case PIPE_CAP_DEPTH_CLIP_DISABLE:
return 1;
case PIPE_CAP_SHADER_STENCIL_EXPORT:
- return 0;
+ return 1;
case PIPE_CAP_TGSI_INSTANCEID:
case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR:
case PIPE_CAP_START_INSTANCE:
/* this is a lie could support arbitrary large offsets */
case PIPE_CAP_MIN_TEXTURE_GATHER_OFFSET:
case PIPE_CAP_MIN_TEXEL_OFFSET:
- return -8;
+ return -32;
case PIPE_CAP_MAX_TEXTURE_GATHER_OFFSET:
case PIPE_CAP_MAX_TEXEL_OFFSET:
- return 7;
+ return 31;
case PIPE_CAP_CONDITIONAL_RENDER:
return 1;
case PIPE_CAP_TEXTURE_BARRIER:
case PIPE_CAP_ENDIANNESS:
return PIPE_ENDIAN_NATIVE;
case PIPE_CAP_TGSI_VS_LAYER_VIEWPORT:
+ return 1;
+ case PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT:
+ return 1;
case PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS:
+ return 4;
case PIPE_CAP_TEXTURE_GATHER_SM5:
- case PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT:
case PIPE_CAP_TEXTURE_QUERY_LOD:
case PIPE_CAP_SAMPLE_SHADING:
case PIPE_CAP_TEXTURE_GATHER_OFFSETS:
+ return 0;
case PIPE_CAP_TGSI_VS_WINDOW_SPACE_POSITION:
+ return 1;
case PIPE_CAP_TGSI_FS_FINE_DERIVATIVE:
- case PIPE_CAP_SAMPLER_VIEW_TARGET:
return 0;
+ case PIPE_CAP_SAMPLER_VIEW_TARGET:
+ return 1;
case PIPE_CAP_FAKE_SW_MSAA:
return 1;
case PIPE_CAP_CONDITIONAL_RENDER_INVERTED:
}
case PIPE_CAP_UMA:
return 0;
+ case PIPE_CAP_CLIP_HALFZ:
+ return 1;
+ case PIPE_CAP_VERTEXID_NOBASE:
+ return 0;
+ case PIPE_CAP_POLYGON_OFFSET_CLAMP:
+ return 1;
+ case PIPE_CAP_MULTISAMPLE_Z_RESOLVE:
+ case PIPE_CAP_RESOURCE_FROM_USER_MEMORY:
+ case PIPE_CAP_DEVICE_RESET_STATUS_QUERY:
+ return 0;
}
/* should only get here on unhandled cases */
debug_printf("Unexpected PIPE_CAP %d query\n", param);
return FALSE;
}
+ if (format_desc->layout == UTIL_FORMAT_LAYOUT_ETC &&
+ format != PIPE_FORMAT_ETC1_RGB8)
+ return FALSE;
+
if (format_desc->layout == UTIL_FORMAT_LAYOUT_S3TC) {
return util_format_s3tc_enabled;
}
}
-/**
- * Has the fence been executed/finished?
- */
-static boolean
-llvmpipe_fence_signalled(struct pipe_screen *screen,
- struct pipe_fence_handle *fence)
-{
- struct lp_fence *f = (struct lp_fence *) fence;
- return lp_fence_signalled(f);
-}
-
-
/**
* Wait for the fence to finish.
*/
{
struct lp_fence *f = (struct lp_fence *) fence_handle;
+ if (!timeout)
+ return lp_fence_signalled(f);
+
lp_fence_wait(f);
return TRUE;
}
screen->base.get_name = llvmpipe_get_name;
screen->base.get_vendor = llvmpipe_get_vendor;
+ screen->base.get_device_vendor = llvmpipe_get_vendor; // TODO should be the CPU vendor
screen->base.get_param = llvmpipe_get_param;
screen->base.get_shader_param = llvmpipe_get_shader_param;
screen->base.get_paramf = llvmpipe_get_paramf;
screen->base.context_create = llvmpipe_create_context;
screen->base.flush_frontbuffer = llvmpipe_flush_frontbuffer;
screen->base.fence_reference = llvmpipe_fence_reference;
- screen->base.fence_signalled = llvmpipe_fence_signalled;
screen->base.fence_finish = llvmpipe_fence_finish;
screen->base.get_timestamp = llvmpipe_get_timestamp;