case PIPE_CAP_PRIMITIVE_RESTART:
return 1;
case PIPE_CAP_DEPTH_CLIP_DISABLE:
- return 0;
+ return 1;
case PIPE_CAP_SHADER_STENCIL_EXPORT:
return 0;
case PIPE_CAP_TGSI_INSTANCEID:
return 1;
case PIPE_CAP_SEAMLESS_CUBE_MAP:
case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE:
- return 0;
+ return 1;
case PIPE_CAP_SCALED_RESOLVE:
return 0;
/* this is a lie could support arbitrary large offsets */