struct lp_scene *scene;
unsigned x, y; /**< Pos of this tile in framebuffer, in pixels */
+ unsigned width, height; /**< width, height of current tile, in pixels */
uint8_t *color_tiles[PIPE_MAX_COLOR_BUFS];
uint8_t *depth_tile;
/** "my" index */
unsigned thread_index;
- /* occlude counter for visible pixels */
+ /** Non-interpolated passthru state and occlude counter for visible pixels */
struct lp_jit_thread_data thread_data;
- uint64_t query_start;
- struct llvmpipe_query *query[PIPE_QUERY_TYPES];
+ uint64_t ps_invocations;
+ uint8_t ps_inv_multiplier;
pipe_semaphore work_ready;
pipe_semaphore work_done;
*/
static INLINE uint8_t *
lp_rast_get_unswizzled_color_block_pointer(struct lp_rasterizer_task *task,
- unsigned buf, unsigned x, unsigned y)
+ unsigned buf, unsigned x, unsigned y,
+ unsigned layer)
{
unsigned px, py, pixel_offset, format_bytes;
uint8_t *color;
color = color + pixel_offset;
+ if (layer) {
+ color += layer * task->scene->cbufs[buf].layer_stride;
+ }
+
assert(lp_check_alignment(color, llvmpipe_get_format_alignment(task->scene->fb.cbufs[buf]->format)));
return color;
}
*/
static INLINE uint8_t *
lp_rast_get_unswizzled_depth_block_pointer(struct lp_rasterizer_task *task,
- unsigned x, unsigned y)
+ unsigned x, unsigned y, unsigned layer)
{
unsigned px, py, pixel_offset, format_bytes;
uint8_t *depth;
depth = depth + pixel_offset;
+ if (layer) {
+ depth += layer * task->scene->zsbuf.layer_stride;
+ }
+
assert(lp_check_alignment(depth, llvmpipe_get_format_alignment(task->scene->fb.zsbuf->format)));
return depth;
}
struct lp_fragment_shader_variant *variant = state->variant;
uint8_t *color[PIPE_MAX_COLOR_BUFS];
unsigned stride[PIPE_MAX_COLOR_BUFS];
- void *depth = NULL;
+ uint8_t *depth = NULL;
unsigned depth_stride = 0;
unsigned i;
/* color buffer */
for (i = 0; i < scene->fb.nr_cbufs; i++) {
stride[i] = scene->cbufs[i].stride;
-
- color[i] = lp_rast_get_unswizzled_color_block_pointer(task, i, x, y);
+ color[i] = lp_rast_get_unswizzled_color_block_pointer(task, i, x, y, inputs->layer);
}
if (scene->zsbuf.map) {
- depth = lp_rast_get_unswizzled_depth_block_pointer(task, x, y);
+ depth = lp_rast_get_unswizzled_depth_block_pointer(task, x, y, inputs->layer);
depth_stride = scene->zsbuf.stride;
}
- /* run shader on 4x4 block */
- BEGIN_JIT_CALL(state, task);
- variant->jit_function[RAST_WHOLE]( &state->jit_context,
- x, y,
- inputs->frontfacing,
- GET_A0(inputs),
- GET_DADX(inputs),
- GET_DADY(inputs),
- color,
- depth,
- 0xffff,
- &task->thread_data,
- stride,
- depth_stride);
- END_JIT_CALL();
+ /*
+ * The rasterizer may produce fragments outside our
+ * allocated 4x4 blocks hence need to filter them out here.
+ */
+ if ((x % TILE_SIZE) < task->width && (y % TILE_SIZE) < task->height) {
+ /* not very accurate would need a popcount on the mask */
+ /* always count this not worth bothering? */
+ task->ps_invocations += 1 * variant->ps_inv_multiplier;
+
+ /* Propagate non-interpolated raster state. */
+ task->thread_data.raster_state.viewport_index = inputs->viewport_index;
+
+ /* run shader on 4x4 block */
+ BEGIN_JIT_CALL(state, task);
+ variant->jit_function[RAST_WHOLE]( &state->jit_context,
+ x, y,
+ inputs->frontfacing,
+ GET_A0(inputs),
+ GET_DADX(inputs),
+ GET_DADY(inputs),
+ color,
+ depth,
+ 0xffff,
+ &task->thread_data,
+ stride,
+ depth_stride);
+ END_JIT_CALL();
+ }
}
void lp_rast_triangle_1( struct lp_rasterizer_task *,
void lp_rast_triangle_4_16( struct lp_rasterizer_task *,
const union lp_rast_cmd_arg );
+
+void lp_rast_triangle_32_1( struct lp_rasterizer_task *,
+ const union lp_rast_cmd_arg );
+void lp_rast_triangle_32_2( struct lp_rasterizer_task *,
+ const union lp_rast_cmd_arg );
+void lp_rast_triangle_32_3( struct lp_rasterizer_task *,
+ const union lp_rast_cmd_arg );
+void lp_rast_triangle_32_4( struct lp_rasterizer_task *,
+ const union lp_rast_cmd_arg );
+void lp_rast_triangle_32_5( struct lp_rasterizer_task *,
+ const union lp_rast_cmd_arg );
+void lp_rast_triangle_32_6( struct lp_rasterizer_task *,
+ const union lp_rast_cmd_arg );
+void lp_rast_triangle_32_7( struct lp_rasterizer_task *,
+ const union lp_rast_cmd_arg );
+void lp_rast_triangle_32_8( struct lp_rasterizer_task *,
+ const union lp_rast_cmd_arg );
+
+void lp_rast_triangle_32_3_4(struct lp_rasterizer_task *,
+ const union lp_rast_cmd_arg );
+
+void lp_rast_triangle_32_3_16( struct lp_rasterizer_task *,
+ const union lp_rast_cmd_arg );
+
+void lp_rast_triangle_32_4_16( struct lp_rasterizer_task *,
+ const union lp_rast_cmd_arg );
+
void
lp_rast_set_state(struct lp_rasterizer_task *task,
const union lp_rast_cmd_arg arg);
void
-lp_debug_bin( const struct cmd_bin *bin );
+lp_debug_bin( const struct cmd_bin *bin, int x, int y );
#endif