#include "os/os_thread.h"
#include "util/u_format.h"
#include "gallivm/lp_bld_debug.h"
+#include "lp_memory.h"
#include "lp_rast.h"
#include "lp_scene.h"
#include "lp_state.h"
#include "lp_limits.h"
-struct lp_rasterizer;
+/* If we crash in a jitted function, we can examine jit_line and jit_state
+ * to get some info. This is not thread-safe, however.
+ */
+#ifdef DEBUG
+
+struct lp_rasterizer_task;
+extern int jit_line;
+extern const struct lp_rast_state *jit_state;
+extern const struct lp_rasterizer_task *jit_task;
+
+#define BEGIN_JIT_CALL(state, task) \
+ do { \
+ jit_line = __LINE__; \
+ jit_state = state; \
+ jit_task = task; \
+ } while (0)
+#define END_JIT_CALL() \
+ do { \
+ jit_line = 0; \
+ jit_state = NULL; \
+ } while (0)
+
+#else
+
+#define BEGIN_JIT_CALL(X, Y)
+#define END_JIT_CALL()
+
+#endif
+
+
+struct lp_rasterizer;
+struct cmd_bin;
/**
* Per-thread rasterization state
*/
struct lp_rasterizer_task
{
+ const struct cmd_bin *bin;
+ const struct lp_rast_state *state;
+
+ struct lp_scene *scene;
unsigned x, y; /**< Pos of this tile in framebuffer, in pixels */
uint8_t *color_tiles[PIPE_MAX_COLOR_BUFS];
uint8_t *depth_tile;
- const struct lp_rast_state *current_state;
-
/** "back" pointer */
struct lp_rasterizer *rast;
/* occlude counter for visiable pixels */
uint32_t vis_counter;
+ struct llvmpipe_query *query;
pipe_semaphore work_ready;
pipe_semaphore work_done;
{
boolean exit_flag;
- /* Framebuffer stuff
- */
- struct {
- uint8_t *map;
- unsigned stride;
- unsigned blocksize;
- } zsbuf;
-
- struct {
- unsigned nr_cbufs;
- unsigned clear_color;
- unsigned clear_depth;
- char clear_stencil;
- } state;
-
/** The incoming queue of scenes ready to rasterize */
struct lp_scene_queue *full_scenes;
- /**
- * The outgoing queue of processed scenes to return to setup module
- *
- * XXX: while scenes are per-context but the rasterizer is
- * (potentially) shared, these empty scenes should be returned to
- * the context which created them rather than retained here.
- */
- /* struct lp_scene_queue *empty_scenes; */
-
/** The scene currently being rasterized by the threads */
struct lp_scene *curr_scene;
};
-void lp_rast_shade_quads( struct lp_rasterizer_task *task,
- const struct lp_rast_shader_inputs *inputs,
- unsigned x, unsigned y,
- int32_t c1, int32_t c2, int32_t c3);
+void
+lp_rast_shade_quads_mask(struct lp_rasterizer_task *task,
+ const struct lp_rast_shader_inputs *inputs,
+ unsigned x, unsigned y,
+ unsigned mask);
+
/**
* \param x, y location of 4x4 block in window coords
*/
static INLINE void *
-lp_rast_get_depth_block_pointer(const struct lp_rasterizer *rast,
+lp_rast_get_depth_block_pointer(struct lp_rasterizer_task *task,
unsigned x, unsigned y)
{
+ const struct lp_scene *scene = task->scene;
void *depth;
assert((x % TILE_VECTOR_WIDTH) == 0);
assert((y % TILE_VECTOR_HEIGHT) == 0);
- assert(rast->zsbuf.map || !rast->curr_scene->fb.zsbuf);
-
- if (!rast->zsbuf.map)
- return NULL;
+ if (!scene->zsbuf.map) {
+ /* Either out of memory or no zsbuf. Can't tell without access
+ * to the state. Just use dummy tile memory, but don't print
+ * the oom warning as this most likely because there is no
+ * zsbuf.
+ */
+ return lp_dummy_tile;
+ }
- depth = (rast->zsbuf.map +
- rast->zsbuf.stride * y +
- rast->zsbuf.blocksize * x * TILE_VECTOR_HEIGHT);
+ depth = (scene->zsbuf.map +
+ scene->zsbuf.stride * y +
+ scene->zsbuf.blocksize * x * TILE_VECTOR_HEIGHT);
assert(lp_check_alignment(depth, 16));
return depth;
}
+/**
+ * Get pointer to the swizzled color tile
+ */
+static INLINE uint8_t *
+lp_rast_get_color_tile_pointer(struct lp_rasterizer_task *task,
+ unsigned buf, enum lp_texture_usage usage)
+{
+ const struct lp_scene *scene = task->scene;
+
+ assert(task->x % TILE_SIZE == 0);
+ assert(task->y % TILE_SIZE == 0);
+ assert(buf < scene->fb.nr_cbufs);
+
+ if (!task->color_tiles[buf]) {
+ struct pipe_surface *cbuf = scene->fb.cbufs[buf];
+ struct llvmpipe_resource *lpt;
+ assert(cbuf);
+ lpt = llvmpipe_resource(cbuf->texture);
+ task->color_tiles[buf] = lp_swizzled_cbuf[task->thread_index][buf];
+
+ if (usage != LP_TEX_USAGE_WRITE_ALL) {
+ llvmpipe_swizzle_cbuf_tile(lpt,
+ cbuf->u.tex.first_layer,
+ cbuf->u.tex.level,
+ task->x, task->y,
+ task->color_tiles[buf]);
+ }
+ }
+
+ return task->color_tiles[buf];
+}
+
+
/**
* Get the pointer to a 4x4 color block (within a 64x64 tile).
* We'll map the color buffer on demand here.
assert((x % TILE_VECTOR_WIDTH) == 0);
assert((y % TILE_VECTOR_HEIGHT) == 0);
- color = task->color_tiles[buf];
+ color = lp_rast_get_color_tile_pointer(task, buf, LP_TEX_USAGE_READ_WRITE);
assert(color);
px = x % TILE_SIZE;
const struct lp_rast_shader_inputs *inputs,
unsigned x, unsigned y )
{
- struct lp_rasterizer *rast = task->rast;
- const struct lp_rast_state *state = task->current_state;
+ const struct lp_scene *scene = task->scene;
+ const struct lp_rast_state *state = task->state;
struct lp_fragment_shader_variant *variant = state->variant;
uint8_t *color[PIPE_MAX_COLOR_BUFS];
void *depth;
unsigned i;
/* color buffer */
- for (i = 0; i < rast->state.nr_cbufs; i++)
+ for (i = 0; i < scene->fb.nr_cbufs; i++)
color[i] = lp_rast_get_color_block_pointer(task, i, x, y);
- depth = lp_rast_get_depth_block_pointer(rast, x, y);
+ depth = lp_rast_get_depth_block_pointer(task, x, y);
/* run shader on 4x4 block */
+ BEGIN_JIT_CALL(state, task);
variant->jit_function[RAST_WHOLE]( &state->jit_context,
- x, y,
- inputs->facing,
- inputs->a0,
- inputs->dadx,
- inputs->dady,
- color,
- depth,
- INT_MIN, INT_MIN, INT_MIN,
- NULL, NULL, NULL, &task->vis_counter );
+ x, y,
+ inputs->frontfacing,
+ GET_A0(inputs),
+ GET_DADX(inputs),
+ GET_DADY(inputs),
+ color,
+ depth,
+ 0xffff,
+ &task->vis_counter );
+ END_JIT_CALL();
}
+void lp_rast_triangle_1( struct lp_rasterizer_task *,
+ const union lp_rast_cmd_arg );
+void lp_rast_triangle_2( struct lp_rasterizer_task *,
+ const union lp_rast_cmd_arg );
+void lp_rast_triangle_3( struct lp_rasterizer_task *,
+ const union lp_rast_cmd_arg );
+void lp_rast_triangle_4( struct lp_rasterizer_task *,
+ const union lp_rast_cmd_arg );
+void lp_rast_triangle_5( struct lp_rasterizer_task *,
+ const union lp_rast_cmd_arg );
+void lp_rast_triangle_6( struct lp_rasterizer_task *,
+ const union lp_rast_cmd_arg );
+void lp_rast_triangle_7( struct lp_rasterizer_task *,
+ const union lp_rast_cmd_arg );
+void lp_rast_triangle_8( struct lp_rasterizer_task *,
+ const union lp_rast_cmd_arg );
+
+void lp_rast_triangle_3_4(struct lp_rasterizer_task *,
+ const union lp_rast_cmd_arg );
+
+void lp_rast_triangle_3_16( struct lp_rasterizer_task *,
+ const union lp_rast_cmd_arg );
+
+void lp_rast_triangle_4_16( struct lp_rasterizer_task *,
+ const union lp_rast_cmd_arg );
+
+void
+lp_rast_set_state(struct lp_rasterizer_task *task,
+ const union lp_rast_cmd_arg arg);
+
+void
+lp_debug_bin( const struct cmd_bin *bin );
#endif