#ifndef LP_RAST_PRIV_H
#define LP_RAST_PRIV_H
-#include "os/os_thread.h"
-#include "util/u_format.h"
+#include "util/format/u_format.h"
+#include "util/u_thread.h"
#include "gallivm/lp_bld_debug.h"
#include "lp_memory.h"
#include "lp_rast.h"
/** "my" index */
unsigned thread_index;
- /* occlude counter for visible pixels */
+ /** Non-interpolated passthru state and occlude counter for visible pixels */
struct lp_jit_thread_data thread_data;
- uint64_t query_start;
- struct llvmpipe_query *query[PIPE_QUERY_TYPES];
pipe_semaphore work_ready;
pipe_semaphore work_done;
struct lp_rasterizer_task tasks[LP_MAX_THREADS];
unsigned num_threads;
- pipe_thread threads[LP_MAX_THREADS];
+ thrd_t threads[LP_MAX_THREADS];
/** For synchronizing the rasterization threads */
- pipe_barrier barrier;
+ util_barrier barrier;
};
unsigned mask);
-
-/**
- * Get pointer to the unswizzled color tile
- */
-static INLINE uint8_t *
-lp_rast_get_unswizzled_color_tile_pointer(struct lp_rasterizer_task *task,
- unsigned buf, enum lp_texture_usage usage)
-{
- const struct lp_scene *scene = task->scene;
- unsigned format_bytes;
-
- assert(task->x < scene->tiles_x * TILE_SIZE);
- assert(task->y < scene->tiles_y * TILE_SIZE);
- assert(task->x % TILE_SIZE == 0);
- assert(task->y % TILE_SIZE == 0);
- assert(buf < scene->fb.nr_cbufs);
-
- if (!task->color_tiles[buf]) {
- struct pipe_surface *cbuf = scene->fb.cbufs[buf];
- assert(cbuf);
-
- format_bytes = util_format_get_blocksize(cbuf->format);
- task->color_tiles[buf] = scene->cbufs[buf].map + scene->cbufs[buf].stride * task->y + format_bytes * task->x;
- }
-
- return task->color_tiles[buf];
-}
-
-
/**
- * Get pointer to the unswizzled depth tile
- */
-static INLINE uint8_t *
-lp_rast_get_unswizzled_depth_tile_pointer(struct lp_rasterizer_task *task,
- enum lp_texture_usage usage)
-{
- const struct lp_scene *scene = task->scene;
- unsigned format_bytes;
-
- assert(task->x < scene->tiles_x * TILE_SIZE);
- assert(task->y < scene->tiles_y * TILE_SIZE);
- assert(task->x % TILE_SIZE == 0);
- assert(task->y % TILE_SIZE == 0);
-
- if (!task->depth_tile) {
- struct pipe_surface *dbuf = scene->fb.zsbuf;
- assert(dbuf);
-
- format_bytes = util_format_get_blocksize(dbuf->format);
- task->depth_tile = scene->zsbuf.map + scene->zsbuf.stride * task->y + format_bytes * task->x;
- }
-
- return task->depth_tile;
-}
-
-
-/**
- * Get the pointer to an unswizzled 4x4 color block (within an unswizzled 64x64 tile).
+ * Get the pointer to a 4x4 color block (within a 64x64 tile).
* \param x, y location of 4x4 block in window coords
*/
-static INLINE uint8_t *
-lp_rast_get_unswizzled_color_block_pointer(struct lp_rasterizer_task *task,
- unsigned buf, unsigned x, unsigned y)
+static inline uint8_t *
+lp_rast_get_color_block_pointer(struct lp_rasterizer_task *task,
+ unsigned buf, unsigned x, unsigned y,
+ unsigned layer)
{
- unsigned px, py, pixel_offset, format_bytes;
+ unsigned px, py, pixel_offset;
uint8_t *color;
assert(x < task->scene->tiles_x * TILE_SIZE);
assert((y % TILE_VECTOR_HEIGHT) == 0);
assert(buf < task->scene->fb.nr_cbufs);
- format_bytes = util_format_get_blocksize(task->scene->fb.cbufs[buf]->format);
-
- color = lp_rast_get_unswizzled_color_tile_pointer(task, buf, LP_TEX_USAGE_READ_WRITE);
- assert(color);
+ assert(task->color_tiles[buf]);
+ /*
+ * We don't actually benefit from having per tile cbuf/zsbuf pointers,
+ * it's just extra work - the mul/add would be exactly the same anyway.
+ * Fortunately the extra work (modulo) here is very cheap at least...
+ */
px = x % TILE_SIZE;
py = y % TILE_SIZE;
- pixel_offset = px * format_bytes + py * task->scene->cbufs[buf].stride;
- color = color + pixel_offset;
+ pixel_offset = px * task->scene->cbufs[buf].format_bytes +
+ py * task->scene->cbufs[buf].stride;
+ color = task->color_tiles[buf] + pixel_offset;
+
+ if (layer) {
+ color += layer * task->scene->cbufs[buf].layer_stride;
+ }
assert(lp_check_alignment(color, llvmpipe_get_format_alignment(task->scene->fb.cbufs[buf]->format)));
return color;
/**
- * Get the pointer to an unswizzled 4x4 depth block (within an unswizzled 64x64 tile).
+ * Get the pointer to a 4x4 depth block (within a 64x64 tile).
* \param x, y location of 4x4 block in window coords
*/
-static INLINE uint8_t *
-lp_rast_get_unswizzled_depth_block_pointer(struct lp_rasterizer_task *task,
- unsigned x, unsigned y)
+static inline uint8_t *
+lp_rast_get_depth_block_pointer(struct lp_rasterizer_task *task,
+ unsigned x, unsigned y, unsigned layer)
{
- unsigned px, py, pixel_offset, format_bytes;
+ unsigned px, py, pixel_offset;
uint8_t *depth;
assert(x < task->scene->tiles_x * TILE_SIZE);
assert((x % TILE_VECTOR_WIDTH) == 0);
assert((y % TILE_VECTOR_HEIGHT) == 0);
- format_bytes = util_format_get_blocksize(task->scene->fb.zsbuf->format);
-
- depth = lp_rast_get_unswizzled_depth_tile_pointer(task, LP_TEX_USAGE_READ_WRITE);
- assert(depth);
+ assert(task->depth_tile);
px = x % TILE_SIZE;
py = y % TILE_SIZE;
- pixel_offset = px * format_bytes + py * task->scene->zsbuf.stride;
- depth = depth + pixel_offset;
+ pixel_offset = px * task->scene->zsbuf.format_bytes +
+ py * task->scene->zsbuf.stride;
+ depth = task->depth_tile + pixel_offset;
+
+ if (layer) {
+ depth += layer * task->scene->zsbuf.layer_stride;
+ }
assert(lp_check_alignment(depth, llvmpipe_get_format_alignment(task->scene->fb.zsbuf->format)));
return depth;
* triangle in/out tests.
* \param x, y location of 4x4 block in window coords
*/
-static INLINE void
+static inline void
lp_rast_shade_quads_all( struct lp_rasterizer_task *task,
const struct lp_rast_shader_inputs *inputs,
unsigned x, unsigned y )
struct lp_fragment_shader_variant *variant = state->variant;
uint8_t *color[PIPE_MAX_COLOR_BUFS];
unsigned stride[PIPE_MAX_COLOR_BUFS];
- void *depth = NULL;
+ uint8_t *depth = NULL;
unsigned depth_stride = 0;
unsigned i;
/* color buffer */
for (i = 0; i < scene->fb.nr_cbufs; i++) {
- stride[i] = scene->cbufs[i].stride;
-
- color[i] = lp_rast_get_unswizzled_color_block_pointer(task, i, x, y);
+ if (scene->fb.cbufs[i]) {
+ stride[i] = scene->cbufs[i].stride;
+ color[i] = lp_rast_get_color_block_pointer(task, i, x, y,
+ inputs->layer);
+ }
+ else {
+ stride[i] = 0;
+ color[i] = NULL;
+ }
}
if (scene->zsbuf.map) {
- depth = lp_rast_get_unswizzled_depth_block_pointer(task, x, y);
+ depth = lp_rast_get_depth_block_pointer(task, x, y, inputs->layer);
depth_stride = scene->zsbuf.stride;
}
* allocated 4x4 blocks hence need to filter them out here.
*/
if ((x % TILE_SIZE) < task->width && (y % TILE_SIZE) < task->height) {
+ /* Propagate non-interpolated raster state. */
+ task->thread_data.raster_state.viewport_index = inputs->viewport_index;
+
/* run shader on 4x4 block */
BEGIN_JIT_CALL(state, task);
variant->jit_function[RAST_WHOLE]( &state->jit_context,
void lp_rast_triangle_4_16( struct lp_rasterizer_task *,
const union lp_rast_cmd_arg );
+
+void lp_rast_triangle_32_1( struct lp_rasterizer_task *,
+ const union lp_rast_cmd_arg );
+void lp_rast_triangle_32_2( struct lp_rasterizer_task *,
+ const union lp_rast_cmd_arg );
+void lp_rast_triangle_32_3( struct lp_rasterizer_task *,
+ const union lp_rast_cmd_arg );
+void lp_rast_triangle_32_4( struct lp_rasterizer_task *,
+ const union lp_rast_cmd_arg );
+void lp_rast_triangle_32_5( struct lp_rasterizer_task *,
+ const union lp_rast_cmd_arg );
+void lp_rast_triangle_32_6( struct lp_rasterizer_task *,
+ const union lp_rast_cmd_arg );
+void lp_rast_triangle_32_7( struct lp_rasterizer_task *,
+ const union lp_rast_cmd_arg );
+void lp_rast_triangle_32_8( struct lp_rasterizer_task *,
+ const union lp_rast_cmd_arg );
+
+void lp_rast_triangle_32_3_4(struct lp_rasterizer_task *,
+ const union lp_rast_cmd_arg );
+
+void lp_rast_triangle_32_3_16( struct lp_rasterizer_task *,
+ const union lp_rast_cmd_arg );
+
+void lp_rast_triangle_32_4_16( struct lp_rasterizer_task *,
+ const union lp_rast_cmd_arg );
+
void
lp_rast_set_state(struct lp_rasterizer_task *task,
const union lp_rast_cmd_arg arg);