*/
unsigned scene_size;
- boolean write_depth;
boolean has_color_clear;
boolean has_depth_clear;
void
lp_scene_rasterize( struct lp_scene *scene,
- struct lp_rasterizer *rast,
- boolean write_depth );
+ struct lp_rasterizer *rast );
void
lp_scene_begin_binning( struct lp_scene *scene,