*/
unsigned scene_size;
- boolean write_depth;
boolean has_color_clear;
- boolean has_depth_clear;
+ boolean has_depthstencil_clear;
/**
* Number of active tiles in each dimension.
void lp_scene_reset(struct lp_scene *scene );
-void lp_bin_new_data_block( struct data_block_list *list );
+struct data_block *lp_bin_new_data_block( struct data_block_list *list );
-void lp_bin_new_cmd_block( struct cmd_block_list *list );
+struct cmd_block *lp_bin_new_cmd_block( struct cmd_block_list *list );
unsigned lp_scene_data_size( const struct lp_scene *scene );
lp_scene_alloc( struct lp_scene *scene, unsigned size)
{
struct data_block_list *list = &scene->data;
-
- if (list->tail->used + size > DATA_BLOCK_SIZE) {
- lp_bin_new_data_block( list );
+ struct data_block *tail = list->tail;
+
+ if (tail->used + size > DATA_BLOCK_SIZE) {
+ tail = lp_bin_new_data_block( list );
+ if (!tail) {
+ /* out of memory */
+ return NULL;
+ }
}
scene->scene_size += size;
{
- struct data_block *tail = list->tail;
ubyte *data = tail->data + tail->used;
tail->used += size;
return data;
unsigned alignment )
{
struct data_block_list *list = &scene->data;
+ struct data_block *tail = list->tail;
- if (list->tail->used + size + alignment - 1 > DATA_BLOCK_SIZE) {
- lp_bin_new_data_block( list );
+ if (tail->used + size + alignment - 1 > DATA_BLOCK_SIZE) {
+ tail = lp_bin_new_data_block( list );
+ if (!tail)
+ return NULL;
}
scene->scene_size += size;
{
- struct data_block *tail = list->tail;
ubyte *data = tail->data + tail->used;
unsigned offset = (((uintptr_t)data + alignment - 1) & ~(alignment - 1)) - (uintptr_t)data;
tail->used += offset + size;
{
struct cmd_bin *bin = lp_scene_get_bin(scene, x, y);
struct cmd_block_list *list = &bin->commands;
+ struct cmd_block *tail = list->tail;
assert(x < scene->tiles_x);
assert(y < scene->tiles_y);
- if (list->tail->count == CMD_BLOCK_MAX) {
- lp_bin_new_cmd_block( list );
+ if (tail->count == CMD_BLOCK_MAX) {
+ tail = lp_bin_new_cmd_block( list );
+ if (!tail) {
+ /* out of memory - simply ignore this command (for now) */
+ return;
+ }
+ assert(tail->count == 0);
}
{
- struct cmd_block *tail = list->tail;
unsigned i = tail->count;
tail->cmd[i] = cmd;
tail->arg[i] = arg;
void
lp_scene_rasterize( struct lp_scene *scene,
- struct lp_rasterizer *rast,
- boolean write_depth );
+ struct lp_rasterizer *rast );
void
lp_scene_begin_binning( struct lp_scene *scene,