*/
struct lp_rast_shader_inputs {
float facing; /** Positive for front-facing, negative for back-facing */
+ unsigned disable:1; /** Partially binned, disable this command */
+ unsigned opaque:1; /** Is opaque */
float (*a0)[4];
float (*dadx)[4];
const struct lp_rast_state *state;
};
-struct lp_rast_clearzs {
- unsigned clearzs_value;
- unsigned clearzs_mask;
-};
-
+/* Note: the order of these values is important as they are loaded by
+ * sse code in rasterization:
+ */
struct lp_rast_plane {
- /* one-pixel sized trivial accept offsets for each plane */
- int ei;
-
- /* one-pixel sized trivial reject offsets for each plane */
- int eo;
-
/* edge function values at minx,miny ?? */
int c;
int dcdx;
int dcdy;
-
- /* edge/step info for 3 edges and 4x4 block of pixels */
- const int *step;
+
+ /* one-pixel sized trivial reject offsets for each plane */
+ int eo;
+
+ /* one-pixel sized trivial accept offsets for each plane */
+ int ei;
};
/**
/* inputs for the shader */
struct lp_rast_shader_inputs inputs;
- int step[3][16];
-
#ifdef DEBUG
float v[3][2];
#endif
- struct lp_rast_plane plane[7]; /* NOTE: may allocate fewer planes */
+ struct lp_rast_plane plane[8]; /* NOTE: may allocate fewer planes */
};
} triangle;
const struct lp_rast_state *set_state;
uint8_t clear_color[4];
- const struct lp_rast_clearzs *clear_zstencil;
+ struct {
+ uint32_t value;
+ uint32_t mask;
+ } clear_zstencil;
struct lp_fence *fence;
struct llvmpipe_query *query_obj;
};
static INLINE union lp_rast_cmd_arg
-lp_rast_arg_clearzs( const struct lp_rast_clearzs *clearzs )
+lp_rast_arg_clearzs( unsigned value, unsigned mask )
{
union lp_rast_cmd_arg arg;
- arg.clear_zstencil = clearzs;
+ arg.clear_zstencil.value = value;
+ arg.clear_zstencil.mask = mask;
+ return arg;
+}
+
+
+static INLINE union lp_rast_cmd_arg
+lp_rast_arg_query( struct llvmpipe_query *pq )
+{
+ union lp_rast_cmd_arg arg;
+ arg.query_obj = pq;
return arg;
}
* These get put into bins by the setup code and are called when
* the bins are executed.
*/
+#define LP_RAST_OP_CLEAR_COLOR 0x0
+#define LP_RAST_OP_CLEAR_ZSTENCIL 0x1
+#define LP_RAST_OP_TRIANGLE_1 0x2
+#define LP_RAST_OP_TRIANGLE_2 0x3
+#define LP_RAST_OP_TRIANGLE_3 0x4
+#define LP_RAST_OP_TRIANGLE_4 0x5
+#define LP_RAST_OP_TRIANGLE_5 0x6
+#define LP_RAST_OP_TRIANGLE_6 0x7
+#define LP_RAST_OP_TRIANGLE_7 0x8
+#define LP_RAST_OP_TRIANGLE_8 0x9
+#define LP_RAST_OP_TRIANGLE_3_4 0xa
+#define LP_RAST_OP_TRIANGLE_3_16 0xb
+#define LP_RAST_OP_TRIANGLE_4_16 0xc
+#define LP_RAST_OP_SHADE_TILE 0xd
+#define LP_RAST_OP_SHADE_TILE_OPAQUE 0xe
+#define LP_RAST_OP_BEGIN_QUERY 0xf
+#define LP_RAST_OP_END_QUERY 0x10
+
+#define LP_RAST_OP_MAX 0x11
+#define LP_RAST_OP_MASK 0xff
-void lp_rast_clear_color( struct lp_rasterizer_task *,
- const union lp_rast_cmd_arg );
-
-void lp_rast_clear_zstencil( struct lp_rasterizer_task *,
- const union lp_rast_cmd_arg );
-
-void lp_rast_triangle_1( struct lp_rasterizer_task *,
- const union lp_rast_cmd_arg );
-void lp_rast_triangle_2( struct lp_rasterizer_task *,
- const union lp_rast_cmd_arg );
-void lp_rast_triangle_3( struct lp_rasterizer_task *,
- const union lp_rast_cmd_arg );
-void lp_rast_triangle_4( struct lp_rasterizer_task *,
- const union lp_rast_cmd_arg );
-void lp_rast_triangle_5( struct lp_rasterizer_task *,
- const union lp_rast_cmd_arg );
-void lp_rast_triangle_6( struct lp_rasterizer_task *,
- const union lp_rast_cmd_arg );
-void lp_rast_triangle_7( struct lp_rasterizer_task *,
- const union lp_rast_cmd_arg );
-
-void lp_rast_shade_tile( struct lp_rasterizer_task *,
- const union lp_rast_cmd_arg );
-
-void lp_rast_shade_tile_opaque( struct lp_rasterizer_task *,
- const union lp_rast_cmd_arg );
-
-void lp_rast_fence( struct lp_rasterizer_task *,
- const union lp_rast_cmd_arg );
-
-void lp_rast_store_linear_color( struct lp_rasterizer_task *,
- const union lp_rast_cmd_arg );
-
-
-void lp_rast_begin_query(struct lp_rasterizer_task *,
- const union lp_rast_cmd_arg );
-
-void lp_rast_end_query(struct lp_rasterizer_task *,
- const union lp_rast_cmd_arg );
+void
+lp_debug_bins( struct lp_scene *scene );
+void
+lp_debug_draw_bins_by_cmd_length( struct lp_scene *scene );
+void
+lp_debug_draw_bins_by_coverage( struct lp_scene *scene );
#endif