iris: enable preemption support for gen10
[mesa.git] / src / gallium / drivers / llvmpipe / lp_rast.c
index 903e7c510022f339157498d5983fd4d217674b86..9d4f9f8d0276af5d151cc67a1f478e3fa6115861 100644 (file)
@@ -32,8 +32,9 @@
 #include "util/u_surface.h"
 #include "util/u_pack_color.h"
 #include "util/u_string.h"
+#include "util/u_thread.h"
 
-#include "os/os_time.h"
+#include "util/os_time.h"
 
 #include "lp_scene_queue.h"
 #include "lp_context.h"
@@ -43,6 +44,7 @@
 #include "lp_query.h"
 #include "lp_rast.h"
 #include "lp_rast_priv.h"
+#include "gallivm/lp_bld_format.h"
 #include "gallivm/lp_bld_debug.h"
 #include "lp_scene.h"
 #include "lp_tex_sample.h"
@@ -82,7 +84,7 @@ lp_rast_end( struct lp_rasterizer *rast )
 
 
 /**
- * Begining rasterization of a tile.
+ * Beginning rasterization of a tile.
  * \param x  window X position of the tile, in pixels
  * \param y  window Y position of the tile, in pixels
  */
@@ -91,6 +93,9 @@ lp_rast_tile_begin(struct lp_rasterizer_task *task,
                    const struct cmd_bin *bin,
                    int x, int y)
 {
+   unsigned i;
+   struct lp_scene *scene = task->scene;
+
    LP_DBG(DEBUG_RAST, "%s %d,%d\n", __FUNCTION__, x, y);
 
    task->bin = bin;
@@ -102,11 +107,20 @@ lp_rast_tile_begin(struct lp_rasterizer_task *task,
                     task->scene->fb.height - y * TILE_SIZE : TILE_SIZE;
 
    task->thread_data.vis_counter = 0;
-   task->ps_invocations = 0;
+   task->thread_data.ps_invocations = 0;
 
-   /* reset pointers to color and depth tile(s) */
-   memset(task->color_tiles, 0, sizeof(task->color_tiles));
-   task->depth_tile = NULL;
+   for (i = 0; i < task->scene->fb.nr_cbufs; i++) {
+      if (task->scene->fb.cbufs[i]) {
+         task->color_tiles[i] = scene->cbufs[i].map +
+                                scene->cbufs[i].stride * task->y +
+                                scene->cbufs[i].format_bytes * task->x;
+      }
+   }
+   if (task->scene->fb.zsbuf) {
+      task->depth_tile = scene->zsbuf.map +
+                         scene->zsbuf.stride * task->y +
+                         scene->zsbuf.format_bytes * task->x;
+   }
 }
 
 
@@ -186,7 +200,7 @@ lp_rast_clear_zstencil(struct lp_rasterizer_task *task,
 
    if (scene->fb.zsbuf) {
       unsigned layer;
-      uint8_t *dst_layer = lp_rast_get_depth_tile_pointer(task, LP_TEX_USAGE_READ_WRITE);
+      uint8_t *dst_layer = task->depth_tile;
       block_size = util_format_get_blocksize(scene->fb.zsbuf->format);
 
       clear_value &= clear_mask;
@@ -432,10 +446,6 @@ lp_rast_shade_quads_mask(struct lp_rasterizer_task *task,
     * allocated 4x4 blocks hence need to filter them out here.
     */
    if ((x % TILE_SIZE) < task->width && (y % TILE_SIZE) < task->height) {
-      /* not very accurate would need a popcount on the mask */
-      /* always count this not worth bothering? */
-      task->ps_invocations += 1 * variant->ps_inv_multiplier;
-
       /* Propagate non-interpolated raster state. */
       task->thread_data.raster_state.viewport_index = inputs->viewport_index;
 
@@ -473,10 +483,11 @@ lp_rast_begin_query(struct lp_rasterizer_task *task,
    switch (pq->type) {
    case PIPE_QUERY_OCCLUSION_COUNTER:
    case PIPE_QUERY_OCCLUSION_PREDICATE:
+   case PIPE_QUERY_OCCLUSION_PREDICATE_CONSERVATIVE:
       pq->start[task->thread_index] = task->thread_data.vis_counter;
       break;
    case PIPE_QUERY_PIPELINE_STATISTICS:
-      pq->start[task->thread_index] = task->ps_invocations;
+      pq->start[task->thread_index] = task->thread_data.ps_invocations;
       break;
    default:
       assert(0);
@@ -499,6 +510,7 @@ lp_rast_end_query(struct lp_rasterizer_task *task,
    switch (pq->type) {
    case PIPE_QUERY_OCCLUSION_COUNTER:
    case PIPE_QUERY_OCCLUSION_PREDICATE:
+   case PIPE_QUERY_OCCLUSION_PREDICATE_CONSERVATIVE:
       pq->end[task->thread_index] +=
          task->thread_data.vis_counter - pq->start[task->thread_index];
       pq->start[task->thread_index] = 0;
@@ -508,7 +520,7 @@ lp_rast_end_query(struct lp_rasterizer_task *task,
       break;
    case PIPE_QUERY_PIPELINE_STATISTICS:
       pq->end[task->thread_index] +=
-         task->ps_invocations - pq->start[task->thread_index];
+         task->thread_data.ps_invocations - pq->start[task->thread_index];
       pq->start[task->thread_index] = 0;
       break;
    default:
@@ -652,7 +664,18 @@ rasterize_scene(struct lp_rasterizer_task *task,
 {
    task->scene = scene;
 
-   if (!task->rast->no_rast && !scene->discard) {
+   /* Clear the cache tags. This should not always be necessary but
+      simpler for now. */
+#if LP_USE_TEXTURE_CACHE
+   memset(task->thread_data.cache->cache_tags, 0,
+          sizeof(task->thread_data.cache->cache_tags));
+#if LP_BUILD_FORMAT_CACHE_DEBUG
+   task->thread_data.cache->cache_access_total = 0;
+   task->thread_data.cache->cache_access_miss = 0;
+#endif
+#endif
+
+   if (!task->rast->no_rast) {
       /* loop over scene bins, rasterize each */
       {
          struct cmd_bin *bin;
@@ -667,6 +690,20 @@ rasterize_scene(struct lp_rasterizer_task *task,
    }
 
 
+#if LP_BUILD_FORMAT_CACHE_DEBUG
+   {
+      uint64_t total, miss;
+      total = task->thread_data.cache->cache_access_total;
+      miss = task->thread_data.cache->cache_access_miss;
+      if (total) {
+         debug_printf("thread %d cache access %llu miss %llu hit rate %f\n",
+                 task->thread_index, (long long unsigned)total,
+                 (long long unsigned)miss,
+                 (float)(total - miss)/(float)total);
+      }
+   }
+#endif
+
    if (scene->fence) {
       lp_fence_signal(scene->fence);
    }
@@ -743,7 +780,8 @@ lp_rast_finish( struct lp_rasterizer *rast )
  *   2. do work
  *   3. signal that we're done
  */
-static PIPE_THREAD_ROUTINE( thread_function, init_data )
+static int
+thread_function(void *init_data)
 {
    struct lp_rasterizer_task *task = (struct lp_rasterizer_task *) init_data;
    struct lp_rasterizer *rast = task->rast;
@@ -752,7 +790,7 @@ static PIPE_THREAD_ROUTINE( thread_function, init_data )
    unsigned fpstate;
 
    util_snprintf(thread_name, sizeof thread_name, "llvmpipe-%u", task->thread_index);
-   pipe_thread_setname(thread_name);
+   u_thread_setname(thread_name);
 
    /* Make sure that denorms are treated like zeros. This is 
     * the behavior required by D3D10. OpenGL doesn't care.
@@ -781,7 +819,7 @@ static PIPE_THREAD_ROUTINE( thread_function, init_data )
       /* Wait for all threads to get here so that threads[1+] don't
        * get a null rast->curr_scene pointer.
        */
-      pipe_barrier_wait( &rast->barrier );
+      util_barrier_wait( &rast->barrier );
 
       /* do work */
       if (debug)
@@ -791,7 +829,7 @@ static PIPE_THREAD_ROUTINE( thread_function, init_data )
                       rast->curr_scene);
       
       /* wait for all threads to finish with this scene */
-      pipe_barrier_wait( &rast->barrier );
+      util_barrier_wait( &rast->barrier );
 
       /* XXX: shouldn't be necessary:
        */
@@ -826,7 +864,7 @@ create_rast_threads(struct lp_rasterizer *rast)
    for (i = 0; i < rast->num_threads; i++) {
       pipe_semaphore_init(&rast->tasks[i].work_ready, 0);
       pipe_semaphore_init(&rast->tasks[i].work_done, 0);
-      rast->threads[i] = pipe_thread_create(thread_function,
+      rast->threads[i] = u_thread_create(thread_function,
                                             (void *) &rast->tasks[i]);
    }
 }
@@ -854,10 +892,15 @@ lp_rast_create( unsigned num_threads )
       goto no_full_scenes;
    }
 
-   for (i = 0; i < Elements(rast->tasks); i++) {
+   for (i = 0; i < MAX2(1, num_threads); i++) {
       struct lp_rasterizer_task *task = &rast->tasks[i];
       task->rast = rast;
       task->thread_index = i;
+      task->thread_data.cache = align_malloc(sizeof(struct lp_build_format_cache),
+                                             16);
+      if (!task->thread_data.cache) {
+         goto no_thread_data_cache;
+      }
    }
 
    rast->num_threads = num_threads;
@@ -867,12 +910,22 @@ lp_rast_create( unsigned num_threads )
    create_rast_threads(rast);
 
    /* for synchronizing rasterization threads */
-   pipe_barrier_init( &rast->barrier, rast->num_threads );
+   if (rast->num_threads > 0) {
+      util_barrier_init( &rast->barrier, rast->num_threads );
+   }
 
    memset(lp_dummy_tile, 0, sizeof lp_dummy_tile);
 
    return rast;
 
+no_thread_data_cache:
+   for (i = 0; i < MAX2(1, rast->num_threads); i++) {
+      if (rast->tasks[i].thread_data.cache) {
+         align_free(rast->tasks[i].thread_data.cache);
+      }
+   }
+
+   lp_scene_queue_destroy(rast->full_scenes);
 no_full_scenes:
    FREE(rast);
 no_rast:
@@ -902,7 +955,7 @@ void lp_rast_destroy( struct lp_rasterizer *rast )
 #ifdef _WIN32
       pipe_semaphore_wait(&rast->tasks[i].work_done);
 #else
-      pipe_thread_wait(rast->threads[i]);
+      thrd_join(rast->threads[i], NULL);
 #endif
    }
 
@@ -911,9 +964,14 @@ void lp_rast_destroy( struct lp_rasterizer *rast )
       pipe_semaphore_destroy(&rast->tasks[i].work_ready);
       pipe_semaphore_destroy(&rast->tasks[i].work_done);
    }
+   for (i = 0; i < MAX2(1, rast->num_threads); i++) {
+      align_free(rast->tasks[i].thread_data.cache);
+   }
 
    /* for synchronizing rasterization threads */
-   pipe_barrier_destroy( &rast->barrier );
+   if (rast->num_threads > 0) {
+      util_barrier_destroy( &rast->barrier );
+   }
 
    lp_scene_queue_destroy(rast->full_scenes);