#include "draw/draw_context.h"
#include "gallivm/lp_bld_type.h"
#include "gallivm/lp_bld_nir.h"
-
+#include "util/disk_cache.h"
#include "util/os_misc.h"
#include "util/os_time.h"
#include "lp_texture.h"
#include "lp_rast.h"
#include "lp_cs_tpool.h"
-#include "state_tracker/sw_winsys.h"
+#include "frontend/sw_winsys.h"
#include "nir.h"
{ "cs", DEBUG_CS, NULL },
{ "tgsi_ir", DEBUG_TGSI_IR, NULL },
{ "cl", DEBUG_CL, NULL },
+ { "cache_stats", DEBUG_CACHE_STATS, NULL },
DEBUG_NAMED_VALUE_END
};
#endif
return 1;
case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT:
return 16;
- case PIPE_CAP_TEXTURE_MULTISAMPLE:
- return 0;
case PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT:
return 64;
case PIPE_CAP_TEXTURE_BUFFER_OBJECTS:
case PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS:
return 4;
case PIPE_CAP_TEXTURE_GATHER_SM5:
- case PIPE_CAP_SAMPLE_SHADING:
case PIPE_CAP_TEXTURE_GATHER_OFFSETS:
return 0;
case PIPE_CAP_TGSI_VS_WINDOW_SPACE_POSITION:
case PIPE_CAP_TGSI_TEX_TXF_LZ:
case PIPE_CAP_SAMPLER_VIEW_TARGET:
return 1;
- case PIPE_CAP_FAKE_SW_MSAA:
- return 1;
+ case PIPE_CAP_FAKE_SW_MSAA: {
+ struct llvmpipe_screen *lscreen = llvmpipe_screen(screen);
+ return lscreen->use_tgsi ? 1 : 0;
+ }
case PIPE_CAP_TEXTURE_QUERY_LOD:
case PIPE_CAP_CONDITIONAL_RENDER_INVERTED:
case PIPE_CAP_TGSI_ARRAY_COMPONENTS:
return 1;
case PIPE_CAP_MAX_SHADER_PATCH_VARYINGS:
return 32;
+ case PIPE_CAP_RASTERIZER_SUBPIXEL_BITS:
+ return 8;
case PIPE_CAP_MULTISAMPLE_Z_RESOLVE:
case PIPE_CAP_RESOURCE_FROM_USER_MEMORY:
case PIPE_CAP_DEVICE_RESET_STATUS_QUERY:
case PIPE_CAP_DEPTH_BOUNDS_TEST:
- case PIPE_CAP_TGSI_TXQS:
case PIPE_CAP_FORCE_PERSAMPLE_INTERP:
case PIPE_CAP_SHAREABLE_SHADERS:
case PIPE_CAP_TGSI_PACK_HALF_FLOAT:
case PIPE_CAP_TGSI_TG4_COMPONENT_IN_SWIZZLE:
case PIPE_CAP_TGSI_FS_FACE_IS_INTEGER_SYSVAL:
return 1;
+ case PIPE_CAP_TGSI_TXQS:
case PIPE_CAP_TGSI_VOTE:
case PIPE_CAP_LOAD_CONSTBUF:
+ case PIPE_CAP_TEXTURE_MULTISAMPLE:
+ case PIPE_CAP_SAMPLE_SHADING:
case PIPE_CAP_PACKED_UNIFORMS: {
struct llvmpipe_screen *lscreen = llvmpipe_screen(screen);
return !lscreen->use_tgsi;
}
case PIPE_SHADER_TESS_CTRL:
case PIPE_SHADER_TESS_EVAL:
- if (lscreen->use_tgsi)
+ /* Tessellation shader needs llvm coroutines support */
+ if (!GALLIVM_HAVE_CORO || lscreen->use_tgsi)
return 0;
case PIPE_SHADER_VERTEX:
case PIPE_SHADER_GEOMETRY:
.lower_extract_word = true,
.lower_rotate = true,
.lower_ifind_msb = true,
- .optimize_sample_mask_in = true,
.max_unroll_iterations = 32,
.use_interpolated_input_intrinsics = true,
.lower_to_scalar = true,
target == PIPE_TEXTURE_CUBE ||
target == PIPE_TEXTURE_CUBE_ARRAY);
- if (sample_count > 1)
+ if (sample_count != 0 && sample_count != 1 && sample_count != 4)
return false;
if (MAX2(1, sample_count) != MAX2(1, storage_sample_count))
lp_jit_screen_cleanup(screen);
+ if (LP_DEBUG & DEBUG_CACHE_STATS)
+ printf("disk shader cache: hits = %u, misses = %u\n", screen->num_disk_shader_cache_hits,
+ screen->num_disk_shader_cache_misses);
+ disk_cache_destroy(screen->disk_shader_cache);
if(winsys->destroy)
winsys->destroy(winsys);
return os_time_get_nano();
}
+static void lp_disk_cache_create(struct llvmpipe_screen *screen)
+{
+ struct mesa_sha1 ctx;
+ unsigned char sha1[20];
+ char cache_id[20 * 2 + 1];
+ _mesa_sha1_init(&ctx);
+
+ if (!disk_cache_get_function_identifier(lp_disk_cache_create, &ctx) ||
+ !disk_cache_get_function_identifier(LLVMLinkInMCJIT, &ctx))
+ return;
+
+ _mesa_sha1_final(&ctx, sha1);
+ disk_cache_format_hex_id(cache_id, sha1, 20 * 2);
+
+ screen->disk_shader_cache = disk_cache_create("llvmpipe", cache_id, 0);
+}
+
+static struct disk_cache *lp_get_disk_shader_cache(struct pipe_screen *_screen)
+{
+ struct llvmpipe_screen *screen = llvmpipe_screen(_screen);
+
+ return screen->disk_shader_cache;
+}
+
+void lp_disk_cache_find_shader(struct llvmpipe_screen *screen,
+ struct lp_cached_code *cache,
+ unsigned char ir_sha1_cache_key[20])
+{
+ unsigned char sha1[CACHE_KEY_SIZE];
+
+ if (!screen->disk_shader_cache)
+ return;
+ disk_cache_compute_key(screen->disk_shader_cache, ir_sha1_cache_key, 20, sha1);
+
+ size_t binary_size;
+ uint8_t *buffer = disk_cache_get(screen->disk_shader_cache, sha1, &binary_size);
+ if (!buffer) {
+ cache->data_size = 0;
+ p_atomic_inc(&screen->num_disk_shader_cache_misses);
+ return;
+ }
+ cache->data_size = binary_size;
+ cache->data = buffer;
+ p_atomic_inc(&screen->num_disk_shader_cache_hits);
+}
+
+void lp_disk_cache_insert_shader(struct llvmpipe_screen *screen,
+ struct lp_cached_code *cache,
+ unsigned char ir_sha1_cache_key[20])
+{
+ unsigned char sha1[CACHE_KEY_SIZE];
+
+ if (!screen->disk_shader_cache || !cache->data_size || cache->dont_cache)
+ return;
+ disk_cache_compute_key(screen->disk_shader_cache, ir_sha1_cache_key, 20, sha1);
+ disk_cache_put(screen->disk_shader_cache, sha1, cache->data, cache->data_size, NULL);
+}
/**
* Create a new pipe_screen object
* Note: we're not presently subclassing pipe_screen (no llvmpipe_screen).
screen->base.get_timestamp = llvmpipe_get_timestamp;
screen->base.finalize_nir = llvmpipe_finalize_nir;
+
+ screen->base.get_disk_shader_cache = lp_get_disk_shader_cache;
llvmpipe_init_screen_resource_funcs(&screen->base);
screen->use_tgsi = (LP_DEBUG & DEBUG_TGSI_IR);
}
(void) mtx_init(&screen->cs_mutex, mtx_plain);
+ lp_disk_cache_create(screen);
return &screen->base;
}