scene->tiles_x = align(fb->width, TILE_SIZE) / TILE_SIZE;
scene->tiles_y = align(fb->height, TILE_SIZE) / TILE_SIZE;
+ scene->width_aligned = align(fb->width, LP_RASTER_BLOCK_SIZE);
+ scene->height_aligned = align(fb->height, LP_RASTER_BLOCK_SIZE);
assert(scene->tiles_x <= TILES_X);
assert(scene->tiles_y <= TILES_Y);