llvmpipe: fix PIPE_CAP_MAX_VERTEX_TEXTURE_UNITS query
[mesa.git] / src / gallium / drivers / llvmpipe / lp_rast_priv.h
index abc5a9ad8997e2409f331a96ee38377ce4bb6082..fae7f6d3dc2baddc23fa62505884f30a09cf37b0 100644 (file)
 #include "os/os_thread.h"
 #include "util/u_format.h"
 #include "gallivm/lp_bld_debug.h"
+#include "lp_memory.h"
 #include "lp_rast.h"
+#include "lp_scene.h"
+#include "lp_state.h"
+#include "lp_texture.h"
 #include "lp_tile_soa.h"
+#include "lp_limits.h"
 
 
-#define MAX_THREADS 8  /* XXX probably temporary here */
+/* If we crash in a jitted function, we can examine jit_line and jit_state
+ * to get some info.  This is not thread-safe, however.
+ */
+#ifdef DEBUG
 
+extern int jit_line;
+extern const struct lp_rast_state *jit_state;
 
-struct pipe_transfer;
-struct pipe_screen;
-struct lp_rasterizer;
+#define BEGIN_JIT_CALL(state) \
+   do { \
+      jit_line = __LINE__; \
+      jit_state = state; \
+   } while (0)
 
+#define END_JIT_CALL() \
+   do { \
+      jit_line = 0; \
+      jit_state = NULL; \
+   } while (0)
 
-/**
- * A tile's color and depth memory.
- * We can choose whatever layout for the internal tile storage we prefer.
- */
-struct lp_rast_tile
-{
-   uint8_t *color[PIPE_MAX_COLOR_BUFS];
-};
+#else
+
+#define BEGIN_JIT_CALL(X)
+#define END_JIT_CALL()
+
+#endif
+
+
+struct lp_rasterizer;
 
 
 /**
@@ -58,11 +76,10 @@ struct lp_rast_tile
  */
 struct lp_rasterizer_task
 {
-   struct lp_rast_tile tile;   /** Tile color/z/stencil memory */
-
    unsigned x, y;          /**< Pos of this tile in framebuffer, in pixels */
 
-   const struct lp_rast_state *current_state;
+   uint8_t *color_tiles[PIPE_MAX_COLOR_BUFS];
+   uint8_t *depth_tile;
 
    /** "back" pointer */
    struct lp_rasterizer *rast;
@@ -70,6 +87,9 @@ struct lp_rasterizer_task
    /** "my" index */
    unsigned thread_index;
 
+   /* occlude counter for visiable pixels */
+   uint32_t vis_counter;
+
    pipe_semaphore work_ready;
    pipe_semaphore work_done;
 };
@@ -82,22 +102,18 @@ struct lp_rasterizer_task
  */
 struct lp_rasterizer
 {
-   boolean clipped_tile;
-   boolean check_for_clipped_tiles;
    boolean exit_flag;
 
    /* Framebuffer stuff
     */
-   struct pipe_screen *screen;
-   struct pipe_transfer *cbuf_transfer[PIPE_MAX_COLOR_BUFS];
-   struct pipe_transfer *zsbuf_transfer;
-   void *cbuf_map[PIPE_MAX_COLOR_BUFS];
-   uint8_t *zsbuf_map;
+   struct {
+      uint8_t *map;
+      unsigned stride;
+      unsigned blocksize;
+   } zsbuf;
 
    struct {
-      struct pipe_framebuffer_state fb;
-      boolean write_color;
-      boolean write_zstencil;
+      unsigned nr_cbufs;
       unsigned clear_color;
       unsigned clear_depth;
       char clear_stencil;
@@ -105,53 +121,137 @@ struct lp_rasterizer
 
    /** The incoming queue of scenes ready to rasterize */
    struct lp_scene_queue *full_scenes;
-   /** The outgoing queue of processed scenes to return to setup modulee */
-   struct lp_scene_queue *empty_scenes;
+
+   /**
+    * The outgoing queue of processed scenes to return to setup module
+    *
+    * XXX: while scenes are per-context but the rasterizer is
+    * (potentially) shared, these empty scenes should be returned to
+    * the context which created them rather than retained here.
+    */
+   /*   struct lp_scene_queue *empty_scenes; */
 
    /** The scene currently being rasterized by the threads */
    struct lp_scene *curr_scene;
 
    /** A task object for each rasterization thread */
-   struct lp_rasterizer_task tasks[MAX_THREADS];
+   struct lp_rasterizer_task tasks[LP_MAX_THREADS];
 
    unsigned num_threads;
-   pipe_thread threads[MAX_THREADS];
+   pipe_thread threads[LP_MAX_THREADS];
 
    /** For synchronizing the rasterization threads */
    pipe_barrier barrier;
 };
 
 
-void lp_rast_shade_quads( struct lp_rasterizer_task *task,
-                          const struct lp_rast_shader_inputs *inputs,
-                          unsigned x, unsigned y,
-                          int32_t c1, int32_t c2, int32_t c3);
+void
+lp_rast_shade_quads_mask(struct lp_rasterizer_task *task,
+                         const struct lp_rast_shader_inputs *inputs,
+                         unsigned x, unsigned y,
+                         unsigned mask);
+
 
 
 /**
- * Get the pointer to the depth buffer for a block.
+ * Get the pointer to a 4x4 depth/stencil block.
+ * We'll map the z/stencil buffer on demand here.
+ * Note that this may be called even when there's no z/stencil buffer - return
+ * NULL in that case.
  * \param x, y location of 4x4 block in window coords
  */
 static INLINE void *
-lp_rast_depth_pointer( struct lp_rasterizer *rast,
-                       unsigned x, unsigned y )
+lp_rast_get_depth_block_pointer(struct lp_rasterizer_task *task,
+                                unsigned x, unsigned y)
 {
-   void * depth;
+   const struct lp_rasterizer *rast = task->rast;
+   void *depth;
+
    assert((x % TILE_VECTOR_WIDTH) == 0);
    assert((y % TILE_VECTOR_HEIGHT) == 0);
-   if(!rast->zsbuf_map)
-      return NULL;
-   assert(rast->zsbuf_transfer);
-   depth = rast->zsbuf_map +
-           y*rast->zsbuf_transfer->stride +
-           TILE_VECTOR_HEIGHT*x*util_format_get_blocksize(rast->zsbuf_transfer->texture->format);
-#ifdef DEBUG
+
+   if (!rast->zsbuf.map) {
+      /* Either out of memory or no zsbuf.  Can't tell without access
+       * to the state.  Just use dummy tile memory, but don't print
+       * the oom warning as this most likely because there is no
+       * zsbuf.
+       */
+      return lp_dummy_tile;
+   }
+
+   depth = (rast->zsbuf.map +
+            rast->zsbuf.stride * y +
+            rast->zsbuf.blocksize * x * TILE_VECTOR_HEIGHT);
+
    assert(lp_check_alignment(depth, 16));
-#endif
    return depth;
 }
 
 
+/**
+ * Get pointer to the swizzled color tile
+ */
+static INLINE uint8_t *
+lp_rast_get_color_tile_pointer(struct lp_rasterizer_task *task,
+                               unsigned buf, enum lp_texture_usage usage)
+{
+   struct lp_rasterizer *rast = task->rast;
+
+   assert(task->x % TILE_SIZE == 0);
+   assert(task->y % TILE_SIZE == 0);
+   assert(buf < rast->state.nr_cbufs);
+
+   if (!task->color_tiles[buf]) {
+      struct pipe_surface *cbuf = rast->curr_scene->fb.cbufs[buf];
+      struct llvmpipe_resource *lpt;
+      assert(cbuf);
+      lpt = llvmpipe_resource(cbuf->texture);
+      task->color_tiles[buf] = lp_swizzled_cbuf[task->thread_index][buf];
+
+      if (usage != LP_TEX_USAGE_WRITE_ALL) {
+         llvmpipe_swizzle_cbuf_tile(lpt,
+                                    cbuf->face + cbuf->zslice,
+                                    cbuf->level,
+                                    task->x, task->y,
+                                    task->color_tiles[buf]);
+      }
+   }
+
+   return task->color_tiles[buf];
+}
+
+
+/**
+ * Get the pointer to a 4x4 color block (within a 64x64 tile).
+ * We'll map the color buffer on demand here.
+ * Note that this may be called even when there's no color buffers - return
+ * NULL in that case.
+ * \param x, y location of 4x4 block in window coords
+ */
+static INLINE uint8_t *
+lp_rast_get_color_block_pointer(struct lp_rasterizer_task *task,
+                                unsigned buf, unsigned x, unsigned y)
+{
+   unsigned px, py, pixel_offset;
+   uint8_t *color;
+
+   assert((x % TILE_VECTOR_WIDTH) == 0);
+   assert((y % TILE_VECTOR_HEIGHT) == 0);
+
+   color = lp_rast_get_color_tile_pointer(task, buf, LP_TEX_USAGE_READ_WRITE);
+   assert(color);
+
+   px = x % TILE_SIZE;
+   py = y % TILE_SIZE;
+   pixel_offset = tile_pixel_offset(px, py, 0);
+
+   color = color + pixel_offset;
+
+   assert(lp_check_alignment(color, 16));
+   return color;
+}
+
+
 
 /**
  * Shade all pixels in a 4x4 block.  The fragment code omits the
@@ -163,33 +263,32 @@ lp_rast_shade_quads_all( struct lp_rasterizer_task *task,
                          const struct lp_rast_shader_inputs *inputs,
                          unsigned x, unsigned y )
 {
-   struct lp_rasterizer *rast = task->rast;
-   const struct lp_rast_state *state = task->current_state;
-   struct lp_rast_tile *tile = &task->tile;
-   const unsigned ix = x % TILE_SIZE, iy = y % TILE_SIZE;
+   const struct lp_rasterizer *rast = task->rast;
+   const struct lp_rast_state *state = inputs->state;
+   struct lp_fragment_shader_variant *variant = state->variant;
    uint8_t *color[PIPE_MAX_COLOR_BUFS];
    void *depth;
-   unsigned block_offset, i;
-
-   /* offset of the containing 16x16 pixel block within the tile */
-   block_offset = (iy / 4) * (16 * 16) + (ix / 4) * 16;
+   unsigned i;
 
    /* color buffer */
-   for (i = 0; i < rast->state.fb.nr_cbufs; i++)
-      color[i] = tile->color[i] + 4 * block_offset;
-
-   depth = lp_rast_depth_pointer(rast, x, y);
-
-   /* run shader */
-   state->jit_function[0]( &state->jit_context,
-                           x, y,
-                           inputs->a0,
-                           inputs->dadx,
-                           inputs->dady,
-                           color,
-                           depth,
-                           INT_MIN, INT_MIN, INT_MIN,
-                           NULL, NULL, NULL );
+   for (i = 0; i < rast->state.nr_cbufs; i++)
+      color[i] = lp_rast_get_color_block_pointer(task, i, x, y);
+
+   depth = lp_rast_get_depth_block_pointer(task, x, y);
+
+   /* run shader on 4x4 block */
+   BEGIN_JIT_CALL(state);
+   variant->jit_function[RAST_WHOLE]( &state->jit_context,
+                                      x, y,
+                                      inputs->facing,
+                                      inputs->a0,
+                                      inputs->dadx,
+                                      inputs->dady,
+                                      color,
+                                      depth,
+                                      0xffff,
+                                      &task->vis_counter );
+   END_JIT_CALL();
 }