#include "draw/draw_context.h"
#include "gallivm/lp_bld_type.h"
+#include "os/os_misc.h"
#include "os/os_time.h"
#include "lp_texture.h"
#include "lp_fence.h"
case PIPE_CAP_DEPTH_CLIP_DISABLE:
return 1;
case PIPE_CAP_SHADER_STENCIL_EXPORT:
- return 0;
+ return 1;
case PIPE_CAP_TGSI_INSTANCEID:
case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR:
+ case PIPE_CAP_START_INSTANCE:
return 1;
case PIPE_CAP_FRAGMENT_COLOR_CLAMPED:
return 0;
/* this is a lie could support arbitrary large offsets */
case PIPE_CAP_MIN_TEXTURE_GATHER_OFFSET:
case PIPE_CAP_MIN_TEXEL_OFFSET:
- return -8;
+ return -32;
case PIPE_CAP_MAX_TEXTURE_GATHER_OFFSET:
case PIPE_CAP_MAX_TEXEL_OFFSET:
- return 7;
+ return 31;
case PIPE_CAP_CONDITIONAL_RENDER:
return 1;
case PIPE_CAP_TEXTURE_BARRIER:
case PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES:
case PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS:
return 1024;
+ case PIPE_CAP_MAX_VERTEX_STREAMS:
+ return 1;
+ case PIPE_CAP_MAX_VERTEX_ATTRIB_STRIDE:
+ return 2048;
case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME:
return 1;
case PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS:
case PIPE_CAP_VERTEX_COLOR_CLAMPED:
return 1;
case PIPE_CAP_GLSL_FEATURE_LEVEL:
- return 140;
+ return 330;
case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION:
return 0;
case PIPE_CAP_COMPUTE:
case PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY:
case PIPE_CAP_TGSI_TEXCOORD:
return 0;
+ case PIPE_CAP_DRAW_INDIRECT:
+ return 1;
+ case PIPE_CAP_CUBE_MAP_ARRAY:
+ return 1;
case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT:
return 16;
- case PIPE_CAP_START_INSTANCE:
case PIPE_CAP_TEXTURE_MULTISAMPLE:
- case PIPE_CAP_CUBE_MAP_ARRAY:
return 0;
case PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT:
return 64;
return PIPE_MAX_VIEWPORTS;
case PIPE_CAP_ENDIANNESS:
return PIPE_ENDIAN_NATIVE;
- case PIPE_CAP_TGSI_VS_LAYER:
+ case PIPE_CAP_TGSI_VS_LAYER_VIEWPORT:
+ return 1;
+ case PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT:
+ return 1;
case PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS:
+ return 4;
case PIPE_CAP_TEXTURE_GATHER_SM5:
- case PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT:
case PIPE_CAP_TEXTURE_QUERY_LOD:
+ case PIPE_CAP_SAMPLE_SHADING:
+ case PIPE_CAP_TEXTURE_GATHER_OFFSETS:
return 0;
+ case PIPE_CAP_TGSI_VS_WINDOW_SPACE_POSITION:
+ return 1;
+ case PIPE_CAP_TGSI_FS_FINE_DERIVATIVE:
+ return 0;
+ case PIPE_CAP_SAMPLER_VIEW_TARGET:
+ return 1;
case PIPE_CAP_FAKE_SW_MSAA:
- return 1;
+ return 1;
+ case PIPE_CAP_CONDITIONAL_RENDER_INVERTED:
+ return 1;
+
+ case PIPE_CAP_VENDOR_ID:
+ return 0xFFFFFFFF;
+ case PIPE_CAP_DEVICE_ID:
+ return 0xFFFFFFFF;
+ case PIPE_CAP_ACCELERATED:
+ return 0;
+ case PIPE_CAP_VIDEO_MEMORY: {
+ /* XXX: Do we want to return the full amount fo system memory ? */
+ uint64_t system_memory;
+
+ if (!os_get_total_physical_memory(&system_memory))
+ return 0;
+
+ return (int)(system_memory >> 20);
+ }
+ case PIPE_CAP_UMA:
+ return 0;
+ case PIPE_CAP_CLIP_HALFZ:
+ return 1;
+ case PIPE_CAP_VERTEXID_NOBASE:
+ return 0;
+ case PIPE_CAP_POLYGON_OFFSET_CLAMP:
+ return 1;
+ case PIPE_CAP_MULTISAMPLE_Z_RESOLVE:
+ case PIPE_CAP_RESOURCE_FROM_USER_MEMORY:
+ case PIPE_CAP_DEVICE_RESET_STATUS_QUERY:
+ return 0;
}
/* should only get here on unhandled cases */
debug_printf("Unexpected PIPE_CAP %d query\n", param);
target == PIPE_TEXTURE_2D_ARRAY ||
target == PIPE_TEXTURE_RECT ||
target == PIPE_TEXTURE_3D ||
- target == PIPE_TEXTURE_CUBE);
+ target == PIPE_TEXTURE_CUBE ||
+ target == PIPE_TEXTURE_CUBE_ARRAY);
if (sample_count > 1)
return FALSE;
}
}
+ if (format_desc->layout == UTIL_FORMAT_LAYOUT_BPTC) {
+ /* Software decoding is not hooked up. */
+ return FALSE;
+ }
+
+ if (format_desc->layout == UTIL_FORMAT_LAYOUT_ETC &&
+ format != PIPE_FORMAT_ETC1_RGB8)
+ return FALSE;
+
if (format_desc->layout == UTIL_FORMAT_LAYOUT_S3TC) {
return util_format_s3tc_enabled;
}
}
-/**
- * Has the fence been executed/finished?
- */
-static boolean
-llvmpipe_fence_signalled(struct pipe_screen *screen,
- struct pipe_fence_handle *fence)
-{
- struct lp_fence *f = (struct lp_fence *) fence;
- return lp_fence_signalled(f);
-}
-
-
/**
* Wait for the fence to finish.
*/
{
struct lp_fence *f = (struct lp_fence *) fence_handle;
+ if (!timeout)
+ return lp_fence_signalled(f);
+
lp_fence_wait(f);
return TRUE;
}
util_cpu_detect();
-#if defined(PIPE_ARCH_X86) && HAVE_LLVM < 0x0302
- /* require SSE2 due to LLVM PR6960. */
- if (!util_cpu_caps.has_sse2)
- return NULL;
-#endif
-
#ifdef DEBUG
LP_DEBUG = debug_get_flags_option("LP_DEBUG", lp_debug_flags, 0 );
#endif
if (!screen)
return NULL;
+ if (!lp_jit_screen_init(screen)) {
+ FREE(screen);
+ return NULL;
+ }
+
screen->winsys = winsys;
screen->base.destroy = llvmpipe_destroy_screen;
screen->base.get_name = llvmpipe_get_name;
screen->base.get_vendor = llvmpipe_get_vendor;
+ screen->base.get_device_vendor = llvmpipe_get_vendor; // TODO should be the CPU vendor
screen->base.get_param = llvmpipe_get_param;
screen->base.get_shader_param = llvmpipe_get_shader_param;
screen->base.get_paramf = llvmpipe_get_paramf;
screen->base.context_create = llvmpipe_create_context;
screen->base.flush_frontbuffer = llvmpipe_flush_frontbuffer;
screen->base.fence_reference = llvmpipe_fence_reference;
- screen->base.fence_signalled = llvmpipe_fence_signalled;
screen->base.fence_finish = llvmpipe_fence_finish;
screen->base.get_timestamp = llvmpipe_get_timestamp;
llvmpipe_init_screen_resource_funcs(&screen->base);
- lp_jit_screen_init(screen);
-
screen->num_threads = util_cpu_caps.nr_cpus > 1 ? util_cpu_caps.nr_cpus : 0;
#ifdef PIPE_SUBSYSTEM_EMBEDDED
screen->num_threads = 0;