/**************************************************************************
*
- * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * Copyright 2007 VMware, Inc.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
- * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
#include "util/u_inlines.h"
#include "util/u_memory.h"
#include "util/u_pack_color.h"
+#include "draw/draw_pipe.h"
+#include "os/os_time.h"
#include "lp_context.h"
#include "lp_memory.h"
#include "lp_scene.h"
-#include "lp_scene_queue.h"
#include "lp_texture.h"
#include "lp_debug.h"
#include "lp_fence.h"
#include "draw/draw_vbuf.h"
-static void set_scene_state( struct lp_setup_context *, enum setup_state );
+static boolean set_scene_state( struct lp_setup_context *, enum setup_state,
+ const char *reason);
+static boolean try_update_scene_state( struct lp_setup_context *setup );
-struct lp_scene *
-lp_setup_get_current_scene(struct lp_setup_context *setup)
+static void
+lp_setup_get_empty_scene(struct lp_setup_context *setup)
{
- if (!setup->scene) {
- set_scene_state( setup, SETUP_EMPTY );
- }
- return setup->scene;
-}
+ assert(setup->scene == NULL);
+ setup->scene_idx++;
+ setup->scene_idx %= Elements(setup->scenes);
-/**
- * Check if the size of the current scene has exceeded the limit.
- * If so, flush/render it.
- */
-static void
-setup_check_scene_size_and_flush(struct lp_setup_context *setup)
-{
- if (setup->scene) {
- struct lp_scene *scene = lp_setup_get_current_scene(setup);
- unsigned size = lp_scene_get_size(scene);
+ setup->scene = setup->scenes[setup->scene_idx];
- if (size > LP_MAX_SCENE_SIZE) {
- /*printf("LLVMPIPE: scene size = %u, flushing.\n", size);*/
- set_scene_state( setup, SETUP_FLUSHED );
- /*assert(lp_scene_get_size(scene) == 0);*/
- }
+ if (setup->scene->fence) {
+ if (LP_DEBUG & DEBUG_SETUP)
+ debug_printf("%s: wait for scene %d\n",
+ __FUNCTION__, setup->scene->fence->id);
+
+ lp_fence_wait(setup->scene->fence);
}
+
+ lp_scene_begin_binning(setup->scene, &setup->fb, setup->rasterizer_discard);
+
}
const float (*v1)[4],
const float (*v2)[4])
{
- set_scene_state( setup, SETUP_ACTIVE );
+ assert(setup->state == SETUP_ACTIVE);
lp_setup_choose_triangle( setup );
setup->triangle( setup, v0, v1, v2 );
}
const float (*v0)[4],
const float (*v1)[4])
{
- set_scene_state( setup, SETUP_ACTIVE );
+ assert(setup->state == SETUP_ACTIVE);
lp_setup_choose_line( setup );
setup->line( setup, v0, v1 );
}
first_point( struct lp_setup_context *setup,
const float (*v0)[4])
{
- set_scene_state( setup, SETUP_ACTIVE );
+ assert(setup->state == SETUP_ACTIVE);
lp_setup_choose_point( setup );
setup->point( setup, v0 );
}
-static void reset_context( struct lp_setup_context *setup )
+void lp_setup_reset( struct lp_setup_context *setup )
{
+ unsigned i;
+
LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);
/* Reset derived state */
- setup->constants.stored_size = 0;
- setup->constants.stored_data = NULL;
+ for (i = 0; i < Elements(setup->constants); ++i) {
+ setup->constants[i].stored_size = 0;
+ setup->constants[i].stored_data = NULL;
+ }
setup->fs.stored = NULL;
setup->dirty = ~0;
/* Reset some state:
*/
- setup->clear.flags = 0;
- setup->clear.clearzs.clearzs_mask = 0;
+ memset(&setup->clear, 0, sizeof setup->clear);
/* Have an explicit "start-binning" call and get rid of this
* pointer twiddling?
static void
lp_setup_rasterize_scene( struct lp_setup_context *setup )
{
- struct lp_scene *scene = lp_setup_get_current_scene(setup);
+ struct lp_scene *scene = setup->scene;
struct llvmpipe_screen *screen = llvmpipe_screen(scene->pipe->screen);
+ scene->num_active_queries = setup->active_binned_queries;
+ memcpy(scene->active_queries, setup->active_queries,
+ scene->num_active_queries * sizeof(scene->active_queries[0]));
+
+ lp_scene_end_binning(scene);
+
+ lp_fence_reference(&setup->last_fence, scene->fence);
+
+ if (setup->last_fence)
+ setup->last_fence->issued = TRUE;
+
pipe_mutex_lock(screen->rast_mutex);
- lp_scene_rasterize(scene, screen->rast);
+
+ /* FIXME: We enqueue the scene then wait on the rasterizer to finish.
+ * This means we never actually run any vertex stuff in parallel to
+ * rasterization (not in the same context at least) which is what the
+ * multiple scenes per setup is about - when we get a new empty scene
+ * any old one is already empty again because we waited here for
+ * raster tasks to be finished. Ideally, we shouldn't need to wait here
+ * and rely on fences elsewhere when waiting is necessary.
+ * Certainly, lp_scene_end_rasterization() would need to be deferred too
+ * and there's probably other bits why this doesn't actually work.
+ */
+ lp_rast_queue_scene(screen->rast, scene);
+ lp_rast_finish(screen->rast);
pipe_mutex_unlock(screen->rast_mutex);
- reset_context( setup );
+ lp_scene_end_rasterization(setup->scene);
+ lp_setup_reset( setup );
LP_DBG(DEBUG_SETUP, "%s done \n", __FUNCTION__);
}
-static void
+static boolean
begin_binning( struct lp_setup_context *setup )
{
- struct lp_scene *scene = lp_setup_get_current_scene(setup);
+ struct lp_scene *scene = setup->scene;
boolean need_zsload = FALSE;
+ boolean ok;
+
+ assert(scene);
+ assert(scene->fence == NULL);
+
+ /* Always create a fence:
+ */
+ scene->fence = lp_fence_create(MAX2(1, setup->num_threads));
+ if (!scene->fence)
+ return FALSE;
+
+ ok = try_update_scene_state(setup);
+ if (!ok)
+ return FALSE;
+
if (setup->fb.zsbuf &&
((setup->clear.flags & PIPE_CLEAR_DEPTHSTENCIL) != PIPE_CLEAR_DEPTHSTENCIL) &&
util_format_is_depth_and_stencil(setup->fb.zsbuf->format))
need_zsload = TRUE;
- LP_DBG(DEBUG_SETUP, "%s color: %s depth: %s\n", __FUNCTION__,
- (setup->clear.flags & PIPE_CLEAR_COLOR) ? "clear": "load",
+ LP_DBG(DEBUG_SETUP, "%s color clear bufs: %x depth: %s\n", __FUNCTION__,
+ setup->clear.flags >> 2,
need_zsload ? "clear": "load");
- if (setup->fb.nr_cbufs) {
- if (setup->clear.flags & PIPE_CLEAR_COLOR) {
- lp_scene_bin_everywhere( scene,
- lp_rast_clear_color,
- setup->clear.color );
- scene->has_color_clear = TRUE;
+ if (setup->clear.flags & PIPE_CLEAR_COLOR) {
+ unsigned cbuf;
+ for (cbuf = 0; cbuf < setup->fb.nr_cbufs; cbuf++) {
+ assert(PIPE_CLEAR_COLOR0 == 1 << 2);
+ if (setup->clear.flags & (1 << (2 + cbuf))) {
+ union lp_rast_cmd_arg clearrb_arg;
+ struct lp_rast_clear_rb *cc_scene =
+ (struct lp_rast_clear_rb *)
+ lp_scene_alloc(scene, sizeof(struct lp_rast_clear_rb));
+
+ if (!cc_scene) {
+ return FALSE;
+ }
+
+ cc_scene->cbuf = cbuf;
+ cc_scene->color_val = setup->clear.color_val[cbuf];
+ clearrb_arg.clear_rb = cc_scene;
+
+ if (!lp_scene_bin_everywhere(scene,
+ LP_RAST_OP_CLEAR_COLOR,
+ clearrb_arg))
+ return FALSE;
+ }
}
}
if (setup->fb.zsbuf) {
if (setup->clear.flags & PIPE_CLEAR_DEPTHSTENCIL) {
- if (!need_zsload)
- scene->has_depthstencil_clear = TRUE;
- lp_scene_bin_everywhere( scene,
- lp_rast_clear_zstencil,
- lp_rast_arg_clearzs(&setup->clear.clearzs) );
+ ok = lp_scene_bin_everywhere( scene,
+ LP_RAST_OP_CLEAR_ZSTENCIL,
+ lp_rast_arg_clearzs(
+ setup->clear.zsvalue,
+ setup->clear.zsmask));
+ if (!ok)
+ return FALSE;
}
}
+ setup->clear.flags = 0;
+ setup->clear.zsmask = 0;
+ setup->clear.zsvalue = 0;
+
+ scene->had_queries = !!setup->active_binned_queries;
+
LP_DBG(DEBUG_SETUP, "%s done\n", __FUNCTION__);
+ return TRUE;
}
*
* TODO: fast path for fullscreen clears and no triangles.
*/
-static void
+static boolean
execute_clears( struct lp_setup_context *setup )
{
LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);
- begin_binning( setup );
- lp_setup_rasterize_scene( setup );
+ return begin_binning( setup );
}
+const char *states[] = {
+ "FLUSHED",
+ "CLEARED",
+ "ACTIVE "
+};
-static void
+
+static boolean
set_scene_state( struct lp_setup_context *setup,
- enum setup_state new_state )
+ enum setup_state new_state,
+ const char *reason)
{
unsigned old_state = setup->state;
if (old_state == new_state)
- return;
-
- LP_DBG(DEBUG_SETUP, "%s old %d new %d\n", __FUNCTION__, old_state, new_state);
-
- switch (new_state) {
- case SETUP_EMPTY:
- assert(old_state == SETUP_FLUSHED);
- assert(setup->scene == NULL);
+ return TRUE;
+
+ if (LP_DEBUG & DEBUG_SCENE) {
+ debug_printf("%s old %s new %s%s%s\n",
+ __FUNCTION__,
+ states[old_state],
+ states[new_state],
+ (new_state == SETUP_FLUSHED) ? ": " : "",
+ (new_state == SETUP_FLUSHED) ? reason : "");
+
+ if (new_state == SETUP_FLUSHED && setup->scene)
+ lp_debug_draw_bins_by_cmd_length(setup->scene);
+ }
- /* wait for a free/empty scene
- */
- setup->scene = lp_scene_dequeue(setup->empty_scenes, TRUE);
- assert(lp_scene_is_empty(setup->scene));
- lp_scene_begin_binning(setup->scene,
- &setup->fb );
- break;
+ /* wait for a free/empty scene
+ */
+ if (old_state == SETUP_FLUSHED)
+ lp_setup_get_empty_scene(setup);
+ switch (new_state) {
case SETUP_CLEARED:
- assert(old_state == SETUP_EMPTY);
- assert(setup->scene != NULL);
break;
case SETUP_ACTIVE:
- assert(old_state == SETUP_EMPTY ||
- old_state == SETUP_CLEARED);
- assert(setup->scene != NULL);
- begin_binning( setup );
+ if (!begin_binning( setup ))
+ goto fail;
break;
case SETUP_FLUSHED:
if (old_state == SETUP_CLEARED)
- execute_clears( setup );
- else
- lp_setup_rasterize_scene( setup );
+ if (!execute_clears( setup ))
+ goto fail;
+
+ lp_setup_rasterize_scene( setup );
assert(setup->scene == NULL);
break;
default:
assert(0 && "invalid setup state mode");
+ goto fail;
}
setup->state = new_state;
+ return TRUE;
+
+fail:
+ if (setup->scene) {
+ lp_scene_end_rasterization(setup->scene);
+ setup->scene = NULL;
+ }
+
+ setup->state = SETUP_FLUSHED;
+ lp_setup_reset( setup );
+ return FALSE;
}
-/**
- * \param flags bitmask of PIPE_FLUSH_x flags
- */
void
lp_setup_flush( struct lp_setup_context *setup,
- unsigned flags,
struct pipe_fence_handle **fence,
const char *reason)
{
- LP_DBG(DEBUG_SETUP, "%s %s\n", __FUNCTION__, reason);
-
- if (setup->scene) {
- if (fence) {
- /* if we're going to flush the setup/rasterization modules, emit
- * a fence.
- */
- *fence = lp_setup_fence( setup );
- }
+ set_scene_state( setup, SETUP_FLUSHED, reason );
- if (setup->scene->fence)
- setup->scene->fence->issued = TRUE;
+ if (fence) {
+ lp_fence_reference((struct lp_fence **)fence, setup->last_fence);
}
-
- set_scene_state( setup, SETUP_FLUSHED );
}
/* Flush any old scene.
*/
- set_scene_state( setup, SETUP_FLUSHED );
+ set_scene_state( setup, SETUP_FLUSHED, __FUNCTION__ );
/*
* Ensure the old scene is not reused.
}
-void
-lp_setup_clear( struct lp_setup_context *setup,
- const float *color,
- double depth,
- unsigned stencil,
- unsigned flags )
+/*
+ * Try to clear one color buffer of the attached fb, either by binning a clear
+ * command or queuing up the clear for later (when binning is started).
+ */
+static boolean
+lp_setup_try_clear_color_buffer(struct lp_setup_context *setup,
+ const union pipe_color_union *color,
+ unsigned cbuf)
{
- struct lp_scene *scene = lp_setup_get_current_scene(setup);
- unsigned i;
- boolean full_zs_clear = TRUE;
- uint32_t mask = 0;
+ union lp_rast_cmd_arg clearrb_arg;
+ union util_color uc;
+ enum pipe_format format = setup->fb.cbufs[cbuf]->format;
LP_DBG(DEBUG_SETUP, "%s state %d\n", __FUNCTION__, setup->state);
-
- if (flags & PIPE_CLEAR_COLOR) {
- for (i = 0; i < 4; ++i)
- setup->clear.color.clear_color[i] = float_to_ubyte(color[i]);
- }
-
- if (flags & PIPE_CLEAR_DEPTHSTENCIL) {
- if (setup->fb.zsbuf &&
- ((flags & PIPE_CLEAR_DEPTHSTENCIL) != PIPE_CLEAR_DEPTHSTENCIL) &&
- util_format_is_depth_and_stencil(setup->fb.zsbuf->format))
- full_zs_clear = FALSE;
-
- if (full_zs_clear) {
- setup->clear.clearzs.clearzs_value =
- util_pack_z_stencil(setup->fb.zsbuf->format,
- depth,
- stencil);
- setup->clear.clearzs.clearzs_mask = 0xffffffff;
+ if (util_format_is_pure_integer(format)) {
+ /*
+ * We expect int/uint clear values here, though some APIs
+ * might disagree (but in any case util_pack_color()
+ * couldn't handle it)...
+ */
+ if (util_format_is_pure_sint(format)) {
+ util_format_write_4i(format, color->i, 0, &uc, 0, 0, 0, 1, 1);
}
else {
- /* hmm */
- uint32_t tmpval;
- if (flags & PIPE_CLEAR_DEPTH) {
- tmpval = util_pack_z(setup->fb.zsbuf->format,
- depth);
- switch (setup->fb.zsbuf->format) {
- case PIPE_FORMAT_Z24_UNORM_S8_USCALED:
- mask = 0xffffff;
- break;
- case PIPE_FORMAT_S8_USCALED_Z24_UNORM:
- mask = 0xffffff00;
- break;
- default:
- assert(0);
- }
- }
- else {
- switch (setup->fb.zsbuf->format) {
- case PIPE_FORMAT_Z24_UNORM_S8_USCALED:
- mask = 0xff000000;
- tmpval = stencil << 24;
- break;
- case PIPE_FORMAT_S8_USCALED_Z24_UNORM:
- mask = 0xff;
- tmpval = stencil;
- break;
- default:
- assert(0);
- tmpval = 0;
- }
- }
- setup->clear.clearzs.clearzs_mask |= mask;
- setup->clear.clearzs.clearzs_value =
- (setup->clear.clearzs.clearzs_value & ~mask) | (tmpval & mask);
+ assert(util_format_is_pure_uint(format));
+ util_format_write_4ui(format, color->ui, 0, &uc, 0, 0, 0, 1, 1);
}
}
+ else {
+ util_pack_color(color->f, format, &uc);
+ }
if (setup->state == SETUP_ACTIVE) {
+ struct lp_scene *scene = setup->scene;
+
/* Add the clear to existing scene. In the unusual case where
* both color and depth-stencil are being cleared when there's
* already been some rendering, we could discard the currently
* binned scene and start again, but I don't see that as being
* a common usage.
*/
- if (flags & PIPE_CLEAR_COLOR) {
- lp_scene_bin_everywhere( scene,
- lp_rast_clear_color,
- setup->clear.color );
- scene->has_color_clear = TRUE;
- }
-
- if (flags & PIPE_CLEAR_DEPTHSTENCIL) {
- if (full_zs_clear)
- scene->has_depthstencil_clear = TRUE;
- else
- setup->clear.clearzs.clearzs_mask = mask;
- lp_scene_bin_everywhere( scene,
- lp_rast_clear_zstencil,
- lp_rast_arg_clearzs(&setup->clear.clearzs) );
-
+ struct lp_rast_clear_rb *cc_scene =
+ (struct lp_rast_clear_rb *)
+ lp_scene_alloc_aligned(scene, sizeof(struct lp_rast_clear_rb), 8);
+ if (!cc_scene) {
+ return FALSE;
}
+ cc_scene->cbuf = cbuf;
+ cc_scene->color_val = uc;
+ clearrb_arg.clear_rb = cc_scene;
+
+ if (!lp_scene_bin_everywhere(scene,
+ LP_RAST_OP_CLEAR_COLOR,
+ clearrb_arg))
+ return FALSE;
}
else {
/* Put ourselves into the 'pre-clear' state, specifically to try
* buffers which the app or state-tracker might issue
* separately.
*/
- set_scene_state( setup, SETUP_CLEARED );
+ set_scene_state( setup, SETUP_CLEARED, __FUNCTION__ );
- setup->clear.flags |= flags;
+ assert(PIPE_CLEAR_COLOR0 == (1 << 2));
+ setup->clear.flags |= 1 << (cbuf + 2);
+ setup->clear.color_val[cbuf] = uc;
}
+
+ return TRUE;
}
+static boolean
+lp_setup_try_clear_zs(struct lp_setup_context *setup,
+ double depth,
+ unsigned stencil,
+ unsigned flags)
+{
+ uint64_t zsmask = 0;
+ uint64_t zsvalue = 0;
+ uint32_t zmask32;
+ uint8_t smask8;
-/**
- * Emit a fence.
- */
-struct pipe_fence_handle *
-lp_setup_fence( struct lp_setup_context *setup )
-{
- if (setup->scene == NULL)
- return NULL;
- else if (setup->num_threads == 0)
- return NULL;
- else
- {
- struct lp_scene *scene = lp_setup_get_current_scene(setup);
- const unsigned rank = setup->num_threads;
+ LP_DBG(DEBUG_SETUP, "%s state %d\n", __FUNCTION__, setup->state);
- set_scene_state( setup, SETUP_ACTIVE );
-
- assert(scene->fence == NULL);
+ zmask32 = (flags & PIPE_CLEAR_DEPTH) ? ~0 : 0;
+ smask8 = (flags & PIPE_CLEAR_STENCIL) ? ~0 : 0;
- /* The caller gets a reference, we keep a copy too, so need to
- * bump the refcount:
+ zsvalue = util_pack64_z_stencil(setup->fb.zsbuf->format,
+ depth,
+ stencil);
+
+ zsmask = util_pack64_mask_z_stencil(setup->fb.zsbuf->format,
+ zmask32,
+ smask8);
+
+ zsvalue &= zsmask;
+
+ if (setup->state == SETUP_ACTIVE) {
+ struct lp_scene *scene = setup->scene;
+
+ /* Add the clear to existing scene. In the unusual case where
+ * both color and depth-stencil are being cleared when there's
+ * already been some rendering, we could discard the currently
+ * binned scene and start again, but I don't see that as being
+ * a common usage.
*/
- lp_fence_reference(&scene->fence, lp_fence_create(rank));
+ if (!lp_scene_bin_everywhere(scene,
+ LP_RAST_OP_CLEAR_ZSTENCIL,
+ lp_rast_arg_clearzs(zsvalue, zsmask)))
+ return FALSE;
+ }
+ else {
+ /* Put ourselves into the 'pre-clear' state, specifically to try
+ * and accumulate multiple clears to color and depth_stencil
+ * buffers which the app or state-tracker might issue
+ * separately.
+ */
+ set_scene_state( setup, SETUP_CLEARED, __FUNCTION__ );
- LP_DBG(DEBUG_SETUP, "%s rank %u\n", __FUNCTION__, rank);
+ setup->clear.flags |= flags;
- return (struct pipe_fence_handle *) scene->fence;
+ setup->clear.zsmask |= zsmask;
+ setup->clear.zsvalue =
+ (setup->clear.zsvalue & ~zsmask) | (zsvalue & zsmask);
}
+
+ return TRUE;
}
+void
+lp_setup_clear( struct lp_setup_context *setup,
+ const union pipe_color_union *color,
+ double depth,
+ unsigned stencil,
+ unsigned flags )
+{
+ unsigned i;
+
+ /*
+ * Note any of these (max 9) clears could fail (but at most there should
+ * be just one failure!). This avoids doing the previous succeeded
+ * clears again (we still clear tiles twice if a clear command succeeded
+ * partially for one buffer).
+ */
+ if (flags & PIPE_CLEAR_DEPTHSTENCIL) {
+ unsigned flagszs = flags & PIPE_CLEAR_DEPTHSTENCIL;
+ if (!lp_setup_try_clear_zs(setup, depth, stencil, flagszs)) {
+ lp_setup_flush(setup, NULL, __FUNCTION__);
+
+ if (!lp_setup_try_clear_zs(setup, depth, stencil, flagszs))
+ assert(0);
+ }
+ }
+
+ if (flags & PIPE_CLEAR_COLOR) {
+ assert(PIPE_CLEAR_COLOR0 == (1 << 2));
+ for (i = 0; i < setup->fb.nr_cbufs; i++) {
+ if ((flags & (1 << (2 + i))) && setup->fb.cbufs[i]) {
+ if (!lp_setup_try_clear_color_buffer(setup, color, i)) {
+ lp_setup_flush(setup, NULL, __FUNCTION__);
+
+ if (!lp_setup_try_clear_color_buffer(setup, color, i))
+ assert(0);
+ }
+ }
+ }
+ }
+}
+
+
void
lp_setup_set_triangle_state( struct lp_setup_context *setup,
unsigned cull_mode,
boolean ccw_is_frontface,
boolean scissor,
- boolean gl_rasterization_rules)
+ boolean half_pixel_center,
+ boolean bottom_edge_rule)
{
LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);
setup->ccw_is_frontface = ccw_is_frontface;
setup->cullmode = cull_mode;
setup->triangle = first_triangle;
- setup->pixel_offset = gl_rasterization_rules ? 0.5f : 0.0f;
+ setup->pixel_offset = half_pixel_center ? 0.5f : 0.0f;
+ setup->bottom_edge_rule = bottom_edge_rule;
if (setup->scissor_test != scissor) {
setup->dirty |= LP_SETUP_NEW_SCISSOR;
setup->line_width = line_width;
}
-void
-lp_setup_set_fs_inputs( struct lp_setup_context *setup,
- const struct lp_shader_input *input,
- unsigned nr )
+void
+lp_setup_set_point_state( struct lp_setup_context *setup,
+ float point_size,
+ boolean point_size_per_vertex,
+ uint sprite_coord_enable,
+ uint sprite_coord_origin)
{
- LP_DBG(DEBUG_SETUP, "%s %p %u\n", __FUNCTION__, (void *) input, nr);
+ LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);
+
+ setup->point_size = point_size;
+ setup->sprite_coord_enable = sprite_coord_enable;
+ setup->sprite_coord_origin = sprite_coord_origin;
+ setup->point_size_per_vertex = point_size_per_vertex;
+}
- memcpy( setup->fs.input, input, nr * sizeof input[0] );
- setup->fs.nr_inputs = nr;
+void
+lp_setup_set_setup_variant( struct lp_setup_context *setup,
+ const struct lp_setup_variant *variant)
+{
+ LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);
+
+ setup->setup.variant = variant;
}
void
void
lp_setup_set_fs_constants(struct lp_setup_context *setup,
- struct pipe_resource *buffer)
+ unsigned num,
+ struct pipe_constant_buffer *buffers)
{
- LP_DBG(DEBUG_SETUP, "%s %p\n", __FUNCTION__, (void *) buffer);
+ unsigned i;
- pipe_resource_reference(&setup->constants.current, buffer);
+ LP_DBG(DEBUG_SETUP, "%s %p\n", __FUNCTION__, (void *) buffers);
+ assert(num <= Elements(setup->constants));
+
+ for (i = 0; i < num; ++i) {
+ util_copy_constant_buffer(&setup->constants[i].current, &buffers[i]);
+ }
+ for (; i < Elements(setup->constants); i++) {
+ util_copy_constant_buffer(&setup->constants[i].current, NULL);
+ }
setup->dirty |= LP_SETUP_NEW_CONSTANTS;
}
void
-lp_setup_set_scissor( struct lp_setup_context *setup,
- const struct pipe_scissor_state *scissor )
+lp_setup_set_scissors( struct lp_setup_context *setup,
+ const struct pipe_scissor_state *scissors )
{
+ unsigned i;
LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);
- assert(scissor);
+ assert(scissors);
- setup->scissor.x0 = scissor->minx;
- setup->scissor.x1 = scissor->maxx-1;
- setup->scissor.y0 = scissor->miny;
- setup->scissor.y1 = scissor->maxy-1;
+ for (i = 0; i < PIPE_MAX_VIEWPORTS; ++i) {
+ setup->scissors[i].x0 = scissors[i].minx;
+ setup->scissors[i].x1 = scissors[i].maxx-1;
+ setup->scissors[i].y0 = scissors[i].miny;
+ setup->scissors[i].y1 = scissors[i].maxy-1;
+ }
setup->dirty |= LP_SETUP_NEW_SCISSOR;
}
setup->flatshade_first = flatshade_first;
}
+void
+lp_setup_set_rasterizer_discard( struct lp_setup_context *setup,
+ boolean rasterizer_discard )
+{
+ if (setup->rasterizer_discard != rasterizer_discard) {
+ setup->rasterizer_discard = rasterizer_discard;
+ set_scene_state( setup, SETUP_FLUSHED, __FUNCTION__ );
+ }
+}
void
lp_setup_set_vertex_info( struct lp_setup_context *setup,
}
+/**
+ * Called during state validation when LP_NEW_VIEWPORT is set.
+ */
+void
+lp_setup_set_viewports(struct lp_setup_context *setup,
+ unsigned num_viewports,
+ const struct pipe_viewport_state *viewports)
+{
+ struct llvmpipe_context *lp = llvmpipe_context(setup->pipe);
+ unsigned i;
+
+ LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);
+
+ assert(num_viewports <= PIPE_MAX_VIEWPORTS);
+ assert(viewports);
+
+ /*
+ * For use in lp_state_fs.c, propagate the viewport values for all viewports.
+ */
+ for (i = 0; i < num_viewports; i++) {
+ float min_depth;
+ float max_depth;
+
+ if (lp->rasterizer->clip_halfz == 0) {
+ float half_depth = viewports[i].scale[2];
+ min_depth = viewports[i].translate[2] - half_depth;
+ max_depth = min_depth + half_depth * 2.0f;
+ } else {
+ min_depth = viewports[i].translate[2];
+ max_depth = min_depth + viewports[i].scale[2];
+ }
+
+ if (setup->viewports[i].min_depth != min_depth ||
+ setup->viewports[i].max_depth != max_depth) {
+ setup->viewports[i].min_depth = min_depth;
+ setup->viewports[i].max_depth = max_depth;
+ setup->dirty |= LP_SETUP_NEW_VIEWPORTS;
+ }
+ }
+}
+
+
/**
* Called during state validation when LP_NEW_SAMPLER_VIEW is set.
*/
LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);
- assert(num <= PIPE_MAX_SAMPLERS);
+ assert(num <= PIPE_MAX_SHADER_SAMPLER_VIEWS);
- for (i = 0; i < PIPE_MAX_SAMPLERS; i++) {
+ for (i = 0; i < PIPE_MAX_SHADER_SAMPLER_VIEWS; i++) {
struct pipe_sampler_view *view = i < num ? views[i] : NULL;
- if(view) {
- struct pipe_resource *tex = view->texture;
- struct llvmpipe_resource *lp_tex = llvmpipe_resource(tex);
+ if (view) {
+ struct pipe_resource *res = view->texture;
+ struct llvmpipe_resource *lp_tex = llvmpipe_resource(res);
struct lp_jit_texture *jit_tex;
jit_tex = &setup->fs.current.jit_context.textures[i];
- jit_tex->width = tex->width0;
- jit_tex->height = tex->height0;
- jit_tex->depth = tex->depth0;
- jit_tex->last_level = tex->last_level;
/* We're referencing the texture's internal data, so save a
* reference to it.
*/
- pipe_resource_reference(&setup->fs.current_tex[i], tex);
+ pipe_resource_reference(&setup->fs.current_tex[i], res);
if (!lp_tex->dt) {
- /* regular texture - setup array of mipmap level pointers */
+ /* regular texture - setup array of mipmap level offsets */
int j;
- for (j = 0; j <= tex->last_level; j++) {
- jit_tex->data[j] =
- llvmpipe_get_texture_image_all(lp_tex, j, LP_TEX_USAGE_READ,
- LP_TEX_LAYOUT_LINEAR);
- jit_tex->row_stride[j] = lp_tex->row_stride[j];
- jit_tex->img_stride[j] = lp_tex->img_stride[j];
-
- if (!jit_tex->data[j]) {
- /* out of memory - use dummy tile memory */
- jit_tex->data[j] = lp_dummy_tile;
- jit_tex->width = TILE_SIZE;
- jit_tex->height = TILE_SIZE;
- jit_tex->depth = 1;
- jit_tex->last_level = 0;
- jit_tex->row_stride[j] = 0;
- jit_tex->img_stride[j] = 0;
+ unsigned first_level = 0;
+ unsigned last_level = 0;
+
+ if (llvmpipe_resource_is_texture(res)) {
+ first_level = view->u.tex.first_level;
+ last_level = view->u.tex.last_level;
+ assert(first_level <= last_level);
+ assert(last_level <= res->last_level);
+ jit_tex->base = lp_tex->tex_data;
+ }
+ else {
+ jit_tex->base = lp_tex->data;
+ }
+
+ if (LP_PERF & PERF_TEX_MEM) {
+ /* use dummy tile memory */
+ jit_tex->base = lp_dummy_tile;
+ jit_tex->width = TILE_SIZE/8;
+ jit_tex->height = TILE_SIZE/8;
+ jit_tex->depth = 1;
+ jit_tex->first_level = 0;
+ jit_tex->last_level = 0;
+ jit_tex->mip_offsets[0] = 0;
+ jit_tex->row_stride[0] = 0;
+ jit_tex->img_stride[0] = 0;
+ }
+ else {
+ jit_tex->width = res->width0;
+ jit_tex->height = res->height0;
+ jit_tex->depth = res->depth0;
+ jit_tex->first_level = first_level;
+ jit_tex->last_level = last_level;
+
+ if (llvmpipe_resource_is_texture(res)) {
+ for (j = first_level; j <= last_level; j++) {
+ jit_tex->mip_offsets[j] = lp_tex->mip_offsets[j];
+ jit_tex->row_stride[j] = lp_tex->row_stride[j];
+ jit_tex->img_stride[j] = lp_tex->img_stride[j];
+ }
+
+ if (res->target == PIPE_TEXTURE_1D_ARRAY ||
+ res->target == PIPE_TEXTURE_2D_ARRAY ||
+ res->target == PIPE_TEXTURE_CUBE_ARRAY) {
+ /*
+ * For array textures, we don't have first_layer, instead
+ * adjust last_layer (stored as depth) plus the mip level offsets
+ * (as we have mip-first layout can't just adjust base ptr).
+ * XXX For mip levels, could do something similar.
+ */
+ jit_tex->depth = view->u.tex.last_layer - view->u.tex.first_layer + 1;
+ for (j = first_level; j <= last_level; j++) {
+ jit_tex->mip_offsets[j] += view->u.tex.first_layer *
+ lp_tex->img_stride[j];
+ }
+ if (res->target == PIPE_TEXTURE_CUBE_ARRAY) {
+ assert(jit_tex->depth % 6 == 0);
+ }
+ assert(view->u.tex.first_layer <= view->u.tex.last_layer);
+ assert(view->u.tex.last_layer < res->array_size);
+ }
+ }
+ else {
+ /*
+ * For buffers, we don't have first_element, instead adjust
+ * last_element (stored as width) plus the base pointer.
+ */
+ unsigned view_blocksize = util_format_get_blocksize(view->format);
+ /* probably don't really need to fill that out */
+ jit_tex->mip_offsets[0] = 0;
+ jit_tex->row_stride[0] = 0;
+ jit_tex->img_stride[0] = 0;
+
+ /* everything specified in number of elements here. */
+ jit_tex->width = view->u.buf.last_element - view->u.buf.first_element + 1;
+ jit_tex->base = (uint8_t *)jit_tex->base + view->u.buf.first_element *
+ view_blocksize;
+ /* XXX Unsure if we need to sanitize parameters? */
+ assert(view->u.buf.first_element <= view->u.buf.last_element);
+ assert(view->u.buf.last_element * view_blocksize < res->width0);
}
}
}
/*
* XXX: Where should this be unmapped?
*/
- struct llvmpipe_screen *screen = llvmpipe_screen(tex->screen);
+ struct llvmpipe_screen *screen = llvmpipe_screen(res->screen);
struct sw_winsys *winsys = screen->winsys;
- jit_tex->data[0] = winsys->displaytarget_map(winsys, lp_tex->dt,
- PIPE_TRANSFER_READ);
+ jit_tex->base = winsys->displaytarget_map(winsys, lp_tex->dt,
+ PIPE_TRANSFER_READ);
jit_tex->row_stride[0] = lp_tex->row_stride[0];
jit_tex->img_stride[0] = lp_tex->img_stride[0];
- assert(jit_tex->data[0]);
+ jit_tex->mip_offsets[0] = 0;
+ jit_tex->width = res->width0;
+ jit_tex->height = res->height0;
+ jit_tex->depth = res->depth0;
+ jit_tex->first_level = jit_tex->last_level = 0;
+ assert(jit_tex->base);
}
}
}
}
+/**
+ * Called during state validation when LP_NEW_SAMPLER is set.
+ */
+void
+lp_setup_set_fragment_sampler_state(struct lp_setup_context *setup,
+ unsigned num,
+ struct pipe_sampler_state **samplers)
+{
+ unsigned i;
+
+ LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);
+
+ assert(num <= PIPE_MAX_SAMPLERS);
+
+ for (i = 0; i < PIPE_MAX_SAMPLERS; i++) {
+ const struct pipe_sampler_state *sampler = i < num ? samplers[i] : NULL;
+
+ if (sampler) {
+ struct lp_jit_sampler *jit_sam;
+ jit_sam = &setup->fs.current.jit_context.samplers[i];
+
+ jit_sam->min_lod = sampler->min_lod;
+ jit_sam->max_lod = sampler->max_lod;
+ jit_sam->lod_bias = sampler->lod_bias;
+ COPY_4V(jit_sam->border_color, sampler->border_color.f);
+ }
+ }
+
+ setup->dirty |= LP_SETUP_NEW_FS;
+}
+
+
/**
* Is the given texture referenced by any scene?
* Note: we have to check all scenes including any scenes currently
/* check the render targets */
for (i = 0; i < setup->fb.nr_cbufs; i++) {
- if (setup->fb.cbufs[i]->texture == texture)
- return PIPE_REFERENCED_FOR_READ | PIPE_REFERENCED_FOR_WRITE;
+ if (setup->fb.cbufs[i] && setup->fb.cbufs[i]->texture == texture)
+ return LP_REFERENCED_FOR_READ | LP_REFERENCED_FOR_WRITE;
}
if (setup->fb.zsbuf && setup->fb.zsbuf->texture == texture) {
- return PIPE_REFERENCED_FOR_READ | PIPE_REFERENCED_FOR_WRITE;
+ return LP_REFERENCED_FOR_READ | LP_REFERENCED_FOR_WRITE;
}
/* check textures referenced by the scene */
for (i = 0; i < Elements(setup->scenes); i++) {
if (lp_scene_is_resource_referenced(setup->scenes[i], texture)) {
- return PIPE_REFERENCED_FOR_READ;
+ return LP_REFERENCED_FOR_READ;
}
}
- return PIPE_UNREFERENCED;
+ return LP_UNREFERENCED;
}
/**
* Called by vbuf code when we're about to draw something.
+ *
+ * This function stores all dirty state in the current scene's display list
+ * memory, via lp_scene_alloc(). We can not pass pointers of mutable state to
+ * the JIT functions, as the JIT functions will be called later on, most likely
+ * on a different thread.
+ *
+ * When processing dirty state it is imperative that we don't refer to any
+ * pointers previously allocated with lp_scene_alloc() in this function (or any
+ * function) as they may belong to a scene freed since then.
*/
-void
-lp_setup_update_state( struct lp_setup_context *setup )
+static boolean
+try_update_scene_state( struct lp_setup_context *setup )
{
- struct lp_scene *scene;
-
- LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);
+ boolean new_scene = (setup->fs.stored == NULL);
+ struct lp_scene *scene = setup->scene;
+ unsigned i;
- setup_check_scene_size_and_flush(setup);
+ assert(scene);
- scene = lp_setup_get_current_scene(setup);
+ if (setup->dirty & LP_SETUP_NEW_VIEWPORTS) {
+ /*
+ * Record new depth range state for changes due to viewport updates.
+ *
+ * TODO: Collapse the existing viewport and depth range information
+ * into one structure, for access by JIT.
+ */
+ struct lp_jit_viewport *stored;
- assert(setup->fs.current.variant);
+ stored = (struct lp_jit_viewport *)
+ lp_scene_alloc(scene, sizeof setup->viewports);
- /* Some of the 'draw' pipeline stages may have changed some driver state.
- * Make sure we've processed those state changes before anything else.
- *
- * XXX this is the only place where llvmpipe_context is used in the
- * setup code. This may get refactored/changed...
- */
- {
- struct llvmpipe_context *lp = llvmpipe_context(scene->pipe);
- if (lp->dirty) {
- llvmpipe_update_derived(lp);
+ if (!stored) {
+ assert(!new_scene);
+ return FALSE;
}
- assert(lp->dirty == 0);
+
+ memcpy(stored, setup->viewports, sizeof setup->viewports);
+
+ setup->fs.current.jit_context.viewports = stored;
+ setup->dirty |= LP_SETUP_NEW_FS;
}
if(setup->dirty & LP_SETUP_NEW_BLEND_COLOR) {
uint8_t *stored;
+ float* fstored;
unsigned i, j;
+ unsigned size;
- stored = lp_scene_alloc_aligned(scene, 4 * 16, 16);
+ /* Alloc u8_blend_color (16 x i8) and f_blend_color (4 or 8 x f32) */
+ size = 4 * 16 * sizeof(uint8_t);
+ size += (LP_MAX_VECTOR_LENGTH / 4) * sizeof(float);
+ stored = lp_scene_alloc_aligned(scene, size, LP_MIN_VECTOR_ALIGN);
- if (stored) {
- /* smear each blend color component across 16 ubyte elements */
- for (i = 0; i < 4; ++i) {
- uint8_t c = float_to_ubyte(setup->blend_color.current.color[i]);
- for (j = 0; j < 16; ++j)
- stored[i*16 + j] = c;
- }
+ if (!stored) {
+ assert(!new_scene);
+ return FALSE;
+ }
- setup->blend_color.stored = stored;
+ /* Store floating point colour */
+ fstored = (float*)(stored + 4*16);
+ for (i = 0; i < (LP_MAX_VECTOR_LENGTH / 4); ++i) {
+ fstored[i] = setup->blend_color.current.color[i % 4];
+ }
- setup->fs.current.jit_context.blend_color = setup->blend_color.stored;
+ /* smear each blend color component across 16 ubyte elements */
+ for (i = 0; i < 4; ++i) {
+ uint8_t c = float_to_ubyte(setup->blend_color.current.color[i]);
+ for (j = 0; j < 16; ++j)
+ stored[i*16 + j] = c;
}
+ setup->blend_color.stored = stored;
+ setup->fs.current.jit_context.u8_blend_color = stored;
+ setup->fs.current.jit_context.f_blend_color = fstored;
setup->dirty |= LP_SETUP_NEW_FS;
}
- if(setup->dirty & LP_SETUP_NEW_CONSTANTS) {
- struct pipe_resource *buffer = setup->constants.current;
+ if (setup->dirty & LP_SETUP_NEW_CONSTANTS) {
+ for (i = 0; i < Elements(setup->constants); ++i) {
+ struct pipe_resource *buffer = setup->constants[i].current.buffer;
+ const unsigned current_size = setup->constants[i].current.buffer_size;
+ const ubyte *current_data = NULL;
+ int num_constants;
- if(buffer) {
- unsigned current_size = buffer->width0;
- const void *current_data = llvmpipe_resource_data(buffer);
+ if (buffer) {
+ /* resource buffer */
+ current_data = (ubyte *) llvmpipe_resource_data(buffer);
+ }
+ else if (setup->constants[i].current.user_buffer) {
+ /* user-space buffer */
+ current_data = (ubyte *) setup->constants[i].current.user_buffer;
+ }
- /* TODO: copy only the actually used constants? */
+ if (current_data) {
+ current_data += setup->constants[i].current.buffer_offset;
- if(setup->constants.stored_size != current_size ||
- !setup->constants.stored_data ||
- memcmp(setup->constants.stored_data,
- current_data,
- current_size) != 0) {
- void *stored;
+ /* TODO: copy only the actually used constants? */
+
+ if (setup->constants[i].stored_size != current_size ||
+ !setup->constants[i].stored_data ||
+ memcmp(setup->constants[i].stored_data,
+ current_data,
+ current_size) != 0) {
+ void *stored;
+
+ stored = lp_scene_alloc(scene, current_size);
+ if (!stored) {
+ assert(!new_scene);
+ return FALSE;
+ }
- stored = lp_scene_alloc(scene, current_size);
- if(stored) {
memcpy(stored,
current_data,
current_size);
- setup->constants.stored_size = current_size;
- setup->constants.stored_data = stored;
+ setup->constants[i].stored_size = current_size;
+ setup->constants[i].stored_data = stored;
}
}
- }
- else {
- setup->constants.stored_size = 0;
- setup->constants.stored_data = NULL;
- }
+ else {
+ setup->constants[i].stored_size = 0;
+ setup->constants[i].stored_data = NULL;
+ }
- setup->fs.current.jit_context.constants = setup->constants.stored_data;
- setup->dirty |= LP_SETUP_NEW_FS;
+ setup->fs.current.jit_context.constants[i] =
+ setup->constants[i].stored_data;
+ num_constants =
+ setup->constants[i].stored_size / (sizeof(float) * 4);
+ setup->fs.current.jit_context.num_constants[i] = num_constants;
+ setup->dirty |= LP_SETUP_NEW_FS;
+ }
}
- if(setup->dirty & LP_SETUP_NEW_FS) {
- if(!setup->fs.stored ||
- memcmp(setup->fs.stored,
- &setup->fs.current,
- sizeof setup->fs.current) != 0) {
+ if (setup->dirty & LP_SETUP_NEW_FS) {
+ if (!setup->fs.stored ||
+ memcmp(setup->fs.stored,
+ &setup->fs.current,
+ sizeof setup->fs.current) != 0)
+ {
+ struct lp_rast_state *stored;
+
/* The fs state that's been stored in the scene is different from
* the new, current state. So allocate a new lp_rast_state object
* and append it to the bin's setup data buffer.
*/
- uint i;
- struct lp_rast_state *stored =
- (struct lp_rast_state *) lp_scene_alloc(scene, sizeof *stored);
- if(stored) {
- memcpy(stored,
- &setup->fs.current,
- sizeof setup->fs.current);
- setup->fs.stored = stored;
+ stored = (struct lp_rast_state *) lp_scene_alloc(scene, sizeof *stored);
+ if (!stored) {
+ assert(!new_scene);
+ return FALSE;
}
+ memcpy(stored,
+ &setup->fs.current,
+ sizeof setup->fs.current);
+ setup->fs.stored = stored;
+
/* The scene now references the textures in the rasterization
* state record. Note that now.
*/
for (i = 0; i < Elements(setup->fs.current_tex); i++) {
- if (setup->fs.current_tex[i])
- lp_scene_add_resource_reference(scene, setup->fs.current_tex[i]);
+ if (setup->fs.current_tex[i]) {
+ if (!lp_scene_add_resource_reference(scene,
+ setup->fs.current_tex[i],
+ new_scene)) {
+ assert(!new_scene);
+ return FALSE;
+ }
+ }
}
}
}
if (setup->dirty & LP_SETUP_NEW_SCISSOR) {
- setup->draw_region = setup->framebuffer;
- if (setup->scissor_test) {
- u_rect_possible_intersection(&setup->scissor,
- &setup->draw_region);
+ unsigned i;
+ for (i = 0; i < PIPE_MAX_VIEWPORTS; ++i) {
+ setup->draw_regions[i] = setup->framebuffer;
+ if (setup->scissor_test) {
+ u_rect_possible_intersection(&setup->scissors[i],
+ &setup->draw_regions[i]);
+ }
}
}
-
+
setup->dirty = 0;
assert(setup->fs.stored);
+ return TRUE;
+}
+
+boolean
+lp_setup_update_state( struct lp_setup_context *setup,
+ boolean update_scene )
+{
+ /* Some of the 'draw' pipeline stages may have changed some driver state.
+ * Make sure we've processed those state changes before anything else.
+ *
+ * XXX this is the only place where llvmpipe_context is used in the
+ * setup code. This may get refactored/changed...
+ */
+ {
+ struct llvmpipe_context *lp = llvmpipe_context(setup->pipe);
+ if (lp->dirty) {
+ llvmpipe_update_derived(lp);
+ }
+
+ if (lp->setup->dirty) {
+ llvmpipe_update_setup(lp);
+ }
+
+ assert(setup->setup.variant);
+
+ /* Will probably need to move this somewhere else, just need
+ * to know about vertex shader point size attribute.
+ */
+ setup->psize = lp->psize_slot;
+ setup->viewport_index_slot = lp->viewport_index_slot;
+ setup->layer_slot = lp->layer_slot;
+ setup->face_slot = lp->face_slot;
+
+ assert(lp->dirty == 0);
+
+ assert(lp->setup_variant.key.size ==
+ setup->setup.variant->key.size);
+
+ assert(memcmp(&lp->setup_variant.key,
+ &setup->setup.variant->key,
+ setup->setup.variant->key.size) == 0);
+ }
+
+ if (update_scene && setup->state != SETUP_ACTIVE) {
+ if (!set_scene_state( setup, SETUP_ACTIVE, __FUNCTION__ ))
+ return FALSE;
+ }
+
+ /* Only call into update_scene_state() if we already have a
+ * scene:
+ */
+ if (update_scene && setup->scene) {
+ assert(setup->state == SETUP_ACTIVE);
+
+ if (try_update_scene_state(setup))
+ return TRUE;
+
+ /* Update failed, try to restart the scene.
+ *
+ * Cannot call lp_setup_flush_and_restart() directly here
+ * because of potential recursion.
+ */
+ if (!set_scene_state(setup, SETUP_FLUSHED, __FUNCTION__))
+ return FALSE;
+
+ if (!set_scene_state(setup, SETUP_ACTIVE, __FUNCTION__))
+ return FALSE;
+
+ if (!setup->scene)
+ return FALSE;
+
+ return try_update_scene_state(setup);
+ }
+
+ return TRUE;
}
{
uint i;
- reset_context( setup );
+ lp_setup_reset( setup );
util_unreference_framebuffer_state(&setup->fb);
pipe_resource_reference(&setup->fs.current_tex[i], NULL);
}
- pipe_resource_reference(&setup->constants.current, NULL);
+ for (i = 0; i < Elements(setup->constants); i++) {
+ pipe_resource_reference(&setup->constants[i].current.buffer, NULL);
+ }
/* free the scenes in the 'empty' queue */
- while (1) {
- struct lp_scene *scene = lp_scene_dequeue(setup->empty_scenes, FALSE);
- if (!scene)
- break;
+ for (i = 0; i < Elements(setup->scenes); i++) {
+ struct lp_scene *scene = setup->scenes[i];
+
+ if (scene->fence)
+ lp_fence_wait(scene->fence);
+
lp_scene_destroy(scene);
}
- lp_scene_queue_destroy(setup->empty_scenes);
+ lp_fence_reference(&setup->last_fence, NULL);
FREE( setup );
}
struct draw_context *draw )
{
struct llvmpipe_screen *screen = llvmpipe_screen(pipe->screen);
- struct lp_setup_context *setup = CALLOC_STRUCT(lp_setup_context);
+ struct lp_setup_context *setup;
unsigned i;
- if (!setup)
- return NULL;
+ setup = CALLOC_STRUCT(lp_setup_context);
+ if (!setup) {
+ goto no_setup;
+ }
lp_setup_init_vbuf(setup);
+
+ /* Used only in update_state():
+ */
+ setup->pipe = pipe;
- setup->empty_scenes = lp_scene_queue_create();
- if (!setup->empty_scenes)
- goto fail;
setup->num_threads = screen->num_threads;
setup->vbuf = draw_vbuf_stage(draw, &setup->base);
- if (!setup->vbuf)
- goto fail;
+ if (!setup->vbuf) {
+ goto no_vbuf;
+ }
draw_set_rasterize_stage(draw, setup->vbuf);
draw_set_render(draw, &setup->base);
/* create some empty scenes */
for (i = 0; i < MAX_SCENES; i++) {
- setup->scenes[i] = lp_scene_create( pipe, setup->empty_scenes );
-
- lp_scene_enqueue(setup->empty_scenes, setup->scenes[i]);
+ setup->scenes[i] = lp_scene_create( pipe );
+ if (!setup->scenes[i]) {
+ goto no_scenes;
+ }
}
setup->triangle = first_triangle;
return setup;
-fail:
- if (setup->vbuf)
- ;
-
- if (setup->empty_scenes)
- lp_scene_queue_destroy(setup->empty_scenes);
+no_scenes:
+ for (i = 0; i < MAX_SCENES; i++) {
+ if (setup->scenes[i]) {
+ lp_scene_destroy(setup->scenes[i]);
+ }
+ }
+ setup->vbuf->destroy(setup->vbuf);
+no_vbuf:
FREE(setup);
+no_setup:
return NULL;
}
lp_setup_begin_query(struct lp_setup_context *setup,
struct llvmpipe_query *pq)
{
- struct lp_scene * scene = lp_setup_get_current_scene(setup);
- union lp_rast_cmd_arg cmd_arg;
+
+ set_scene_state(setup, SETUP_ACTIVE, "begin_query");
+
+ if (!(pq->type == PIPE_QUERY_OCCLUSION_COUNTER ||
+ pq->type == PIPE_QUERY_OCCLUSION_PREDICATE ||
+ pq->type == PIPE_QUERY_PIPELINE_STATISTICS))
+ return;
/* init the query to its beginning state */
- pq->done = FALSE;
- pq->tile_count = 0;
- pq->num_tiles = scene->tiles_x * scene->tiles_y;
- assert(pq->num_tiles > 0);
+ assert(setup->active_binned_queries < LP_MAX_ACTIVE_BINNED_QUERIES);
+ /* exceeding list size so just ignore the query */
+ if (setup->active_binned_queries >= LP_MAX_ACTIVE_BINNED_QUERIES) {
+ return;
+ }
+ assert(setup->active_queries[setup->active_binned_queries] == NULL);
+ setup->active_queries[setup->active_binned_queries] = pq;
+ setup->active_binned_queries++;
- memset(pq->count, 0, sizeof(pq->count)); /* reset all counters */
+ assert(setup->scene);
+ if (setup->scene) {
+ if (!lp_scene_bin_everywhere(setup->scene,
+ LP_RAST_OP_BEGIN_QUERY,
+ lp_rast_arg_query(pq))) {
- set_scene_state( setup, SETUP_ACTIVE );
+ if (!lp_setup_flush_and_restart(setup))
+ return;
- cmd_arg.query_obj = pq;
- lp_scene_bin_everywhere(scene, lp_rast_begin_query, cmd_arg);
- pq->binned = TRUE;
+ if (!lp_scene_bin_everywhere(setup->scene,
+ LP_RAST_OP_BEGIN_QUERY,
+ lp_rast_arg_query(pq))) {
+ return;
+ }
+ }
+ setup->scene->had_queries |= TRUE;
+ }
}
void
lp_setup_end_query(struct lp_setup_context *setup, struct llvmpipe_query *pq)
{
- struct lp_scene * scene = lp_setup_get_current_scene(setup);
- union lp_rast_cmd_arg cmd_arg;
+ set_scene_state(setup, SETUP_ACTIVE, "end_query");
+
+ assert(setup->scene);
+ if (setup->scene) {
+ /* pq->fence should be the fence of the *last* scene which
+ * contributed to the query result.
+ */
+ lp_fence_reference(&pq->fence, setup->scene->fence);
+
+ if (pq->type == PIPE_QUERY_OCCLUSION_COUNTER ||
+ pq->type == PIPE_QUERY_OCCLUSION_PREDICATE ||
+ pq->type == PIPE_QUERY_PIPELINE_STATISTICS ||
+ pq->type == PIPE_QUERY_TIMESTAMP) {
+ if (pq->type == PIPE_QUERY_TIMESTAMP &&
+ !(setup->scene->tiles_x | setup->scene->tiles_y)) {
+ /*
+ * If there's a zero width/height framebuffer, there's no bins and
+ * hence no rast task is ever run. So fill in something here instead.
+ */
+ pq->end[0] = os_time_get_nano();
+ }
- set_scene_state( setup, SETUP_ACTIVE );
+ if (!lp_scene_bin_everywhere(setup->scene,
+ LP_RAST_OP_END_QUERY,
+ lp_rast_arg_query(pq))) {
+ if (!lp_setup_flush_and_restart(setup))
+ goto fail;
- cmd_arg.query_obj = pq;
- lp_scene_bin_everywhere(scene, lp_rast_end_query, cmd_arg);
+ if (!lp_scene_bin_everywhere(setup->scene,
+ LP_RAST_OP_END_QUERY,
+ lp_rast_arg_query(pq))) {
+ goto fail;
+ }
+ }
+ setup->scene->had_queries |= TRUE;
+ }
+ }
+ else {
+ lp_fence_reference(&pq->fence, setup->last_fence);
+ }
+
+fail:
+ /* Need to do this now not earlier since it still needs to be marked as
+ * active when binning it would cause a flush.
+ */
+ if (pq->type == PIPE_QUERY_OCCLUSION_COUNTER ||
+ pq->type == PIPE_QUERY_OCCLUSION_PREDICATE ||
+ pq->type == PIPE_QUERY_PIPELINE_STATISTICS) {
+ unsigned i;
+
+ /* remove from active binned query list */
+ for (i = 0; i < setup->active_binned_queries; i++) {
+ if (setup->active_queries[i] == pq)
+ break;
+ }
+ assert(i < setup->active_binned_queries);
+ if (i == setup->active_binned_queries)
+ return;
+ setup->active_binned_queries--;
+ setup->active_queries[i] = setup->active_queries[setup->active_binned_queries];
+ setup->active_queries[setup->active_binned_queries] = NULL;
+ }
}
+
+
+boolean
+lp_setup_flush_and_restart(struct lp_setup_context *setup)
+{
+ if (0) debug_printf("%s\n", __FUNCTION__);
+
+ assert(setup->state == SETUP_ACTIVE);
+
+ if (!set_scene_state(setup, SETUP_FLUSHED, __FUNCTION__))
+ return FALSE;
+
+ if (!lp_setup_update_state(setup, TRUE))
+ return FALSE;
+
+ return TRUE;
+}
+
+