set_scene_state( setup, SETUP_FLUSHED );
+ /* re-get scene pointer, may have a new scene after flushing */
+ scene = lp_setup_get_current_scene(setup);
+
util_copy_framebuffer_state(&setup->fb, fb);
lp_scene_set_framebuffer_size(scene, setup->fb.width, setup->fb.height);