#include "lp_debug.h"
#include "lp_public.h"
#include "lp_limits.h"
+#include "lp_rast.h"
#include "state_tracker/sw_winsys.h"
int LP_DEBUG = 0;
static const struct debug_named_value lp_debug_flags[] = {
- { "pipe", DEBUG_PIPE },
- { "tgsi", DEBUG_TGSI },
- { "tex", DEBUG_TEX },
- { "setup", DEBUG_SETUP },
- { "rast", DEBUG_RAST },
- { "query", DEBUG_QUERY },
- { "screen", DEBUG_SCREEN },
- { "show_tiles", DEBUG_SHOW_TILES },
- { "show_subtiles", DEBUG_SHOW_SUBTILES },
- { "counters", DEBUG_COUNTERS },
- {NULL, 0}
+ { "pipe", DEBUG_PIPE, NULL },
+ { "tgsi", DEBUG_TGSI, NULL },
+ { "tex", DEBUG_TEX, NULL },
+ { "setup", DEBUG_SETUP, NULL },
+ { "rast", DEBUG_RAST, NULL },
+ { "query", DEBUG_QUERY, NULL },
+ { "screen", DEBUG_SCREEN, NULL },
+ { "show_tiles", DEBUG_SHOW_TILES, NULL },
+ { "show_subtiles", DEBUG_SHOW_SUBTILES, NULL },
+ { "counters", DEBUG_COUNTERS, NULL },
+ { "scene", DEBUG_SCENE, NULL },
+ { "fence", DEBUG_FENCE, NULL },
+ DEBUG_NAMED_VALUE_END
};
#endif
case PIPE_CAP_MAX_TEXTURE_IMAGE_UNITS:
return PIPE_MAX_SAMPLERS;
case PIPE_CAP_MAX_VERTEX_TEXTURE_UNITS:
- return 0;
+ /* At this time, the draw module and llvmpipe driver only
+ * support vertex shader texture lookups when LLVM is enabled in
+ * the draw module.
+ */
+ if (debug_get_bool_option("DRAW_USE_LLVM", TRUE))
+ return PIPE_MAX_VERTEX_SAMPLERS;
+ else
+ return 0;
case PIPE_CAP_MAX_COMBINED_SAMPLERS:
return PIPE_MAX_SAMPLERS + PIPE_MAX_VERTEX_SAMPLERS;
case PIPE_CAP_NPOT_TEXTURES:
return 1;
case PIPE_CAP_TEXTURE_SHADOW_MAP:
return 1;
+ case PIPE_CAP_TEXTURE_SWIZZLE:
+ return 1;
case PIPE_CAP_MAX_TEXTURE_2D_LEVELS:
return LP_MAX_TEXTURE_2D_LEVELS;
case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
return LP_MAX_TGSI_PREDS;
case PIPE_CAP_DEPTHSTENCIL_CLEAR_SEPARATE:
return 1;
+ case PIPE_CAP_GEOMETRY_SHADER4:
+ return 1;
+ case PIPE_CAP_DEPTH_CLAMP:
+ return 0;
default:
assert(0);
return 0;
if (!format_desc)
return FALSE;
- assert(target == PIPE_TEXTURE_1D ||
+ assert(target == PIPE_BUFFER ||
+ target == PIPE_TEXTURE_1D ||
target == PIPE_TEXTURE_2D ||
+ target == PIPE_TEXTURE_RECT ||
target == PIPE_TEXTURE_3D ||
target == PIPE_TEXTURE_CUBE);
struct llvmpipe_screen *screen = llvmpipe_screen(_screen);
struct sw_winsys *winsys = screen->winsys;
+ if (screen->rast)
+ lp_rast_destroy(screen->rast);
+
lp_jit_screen_cleanup(screen);
if(winsys->destroy)
winsys->destroy(winsys);
+ pipe_mutex_destroy(screen->rast_mutex);
+
FREE(screen);
}
+
+/**
+ * Fence reference counting.
+ */
+static void
+llvmpipe_fence_reference(struct pipe_screen *screen,
+ struct pipe_fence_handle **ptr,
+ struct pipe_fence_handle *fence)
+{
+ struct lp_fence **old = (struct lp_fence **) ptr;
+ struct lp_fence *f = (struct lp_fence *) fence;
+
+ lp_fence_reference(old, f);
+}
+
+
+/**
+ * Has the fence been executed/finished?
+ */
+static int
+llvmpipe_fence_signalled(struct pipe_screen *screen,
+ struct pipe_fence_handle *fence,
+ unsigned flag)
+{
+ struct lp_fence *f = (struct lp_fence *) fence;
+ return lp_fence_signalled(f);
+}
+
+
+/**
+ * Wait for the fence to finish.
+ */
+static int
+llvmpipe_fence_finish(struct pipe_screen *screen,
+ struct pipe_fence_handle *fence_handle,
+ unsigned flag)
+{
+ struct lp_fence *f = (struct lp_fence *) fence_handle;
+
+ lp_fence_wait(f);
+ return 0;
+}
+
+
+
/**
* Create a new pipe_screen object
* Note: we're not presently subclassing pipe_screen (no llvmpipe_screen).
screen->base.context_create = llvmpipe_create_context;
screen->base.flush_frontbuffer = llvmpipe_flush_frontbuffer;
+ screen->base.fence_reference = llvmpipe_fence_reference;
+ screen->base.fence_signalled = llvmpipe_fence_signalled;
+ screen->base.fence_finish = llvmpipe_fence_finish;
llvmpipe_init_screen_resource_funcs(&screen->base);
- llvmpipe_init_screen_fence_funcs(&screen->base);
lp_jit_screen_init(screen);
-#ifdef PIPE_OS_WINDOWS
- /* Multithreading not supported on windows until conditions and barriers are
- * properly implemented. */
- screen->num_threads = 0;
-#else
#ifdef PIPE_OS_EMBEDDED
screen->num_threads = 0;
#else
#endif
screen->num_threads = debug_get_num_option("LP_NUM_THREADS", screen->num_threads);
screen->num_threads = MIN2(screen->num_threads, LP_MAX_THREADS);
-#endif
+
+ screen->rast = lp_rast_create(screen->num_threads);
+ if (!screen->rast) {
+ lp_jit_screen_cleanup(screen);
+ FREE(screen);
+ return NULL;
+ }
+ pipe_mutex_init(screen->rast_mutex);
util_format_s3tc_init();