switch (param) {
case PIPE_CAP_NPOT_TEXTURES:
case PIPE_CAP_MIXED_FRAMEBUFFER_SIZES:
+ case PIPE_CAP_MIXED_COLOR_DEPTH_BITS:
return 1;
case PIPE_CAP_TWO_SIDED_STENCIL:
return 1;
case PIPE_CAP_MAX_VERTEX_ATTRIB_STRIDE:
return 2048;
case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME:
+ case PIPE_CAP_STREAM_OUTPUT_INTERLEAVE_BUFFERS:
return 1;
case PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS:
return 0;
case PIPE_CAP_COMPUTE:
return 0;
case PIPE_CAP_USER_VERTEX_BUFFERS:
- case PIPE_CAP_USER_INDEX_BUFFERS:
return 1;
case PIPE_CAP_USER_CONSTANT_BUFFERS:
return 0;
case PIPE_CAP_TGSI_VS_WINDOW_SPACE_POSITION:
return 1;
case PIPE_CAP_TGSI_FS_FINE_DERIVATIVE:
+ case PIPE_CAP_TGSI_TEX_TXF_LZ:
return 0;
case PIPE_CAP_SAMPLER_VIEW_TARGET:
return 1;
case PIPE_CAP_FAKE_SW_MSAA:
return 1;
case PIPE_CAP_CONDITIONAL_RENDER_INVERTED:
+ case PIPE_CAP_TGSI_ARRAY_COMPONENTS:
+ case PIPE_CAP_DOUBLES:
+ case PIPE_CAP_INT64:
+ case PIPE_CAP_INT64_DIVMOD:
return 1;
case PIPE_CAP_VENDOR_ID:
if (!os_get_total_physical_memory(&system_memory))
return 0;
+ if (sizeof(void *) == 4)
+ /* Cap to 2 GB on 32 bits system. We do this because llvmpipe does
+ * eat application memory, which is quite limited on 32 bits. App
+ * shouldn't expect too much available memory. */
+ system_memory = MIN2(system_memory, 2048 << 20);
+
return (int)(system_memory >> 20);
}
case PIPE_CAP_UMA:
return 1;
case PIPE_CAP_COPY_BETWEEN_COMPRESSED_AND_PLAIN_FORMATS:
return 1;
+ case PIPE_CAP_CLEAR_TEXTURE:
+ return 1;
case PIPE_CAP_MULTISAMPLE_Z_RESOLVE:
case PIPE_CAP_RESOURCE_FROM_USER_MEMORY:
case PIPE_CAP_DEVICE_RESET_STATUS_QUERY:
case PIPE_CAP_TGSI_TXQS:
case PIPE_CAP_FORCE_PERSAMPLE_INTERP:
case PIPE_CAP_SHAREABLE_SHADERS:
- case PIPE_CAP_CLEAR_TEXTURE:
case PIPE_CAP_DRAW_PARAMETERS:
case PIPE_CAP_TGSI_PACK_HALF_FLOAT:
case PIPE_CAP_MULTI_DRAW_INDIRECT:
case PIPE_CAP_MAX_WINDOW_RECTANGLES:
case PIPE_CAP_POLYGON_OFFSET_UNITS_UNSCALED:
case PIPE_CAP_VIEWPORT_SUBPIXEL_BITS:
+ case PIPE_CAP_TGSI_CAN_READ_OUTPUTS:
+ case PIPE_CAP_NATIVE_FENCE_FD:
+ case PIPE_CAP_GLSL_OPTIMIZE_CONSERVATIVELY:
+ case PIPE_CAP_TGSI_FS_FBFETCH:
+ case PIPE_CAP_TGSI_MUL_ZERO_WINS:
+ case PIPE_CAP_TGSI_CLOCK:
+ case PIPE_CAP_POLYGON_MODE_FILL_RECTANGLE:
+ case PIPE_CAP_SPARSE_BUFFER_PAGE_SIZE:
+ case PIPE_CAP_TGSI_BALLOT:
+ case PIPE_CAP_TGSI_TES_LAYER_VIEWPORT:
+ case PIPE_CAP_CAN_BIND_CONST_BUFFER_AS_VERTEX:
+ case PIPE_CAP_ALLOW_MAPPED_BUFFERS_DURING_EXECUTION:
+ case PIPE_CAP_POST_DEPTH_COVERAGE:
+ case PIPE_CAP_BINDLESS_TEXTURE:
return 0;
}
/* should only get here on unhandled cases */
}
static int
-llvmpipe_get_shader_param(struct pipe_screen *screen, unsigned shader, enum pipe_shader_cap param)
+llvmpipe_get_shader_param(struct pipe_screen *screen,
+ enum pipe_shader_type shader,
+ enum pipe_shader_cap param)
{
switch(shader)
{
if(winsys->destroy)
winsys->destroy(winsys);
- pipe_mutex_destroy(screen->rast_mutex);
+ mtx_destroy(&screen->rast_mutex);
FREE(screen);
}
*/
static boolean
llvmpipe_fence_finish(struct pipe_screen *screen,
+ struct pipe_context *ctx,
struct pipe_fence_handle *fence_handle,
uint64_t timeout)
{
FREE(screen);
return NULL;
}
- pipe_mutex_init(screen->rast_mutex);
+ (void) mtx_init(&screen->rast_mutex, mtx_plain);
util_format_s3tc_init();