#include "lp_jit.h"
-/* Initially create and program a single rasterizer directly. Later
- * will want multiple of these, one or two per core. At that stage
- * will probably pass command buffers into the rasterizers rather than
- * individual function calls like this.
- */
struct lp_rasterizer;
-struct lp_bins;
-struct lp_bins_queue;
+struct lp_scene;
+struct lp_scene_queue;
+struct lp_fence;
struct cmd_bin;
struct pipe_screen;
+/** For sub-pixel positioning */
#define FIXED_ORDER 4
#define FIXED_ONE (1<<FIXED_ORDER)
+struct lp_rasterizer_task;
+
+
/**
* Rasterization state.
* Objects of this type are put into the shared data bin and pointed
* to by commands in the per-tile bins.
*/
struct lp_rast_state {
- /* State for the shader:
+ /* State for the shader. This also contains state which feeds into
+ * the fragment shader, such as blend color and alpha ref value.
*/
struct lp_jit_context jit_context;
/* The shader itself. Probably we also need to pass a pointer to
* the tile color/z/stencil data somehow:
- */
- lp_jit_frag_func jit_function;
+ * jit_function[0] skips the triangle in/out test code
+ * jit_function[1] does triangle in/out testing
+ */
+ lp_jit_frag_func jit_function[2];
+
+ boolean opaque;
};
float (*a0)[4];
float (*dadx)[4];
float (*dady)[4];
+
+ /* edge/step info for 3 edges and 4x4 block of pixels */
+ PIPE_ALIGN_VAR(16) int step[3][16];
};
* Objects of this type are put into the setup_context::data buffer.
*/
struct lp_rast_triangle {
- /* bounding box of tri (in pixels) */
- int minx;
- int maxx;
- int miny;
- int maxy;
-
/* one-pixel sized trivial accept offsets for each plane */
int ei1;
int ei2;
int dx31;
/* edge function values at minx,miny ?? */
- int c1;
- int c2;
- int c3;
-
- int step[3][16];
+ int c1, c2, c3;
/* inputs for the shader */
- struct lp_rast_shader_inputs inputs;
+ PIPE_ALIGN_VAR(16) struct lp_rast_shader_inputs inputs;
};
struct lp_rasterizer *lp_rast_create( struct pipe_screen *screen,
- struct lp_bins_queue *empty );
+ struct lp_scene_queue *empty );
void lp_rast_destroy( struct lp_rasterizer * );
-void lp_rasterize_bins( struct lp_rasterizer *rast,
- struct lp_bins *bins,
- const struct pipe_framebuffer_state *fb,
- bool write_depth );
+unsigned lp_rast_get_num_threads( struct lp_rasterizer * );
+
+void lp_rasterize_scene( struct lp_rasterizer *rast,
+ struct lp_scene *scene,
+ const struct pipe_framebuffer_state *fb,
+ bool write_depth );
const struct lp_rast_state *set_state;
uint8_t clear_color[4];
unsigned clear_zstencil;
+ struct lp_fence *fence;
};
/* Cast wrappers. Hopefully these compile to noops!
*/
-static INLINE const union lp_rast_cmd_arg
+static INLINE union lp_rast_cmd_arg
lp_rast_arg_inputs( const struct lp_rast_shader_inputs *shade_tile )
{
union lp_rast_cmd_arg arg;
return arg;
}
-static INLINE const union lp_rast_cmd_arg
+static INLINE union lp_rast_cmd_arg
lp_rast_arg_triangle( const struct lp_rast_triangle *triangle )
{
union lp_rast_cmd_arg arg;
return arg;
}
-static INLINE const union lp_rast_cmd_arg
+static INLINE union lp_rast_cmd_arg
lp_rast_arg_state( const struct lp_rast_state *state )
{
union lp_rast_cmd_arg arg;
return arg;
}
-static INLINE const union lp_rast_cmd_arg
+static INLINE union lp_rast_cmd_arg
+lp_rast_arg_fence( struct lp_fence *fence )
+{
+ union lp_rast_cmd_arg arg;
+ arg.fence = fence;
+ return arg;
+}
+
+
+static INLINE union lp_rast_cmd_arg
lp_rast_arg_null( void )
{
union lp_rast_cmd_arg arg;
* the bins are executed.
*/
-void lp_rast_clear_color( struct lp_rasterizer *,
- unsigned thread_index,
+void lp_rast_clear_color( struct lp_rasterizer_task *,
const union lp_rast_cmd_arg );
-void lp_rast_clear_zstencil( struct lp_rasterizer *,
- unsigned thread_index,
+void lp_rast_clear_zstencil( struct lp_rasterizer_task *,
const union lp_rast_cmd_arg );
-void lp_rast_load_color( struct lp_rasterizer *,
- unsigned thread_index,
+void lp_rast_load_color( struct lp_rasterizer_task *,
const union lp_rast_cmd_arg );
-void lp_rast_load_zstencil( struct lp_rasterizer *,
- unsigned thread_index,
- const union lp_rast_cmd_arg );
-
-void lp_rast_set_state( struct lp_rasterizer *,
- unsigned thread_index,
+void lp_rast_set_state( struct lp_rasterizer_task *,
const union lp_rast_cmd_arg );
-void lp_rast_triangle( struct lp_rasterizer *,
- unsigned thread_index,
+void lp_rast_triangle( struct lp_rasterizer_task *,
const union lp_rast_cmd_arg );
-void lp_rast_shade_tile( struct lp_rasterizer *,
- unsigned thread_index,
+void lp_rast_shade_tile( struct lp_rasterizer_task *,
const union lp_rast_cmd_arg );
+void lp_rast_fence( struct lp_rasterizer_task *,
+ const union lp_rast_cmd_arg );
#endif