#include "pipe/p_screen.h"
#include "lp_texture.h"
-#include "lp_buffer.h"
#include "lp_fence.h"
#include "lp_jit.h"
#include "lp_screen.h"
break;
}
- if(tex_usage & PIPE_TEXTURE_USAGE_RENDER_TARGET) {
+ if(tex_usage & PIPE_BIND_RENDER_TARGET) {
if(format_desc->layout != UTIL_FORMAT_LAYOUT_PLAIN)
return FALSE;
return FALSE;
}
- if(tex_usage & (PIPE_TEXTURE_USAGE_DISPLAY_TARGET |
- PIPE_TEXTURE_USAGE_SCANOUT |
- PIPE_TEXTURE_USAGE_SHARED)) {
+ if(tex_usage & (PIPE_BIND_DISPLAY_TARGET |
+ PIPE_BIND_SCANOUT |
+ PIPE_BIND_SHARED)) {
if(!winsys->is_displaytarget_format_supported(winsys, tex_usage, format))
return FALSE;
}
- if(tex_usage & PIPE_TEXTURE_USAGE_DEPTH_STENCIL) {
+ if(tex_usage & PIPE_BIND_DEPTH_STENCIL) {
if(format_desc->colorspace != UTIL_FORMAT_COLORSPACE_ZS)
return FALSE;
{
struct llvmpipe_screen *screen = llvmpipe_screen(_screen);
struct sw_winsys *winsys = screen->winsys;
- struct llvmpipe_texture *texture = llvmpipe_texture(surface->texture);
+ struct llvmpipe_resource *texture = llvmpipe_resource(surface->texture);
assert(texture->dt);
if (texture->dt)
util_format_s3tc_init();
- llvmpipe_init_screen_texture_funcs(&screen->base);
- llvmpipe_init_screen_buffer_funcs(&screen->base);
+ llvmpipe_init_screen_resource_funcs(&screen->base);
llvmpipe_init_screen_fence_funcs(&screen->base);
lp_jit_screen_init(screen);