#include "lp_query.h"
#include "lp_rast.h"
#include "lp_rast_priv.h"
+#include "gallivm/lp_bld_format.h"
#include "gallivm/lp_bld_debug.h"
#include "lp_scene.h"
#include "lp_tex_sample.h"
/**
- * Begining rasterization of a tile.
+ * Beginning rasterization of a tile.
* \param x window X position of the tile, in pixels
* \param y window Y position of the tile, in pixels
*/
{
task->scene = scene;
+ /* Clear the cache tags. This should not always be necessary but
+ simpler for now. */
+#if LP_USE_TEXTURE_CACHE
+ memset(task->thread_data.cache->cache_tags, 0,
+ sizeof(task->thread_data.cache->cache_tags));
+#if LP_BUILD_FORMAT_CACHE_DEBUG
+ task->thread_data.cache->cache_access_total = 0;
+ task->thread_data.cache->cache_access_miss = 0;
+#endif
+#endif
+
if (!task->rast->no_rast && !scene->discard) {
/* loop over scene bins, rasterize each */
{
}
+#if LP_BUILD_FORMAT_CACHE_DEBUG
+ {
+ uint64_t total, miss;
+ total = task->thread_data.cache->cache_access_total;
+ miss = task->thread_data.cache->cache_access_miss;
+ if (total) {
+ debug_printf("thread %d cache access %llu miss %llu hit rate %f\n",
+ task->thread_index, (long long unsigned)total,
+ (long long unsigned)miss,
+ (float)(total - miss)/(float)total);
+ }
+ }
+#endif
+
if (scene->fence) {
lp_fence_signal(scene->fence);
}
* 2. do work
* 3. signal that we're done
*/
-static PIPE_THREAD_ROUTINE( thread_function, init_data )
+static int
+thread_function(void *init_data)
{
struct lp_rasterizer_task *task = (struct lp_rasterizer_task *) init_data;
struct lp_rasterizer *rast = task->rast;
unsigned fpstate;
util_snprintf(thread_name, sizeof thread_name, "llvmpipe-%u", task->thread_index);
- pipe_thread_setname(thread_name);
+ u_thread_setname(thread_name);
/* Make sure that denorms are treated like zeros. This is
* the behavior required by D3D10. OpenGL doesn't care.
for (i = 0; i < rast->num_threads; i++) {
pipe_semaphore_init(&rast->tasks[i].work_ready, 0);
pipe_semaphore_init(&rast->tasks[i].work_done, 0);
- rast->threads[i] = pipe_thread_create(thread_function,
+ rast->threads[i] = u_thread_create(thread_function,
(void *) &rast->tasks[i]);
}
}
goto no_full_scenes;
}
- for (i = 0; i < Elements(rast->tasks); i++) {
+ for (i = 0; i < MAX2(1, num_threads); i++) {
struct lp_rasterizer_task *task = &rast->tasks[i];
task->rast = rast;
task->thread_index = i;
+ task->thread_data.cache = align_malloc(sizeof(struct lp_build_format_cache),
+ 16);
+ if (!task->thread_data.cache) {
+ goto no_thread_data_cache;
+ }
}
rast->num_threads = num_threads;
create_rast_threads(rast);
/* for synchronizing rasterization threads */
- pipe_barrier_init( &rast->barrier, rast->num_threads );
+ if (rast->num_threads > 0) {
+ pipe_barrier_init( &rast->barrier, rast->num_threads );
+ }
memset(lp_dummy_tile, 0, sizeof lp_dummy_tile);
return rast;
+no_thread_data_cache:
+ for (i = 0; i < MAX2(1, rast->num_threads); i++) {
+ if (rast->tasks[i].thread_data.cache) {
+ align_free(rast->tasks[i].thread_data.cache);
+ }
+ }
+
+ lp_scene_queue_destroy(rast->full_scenes);
no_full_scenes:
FREE(rast);
no_rast:
#ifdef _WIN32
pipe_semaphore_wait(&rast->tasks[i].work_done);
#else
- pipe_thread_wait(rast->threads[i]);
+ thrd_join(rast->threads[i], NULL);
#endif
}
pipe_semaphore_destroy(&rast->tasks[i].work_ready);
pipe_semaphore_destroy(&rast->tasks[i].work_done);
}
+ for (i = 0; i < MAX2(1, rast->num_threads); i++) {
+ align_free(rast->tasks[i].thread_data.cache);
+ }
/* for synchronizing rasterization threads */
- pipe_barrier_destroy( &rast->barrier );
+ if (rast->num_threads > 0) {
+ pipe_barrier_destroy( &rast->barrier );
+ }
lp_scene_queue_destroy(rast->full_scenes);