*
**************************************************************************/
+#include "util/u_framebuffer.h"
#include "util/u_math.h"
#include "util/u_memory.h"
#include "util/u_inlines.h"
#include "util/u_simple_list.h"
-#include "util/u_surface.h"
#include "lp_scene.h"
#include "lp_scene_queue.h"
-#include "lp_debug.h"
+/** List of texture references */
+struct texture_ref {
+ struct pipe_resource *texture;
+ struct texture_ref *prev, *next; /**< linked list w/ u_simple_list.h */
+};
+
+
+
+/**
+ * Create a new scene object.
+ * \param queue the queue to put newly rendered/emptied scenes into
+ */
struct lp_scene *
lp_scene_create( struct pipe_context *pipe,
struct lp_scene_queue *queue )
scene->data.head =
scene->data.tail = CALLOC_STRUCT(data_block);
- make_empty_list(&scene->textures);
+ make_empty_list(&scene->resources);
pipe_mutex_init(scene->mutex);
/**
- * Free all data associated with the given scene, and free(scene).
+ * Free all data associated with the given scene, and the scene itself.
*/
void
lp_scene_destroy(struct lp_scene *scene)
/* Release texture refs
*/
{
- struct texture_ref *ref, *next, *ref_list = &scene->textures;
+ struct resource_ref *ref, *next, *ref_list = &scene->resources;
for (ref = ref_list->next; ref != ref_list; ref = next) {
next = next_elem(ref);
- pipe_texture_reference(&ref->texture, NULL);
+ pipe_resource_reference(&ref->resource, NULL);
FREE(ref);
}
make_empty_list(ref_list);
}
+
+ scene->scene_size = 0;
+
+ scene->has_color_clear = FALSE;
+ scene->has_depthstencil_clear = FALSE;
}
-void
+struct cmd_block *
lp_bin_new_cmd_block( struct cmd_block_list *list )
{
struct cmd_block *block = MALLOC_STRUCT(cmd_block);
- list->tail->next = block;
- list->tail = block;
- block->next = NULL;
- block->count = 0;
+ if (block) {
+ list->tail->next = block;
+ list->tail = block;
+ block->next = NULL;
+ block->count = 0;
+ }
+ return block;
}
-void
+struct data_block *
lp_bin_new_data_block( struct data_block_list *list )
{
struct data_block *block = MALLOC_STRUCT(data_block);
- list->tail->next = block;
- list->tail = block;
- block->next = NULL;
- block->used = 0;
+ if (block) {
+ list->tail->next = block;
+ list->tail = block;
+ block->next = NULL;
+ block->used = 0;
+ }
+ return block;
}
-/** Return number of bytes used for all bin data within a scene */
+/**
+ * Return number of bytes used for all bin data within a scene.
+ * This does not include resources (textures) referenced by the scene.
+ */
unsigned
lp_scene_data_size( const struct lp_scene *scene )
{
/**
- * Add a reference to a texture by the scene.
+ * Add a reference to a resource by the scene.
*/
void
-lp_scene_texture_reference( struct lp_scene *scene,
- struct pipe_texture *texture )
+lp_scene_add_resource_reference(struct lp_scene *scene,
+ struct pipe_resource *resource)
{
- struct texture_ref *ref = CALLOC_STRUCT(texture_ref);
+ struct resource_ref *ref = CALLOC_STRUCT(resource_ref);
if (ref) {
- struct texture_ref *ref_list = &scene->textures;
- pipe_texture_reference(&ref->texture, texture);
+ struct resource_ref *ref_list = &scene->resources;
+ pipe_resource_reference(&ref->resource, resource);
insert_at_tail(ref_list, ref);
}
+
+ scene->scene_size += llvmpipe_resource_size(resource);
}
/**
- * Does this scene have a reference to the given texture?
+ * Does this scene have a reference to the given resource?
*/
boolean
-lp_scene_is_texture_referenced( const struct lp_scene *scene,
- const struct pipe_texture *texture )
+lp_scene_is_resource_referenced(const struct lp_scene *scene,
+ const struct pipe_resource *resource)
{
- const struct texture_ref *ref_list = &scene->textures;
- const struct texture_ref *ref;
+ const struct resource_ref *ref_list = &scene->resources;
+ const struct resource_ref *ref;
foreach (ref, ref_list) {
- if (ref->texture == texture)
+ if (ref->resource == resource)
return TRUE;
}
return FALSE;
}
-/**
- * Prepare this scene for the rasterizer.
- * Map the framebuffer surfaces. Initialize the 'rast' state.
- */
-static boolean
-lp_scene_map_buffers( struct lp_scene *scene )
-{
- struct pipe_context *pipe = scene->pipe;
- struct pipe_surface *cbuf, *zsbuf;
- int i;
-
- LP_DBG(DEBUG_RAST, "%s\n", __FUNCTION__);
-
-
- /* Map all color buffers
- */
- for (i = 0; i < scene->fb.nr_cbufs; i++) {
- cbuf = scene->fb.cbufs[i];
- if (cbuf) {
- scene->cbuf_transfer[i] = pipe->get_tex_transfer(pipe,
- cbuf->texture,
- cbuf->face,
- cbuf->level,
- cbuf->zslice,
- PIPE_TRANSFER_READ_WRITE,
- 0, 0,
- cbuf->width,
- cbuf->height);
- if (!scene->cbuf_transfer[i])
- goto fail;
-
- scene->cbuf_map[i] = pipe->transfer_map(pipe,
- scene->cbuf_transfer[i]);
- if (!scene->cbuf_map[i])
- goto fail;
- }
- }
-
- /* Map the zsbuffer
- */
- zsbuf = scene->fb.zsbuf;
- if (zsbuf) {
- scene->zsbuf_transfer = pipe->get_tex_transfer(pipe,
- zsbuf->texture,
- zsbuf->face,
- zsbuf->level,
- zsbuf->zslice,
- PIPE_TRANSFER_READ_WRITE,
- 0, 0,
- zsbuf->width,
- zsbuf->height);
- if (!scene->zsbuf_transfer)
- goto fail;
-
- scene->zsbuf_map = pipe->transfer_map(pipe,
- scene->zsbuf_transfer);
- if (!scene->zsbuf_map)
- goto fail;
- }
-
- return TRUE;
-
-fail:
- /* Unmap and release transfers?
- */
- return FALSE;
-}
-
-
-
-/**
- * Called after rasterizer as finished rasterizing a scene.
- *
- * We want to call this from the pipe_context's current thread to
- * avoid having to have mutexes on the transfer functions.
- */
-static void
-lp_scene_unmap_buffers( struct lp_scene *scene )
-{
- struct pipe_context *pipe = scene->pipe;
- unsigned i;
-
- for (i = 0; i < scene->fb.nr_cbufs; i++) {
- if (scene->cbuf_map[i])
- pipe->transfer_unmap(pipe, scene->cbuf_transfer[i]);
-
- if (scene->cbuf_transfer[i])
- pipe->tex_transfer_destroy(pipe, scene->cbuf_transfer[i]);
-
- scene->cbuf_transfer[i] = NULL;
- scene->cbuf_map[i] = NULL;
- }
-
- if (scene->zsbuf_map)
- pipe->transfer_unmap(pipe, scene->zsbuf_transfer);
-
- if (scene->zsbuf_transfer)
- pipe->tex_transfer_destroy(pipe, scene->zsbuf_transfer);
-
- scene->zsbuf_transfer = NULL;
- scene->zsbuf_map = NULL;
-
- util_unreference_framebuffer_state( &scene->fb );
-}
-
-
void lp_scene_begin_binning( struct lp_scene *scene,
struct pipe_framebuffer_state *fb )
{
scene->tiles_x = align(fb->width, TILE_SIZE) / TILE_SIZE;
scene->tiles_y = align(fb->height, TILE_SIZE) / TILE_SIZE;
+
+ assert(scene->tiles_x <= TILES_X);
+ assert(scene->tiles_y <= TILES_Y);
}
void lp_scene_rasterize( struct lp_scene *scene,
- struct lp_rasterizer *rast,
- boolean write_depth )
+ struct lp_rasterizer *rast )
{
if (0) {
unsigned x, y;
}
}
-
- scene->write_depth = (scene->fb.zsbuf != NULL &&
- write_depth);
-
- lp_scene_map_buffers( scene );
-
/* Enqueue the scene for rasterization, then immediately wait for
* it to finish.
*/
* transfers become per-context:
*/
lp_rast_finish( rast );
- lp_scene_unmap_buffers( scene );
+
+ util_unreference_framebuffer_state( &scene->fb );
+
+ /* put scene into the empty list */
lp_scene_enqueue( scene->empty_queue, scene );
}