
+
LP_DBG(DEBUG_RAST, "%s\n", __FUNCTION__);
/* render the whole 64x64 tile in 4x4 chunks */
for (x = 0; x < TILE_SIZE; x += 4) {
uint8_t *color[PIPE_MAX_COLOR_BUFS];
uint32_t *depth;
- unsigned block_offset, i;
-
- /* offset of the 16x16 pixel block within the tile */
- block_offset = ((y / 4) * (16 * 16) + (x / 4) * 16);
+ unsigned i;
/* color buffer */
- for (i = 0; i < rast->state.nr_cbufs; i++)
- color[i] = tile->color[i] + 4 * block_offset;
+ for (i = 0; i < scene->fb.nr_cbufs; i++)
+ color[i] = lp_rast_get_color_block_pointer(task, i,
+ tile_x + x, tile_y + y);
/* depth buffer */
- depth = lp_rast_depth_pointer(rast, tile_x + x, tile_y + y);
-
- /* run shader */
- state->jit_function[0]( &state->jit_context,
- tile_x + x, tile_y + y,
- inputs->a0,
- inputs->dadx,
- inputs->dady,
- color,
- depth,
- INT_MIN, INT_MIN, INT_MIN,
- NULL, NULL, NULL );
+ depth = lp_rast_get_depth_block_pointer(task, tile_x + x, tile_y + y);
+
+ /* run shader on 4x4 block */
+ BEGIN_JIT_CALL(state);
+ variant->jit_function[RAST_WHOLE]( &state->jit_context,
+ tile_x + x, tile_y + y,
+ inputs->facing,
+ inputs->a0,
+ inputs->dadx,
+ inputs->dady,
+ color,
+ depth,
+ 0xffff,
+ &task->vis_counter);
+ END_JIT_CALL();
}
}
}
/**
- * Compute shading for a 4x4 block of pixels.
+ * Run the shader on all blocks in a tile. This is used when a tile is
+ * completely contained inside a triangle, and the shader is opaque.
* This is a bin command called during bin processing.
*/
-void lp_rast_shade_quads( struct lp_rasterizer_task *task,
- const struct lp_rast_shader_inputs *inputs,
- unsigned x, unsigned y,
- int32_t c1, int32_t c2, int32_t c3)
+static void
+lp_rast_shade_tile_opaque(struct lp_rasterizer_task *task,
+ const union lp_rast_cmd_arg arg)
{
- const struct lp_rast_state *state = task->current_state;
- struct lp_rasterizer *rast = task->rast;
- struct lp_rast_tile *tile = &task->tile;
+ const struct lp_scene *scene = task->scene;
+ unsigned i;
+
+ LP_DBG(DEBUG_RAST, "%s\n", __FUNCTION__);
+
+ /* this will prevent converting the layout from tiled to linear */
+ for (i = 0; i < scene->fb.nr_cbufs; i++) {
+ (void)lp_rast_get_color_tile_pointer(task, i, LP_TEX_USAGE_WRITE_ALL);
+ }
+
+ lp_rast_shade_tile(task, arg);
+}
+
+
+/**
+ * Compute shading for a 4x4 block of pixels inside a triangle.
+ * This is a bin command called during bin processing.
+ * \param x X position of quad in window coords
+ * \param y Y position of quad in window coords
+ */
+void
+lp_rast_shade_quads_mask(struct lp_rasterizer_task *task,
+ const struct lp_rast_shader_inputs *inputs,
+ unsigned x, unsigned y,
+ unsigned mask)
+{
+ const struct lp_rast_state *state = inputs->state;
+ struct lp_fragment_shader_variant *variant = state->variant;
+ const struct lp_scene *scene = task->scene;
uint8_t *color[PIPE_MAX_COLOR_BUFS];
void *depth;
unsigned i;
- unsigned ix, iy;
- int block_offset;
assert(state);
assert((x % 4) == 0);
assert((y % 4) == 0);
- ix = x % TILE_SIZE;
- iy = y % TILE_SIZE;
-
- /* offset of the 16x16 pixel block within the tile */
- block_offset = ((iy / 4) * (16 * 16) + (ix / 4) * 16);
-
/* color buffer */
- for (i = 0; i < rast->state.nr_cbufs; i++)
- color[i] = tile->color[i] + 4 * block_offset;
+ for (i = 0; i < scene->fb.nr_cbufs; i++) {
+ color[i] = lp_rast_get_color_block_pointer(task, i, x, y);
+ assert(lp_check_alignment(color[i], 16));
+ }
/* depth buffer */
- depth = lp_rast_depth_pointer(rast, x, y);
+ depth = lp_rast_get_depth_block_pointer(task, x, y);
- assert(lp_check_alignment(tile->color[0], 16));
assert(lp_check_alignment(state->jit_context.blend_color, 16));
- assert(lp_check_alignment(inputs->step[0], 16));
- assert(lp_check_alignment(inputs->step[1], 16));
- assert(lp_check_alignment(inputs->step[2], 16));
-
- /* run shader */
- state->jit_function[1]( &state->jit_context,
- x, y,
- inputs->a0,
- inputs->dadx,
- inputs->dady,
- color,
- depth,
- c1, c2, c3,
- inputs->step[0], inputs->step[1], inputs->step[2]);
+ /* run shader on 4x4 block */
+ BEGIN_JIT_CALL(state);
+ variant->jit_function[RAST_EDGE_TEST](&state->jit_context,
+ x, y,
+ inputs->facing,
+ inputs->a0,
+ inputs->dadx,
+ inputs->dady,
+ color,
+ depth,
+ mask,
+ &task->vis_counter);
+ END_JIT_CALL();
+}
+
+
+
+/**
+ * Begin a new occlusion query.
+ * This is a bin command put in all bins.
+ * Called per thread.
+ */
+static void
+lp_rast_begin_query(struct lp_rasterizer_task *task,
+ const union lp_rast_cmd_arg arg)
+{
+ struct llvmpipe_query *pq = arg.query_obj;
+
+ assert(task->query == NULL);
+ task->vis_counter = 0;
+ task->query = pq;
+}
+
+
+/**
+ * End the current occlusion query.
+ * This is a bin command put in all bins.
+ * Called per thread.
+ */
+static void
+lp_rast_end_query(struct lp_rasterizer_task *task,
+ const union lp_rast_cmd_arg arg)
+{
+ task->query->count[task->thread_index] += task->vis_counter;
+ task->query = NULL;
}
+
/**
* Set top row and left column of the tile's pixels to white. For debugging.
*/
/**
- * Write the rasterizer's color tile to the framebuffer.
+ * Called when we're done writing to a color tile.
*/
static void
-lp_rast_store_color(struct lp_rasterizer_task *task)
+lp_rast_tile_end(struct lp_rasterizer_task *task)
{
- struct lp_rasterizer *rast = task->rast;
- const unsigned x = task->x, y = task->y;
- unsigned i;
-
- for (i = 0; i < rast->state.nr_cbufs; i++) {
- if (x >= rast->cbuf[i].width)
- continue;
-
- if (y >= rast->cbuf[i].height)
- continue;
-
- LP_DBG(DEBUG_RAST, "%s [%u] %d,%d\n", __FUNCTION__,
- task->thread_index, x, y);
-
- if (LP_DEBUG & DEBUG_SHOW_SUBTILES)
- outline_subtiles(task->tile.color[i]);
- else if (LP_DEBUG & DEBUG_SHOW_TILES)
- outline_tile(task->tile.color[i]);
+#ifdef DEBUG
+ if (LP_DEBUG & (DEBUG_SHOW_SUBTILES | DEBUG_SHOW_TILES)) {
+ const struct lp_scene *scene = task->scene;
+ unsigned buf;
+
+ for (buf = 0; buf < scene->fb.nr_cbufs; buf++) {
+ uint8_t *color = lp_rast_get_color_block_pointer(task, buf,
+ task->x, task->y);
+
+ if (LP_DEBUG & DEBUG_SHOW_SUBTILES)
+ outline_subtiles(color);
+ else if (LP_DEBUG & DEBUG_SHOW_TILES)
+ outline_tile(color);
+ }
+ }
+#else
+ (void) outline_subtiles;
+#endif
- lp_tile_write_4ub(rast->cbuf[i].format,
- task->tile.color[i],
- rast->cbuf[i].map,
- rast->cbuf[i].stride,
- x, y,
- TILE_SIZE, TILE_SIZE);
+ lp_rast_store_linear_color(task);
- LP_COUNT(nr_color_tile_store);
+ if (task->query) {
+ union lp_rast_cmd_arg dummy = {0};
+ lp_rast_end_query(task, dummy);
}
-}
+ /* debug */
+ memset(task->color_tiles, 0, sizeof(task->color_tiles));
+ task->depth_tile = NULL;
+ task->bin = NULL;
+}
-/**
- * Signal on a fence. This is called during bin execution/rasterization.
- * Called per thread.
- */
-void
-lp_rast_fence(struct lp_rasterizer_task *task,
- const union lp_rast_cmd_arg arg)
+static lp_rast_cmd_func dispatch[LP_RAST_OP_MAX] =
{
- struct lp_fence *fence = arg.fence;
-
- pipe_mutex_lock( fence->mutex );
+ lp_rast_clear_color,
+ lp_rast_clear_zstencil,
+ lp_rast_triangle_1,
+ lp_rast_triangle_2,
+ lp_rast_triangle_3,
+ lp_rast_triangle_4,
+ lp_rast_triangle_5,
+ lp_rast_triangle_6,
+ lp_rast_triangle_7,
+ lp_rast_triangle_8,
+ lp_rast_triangle_3_4,
+ lp_rast_triangle_3_16,
+ lp_rast_shade_tile,
+ lp_rast_shade_tile_opaque,
+ lp_rast_begin_query,
+ lp_rast_end_query,
+};
- fence->count++;
- assert(fence->count <= fence->rank);
- LP_DBG(DEBUG_RAST, "%s count=%u rank=%u\n", __FUNCTION__,
- fence->count, fence->rank);
+static void
+do_rasterize_bin(struct lp_rasterizer_task *task,
+ const struct cmd_bin *bin)
+{
+ const struct cmd_block *block;
+ unsigned k;
- pipe_condvar_signal( fence->signalled );
+ if (0)
+ lp_debug_bin(bin);
- pipe_mutex_unlock( fence->mutex );
+ for (block = bin->head; block; block = block->next) {
+ for (k = 0; k < block->count; k++) {
+ dispatch[block->cmd[k]]( task, block->arg[k] );
+ }
+ }
}
-
/**
* Rasterize commands for a single bin.
* \param x, y position of the bin's tile in the framebuffer
*/
static void
rasterize_bin(struct lp_rasterizer_task *task,
- const struct cmd_bin *bin,
- int x, int y)
+ const struct cmd_bin *bin )
{
- const struct cmd_block_list *commands = &bin->commands;
- struct cmd_block *block;
- unsigned k;
+ lp_rast_tile_begin( task, bin );
- lp_rast_start_tile( task, x * TILE_SIZE, y * TILE_SIZE );
+ do_rasterize_bin(task, bin);
- /* simply execute each of the commands in the block list */
- for (block = commands->head; block; block = block->next) {
- for (k = 0; k < block->count; k++) {
- block->cmd[k]( task, block->arg[k] );
- }
- }
+ lp_rast_tile_end(task);
- /* Write the rasterizer's tiles to the framebuffer.
- */
- if (task->rast->state.write_color)
- lp_rast_store_color(task);
- /* Free data for this bin.
+ /* Debug/Perf flags:
*/
- lp_scene_bin_reset( task->rast->curr_scene, x, y);
-}
-
-
-#define RAST(x) { lp_rast_##x, #x }
-
-static struct {
- lp_rast_cmd cmd;
- const char *name;
-} cmd_names[] =
-{
- RAST(load_color),
- RAST(clear_color),
- RAST(clear_zstencil),
- RAST(triangle),
- RAST(shade_tile),
- RAST(set_state),
- RAST(fence),
-};
-
-static void
-debug_bin( const struct cmd_bin *bin )
-{
- const struct cmd_block *head = bin->commands.head;
- int i, j;
-
- for (i = 0; i < head->count; i++) {
- debug_printf("%d: ", i);
- for (j = 0; j < Elements(cmd_names); j++) {
- if (head->cmd[i] == cmd_names[j].cmd) {
- debug_printf("%s\n", cmd_names[j].name);
- break;
- }
- }
- if (j == Elements(cmd_names))
- debug_printf("...other\n");
+ if (bin->head->count == 1) {
+ if (bin->head->cmd[0] == LP_RAST_OP_SHADE_TILE_OPAQUE)
+ LP_COUNT(nr_pure_shade_opaque_64);
+ else if (bin->head->cmd[0] == LP_RAST_OP_SHADE_TILE)
+ LP_COUNT(nr_pure_shade_64);
}
-
}
+
/* An empty bin is one that just loads the contents of the tile and
* stores them again unchanged. This typically happens when bins have
* been flushed for some reason in the middle of a frame, or when
static boolean
is_empty_bin( const struct cmd_bin *bin )
{
- const struct cmd_block *head = bin->commands.head;
- int i;
-
- if (0)
- debug_bin(bin);
-
- /* We emit at most two load-tile commands at the start of the first
- * command block. In addition we seem to emit a couple of
- * set-state commands even in empty bins.
- *
- * As a heuristic, if a bin has more than 4 commands, consider it
- * non-empty.
- */
- if (head->next != NULL ||
- head->count > 4) {
- return FALSE;
- }
-
- for (i = 0; i < head->count; i++)
- if (head->cmd[i] != lp_rast_load_color &&
- head->cmd[i] != lp_rast_set_state) {
- return FALSE;
- }
-
- return TRUE;
+ return bin->head == NULL;
}
-
/**
* Rasterize/execute all bins within a scene.
* Called per thread.
rasterize_scene(struct lp_rasterizer_task *task,
struct lp_scene *scene)
{
+ task->scene = scene;
/* loop over scene bins, rasterize each */
#if 0
{
#else
{
struct cmd_bin *bin;
- int x, y;
assert(scene);
- while ((bin = lp_scene_bin_iter_next(scene, &x, &y))) {
+ while ((bin = lp_scene_bin_iter_next(scene))) {
if (!is_empty_bin( bin ))
- rasterize_bin(task, bin, x, y);
+ rasterize_bin(task, bin);
}
}
#endif
+
+ if (scene->fence) {
+ lp_fence_signal(scene->fence);
+ }
+
+ task->scene = NULL;
}
rasterize_scene( &rast->tasks[0], scene );
- lp_scene_reset( scene );
+ lp_rast_end( rast );
+
rast->curr_scene = NULL;
}
else {
{
unsigned i;
-#ifdef PIPE_OS_WINDOWS
- /* Multithreading not supported on windows until conditions and barriers are
- * properly implemented. */
- rast->num_threads = 0;
-#else
- rast->num_threads = util_cpu_caps.nr_cpus;
- rast->num_threads = debug_get_num_option("LP_NUM_THREADS", rast->num_threads);
- rast->num_threads = MIN2(rast->num_threads, MAX_THREADS);
-#endif
-
/* NOTE: if num_threads is zero, we won't use any threads */
for (i = 0; i < rast->num_threads; i++) {
pipe_semaphore_init(&rast->tasks[i].work_ready, 0);
/**
- * Create new lp_rasterizer.
- * \param empty the queue to put empty scenes on after we've finished
- * processing them.
+ * Create new lp_rasterizer. If num_threads is zero, don't create any
+ * new threads, do rendering synchronously.
+ * \param num_threads number of rasterizer threads to create
*/
struct lp_rasterizer *
-lp_rast_create( void )
+lp_rast_create( unsigned num_threads )
{
struct lp_rasterizer *rast;
- unsigned i, cbuf;
+ unsigned i;
rast = CALLOC_STRUCT(lp_rasterizer);
if(!rast)
for (i = 0; i < Elements(rast->tasks); i++) {
struct lp_rasterizer_task *task = &rast->tasks[i];
-
- for (cbuf = 0; cbuf < PIPE_MAX_COLOR_BUFS; cbuf++ )
- task->tile.color[cbuf] = align_malloc(TILE_SIZE * TILE_SIZE * 4, 16);
-
task->rast = rast;
task->thread_index = i;
}
+ rast->num_threads = num_threads;
+
create_rast_threads(rast);
/* for synchronizing rasterization threads */
pipe_barrier_init( &rast->barrier, rast->num_threads );
+ memset(lp_swizzled_cbuf, 0, sizeof lp_swizzled_cbuf);
+
+ memset(lp_dummy_tile, 0, sizeof lp_dummy_tile);
+
return rast;
}
*/
void lp_rast_destroy( struct lp_rasterizer *rast )
{
- unsigned i, cbuf;
-
- for (i = 0; i < Elements(rast->tasks); i++) {
- for (cbuf = 0; cbuf < PIPE_MAX_COLOR_BUFS; cbuf++ )
- align_free(rast->tasks[i].tile.color[cbuf]);
- }
+ unsigned i;
/* Set exit_flag and signal each thread's work_ready semaphore.
* Each thread will be woken up, notice that the exit_flag is set and
/* for synchronizing rasterization threads */
pipe_barrier_destroy( &rast->barrier );
+ lp_scene_queue_destroy(rast->full_scenes);
+
FREE(rast);
}
{
return rast->num_threads;
}
+
+