Merge branch '7.8'
[mesa.git] / src / gallium / drivers / llvmpipe / lp_setup.c
index 2eef63badcb0a9c57be0db9f22138e63d2805eb9..cd16b6b2d38783010e3494964a87642cbb208486 100644 (file)
  */
 
 #include "pipe/p_defines.h"
-#include "pipe/p_inlines.h"
-#include "util/u_math.h"
+#include "util/u_inlines.h"
 #include "util/u_memory.h"
 #include "util/u_pack_color.h"
-#include "lp_state.h"
+#include "util/u_surface.h"
+#include "lp_scene.h"
+#include "lp_scene_queue.h"
 #include "lp_buffer.h"
 #include "lp_texture.h"
+#include "lp_debug.h"
+#include "lp_fence.h"
+#include "lp_rast.h"
 #include "lp_setup_context.h"
+#include "lp_screen.h"
+#include "state_tracker/sw_winsys.h"
 
-static void set_state( struct setup_context *, unsigned );
+#include "draw/draw_context.h"
+#include "draw/draw_vbuf.h"
 
-void lp_setup_new_cmd_block( struct cmd_block_list *list )
-{
-   struct cmd_block *block = MALLOC_STRUCT(cmd_block);
-   list->tail->next = block;
-   list->tail = block;
-   block->next = NULL;
-   block->count = 0;
-}
 
-void lp_setup_new_data_block( struct data_block_list *list )
+static void set_scene_state( struct lp_setup_context *, unsigned );
+
+
+struct lp_scene *
+lp_setup_get_current_scene(struct lp_setup_context *setup)
 {
-   struct data_block *block = MALLOC_STRUCT(data_block);
-   list->tail->next = block;
-   list->tail = block;
-   block->next = NULL;
-   block->used = 0;
+   if (!setup->scene) {
+
+      /* wait for a free/empty scene
+       */
+      setup->scene = lp_scene_dequeue(setup->empty_scenes, TRUE);
+
+      assert(lp_scene_is_empty(setup->scene));
+
+      lp_scene_begin_binning(setup->scene,
+                             &setup->fb );
+   }
+   return setup->scene;
 }
 
 
 static void
-first_triangle( struct setup_context *setup,
+first_triangle( struct lp_setup_context *setup,
                 const float (*v0)[4],
                 const float (*v1)[4],
                 const float (*v2)[4])
 {
-   set_state( setup, SETUP_ACTIVE );
+   set_scene_state( setup, SETUP_ACTIVE );
    lp_setup_choose_triangle( setup );
    setup->triangle( setup, v0, v1, v2 );
 }
 
 static void
-first_line( struct setup_context *setup,
+first_line( struct lp_setup_context *setup,
            const float (*v0)[4],
            const float (*v1)[4])
 {
-   set_state( setup, SETUP_ACTIVE );
+   set_scene_state( setup, SETUP_ACTIVE );
    lp_setup_choose_line( setup );
    setup->line( setup, v0, v1 );
 }
 
 static void
-first_point( struct setup_context *setup,
+first_point( struct lp_setup_context *setup,
             const float (*v0)[4])
 {
-   set_state( setup, SETUP_ACTIVE );
+   set_scene_state( setup, SETUP_ACTIVE );
    lp_setup_choose_point( setup );
    setup->point( setup, v0 );
 }
 
-static void reset_context( struct setup_context *setup )
+static void reset_context( struct lp_setup_context *setup )
 {
-   unsigned i, j;
+   LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);
 
-   /* Free binner command lists:
-    */
-   for (i = 0; i < setup->tiles_x; i++) {
-      for (j = 0; j < setup->tiles_y; j++) {
-         struct cmd_block_list *list = &setup->tile[i][j];
-         struct cmd_block *block;
-         struct cmd_block *tmp;
-         
-         for (block = list->head; block != list->tail; block = tmp) {
-            tmp = block->next;
-            FREE(block);
-         }
-         
-         list->head = list->tail;
-      }
-   }
+   /* Reset derived state */
+   setup->constants.stored_size = 0;
+   setup->constants.stored_data = NULL;
+   setup->fs.stored = NULL;
+   setup->dirty = ~0;
 
-   /* Free binned data:
-    */
-   {
-      struct data_block_list *list = &setup->data;
-      struct data_block *block, *tmp;
-
-      for (block = list->head; block != list->tail; block = tmp) {
-         tmp = block->next;
-         FREE(block);
-      }
-         
-      list->head = list->tail;
-   }
+   /* no current bin */
+   setup->scene = NULL;
 
    /* Reset some state:
     */
@@ -141,114 +129,52 @@ static void reset_context( struct setup_context *setup )
 }
 
 
-
-
-/* Add a command to all active bins.
- */
-static void bin_everywhere( struct setup_context *setup,
-                            lp_rast_cmd cmd,
-                            const union lp_rast_cmd_arg arg )
-{
-   unsigned i, j;
-   for (i = 0; i < setup->tiles_x; i++)
-      for (j = 0; j < setup->tiles_y; j++)
-         bin_command( &setup->tile[i][j], cmd, arg );
-}
-
-
+/** Rasterize all scene's bins */
 static void
-rasterize_bins( struct setup_context *setup,
-                boolean write_depth )
+lp_setup_rasterize_scene( struct lp_setup_context *setup,
+                          boolean write_depth )
 {
-   struct lp_rasterizer *rast = setup->rast;
-   struct cmd_block *block;
-   unsigned i,j,k;
-
-   if (setup->state != SETUP_ACTIVE) {
-      /* this can happen, not a big deal */
-      debug_printf("%s called when not binning\n", __FUNCTION__);
-      return;
-   }
+   struct lp_scene *scene = lp_setup_get_current_scene(setup);
 
-   lp_rast_begin( rast,
-                  setup->fb.width,
-                  setup->fb.height );
-
-   lp_rast_bind_color( rast, 
-                       setup->fb.cbuf, 
-                       setup->fb.cbuf != NULL );
-                       
-   lp_rast_bind_zstencil( rast,
-                          setup->fb.zsbuf,
-                          setup->fb.zsbuf != NULL && write_depth );
-
-   for (i = 0; i < setup->tiles_x; i++) {
-      for (j = 0; j < setup->tiles_y; j++) {
-
-         lp_rast_start_tile( rast, 
-                             i * TILESIZE,
-                             j * TILESIZE );
-
-         for (block = setup->tile[i][j].head; block; block = block->next) {
-            for (k = 0; k < block->count; k++) {
-               block->cmd[k]( rast, block->arg[k] );
-            }
-         }
-
-         lp_rast_end_tile( rast );
-      }
-   }
+   lp_scene_rasterize(scene,
+                      setup->rast,
+                      write_depth);
 
    reset_context( setup );
+
+   LP_DBG(DEBUG_SETUP, "%s done \n", __FUNCTION__);
 }
 
 
 
 static void
-begin_binning( struct setup_context *setup )
+begin_binning( struct lp_setup_context *setup )
 {
-   if (!setup->fb.cbuf && !setup->fb.zsbuf) {
-      setup->fb.width = 0;
-      setup->fb.height = 0;
-   }
-   else if (!setup->fb.zsbuf) {
-      setup->fb.width = setup->fb.cbuf->width;
-      setup->fb.height = setup->fb.cbuf->height;
-   }
-   else if (!setup->fb.cbuf) {
-      setup->fb.width = setup->fb.zsbuf->width;
-      setup->fb.height = setup->fb.zsbuf->height;
-   }
-   else {
-      /* XXX: not sure what we're really supposed to do for
-       * mis-matched color & depth buffer sizes.
-       */
-      setup->fb.width = MIN2(setup->fb.cbuf->width,
-                             setup->fb.zsbuf->width);
-      setup->fb.height = MIN2(setup->fb.cbuf->height,
-                              setup->fb.zsbuf->height);
-   }
+   struct lp_scene *scene = lp_setup_get_current_scene(setup);
 
-   setup->tiles_x = align(setup->fb.width, TILESIZE) / TILESIZE;
-   setup->tiles_y = align(setup->fb.height, TILESIZE) / TILESIZE;
+   LP_DBG(DEBUG_SETUP, "%s color: %s depth: %s\n", __FUNCTION__,
+          (setup->clear.flags & PIPE_CLEAR_COLOR) ? "clear": "load",
+          (setup->clear.flags & PIPE_CLEAR_DEPTHSTENCIL) ? "clear": "load");
 
-   if (setup->fb.cbuf) {
+   if (setup->fb.nr_cbufs) {
       if (setup->clear.flags & PIPE_CLEAR_COLOR)
-         bin_everywhere( setup
-                         lp_rast_clear_color, 
-                         setup->clear.color );
+         lp_scene_bin_everywhere( scene
+                                 lp_rast_clear_color, 
+                                 setup->clear.color );
       else
-         bin_everywhere( setup, lp_rast_load_color, lp_rast_arg_null() );
+         lp_scene_bin_everywhere( scene,
+                                 lp_rast_load_color,
+                                 lp_rast_arg_null() );
    }
 
    if (setup->fb.zsbuf) {
       if (setup->clear.flags & PIPE_CLEAR_DEPTHSTENCIL)
-         bin_everywhere( setup, 
-                         lp_rast_clear_zstencil, 
-                         setup->clear.zstencil );
-      else
-         bin_everywhere( setup, lp_rast_load_zstencil, lp_rast_arg_null() );
+         lp_scene_bin_everywhere( scene, 
+                                 lp_rast_clear_zstencil, 
+                                 setup->clear.zstencil );
    }
+
+   LP_DBG(DEBUG_SETUP, "%s done\n", __FUNCTION__);
 }
 
 
@@ -258,15 +184,17 @@ begin_binning( struct setup_context *setup )
  * TODO: fast path for fullscreen clears and no triangles.
  */
 static void
-execute_clears( struct setup_context *setup )
+execute_clears( struct lp_setup_context *setup )
 {
+   LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);
+
    begin_binning( setup );
-   rasterize_bins( setup, TRUE );
+   lp_setup_rasterize_scene( setup, TRUE );
 }
 
 
 static void
-set_state( struct setup_context *setup,
+set_scene_state( struct lp_setup_context *setup,
            unsigned new_state )
 {
    unsigned old_state = setup->state;
@@ -274,10 +202,11 @@ set_state( struct setup_context *setup,
    if (old_state == new_state)
       return;
        
+   LP_DBG(DEBUG_SETUP, "%s old %d new %d\n", __FUNCTION__, old_state, new_state);
+
    switch (new_state) {
    case SETUP_ACTIVE:
-      if (old_state == SETUP_FLUSHED)
-         begin_binning( setup );
+      begin_binning( setup );
       break;
 
    case SETUP_CLEARED:
@@ -291,7 +220,7 @@ set_state( struct setup_context *setup,
       if (old_state == SETUP_CLEARED)
          execute_clears( setup );
       else
-         rasterize_bins( setup, TRUE );
+         lp_setup_rasterize_scene( setup, TRUE );
       break;
    }
 
@@ -300,35 +229,48 @@ set_state( struct setup_context *setup,
 
 
 void
-lp_setup_flush( struct setup_context *setup,
+lp_setup_flush( struct lp_setup_context *setup,
                 unsigned flags )
 {
-   set_state( setup, SETUP_FLUSHED );
+   LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);
+
+   set_scene_state( setup, SETUP_FLUSHED );
 }
 
 
 void
-lp_setup_bind_framebuffer( struct setup_context *setup,
-                           struct pipe_surface *color,
-                           struct pipe_surface *zstencil )
+lp_setup_bind_framebuffer( struct lp_setup_context *setup,
+                           const struct pipe_framebuffer_state *fb )
 {
-   set_state( setup, SETUP_FLUSHED );
+   LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);
 
-   pipe_surface_reference( &setup->fb.cbuf, color );
-   pipe_surface_reference( &setup->fb.zsbuf, zstencil );
+   /* Flush any old scene.
+    */
+   set_scene_state( setup, SETUP_FLUSHED );
+
+   /* Set new state.  This will be picked up later when we next need a
+    * scene.
+    */
+   util_copy_framebuffer_state(&setup->fb, fb);
 }
 
+
 void
-lp_setup_clear( struct setup_context *setup,
+lp_setup_clear( struct lp_setup_context *setup,
                 const float *color,
                 double depth,
                 unsigned stencil,
                 unsigned flags )
 {
+   struct lp_scene *scene = lp_setup_get_current_scene(setup);
+   unsigned i;
+
+   LP_DBG(DEBUG_SETUP, "%s state %d\n", __FUNCTION__, setup->state);
+
+
    if (flags & PIPE_CLEAR_COLOR) {
-      util_pack_color(color, 
-                      setup->fb.cbuf->format, 
-                      &setup->clear.color.clear_color );
+      for (i = 0; i < 4; ++i)
+         setup->clear.color.clear_color[i] = float_to_ubyte(color[i]);
    }
 
    if (flags & PIPE_CLEAR_DEPTHSTENCIL) {
@@ -339,20 +281,21 @@ lp_setup_clear( struct setup_context *setup,
    }
 
    if (setup->state == SETUP_ACTIVE) {
-      /* Add the clear to existing bins.  In the unusual case where
-       * both color and depth-stencilare being cleared, we could
-       * discard the currently binned scene and start again, but I
-       * don't see that as being a common usage.
+      /* Add the clear to existing scene.  In the unusual case where
+       * both color and depth-stencil are being cleared when there's
+       * already been some rendering, we could discard the currently
+       * binned scene and start again, but I don't see that as being
+       * a common usage.
        */
       if (flags & PIPE_CLEAR_COLOR)
-         bin_everywhere( setup
-                         lp_rast_clear_color, 
-                         setup->clear.color );
+         lp_scene_bin_everywhere( scene
+                                  lp_rast_clear_color,
+                                  setup->clear.color );
 
       if (setup->clear.flags & PIPE_CLEAR_DEPTHSTENCIL)
-         bin_everywhere( setup
-                         lp_rast_clear_zstencil, 
-                         setup->clear.zstencil );
+         lp_scene_bin_everywhere( scene
+                                  lp_rast_clear_zstencil,
+                                  setup->clear.zstencil );
    }
    else {
       /* Put ourselves into the 'pre-clear' state, specifically to try
@@ -360,196 +303,445 @@ lp_setup_clear( struct setup_context *setup,
        * buffers which the app or state-tracker might issue
        * separately.
        */
-      set_state( setup, SETUP_CLEARED );
+      set_scene_state( setup, SETUP_CLEARED );
 
       setup->clear.flags |= flags;
    }
 }
 
 
+/**
+ * Emit a fence.
+ */
+struct pipe_fence_handle *
+lp_setup_fence( struct lp_setup_context *setup )
+{
+   struct lp_scene *scene = lp_setup_get_current_scene(setup);
+   const unsigned rank = lp_scene_get_num_bins( scene ); /* xxx */
+   struct lp_fence *fence = lp_fence_create(rank);
+
+   LP_DBG(DEBUG_SETUP, "%s rank %u\n", __FUNCTION__, rank);
+
+   set_scene_state( setup, SETUP_ACTIVE );
+
+   /* insert the fence into all command bins */
+   lp_scene_bin_everywhere( scene,
+                           lp_rast_fence,
+                           lp_rast_arg_fence(fence) );
+
+   return (struct pipe_fence_handle *) fence;
+}
+
 
 void 
-lp_setup_set_triangle_state( struct setup_context *setup,
+lp_setup_set_triangle_state( struct lp_setup_context *setup,
                              unsigned cull_mode,
-                             boolean ccw_is_frontface)
+                             boolean ccw_is_frontface,
+                             boolean scissor,
+                             boolean gl_rasterization_rules)
 {
+   LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);
+
    setup->ccw_is_frontface = ccw_is_frontface;
    setup->cullmode = cull_mode;
    setup->triangle = first_triangle;
+   setup->scissor_test = scissor;
+   setup->pixel_offset = gl_rasterization_rules ? 0.5f : 0.0f;
 }
 
 
 
 void
-lp_setup_set_fs_inputs( struct setup_context *setup,
+lp_setup_set_fs_inputs( struct lp_setup_context *setup,
                         const struct lp_shader_input *input,
                         unsigned nr )
 {
+   LP_DBG(DEBUG_SETUP, "%s %p %u\n", __FUNCTION__, (void *) input, nr);
+
    memcpy( setup->fs.input, input, nr * sizeof input[0] );
    setup->fs.nr_inputs = nr;
 }
 
 void
-lp_setup_set_fs( struct setup_context *setup,
-                 struct lp_fragment_shader *fs )
+lp_setup_set_fs_functions( struct lp_setup_context *setup,
+                           lp_jit_frag_func jit_function0,
+                           lp_jit_frag_func jit_function1,
+                           boolean opaque )
 {
+   LP_DBG(DEBUG_SETUP, "%s %p\n", __FUNCTION__, (void *) jit_function0);
    /* FIXME: reference count */
 
-   setup->fs.jit_function = fs->current->jit_function;
+   setup->fs.current.jit_function[0] = jit_function0;
+   setup->fs.current.jit_function[1] = jit_function1;
+   setup->fs.current.opaque = opaque;
+   setup->dirty |= LP_SETUP_NEW_FS;
 }
 
 void
-lp_setup_set_fs_constants(struct setup_context *setup,
+lp_setup_set_fs_constants(struct lp_setup_context *setup,
                           struct pipe_buffer *buffer)
 {
-   const void *data = buffer ? llvmpipe_buffer(buffer)->data : NULL;
-   struct pipe_buffer *dummy;
-
-   /* FIXME: hold on to the reference */
-   dummy = NULL;
-   pipe_buffer_reference(&dummy, buffer);
+   LP_DBG(DEBUG_SETUP, "%s %p\n", __FUNCTION__, (void *) buffer);
 
-   setup->fs.jit_context.constants = data;
+   pipe_buffer_reference(&setup->constants.current, buffer);
 
-   setup->fs.jit_context_dirty = TRUE;
+   setup->dirty |= LP_SETUP_NEW_CONSTANTS;
 }
 
 
 void
-lp_setup_set_alpha_ref_value( struct setup_context *setup,
+lp_setup_set_alpha_ref_value( struct lp_setup_context *setup,
                               float alpha_ref_value )
 {
-   if(setup->fs.jit_context.alpha_ref_value != alpha_ref_value) {
-      setup->fs.jit_context.alpha_ref_value = alpha_ref_value;
-      setup->fs.jit_context_dirty = TRUE;
+   LP_DBG(DEBUG_SETUP, "%s %f\n", __FUNCTION__, alpha_ref_value);
+
+   if(setup->fs.current.jit_context.alpha_ref_value != alpha_ref_value) {
+      setup->fs.current.jit_context.alpha_ref_value = alpha_ref_value;
+      setup->dirty |= LP_SETUP_NEW_FS;
    }
 }
 
 void
-lp_setup_set_blend_color( struct setup_context *setup,
+lp_setup_set_blend_color( struct lp_setup_context *setup,
                           const struct pipe_blend_color *blend_color )
 {
-   unsigned i, j;
+   LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);
 
-   if(!setup->fs.jit_context.blend_color)
-      setup->fs.jit_context.blend_color = align_malloc(4 * 16, 16);
+   assert(blend_color);
 
-   for (i = 0; i < 4; ++i) {
-      uint8_t c = float_to_ubyte(blend_color->color[i]);
-      for (j = 0; j < 16; ++j)
-         setup->fs.jit_context.blend_color[i*4 + j] = c;
+   if(memcmp(&setup->blend_color.current, blend_color, sizeof *blend_color) != 0) {
+      memcpy(&setup->blend_color.current, blend_color, sizeof *blend_color);
+      setup->dirty |= LP_SETUP_NEW_BLEND_COLOR;
    }
+}
+
+
+void
+lp_setup_set_scissor( struct lp_setup_context *setup,
+                      const struct pipe_scissor_state *scissor )
+{
+   LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);
 
-   setup->fs.jit_context_dirty = TRUE;
+   assert(scissor);
+
+   if (memcmp(&setup->scissor.current, scissor, sizeof(*scissor)) != 0) {
+      setup->scissor.current = *scissor; /* struct copy */
+      setup->dirty |= LP_SETUP_NEW_SCISSOR;
+   }
+}
+
+
+void 
+lp_setup_set_flatshade_first( struct lp_setup_context *setup,
+                              boolean flatshade_first )
+{
+   setup->flatshade_first = flatshade_first;
 }
 
+
+void 
+lp_setup_set_vertex_info( struct lp_setup_context *setup,
+                          struct vertex_info *vertex_info )
+{
+   /* XXX: just silently holding onto the pointer:
+    */
+   setup->vertex_info = vertex_info;
+}
+
+
+/**
+ * Called during state validation when LP_NEW_SAMPLER_VIEW is set.
+ */
 void
-lp_setup_set_sampler_textures( struct setup_context *setup,
-                               unsigned num, struct pipe_texture **texture)
+lp_setup_set_fragment_sampler_views(struct lp_setup_context *setup,
+                                    unsigned num,
+                                    struct pipe_sampler_view **views)
 {
-   struct pipe_texture *dummy;
    unsigned i;
 
+   LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);
+
    assert(num <= PIPE_MAX_SAMPLERS);
 
    for (i = 0; i < PIPE_MAX_SAMPLERS; i++) {
-      struct pipe_texture *tex = i < num ? texture[i] : NULL;
-
-      /* FIXME: hold on to the reference */
-      dummy = NULL;
-      pipe_texture_reference(&dummy, tex);
+      struct pipe_sampler_view *view = i < num ? views[i] : NULL;
 
-      if(tex) {
+      if(view) {
+         struct pipe_texture *tex = view->texture;
          struct llvmpipe_texture *lp_tex = llvmpipe_texture(tex);
-         struct lp_jit_texture *jit_tex = &setup->fs.jit_context.textures[i];
-         jit_tex->width = tex->width[0];
-         jit_tex->height = tex->height[0];
-         jit_tex->stride = lp_tex->stride[0];
-         if(!lp_tex->dt)
-            jit_tex->data = lp_tex->data;
-         else
-            /* FIXME: map the rendertarget */
-            assert(0);
+         struct lp_jit_texture *jit_tex;
+         jit_tex = &setup->fs.current.jit_context.textures[i];
+         jit_tex->width = tex->width0;
+         jit_tex->height = tex->height0;
+         jit_tex->depth = tex->depth0;
+         jit_tex->last_level = tex->last_level;
+         if (!lp_tex->dt) {
+            /* regular texture - setup array of mipmap level pointers */
+            int j;
+            for (j = 0; j <= tex->last_level; j++) {
+               jit_tex->data[j] =
+                  (ubyte *) lp_tex->data + lp_tex->level_offset[j];
+               jit_tex->row_stride[j] = lp_tex->stride[j];
+            }
+         }
+         else {
+            /* display target texture/surface */
+            /*
+             * XXX: Where should this be unmapped?
+             */
+
+            struct llvmpipe_screen *screen = llvmpipe_screen(tex->screen);
+            struct sw_winsys *winsys = screen->winsys;
+            jit_tex->data[0] = winsys->displaytarget_map(winsys, lp_tex->dt,
+                                                      PIPE_BUFFER_USAGE_CPU_READ);
+            jit_tex->row_stride[0] = lp_tex->stride[0];
+            assert(jit_tex->data[0]);
+         }
+
+         /* the scene references this texture */
+         {
+            struct lp_scene *scene = lp_setup_get_current_scene(setup);
+            lp_scene_texture_reference(scene, tex);
+         }
       }
    }
 
-   setup->fs.jit_context_dirty = TRUE;
+   setup->dirty |= LP_SETUP_NEW_FS;
 }
 
-boolean
-lp_setup_is_texture_referenced( struct setup_context *setup,
+
+/**
+ * Is the given texture referenced by any scene?
+ * Note: we have to check all scenes including any scenes currently
+ * being rendered and the current scene being built.
+ */
+unsigned
+lp_setup_is_texture_referenced( const struct lp_setup_context *setup,
                                 const struct pipe_texture *texture )
 {
-   /* FIXME */
+   unsigned i;
+
+   /* check the render targets */
+   for (i = 0; i < setup->fb.nr_cbufs; i++) {
+      if (setup->fb.cbufs[i]->texture == texture)
+         return PIPE_REFERENCED_FOR_READ | PIPE_REFERENCED_FOR_WRITE;
+   }
+   if (setup->fb.zsbuf && setup->fb.zsbuf->texture == texture) {
+      return PIPE_REFERENCED_FOR_READ | PIPE_REFERENCED_FOR_WRITE;
+   }
+
+   /* check textures referenced by the scene */
+   for (i = 0; i < Elements(setup->scenes); i++) {
+      if (lp_scene_is_texture_referenced(setup->scenes[i], texture)) {
+         return PIPE_REFERENCED_FOR_READ;
+      }
+   }
+
    return PIPE_UNREFERENCED;
 }
 
 
-/* Stubs for lines & points for now:
+/**
+ * Called by vbuf code when we're about to draw something.
  */
 void
-lp_setup_point(struct setup_context *setup,
-                    const float (*v0)[4])
+lp_setup_update_state( struct lp_setup_context *setup )
 {
-   setup->point( setup, v0 );
-}
+   struct lp_scene *scene = lp_setup_get_current_scene(setup);
 
-void
-lp_setup_line(struct setup_context *setup,
-                   const float (*v0)[4],
-                   const float (*v1)[4])
-{
-   setup->line( setup, v0, v1 );
-}
+   LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);
 
-void
-lp_setup_tri(struct setup_context *setup,
-             const float (*v0)[4],
-             const float (*v1)[4],
-             const float (*v2)[4])
-{
-   setup->triangle( setup, v0, v1, v2 );
+   assert(setup->fs.current.jit_function);
+
+   if(setup->dirty & LP_SETUP_NEW_BLEND_COLOR) {
+      uint8_t *stored;
+      unsigned i, j;
+
+      stored = lp_scene_alloc_aligned(scene, 4 * 16, 16);
+
+      /* smear each blend color component across 16 ubyte elements */
+      for (i = 0; i < 4; ++i) {
+         uint8_t c = float_to_ubyte(setup->blend_color.current.color[i]);
+         for (j = 0; j < 16; ++j)
+            stored[i*16 + j] = c;
+      }
+
+      setup->blend_color.stored = stored;
+
+      setup->fs.current.jit_context.blend_color = setup->blend_color.stored;
+      setup->dirty |= LP_SETUP_NEW_FS;
+   }
+
+   if (setup->dirty & LP_SETUP_NEW_SCISSOR) {
+      float *stored;
+
+      stored = lp_scene_alloc_aligned(scene, 4 * sizeof(int32_t), 16);
+
+      stored[0] = (float) setup->scissor.current.minx;
+      stored[1] = (float) setup->scissor.current.miny;
+      stored[2] = (float) setup->scissor.current.maxx;
+      stored[3] = (float) setup->scissor.current.maxy;
+
+      setup->scissor.stored = stored;
+
+      setup->fs.current.jit_context.scissor_xmin = stored[0];
+      setup->fs.current.jit_context.scissor_ymin = stored[1];
+      setup->fs.current.jit_context.scissor_xmax = stored[2];
+      setup->fs.current.jit_context.scissor_ymax = stored[3];
+
+      setup->dirty |= LP_SETUP_NEW_FS;
+   }
+
+   if(setup->dirty & LP_SETUP_NEW_CONSTANTS) {
+      struct pipe_buffer *buffer = setup->constants.current;
+
+      if(buffer) {
+         unsigned current_size = buffer->size;
+         const void *current_data = llvmpipe_buffer(buffer)->data;
+
+         /* TODO: copy only the actually used constants? */
+
+         if(setup->constants.stored_size != current_size ||
+            !setup->constants.stored_data ||
+            memcmp(setup->constants.stored_data,
+                   current_data,
+                   current_size) != 0) {
+            void *stored;
+
+            stored = lp_scene_alloc(scene, current_size);
+            if(stored) {
+               memcpy(stored,
+                      current_data,
+                      current_size);
+               setup->constants.stored_size = current_size;
+               setup->constants.stored_data = stored;
+            }
+         }
+      }
+      else {
+         setup->constants.stored_size = 0;
+         setup->constants.stored_data = NULL;
+      }
+
+      setup->fs.current.jit_context.constants = setup->constants.stored_data;
+      setup->dirty |= LP_SETUP_NEW_FS;
+   }
+
+
+   if(setup->dirty & LP_SETUP_NEW_FS) {
+      if(!setup->fs.stored ||
+         memcmp(setup->fs.stored,
+                &setup->fs.current,
+                sizeof setup->fs.current) != 0) {
+         /* The fs state that's been stored in the scene is different from
+          * the new, current state.  So allocate a new lp_rast_state object
+          * and append it to the bin's setup data buffer.
+          */
+         struct lp_rast_state *stored =
+            (struct lp_rast_state *) lp_scene_alloc(scene, sizeof *stored);
+         if(stored) {
+            memcpy(stored,
+                   &setup->fs.current,
+                   sizeof setup->fs.current);
+            setup->fs.stored = stored;
+
+            /* put the state-set command into all bins */
+            lp_scene_bin_state_command( scene,
+                                       lp_rast_set_state, 
+                                       lp_rast_arg_state(setup->fs.stored) );
+         }
+      }
+   }
+
+   setup->dirty = 0;
+
+   assert(setup->fs.stored);
 }
 
 
+
+/* Only caller is lp_setup_vbuf_destroy()
+ */
 void 
-lp_setup_destroy( struct setup_context *setup )
+lp_setup_destroy( struct lp_setup_context *setup )
 {
-   unsigned i, j;
-
    reset_context( setup );
 
-   for (i = 0; i < TILES_X; i++)
-      for (j = 0; j < TILES_Y; j++)
-         FREE(setup->tile[i][j].head);
+   pipe_buffer_reference(&setup->constants.current, NULL);
+
+   /* free the scenes in the 'empty' queue */
+   while (1) {
+      struct lp_scene *scene = lp_scene_dequeue(setup->empty_scenes, FALSE);
+      if (!scene)
+         break;
+      lp_scene_destroy(scene);
+   }
 
    lp_rast_destroy( setup->rast );
+
    FREE( setup );
 }
 
 
 /**
- * Create a new primitive tiling engine.  Currently also creates a
- * rasterizer to use with it.
+ * Create a new primitive tiling engine.  Plug it into the backend of
+ * the draw module.  Currently also creates a rasterizer to use with
+ * it.
  */
-struct setup_context *
-lp_setup_create( void )
+struct lp_setup_context *
+lp_setup_create( struct pipe_context *pipe,
+                 struct draw_context *draw )
 {
-   struct setup_context *setup = CALLOC_STRUCT(setup_context);
-   unsigned i, j;
+   unsigned i;
+   struct lp_setup_context *setup = CALLOC_STRUCT(lp_setup_context);
+
+   if (!setup)
+      return NULL;
+
+   lp_setup_init_vbuf(setup);
+
+   setup->empty_scenes = lp_scene_queue_create();
+   if (!setup->empty_scenes)
+      goto fail;
 
+   /* XXX: move this to the screen and share between contexts:
+    */
    setup->rast = lp_rast_create();
    if (!setup->rast) 
       goto fail;
 
-   for (i = 0; i < TILES_X; i++)
-      for (j = 0; j < TILES_Y; j++)
-         setup->tile[i][j].head = 
-            setup->tile[i][j].tail = CALLOC_STRUCT(cmd_block);
+   setup->vbuf = draw_vbuf_stage(draw, &setup->base);
+   if (!setup->vbuf)
+      goto fail;
+
+   draw_set_rasterize_stage(draw, setup->vbuf);
+   draw_set_render(draw, &setup->base);
+
+   /* create some empty scenes */
+   for (i = 0; i < MAX_SCENES; i++) {
+      setup->scenes[i] = lp_scene_create( pipe, setup->empty_scenes );
+
+      lp_scene_enqueue(setup->empty_scenes, setup->scenes[i]);
+   }
+
+   setup->triangle = first_triangle;
+   setup->line     = first_line;
+   setup->point    = first_point;
+   
+   setup->dirty = ~0;
 
    return setup;
 
 fail:
+   if (setup->rast)
+      lp_rast_destroy( setup->rast );
+   
+   if (setup->vbuf)
+      ;
+
+   if (setup->empty_scenes)
+      lp_scene_queue_destroy(setup->empty_scenes);
+
    FREE(setup);
    return NULL;
 }