lp_scene_queue_create(void)
{
struct lp_scene_queue *queue = CALLOC_STRUCT(lp_scene_queue);
- if (queue == NULL)
+ if (!queue)
return NULL;
queue->ring = util_ringbuffer_create( MAX_SCENE_QUEUE *
struct scene_packet packet;
enum pipe_error ret;
+ packet.scene = NULL;
+
ret = util_ringbuffer_dequeue(queue->ring,
&packet.header,
sizeof packet / 4,