#include "lp_debug.h"
struct lp_scene_queue;
+struct lp_rast_state;
/* We're limited to 2K by 2K for 32bit fixed point rasterization.
* Will need a 64-bit version for larger framebuffers.
struct cmd_bin {
ushort x;
ushort y;
+ const struct lp_rast_state *last_state; /* most recent state set in bin */
struct cmd_block *head;
struct cmd_block *tail;
};
assert(x < scene->tiles_x);
assert(y < scene->tiles_y);
- assert(cmd <= LP_RAST_OP_END_QUERY);
+ assert(cmd < LP_RAST_OP_MAX);
if (tail == NULL || tail->count == CMD_BLOCK_MAX) {
tail = lp_scene_new_cmd_block( scene, bin );
}
+static INLINE boolean
+lp_scene_bin_cmd_with_state( struct lp_scene *scene,
+ unsigned x, unsigned y,
+ const struct lp_rast_state *state,
+ unsigned cmd,
+ union lp_rast_cmd_arg arg )
+{
+ struct cmd_bin *bin = lp_scene_get_bin(scene, x, y);
+
+ if (state != bin->last_state) {
+ bin->last_state = state;
+ if (!lp_scene_bin_command(scene, x, y,
+ LP_RAST_OP_SET_STATE,
+ lp_rast_arg_state(state)))
+ return FALSE;
+ }
+
+ if (!lp_scene_bin_command( scene, x, y, cmd, arg ))
+ return FALSE;
+
+ return TRUE;
+}
+
+
/* Add a command to all active bins.
*/
static INLINE boolean