/* The queries still active at end of scene */
struct llvmpipe_query *active_queries[LP_MAX_ACTIVE_BINNED_QUERIES];
unsigned num_active_queries;
+ /* If queries were either active or there were begin/end query commands */
+ boolean had_queries;
/* Framebuffer mappings - valid only between begin_rasterization()
* and end_rasterization().
unsigned layer_stride;
} zsbuf, cbufs[PIPE_MAX_COLOR_BUFS];
- /* OpenGL permits different amount of layers per rt, but rendering limited to minimum */
+ /* The amount of layers in the fb (minimum of all attachments) */
unsigned fb_max_layer;
/** the framebuffer to render the scene into */
unsigned resource_reference_size;
boolean alloc_failed;
- boolean has_depthstencil_clear;
boolean discard;
/**
* Number of active tiles in each dimension.