radeonsi: force NaNs to 0
[mesa.git] / src / gallium / drivers / llvmpipe / lp_setup.c
index 046611aa7366b26dbb56e9e9c3060d8ca340e8ba..3b0056c49cb382cf2ca76179f6fc6d6b0cf7b945 100644 (file)
@@ -165,6 +165,17 @@ lp_setup_rasterize_scene( struct lp_setup_context *setup )
       setup->last_fence->issued = TRUE;
 
    pipe_mutex_lock(screen->rast_mutex);
+
+   /* FIXME: We enqueue the scene then wait on the rasterizer to finish.
+    * This means we never actually run any vertex stuff in parallel to
+    * rasterization (not in the same context at least) which is what the
+    * multiple scenes per setup is about - when we get a new empty scene
+    * any old one is already empty again because we waited here for
+    * raster tasks to be finished. Ideally, we shouldn't need to wait here
+    * and rely on fences elsewhere when waiting is necessary.
+    * Certainly, lp_scene_end_rasterization() would need to be deferred too
+    * and there's probably other bits why this doesn't actually work.
+    */
    lp_rast_queue_scene(screen->rast, scene);
    lp_rast_finish(screen->rast);
    pipe_mutex_unlock(screen->rast_mutex);
@@ -802,7 +813,6 @@ lp_setup_set_fragment_sampler_views(struct lp_setup_context *setup,
 
          if (!lp_tex->dt) {
             /* regular texture - setup array of mipmap level offsets */
-            void *mip_ptr;
             int j;
             unsigned first_level = 0;
             unsigned last_level = 0;
@@ -812,22 +822,14 @@ lp_setup_set_fragment_sampler_views(struct lp_setup_context *setup,
                last_level = view->u.tex.last_level;
                assert(first_level <= last_level);
                assert(last_level <= res->last_level);
-
-               /*
-                * The complexity here should no longer be necessary.
-                */
-               mip_ptr = llvmpipe_get_texture_image_all(lp_tex, first_level,
-                                                        LP_TEX_USAGE_READ);
-               jit_tex->base = lp_tex->linear_img.data;
+               jit_tex->base = lp_tex->tex_data;
             }
             else {
-               mip_ptr = lp_tex->data;
-               jit_tex->base = mip_ptr;
+              jit_tex->base = lp_tex->data;
             }
 
-            if ((LP_PERF & PERF_TEX_MEM) || !mip_ptr) {
-               /* out of memory - use dummy tile memory */
-               /* Note if using PERF_TEX_MEM will also skip tile conversion */
+            if (LP_PERF & PERF_TEX_MEM) {
+               /* use dummy tile memory */
                jit_tex->base = lp_dummy_tile;
                jit_tex->width = TILE_SIZE/8;
                jit_tex->height = TILE_SIZE/8;
@@ -847,20 +849,14 @@ lp_setup_set_fragment_sampler_views(struct lp_setup_context *setup,
 
                if (llvmpipe_resource_is_texture(res)) {
                   for (j = first_level; j <= last_level; j++) {
-                     mip_ptr = llvmpipe_get_texture_image_all(lp_tex, j,
-                                                              LP_TEX_USAGE_READ);
-                     jit_tex->mip_offsets[j] = (uint8_t *)mip_ptr - (uint8_t *)jit_tex->base;
-                     /*
-                      * could get mip offset directly but need call above to
-                      * invoke tiled->linear conversion.
-                      */
-                     assert(lp_tex->mip_offsets[j] == jit_tex->mip_offsets[j]);
+                     jit_tex->mip_offsets[j] = lp_tex->mip_offsets[j];
                      jit_tex->row_stride[j] = lp_tex->row_stride[j];
                      jit_tex->img_stride[j] = lp_tex->img_stride[j];
                   }
 
                   if (res->target == PIPE_TEXTURE_1D_ARRAY ||
-                      res->target == PIPE_TEXTURE_2D_ARRAY) {
+                      res->target == PIPE_TEXTURE_2D_ARRAY ||
+                      res->target == PIPE_TEXTURE_CUBE_ARRAY) {
                      /*
                       * For array textures, we don't have first_layer, instead
                       * adjust last_layer (stored as depth) plus the mip level offsets
@@ -872,6 +868,9 @@ lp_setup_set_fragment_sampler_views(struct lp_setup_context *setup,
                         jit_tex->mip_offsets[j] += view->u.tex.first_layer *
                                                    lp_tex->img_stride[j];
                      }
+                     if (res->target == PIPE_TEXTURE_CUBE_ARRAY) {
+                        assert(jit_tex->depth % 6 == 0);
+                     }
                      assert(view->u.tex.first_layer <= view->u.tex.last_layer);
                      assert(view->u.tex.last_layer < res->array_size);
                   }
@@ -885,7 +884,7 @@ lp_setup_set_fragment_sampler_views(struct lp_setup_context *setup,
                   /* probably don't really need to fill that out */
                   jit_tex->mip_offsets[0] = 0;
                   jit_tex->row_stride[0] = 0;
-                  jit_tex->row_stride[0] = 0;
+                  jit_tex->img_stride[0] = 0;
 
                   /* everything specified in number of elements here. */
                   jit_tex->width = view->u.buf.last_element - view->u.buf.first_element + 1;