#include "util/u_memory.h"
#include "util/u_inlines.h"
#include "util/simple_list.h"
-#include "util/u_format.h"
+#include "util/format/u_format.h"
#include "lp_scene.h"
#include "lp_fence.h"
#include "lp_debug.h"
}
-void lp_scene_begin_binning( struct lp_scene *scene,
- struct pipe_framebuffer_state *fb, boolean discard )
+void lp_scene_begin_binning(struct lp_scene *scene,
+ struct pipe_framebuffer_state *fb)
{
int i;
unsigned max_layer = ~0;
assert(lp_scene_is_empty(scene));
- scene->discard = discard;
util_copy_framebuffer_state(&scene->fb, fb);
scene->tiles_x = align(fb->width, TILE_SIZE) / TILE_SIZE;