switch (param) {
case PIPE_CAP_NPOT_TEXTURES:
case PIPE_CAP_MIXED_FRAMEBUFFER_SIZES:
+ case PIPE_CAP_MIXED_COLOR_DEPTH_BITS:
return 1;
case PIPE_CAP_TWO_SIDED_STENCIL:
return 1;
case PIPE_CAP_MAX_VERTEX_ATTRIB_STRIDE:
return 2048;
case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME:
+ case PIPE_CAP_STREAM_OUTPUT_INTERLEAVE_BUFFERS:
return 1;
case PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS:
return 0;
case PIPE_CAP_FAKE_SW_MSAA:
return 1;
case PIPE_CAP_CONDITIONAL_RENDER_INVERTED:
+ case PIPE_CAP_TGSI_ARRAY_COMPONENTS:
return 1;
case PIPE_CAP_VENDOR_ID:
if (!os_get_total_physical_memory(&system_memory))
return 0;
+ if (sizeof(void *) == 4)
+ /* Cap to 2 GB on 32 bits system. We do this because llvmpipe does
+ * eat application memory, which is quite limited on 32 bits. App
+ * shouldn't expect too much available memory. */
+ system_memory = MIN2(system_memory, 2048 << 20);
+
return (int)(system_memory >> 20);
}
case PIPE_CAP_UMA:
case PIPE_CAP_ROBUST_BUFFER_ACCESS_BEHAVIOR:
case PIPE_CAP_PRIMITIVE_RESTART_FOR_PATCHES:
case PIPE_CAP_TGSI_VOTE:
+ case PIPE_CAP_MAX_WINDOW_RECTANGLES:
+ case PIPE_CAP_POLYGON_OFFSET_UNITS_UNSCALED:
+ case PIPE_CAP_VIEWPORT_SUBPIXEL_BITS:
+ case PIPE_CAP_TGSI_CAN_READ_OUTPUTS:
+ case PIPE_CAP_NATIVE_FENCE_FD:
+ case PIPE_CAP_GLSL_OPTIMIZE_CONSERVATIVELY:
return 0;
}
/* should only get here on unhandled cases */
*/
static boolean
llvmpipe_fence_finish(struct pipe_screen *screen,
+ struct pipe_context *ctx,
struct pipe_fence_handle *fence_handle,
uint64_t timeout)
{