#include "gallivm/lp_bld_type.h"
#include "os/os_misc.h"
-#include "os/os_time.h"
+#include "util/os_time.h"
#include "lp_texture.h"
#include "lp_fence.h"
#include "lp_jit.h"
switch (param) {
case PIPE_CAP_NPOT_TEXTURES:
case PIPE_CAP_MIXED_FRAMEBUFFER_SIZES:
- return 1;
- case PIPE_CAP_TWO_SIDED_STENCIL:
+ case PIPE_CAP_MIXED_COLOR_DEPTH_BITS:
return 1;
case PIPE_CAP_SM3:
return 1;
case PIPE_CAP_QUERY_TIMESTAMP:
return 1;
case PIPE_CAP_QUERY_PIPELINE_STATISTICS:
- return 0;
- case PIPE_CAP_TEXTURE_MIRROR_CLAMP:
return 1;
- case PIPE_CAP_TEXTURE_SHADOW_MAP:
+ case PIPE_CAP_TEXTURE_MIRROR_CLAMP:
return 1;
case PIPE_CAP_TEXTURE_SWIZZLE:
return 1;
case PIPE_CAP_MAX_VERTEX_ATTRIB_STRIDE:
return 2048;
case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME:
+ case PIPE_CAP_STREAM_OUTPUT_INTERLEAVE_BUFFERS:
return 1;
case PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS:
return 0;
case PIPE_CAP_COMPUTE:
return 0;
case PIPE_CAP_USER_VERTEX_BUFFERS:
- case PIPE_CAP_USER_INDEX_BUFFERS:
return 1;
case PIPE_CAP_USER_CONSTANT_BUFFERS:
return 0;
case PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS:
return 4;
case PIPE_CAP_TEXTURE_GATHER_SM5:
- case PIPE_CAP_TEXTURE_QUERY_LOD:
case PIPE_CAP_SAMPLE_SHADING:
case PIPE_CAP_TEXTURE_GATHER_OFFSETS:
return 0;
case PIPE_CAP_TGSI_VS_WINDOW_SPACE_POSITION:
return 1;
case PIPE_CAP_TGSI_FS_FINE_DERIVATIVE:
+ case PIPE_CAP_TGSI_TEX_TXF_LZ:
return 0;
case PIPE_CAP_SAMPLER_VIEW_TARGET:
return 1;
case PIPE_CAP_FAKE_SW_MSAA:
return 1;
+ case PIPE_CAP_TEXTURE_QUERY_LOD:
case PIPE_CAP_CONDITIONAL_RENDER_INVERTED:
+ case PIPE_CAP_TGSI_ARRAY_COMPONENTS:
+ case PIPE_CAP_DOUBLES:
+ case PIPE_CAP_INT64:
+ case PIPE_CAP_INT64_DIVMOD:
+ case PIPE_CAP_QUERY_SO_OVERFLOW:
return 1;
case PIPE_CAP_VENDOR_ID:
if (!os_get_total_physical_memory(&system_memory))
return 0;
+ if (sizeof(void *) == 4)
+ /* Cap to 2 GB on 32 bits system. We do this because llvmpipe does
+ * eat application memory, which is quite limited on 32 bits. App
+ * shouldn't expect too much available memory. */
+ system_memory = MIN2(system_memory, 2048 << 20);
+
return (int)(system_memory >> 20);
}
case PIPE_CAP_UMA:
case PIPE_CAP_TEXTURE_FLOAT_LINEAR:
case PIPE_CAP_TEXTURE_HALF_FLOAT_LINEAR:
return 1;
+ case PIPE_CAP_CULL_DISTANCE:
+ return 1;
+ case PIPE_CAP_COPY_BETWEEN_COMPRESSED_AND_PLAIN_FORMATS:
+ return 1;
+ case PIPE_CAP_CLEAR_TEXTURE:
+ return 1;
case PIPE_CAP_MULTISAMPLE_Z_RESOLVE:
case PIPE_CAP_RESOURCE_FROM_USER_MEMORY:
case PIPE_CAP_DEVICE_RESET_STATUS_QUERY:
case PIPE_CAP_MAX_SHADER_PATCH_VARYINGS:
case PIPE_CAP_DEPTH_BOUNDS_TEST:
+ case PIPE_CAP_TGSI_TXQS:
+ case PIPE_CAP_FORCE_PERSAMPLE_INTERP:
+ case PIPE_CAP_SHAREABLE_SHADERS:
+ case PIPE_CAP_DRAW_PARAMETERS:
+ case PIPE_CAP_TGSI_PACK_HALF_FLOAT:
+ case PIPE_CAP_MULTI_DRAW_INDIRECT:
+ case PIPE_CAP_MULTI_DRAW_INDIRECT_PARAMS:
+ case PIPE_CAP_TGSI_FS_POSITION_IS_SYSVAL:
+ case PIPE_CAP_TGSI_FS_FACE_IS_INTEGER_SYSVAL:
+ case PIPE_CAP_SHADER_BUFFER_OFFSET_ALIGNMENT:
+ case PIPE_CAP_INVALIDATE_BUFFER:
+ case PIPE_CAP_GENERATE_MIPMAP:
+ case PIPE_CAP_STRING_MARKER:
+ case PIPE_CAP_BUFFER_SAMPLER_VIEW_RGBA_ONLY:
+ case PIPE_CAP_SURFACE_REINTERPRET_BLOCKS:
+ case PIPE_CAP_QUERY_BUFFER_OBJECT:
+ case PIPE_CAP_QUERY_MEMORY_INFO:
+ case PIPE_CAP_PCI_GROUP:
+ case PIPE_CAP_PCI_BUS:
+ case PIPE_CAP_PCI_DEVICE:
+ case PIPE_CAP_PCI_FUNCTION:
+ case PIPE_CAP_FRAMEBUFFER_NO_ATTACHMENT:
+ case PIPE_CAP_ROBUST_BUFFER_ACCESS_BEHAVIOR:
+ case PIPE_CAP_PRIMITIVE_RESTART_FOR_PATCHES:
+ case PIPE_CAP_TGSI_VOTE:
+ case PIPE_CAP_MAX_WINDOW_RECTANGLES:
+ case PIPE_CAP_POLYGON_OFFSET_UNITS_UNSCALED:
+ case PIPE_CAP_VIEWPORT_SUBPIXEL_BITS:
+ case PIPE_CAP_TGSI_CAN_READ_OUTPUTS:
+ case PIPE_CAP_NATIVE_FENCE_FD:
+ case PIPE_CAP_GLSL_OPTIMIZE_CONSERVATIVELY:
+ case PIPE_CAP_TGSI_FS_FBFETCH:
+ case PIPE_CAP_TGSI_MUL_ZERO_WINS:
+ case PIPE_CAP_TGSI_CLOCK:
+ case PIPE_CAP_POLYGON_MODE_FILL_RECTANGLE:
+ case PIPE_CAP_SPARSE_BUFFER_PAGE_SIZE:
+ case PIPE_CAP_TGSI_BALLOT:
+ case PIPE_CAP_TGSI_TES_LAYER_VIEWPORT:
+ case PIPE_CAP_CAN_BIND_CONST_BUFFER_AS_VERTEX:
+ case PIPE_CAP_ALLOW_MAPPED_BUFFERS_DURING_EXECUTION:
+ case PIPE_CAP_POST_DEPTH_COVERAGE:
+ case PIPE_CAP_BINDLESS_TEXTURE:
+ case PIPE_CAP_NIR_SAMPLERS_AS_DEREF:
+ case PIPE_CAP_MEMOBJ:
+ case PIPE_CAP_LOAD_CONSTBUF:
+ case PIPE_CAP_TGSI_ANY_REG_AS_ADDRESS:
+ case PIPE_CAP_TILE_RASTER_ORDER:
+ case PIPE_CAP_MAX_COMBINED_SHADER_OUTPUT_RESOURCES:
+ case PIPE_CAP_SIGNED_VERTEX_BUFFER_OFFSET:
+ case PIPE_CAP_CONTEXT_PRIORITY_MASK:
return 0;
}
/* should only get here on unhandled cases */
}
static int
-llvmpipe_get_shader_param(struct pipe_screen *screen, unsigned shader, enum pipe_shader_cap param)
+llvmpipe_get_shader_param(struct pipe_screen *screen,
+ enum pipe_shader_type shader,
+ enum pipe_shader_cap param)
{
switch(shader)
{
if (!format_desc->is_array && !format_desc->is_bitmask &&
format != PIPE_FORMAT_R11G11B10_FLOAT)
return FALSE;
+ }
- /*
- * XXX refuse formats known to crash in generate_unswizzled_blend().
- * These include all 3-channel 24bit RGB8 variants, plus 48bit
- * (except those using floats) 3-channel RGB16 variants (the latter
- * seems to be more of a llvm bug though).
- * The mesa state tracker only seems to use these for SINT/UINT formats.
+ if ((bind & (PIPE_BIND_RENDER_TARGET | PIPE_BIND_SAMPLER_VIEW)) &&
+ ((bind & PIPE_BIND_DISPLAY_TARGET) == 0)) {
+ /* Disable all 3-channel formats, where channel size != 32 bits.
+ * In some cases we run into crashes (in generate_unswizzled_blend()),
+ * for 3-channel RGB16 variants, there was an apparent LLVM bug.
+ * In any case, disabling the shallower 3-channel formats avoids a
+ * number of issues with GL_ARB_copy_image support.
*/
- if (format_desc->is_array && format_desc->nr_channels == 3) {
- if (format_desc->block.bits == 24 || (format_desc->block.bits == 48 &&
- !util_format_is_float(format))) {
- return FALSE;
- }
+ if (format_desc->is_array &&
+ format_desc->nr_channels == 3 &&
+ format_desc->block.bits != 96) {
+ return FALSE;
}
}
return FALSE;
/* TODO: Support stencil-only formats */
- if (format_desc->swizzle[0] == UTIL_FORMAT_SWIZZLE_NONE) {
+ if (format_desc->swizzle[0] == PIPE_SWIZZLE_NONE) {
return FALSE;
}
}
- if (format_desc->layout == UTIL_FORMAT_LAYOUT_BPTC) {
+ if (format_desc->layout == UTIL_FORMAT_LAYOUT_BPTC ||
+ format_desc->layout == UTIL_FORMAT_LAYOUT_ASTC) {
/* Software decoding is not hooked up. */
return FALSE;
}
format != PIPE_FORMAT_ETC1_RGB8)
return FALSE;
- if (format_desc->layout == UTIL_FORMAT_LAYOUT_S3TC) {
- return util_format_s3tc_enabled;
- }
-
/*
* Everything can be supported by u_format
* (those without fetch_rgba_float might be not but shouldn't hit that)
if(winsys->destroy)
winsys->destroy(winsys);
- pipe_mutex_destroy(screen->rast_mutex);
+ mtx_destroy(&screen->rast_mutex);
FREE(screen);
}
*/
static boolean
llvmpipe_fence_finish(struct pipe_screen *screen,
+ struct pipe_context *ctx,
struct pipe_fence_handle *fence_handle,
uint64_t timeout)
{
FREE(screen);
return NULL;
}
- pipe_mutex_init(screen->rast_mutex);
-
- util_format_s3tc_init();
+ (void) mtx_init(&screen->rast_mutex, mtx_plain);
return &screen->base;
}