#include "util/u_inlines.h"
#include "util/u_memory.h"
#include "util/u_pack_color.h"
+#include "util/u_viewport.h"
#include "draw/draw_pipe.h"
-#include "os/os_time.h"
+#include "util/os_time.h"
#include "lp_context.h"
#include "lp_memory.h"
#include "lp_scene.h"
#include "lp_setup_context.h"
#include "lp_screen.h"
#include "lp_state.h"
-#include "state_tracker/sw_winsys.h"
+#include "frontend/sw_winsys.h"
#include "draw/draw_context.h"
#include "draw/draw_vbuf.h"
assert(setup->scene == NULL);
setup->scene_idx++;
- setup->scene_idx %= Elements(setup->scenes);
+ setup->scene_idx %= ARRAY_SIZE(setup->scenes);
setup->scene = setup->scenes[setup->scene_idx];
lp_fence_wait(setup->scene->fence);
}
- lp_scene_begin_binning(setup->scene, &setup->fb, setup->rasterizer_discard);
+ lp_scene_begin_binning(setup->scene, &setup->fb);
}
LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);
/* Reset derived state */
- for (i = 0; i < Elements(setup->constants); ++i) {
+ for (i = 0; i < ARRAY_SIZE(setup->constants); ++i) {
setup->constants[i].stored_size = 0;
setup->constants[i].stored_data = NULL;
}
if (setup->last_fence)
setup->last_fence->issued = TRUE;
- pipe_mutex_lock(screen->rast_mutex);
+ mtx_lock(&screen->rast_mutex);
/* FIXME: We enqueue the scene then wait on the rasterizer to finish.
* This means we never actually run any vertex stuff in parallel to
*/
lp_rast_queue_scene(screen->rast, scene);
lp_rast_finish(screen->rast);
- pipe_mutex_unlock(screen->rast_mutex);
+ mtx_unlock(&screen->rast_mutex);
lp_scene_end_rasterization(setup->scene);
lp_setup_reset( setup );
if (fence) {
lp_fence_reference((struct lp_fence **)fence, setup->last_fence);
+ if (!*fence)
+ *fence = (struct pipe_fence_handle *)lp_fence_create(0);
}
}
LP_DBG(DEBUG_SETUP, "%s state %d\n", __FUNCTION__, setup->state);
- if (util_format_is_pure_integer(format)) {
- /*
- * We expect int/uint clear values here, though some APIs
- * might disagree (but in any case util_pack_color()
- * couldn't handle it)...
- */
- if (util_format_is_pure_sint(format)) {
- util_format_write_4i(format, color->i, 0, &uc, 0, 0, 0, 1, 1);
- }
- else {
- assert(util_format_is_pure_uint(format));
- util_format_write_4ui(format, color->ui, 0, &uc, 0, 0, 0, 1, 1);
- }
- }
- else {
- util_pack_color(color->f, format, &uc);
- }
+ util_pack_color_union(format, &uc, color);
if (setup->state == SETUP_ACTIVE) {
struct lp_scene *scene = setup->scene;
else {
/* Put ourselves into the 'pre-clear' state, specifically to try
* and accumulate multiple clears to color and depth_stencil
- * buffers which the app or state-tracker might issue
+ * buffers which the app or gallium frontend might issue
* separately.
*/
set_scene_state( setup, SETUP_CLEARED, __FUNCTION__ );
uint64_t zsvalue = 0;
uint32_t zmask32;
uint8_t smask8;
+ enum pipe_format format = setup->fb.zsbuf->format;
LP_DBG(DEBUG_SETUP, "%s state %d\n", __FUNCTION__, setup->state);
zmask32 = (flags & PIPE_CLEAR_DEPTH) ? ~0 : 0;
smask8 = (flags & PIPE_CLEAR_STENCIL) ? ~0 : 0;
- zsvalue = util_pack64_z_stencil(setup->fb.zsbuf->format,
- depth,
- stencil);
+ zsvalue = util_pack64_z_stencil(format, depth, stencil);
- zsmask = util_pack64_mask_z_stencil(setup->fb.zsbuf->format,
- zmask32,
- smask8);
+ zsmask = util_pack64_mask_z_stencil(format, zmask32, smask8);
zsvalue &= zsmask;
+ if (format == PIPE_FORMAT_Z24X8_UNORM ||
+ format == PIPE_FORMAT_X8Z24_UNORM) {
+ /*
+ * Make full mask if there's "X" bits so we can do full
+ * clear (without rmw).
+ */
+ uint32_t zsmask_full = 0;
+ zsmask_full = util_pack_mask_z_stencil(format, ~0, ~0);
+ zsmask |= ~zsmask_full;
+ }
+
if (setup->state == SETUP_ACTIVE) {
struct lp_scene *scene = setup->scene;
else {
/* Put ourselves into the 'pre-clear' state, specifically to try
* and accumulate multiple clears to color and depth_stencil
- * buffers which the app or state-tracker might issue
+ * buffers which the app or gallium frontend might issue
* separately.
*/
set_scene_state( setup, SETUP_CLEARED, __FUNCTION__ );
boolean ccw_is_frontface,
boolean scissor,
boolean half_pixel_center,
- boolean bottom_edge_rule)
+ boolean bottom_edge_rule,
+ boolean multisample)
{
LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);
setup->ccw_is_frontface = ccw_is_frontface;
setup->cullmode = cull_mode;
setup->triangle = first_triangle;
+ setup->multisample = multisample;
setup->pixel_offset = half_pixel_center ? 0.5f : 0.0f;
setup->bottom_edge_rule = bottom_edge_rule;
LP_DBG(DEBUG_SETUP, "%s %p\n", __FUNCTION__, (void *) buffers);
- assert(num <= Elements(setup->constants));
+ assert(num <= ARRAY_SIZE(setup->constants));
for (i = 0; i < num; ++i) {
util_copy_constant_buffer(&setup->constants[i].current, &buffers[i]);
}
- for (; i < Elements(setup->constants); i++) {
+ for (; i < ARRAY_SIZE(setup->constants); i++) {
util_copy_constant_buffer(&setup->constants[i].current, NULL);
}
setup->dirty |= LP_SETUP_NEW_CONSTANTS;
}
+void
+lp_setup_set_fs_ssbos(struct lp_setup_context *setup,
+ unsigned num,
+ struct pipe_shader_buffer *buffers)
+{
+ unsigned i;
+
+ LP_DBG(DEBUG_SETUP, "%s %p\n", __FUNCTION__, (void *) buffers);
+
+ assert(num <= ARRAY_SIZE(setup->ssbos));
+
+ for (i = 0; i < num; ++i) {
+ util_copy_shader_buffer(&setup->ssbos[i].current, &buffers[i]);
+ }
+ for (; i < ARRAY_SIZE(setup->ssbos); i++) {
+ util_copy_shader_buffer(&setup->ssbos[i].current, NULL);
+ }
+ setup->dirty |= LP_SETUP_NEW_SSBOS;
+}
+
+void
+lp_setup_set_fs_images(struct lp_setup_context *setup,
+ unsigned num,
+ struct pipe_image_view *images)
+{
+ unsigned i;
+
+ LP_DBG(DEBUG_SETUP, "%s %p\n", __FUNCTION__, (void *) images);
+
+ assert(num <= ARRAY_SIZE(setup->images));
+
+ for (i = 0; i < num; ++i) {
+ struct pipe_image_view *image = &images[i];
+ util_copy_image_view(&setup->images[i].current, &images[i]);
+
+ struct pipe_resource *res = image->resource;
+ struct llvmpipe_resource *lp_res = llvmpipe_resource(res);
+ struct lp_jit_image *jit_image;
+
+ jit_image = &setup->fs.current.jit_context.images[i];
+ if (!lp_res)
+ continue;
+ if (!lp_res->dt) {
+ /* regular texture - setup array of mipmap level offsets */
+ if (llvmpipe_resource_is_texture(res)) {
+ jit_image->base = lp_res->tex_data;
+ } else
+ jit_image->base = lp_res->data;
+
+ jit_image->width = res->width0;
+ jit_image->height = res->height0;
+ jit_image->depth = res->depth0;
+ jit_image->num_samples = res->nr_samples;
+
+ if (llvmpipe_resource_is_texture(res)) {
+ uint32_t mip_offset = lp_res->mip_offsets[image->u.tex.level];
+
+ jit_image->width = u_minify(jit_image->width, image->u.tex.level);
+ jit_image->height = u_minify(jit_image->height, image->u.tex.level);
+
+ if (res->target == PIPE_TEXTURE_1D_ARRAY ||
+ res->target == PIPE_TEXTURE_2D_ARRAY ||
+ res->target == PIPE_TEXTURE_3D ||
+ res->target == PIPE_TEXTURE_CUBE ||
+ res->target == PIPE_TEXTURE_CUBE_ARRAY) {
+ /*
+ * For array textures, we don't have first_layer, instead
+ * adjust last_layer (stored as depth) plus the mip level offsets
+ * (as we have mip-first layout can't just adjust base ptr).
+ * XXX For mip levels, could do something similar.
+ */
+ jit_image->depth = image->u.tex.last_layer - image->u.tex.first_layer + 1;
+ mip_offset += image->u.tex.first_layer * lp_res->img_stride[image->u.tex.level];
+ } else
+ jit_image->depth = u_minify(jit_image->depth, image->u.tex.level);
+
+ jit_image->row_stride = lp_res->row_stride[image->u.tex.level];
+ jit_image->img_stride = lp_res->img_stride[image->u.tex.level];
+ jit_image->sample_stride = lp_res->sample_stride;
+ jit_image->base = (uint8_t *)jit_image->base + mip_offset;
+ }
+ else {
+ unsigned view_blocksize = util_format_get_blocksize(image->format);
+ jit_image->width = image->u.buf.size / view_blocksize;
+ jit_image->base = (uint8_t *)jit_image->base + image->u.buf.offset;
+ }
+ }
+ }
+ for (; i < ARRAY_SIZE(setup->images); i++) {
+ util_copy_image_view(&setup->images[i].current, NULL);
+ }
+ setup->dirty |= LP_SETUP_NEW_FS;
+}
void
lp_setup_set_alpha_ref_value( struct lp_setup_context *setup,
setup->dirty |= LP_SETUP_NEW_SCISSOR;
}
+void
+lp_setup_set_sample_mask(struct lp_setup_context *setup,
+ uint32_t sample_mask)
+{
+ if (setup->fs.current.jit_context.sample_mask != sample_mask) {
+ setup->fs.current.jit_context.sample_mask = sample_mask;
+ setup->dirty |= LP_SETUP_NEW_FS;
+ }
+}
void
-lp_setup_set_flatshade_first( struct lp_setup_context *setup,
- boolean flatshade_first )
+lp_setup_set_flatshade_first(struct lp_setup_context *setup,
+ boolean flatshade_first)
{
setup->flatshade_first = flatshade_first;
}
void
-lp_setup_set_rasterizer_discard( struct lp_setup_context *setup,
- boolean rasterizer_discard )
+lp_setup_set_rasterizer_discard(struct lp_setup_context *setup,
+ boolean rasterizer_discard)
{
if (setup->rasterizer_discard != rasterizer_discard) {
setup->rasterizer_discard = rasterizer_discard;
- set_scene_state( setup, SETUP_FLUSHED, __FUNCTION__ );
+ setup->line = first_line;
+ setup->point = first_point;
+ setup->triangle = first_triangle;
}
}
void
-lp_setup_set_vertex_info( struct lp_setup_context *setup,
- struct vertex_info *vertex_info )
+lp_setup_set_vertex_info(struct lp_setup_context *setup,
+ struct vertex_info *vertex_info)
{
/* XXX: just silently holding onto the pointer:
*/
for (i = 0; i < num_viewports; i++) {
float min_depth;
float max_depth;
-
- if (lp->rasterizer->clip_halfz == 0) {
- float half_depth = viewports[i].scale[2];
- min_depth = viewports[i].translate[2] - half_depth;
- max_depth = min_depth + half_depth * 2.0f;
- } else {
- min_depth = viewports[i].translate[2];
- max_depth = min_depth + viewports[i].scale[2];
- }
+ util_viewport_zmin_zmax(&viewports[i], lp->rasterizer->clip_halfz,
+ &min_depth, &max_depth);
if (setup->viewports[i].min_depth != min_depth ||
setup->viewports[i].max_depth != max_depth) {
unsigned num,
struct pipe_sampler_view **views)
{
- unsigned i;
+ unsigned i, max_tex_num;
LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);
assert(num <= PIPE_MAX_SHADER_SAMPLER_VIEWS);
- for (i = 0; i < PIPE_MAX_SHADER_SAMPLER_VIEWS; i++) {
+ max_tex_num = MAX2(num, setup->fs.current_tex_num);
+
+ for (i = 0; i < max_tex_num; i++) {
struct pipe_sampler_view *view = i < num ? views[i] : NULL;
if (view) {
jit_tex->mip_offsets[0] = 0;
jit_tex->row_stride[0] = 0;
jit_tex->img_stride[0] = 0;
+ jit_tex->num_samples = 0;
+ jit_tex->sample_stride = 0;
}
else {
jit_tex->width = res->width0;
jit_tex->depth = res->depth0;
jit_tex->first_level = first_level;
jit_tex->last_level = last_level;
+ jit_tex->num_samples = res->nr_samples;
+ jit_tex->sample_stride = 0;
if (llvmpipe_resource_is_texture(res)) {
for (j = first_level; j <= last_level; j++) {
jit_tex->img_stride[j] = lp_tex->img_stride[j];
}
- if (view->target == PIPE_TEXTURE_1D_ARRAY ||
- view->target == PIPE_TEXTURE_2D_ARRAY ||
- view->target == PIPE_TEXTURE_CUBE ||
- view->target == PIPE_TEXTURE_CUBE_ARRAY) {
+ jit_tex->sample_stride = lp_tex->sample_stride;
+
+ if (res->target == PIPE_TEXTURE_1D_ARRAY ||
+ res->target == PIPE_TEXTURE_2D_ARRAY ||
+ res->target == PIPE_TEXTURE_CUBE ||
+ res->target == PIPE_TEXTURE_CUBE_ARRAY) {
/*
* For array textures, we don't have first_layer, instead
* adjust last_layer (stored as depth) plus the mip level offsets
}
else {
/*
- * For buffers, we don't have first_element, instead adjust
- * last_element (stored as width) plus the base pointer.
+ * For buffers, we don't have "offset", instead adjust
+ * the size (stored as width) plus the base pointer.
*/
unsigned view_blocksize = util_format_get_blocksize(view->format);
/* probably don't really need to fill that out */
jit_tex->img_stride[0] = 0;
/* everything specified in number of elements here. */
- jit_tex->width = view->u.buf.last_element - view->u.buf.first_element + 1;
- jit_tex->base = (uint8_t *)jit_tex->base + view->u.buf.first_element *
- view_blocksize;
+ jit_tex->width = view->u.buf.size / view_blocksize;
+ jit_tex->base = (uint8_t *)jit_tex->base + view->u.buf.offset;
/* XXX Unsure if we need to sanitize parameters? */
- assert(view->u.buf.first_element <= view->u.buf.last_element);
- assert(view->u.buf.last_element * view_blocksize < res->width0);
+ assert(view->u.buf.offset + view->u.buf.size <= res->width0);
}
}
}
jit_tex->height = res->height0;
jit_tex->depth = res->depth0;
jit_tex->first_level = jit_tex->last_level = 0;
+ jit_tex->num_samples = res->nr_samples;
+ jit_tex->sample_stride = 0;
assert(jit_tex->base);
}
}
+ else {
+ pipe_resource_reference(&setup->fs.current_tex[i], NULL);
+ }
}
+ setup->fs.current_tex_num = num;
setup->dirty |= LP_SETUP_NEW_FS;
}
}
/* check textures referenced by the scene */
- for (i = 0; i < Elements(setup->scenes); i++) {
+ for (i = 0; i < ARRAY_SIZE(setup->scenes); i++) {
if (lp_scene_is_resource_referenced(setup->scenes[i], texture)) {
return LP_REFERENCED_FOR_READ;
}
}
+ for (i = 0; i < ARRAY_SIZE(setup->ssbos); i++) {
+ if (setup->ssbos[i].current.buffer == texture)
+ return LP_REFERENCED_FOR_READ | LP_REFERENCED_FOR_WRITE;
+ }
+
+ for (i = 0; i < ARRAY_SIZE(setup->images); i++) {
+ if (setup->images[i].current.resource == texture)
+ return LP_REFERENCED_FOR_READ | LP_REFERENCED_FOR_WRITE;
+ }
+
return LP_UNREFERENCED;
}
}
if (setup->dirty & LP_SETUP_NEW_CONSTANTS) {
- for (i = 0; i < Elements(setup->constants); ++i) {
+ for (i = 0; i < ARRAY_SIZE(setup->constants); ++i) {
struct pipe_resource *buffer = setup->constants[i].current.buffer;
const unsigned current_size = MIN2(setup->constants[i].current.buffer_size,
LP_MAX_TGSI_CONST_BUFFER_SIZE);
current_data = (ubyte *) setup->constants[i].current.user_buffer;
}
- if (current_data) {
+ if (current_data && current_size >= sizeof(float)) {
current_data += setup->constants[i].current.buffer_offset;
/* TODO: copy only the actually used constants? */
}
num_constants =
- setup->constants[i].stored_size / (sizeof(float) * 4);
+ DIV_ROUND_UP(setup->constants[i].stored_size, lp_get_constant_buffer_stride(scene->pipe->screen));
setup->fs.current.jit_context.num_constants[i] = num_constants;
setup->dirty |= LP_SETUP_NEW_FS;
}
}
+ if (setup->dirty & LP_SETUP_NEW_SSBOS) {
+ for (i = 0; i < ARRAY_SIZE(setup->ssbos); ++i) {
+ struct pipe_resource *buffer = setup->ssbos[i].current.buffer;
+ const ubyte *current_data = NULL;
+ if (!buffer)
+ continue;
+ /* resource buffer */
+ current_data = (ubyte *) llvmpipe_resource_data(buffer);
+ if (current_data) {
+ current_data += setup->ssbos[i].current.buffer_offset;
+
+ setup->fs.current.jit_context.ssbos[i] = (const uint32_t *)current_data;
+ setup->fs.current.jit_context.num_ssbos[i] = setup->ssbos[i].current.buffer_size;
+ } else {
+ setup->fs.current.jit_context.ssbos[i] = NULL;
+ setup->fs.current.jit_context.num_ssbos[i] = 0;
+ }
+ setup->dirty |= LP_SETUP_NEW_FS;
+ }
+ }
if (setup->dirty & LP_SETUP_NEW_FS) {
if (!setup->fs.stored ||
memcmp(setup->fs.stored,
/* The scene now references the textures in the rasterization
* state record. Note that now.
*/
- for (i = 0; i < Elements(setup->fs.current_tex); i++) {
+ for (i = 0; i < ARRAY_SIZE(setup->fs.current_tex); i++) {
if (setup->fs.current_tex[i]) {
if (!lp_scene_add_resource_reference(scene,
setup->fs.current_tex[i],
/* Will probably need to move this somewhere else, just need
* to know about vertex shader point size attribute.
*/
- setup->psize = lp->psize_slot;
+ setup->psize_slot = lp->psize_slot;
setup->viewport_index_slot = lp->viewport_index_slot;
setup->layer_slot = lp->layer_slot;
setup->face_slot = lp->face_slot;
util_unreference_framebuffer_state(&setup->fb);
- for (i = 0; i < Elements(setup->fs.current_tex); i++) {
+ for (i = 0; i < ARRAY_SIZE(setup->fs.current_tex); i++) {
pipe_resource_reference(&setup->fs.current_tex[i], NULL);
}
- for (i = 0; i < Elements(setup->constants); i++) {
+ for (i = 0; i < ARRAY_SIZE(setup->constants); i++) {
pipe_resource_reference(&setup->constants[i].current.buffer, NULL);
}
+ for (i = 0; i < ARRAY_SIZE(setup->ssbos); i++) {
+ pipe_resource_reference(&setup->ssbos[i].current.buffer, NULL);
+ }
+
/* free the scenes in the 'empty' queue */
- for (i = 0; i < Elements(setup->scenes); i++) {
+ for (i = 0; i < ARRAY_SIZE(setup->scenes); i++) {
struct lp_scene *scene = setup->scenes[i];
if (scene->fence)
setup->dirty = ~0;
+ /* Initialize empty default fb correctly, so the rect is empty */
+ setup->framebuffer.x1 = -1;
+ setup->framebuffer.y1 = -1;
+
return setup;
no_scenes:
if (!(pq->type == PIPE_QUERY_OCCLUSION_COUNTER ||
pq->type == PIPE_QUERY_OCCLUSION_PREDICATE ||
+ pq->type == PIPE_QUERY_OCCLUSION_PREDICATE_CONSERVATIVE ||
pq->type == PIPE_QUERY_PIPELINE_STATISTICS))
return;
if (pq->type == PIPE_QUERY_OCCLUSION_COUNTER ||
pq->type == PIPE_QUERY_OCCLUSION_PREDICATE ||
+ pq->type == PIPE_QUERY_OCCLUSION_PREDICATE_CONSERVATIVE ||
pq->type == PIPE_QUERY_PIPELINE_STATISTICS ||
pq->type == PIPE_QUERY_TIMESTAMP) {
if (pq->type == PIPE_QUERY_TIMESTAMP &&
*/
if (pq->type == PIPE_QUERY_OCCLUSION_COUNTER ||
pq->type == PIPE_QUERY_OCCLUSION_PREDICATE ||
+ pq->type == PIPE_QUERY_OCCLUSION_PREDICATE_CONSERVATIVE ||
pq->type == PIPE_QUERY_PIPELINE_STATISTICS) {
unsigned i;