#include "pipe/p_defines.h"
#include "pipe/p_inlines.h"
-#include "util/u_math.h"
#include "util/u_memory.h"
#include "util/u_pack_color.h"
-#include "lp_debug.h"
-#include "lp_state.h"
+#include "util/u_surface.h"
+#include "lp_scene.h"
+#include "lp_scene_queue.h"
#include "lp_buffer.h"
#include "lp_texture.h"
+#include "lp_debug.h"
+#include "lp_fence.h"
+#include "lp_rast.h"
#include "lp_setup_context.h"
+#include "draw/draw_context.h"
+#include "draw/draw_vbuf.h"
+
+
+/** XXX temporary value, temporary here */
+#define MAX_SCENES 2
+
-static void set_state( struct setup_context *, unsigned );
+static void set_scene_state( struct setup_context *, unsigned );
-struct lp_bins *
-lp_setup_get_current_bins(struct setup_context *setup)
+struct lp_scene *
+lp_setup_get_current_scene(struct setup_context *setup)
{
- /* XXX eventually get bin from queue */
- return setup->bins;
+ if (!setup->scene) {
+ /* wait for a free/empty bin */
+ setup->scene = lp_scene_dequeue(setup->empty_scenes);
+ if(0)lp_scene_reset( setup->scene ); /* XXX temporary? */
+
+ lp_scene_set_framebuffer_size(setup->scene,
+ setup->fb.width,
+ setup->fb.height);
+ }
+ return setup->scene;
}
const float (*v1)[4],
const float (*v2)[4])
{
- set_state( setup, SETUP_ACTIVE );
+ set_scene_state( setup, SETUP_ACTIVE );
lp_setup_choose_triangle( setup );
setup->triangle( setup, v0, v1, v2 );
}
const float (*v0)[4],
const float (*v1)[4])
{
- set_state( setup, SETUP_ACTIVE );
+ set_scene_state( setup, SETUP_ACTIVE );
lp_setup_choose_line( setup );
setup->line( setup, v0, v1 );
}
first_point( struct setup_context *setup,
const float (*v0)[4])
{
- set_state( setup, SETUP_ACTIVE );
+ set_scene_state( setup, SETUP_ACTIVE );
lp_setup_choose_point( setup );
setup->point( setup, v0 );
}
setup->fs.stored = NULL;
setup->dirty = ~0;
- lp_reset_bins( setup->bins );
+ /* no current bin */
+ setup->scene = NULL;
/* Reset some state:
*/
}
-/** Rasterize all tile's bins */
+/** Rasterize all scene's bins */
static void
-rasterize_bins( struct setup_context *setup,
- boolean write_depth )
+lp_setup_rasterize_scene( struct setup_context *setup,
+ boolean write_depth )
{
- struct lp_bins *bins = lp_setup_get_current_bins(setup);
+ struct lp_scene *scene = lp_setup_get_current_scene(setup);
- lp_rasterize_bins(setup->rast,
- bins,
- setup->fb,
- write_depth);
+ lp_rasterize_scene(setup->rast,
+ scene,
+ &setup->fb,
+ write_depth);
reset_context( setup );
static void
begin_binning( struct setup_context *setup )
{
- struct lp_bins *bins = lp_setup_get_current_bins(setup);
+ struct lp_scene *scene = lp_setup_get_current_scene(setup);
- LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);
+ LP_DBG(DEBUG_SETUP, "%s color: %s depth: %s\n", __FUNCTION__,
+ (setup->clear.flags & PIPE_CLEAR_COLOR) ? "clear": "load",
+ (setup->clear.flags & PIPE_CLEAR_DEPTHSTENCIL) ? "clear": "load");
- if (setup->fb->cbufs[0]) {
+ if (setup->fb.nr_cbufs) {
if (setup->clear.flags & PIPE_CLEAR_COLOR)
- lp_bin_everywhere( bins,
- lp_rast_clear_color,
- setup->clear.color );
+ lp_scene_bin_everywhere( scene,
+ lp_rast_clear_color,
+ setup->clear.color );
else
- lp_bin_everywhere( bins,
- lp_rast_load_color,
- lp_rast_arg_null() );
+ lp_scene_bin_everywhere( scene,
+ lp_rast_load_color,
+ lp_rast_arg_null() );
}
- if (setup->fb->zsbuf) {
+ if (setup->fb.zsbuf) {
if (setup->clear.flags & PIPE_CLEAR_DEPTHSTENCIL)
- lp_bin_everywhere( bins,
- lp_rast_clear_zstencil,
- setup->clear.zstencil );
+ lp_scene_bin_everywhere( scene,
+ lp_rast_clear_zstencil,
+ setup->clear.zstencil );
else
- lp_bin_everywhere( bins,
- lp_rast_load_zstencil,
- lp_rast_arg_null() );
+ lp_scene_bin_everywhere( scene,
+ lp_rast_load_zstencil,
+ lp_rast_arg_null() );
}
LP_DBG(DEBUG_SETUP, "%s done\n", __FUNCTION__);
LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);
begin_binning( setup );
- rasterize_bins( setup, TRUE );
+ lp_setup_rasterize_scene( setup, TRUE );
}
static void
-set_state( struct setup_context *setup,
+set_scene_state( struct setup_context *setup,
unsigned new_state )
{
unsigned old_state = setup->state;
if (old_state == SETUP_CLEARED)
execute_clears( setup );
else
- rasterize_bins( setup, TRUE );
+ lp_setup_rasterize_scene( setup, TRUE );
break;
}
{
LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);
- set_state( setup, SETUP_FLUSHED );
+ set_scene_state( setup, SETUP_FLUSHED );
}
lp_setup_bind_framebuffer( struct setup_context *setup,
const struct pipe_framebuffer_state *fb )
{
- struct lp_bins *bins = lp_setup_get_current_bins(setup);
- unsigned tiles_x, tiles_y;
+ struct lp_scene *scene = lp_setup_get_current_scene(setup);
LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);
- set_state( setup, SETUP_FLUSHED );
+ set_scene_state( setup, SETUP_FLUSHED );
- setup->fb = fb;
+ util_copy_framebuffer_state(&setup->fb, fb);
- tiles_x = align(setup->fb->width, TILE_SIZE) / TILE_SIZE;
- tiles_y = align(setup->fb->height, TILE_SIZE) / TILE_SIZE;
-
- lp_bin_set_num_bins(bins, tiles_x, tiles_y);
+ lp_scene_set_framebuffer_size(scene, setup->fb.width, setup->fb.height);
}
unsigned stencil,
unsigned flags )
{
- struct lp_bins *bins = lp_setup_get_current_bins(setup);
+ struct lp_scene *scene = lp_setup_get_current_scene(setup);
unsigned i;
LP_DBG(DEBUG_SETUP, "%s state %d\n", __FUNCTION__, setup->state);
if (flags & PIPE_CLEAR_DEPTHSTENCIL) {
setup->clear.zstencil.clear_zstencil =
- util_pack_z_stencil(setup->fb->zsbuf->format,
+ util_pack_z_stencil(setup->fb.zsbuf->format,
depth,
stencil);
}
if (setup->state == SETUP_ACTIVE) {
- /* Add the clear to existing bins. In the unusual case where
- * both color and depth-stencilare being cleared, we could
- * discard the currently binned scene and start again, but I
- * don't see that as being a common usage.
+ /* Add the clear to existing scene. In the unusual case where
+ * both color and depth-stencil are being cleared when there's
+ * already been some rendering, we could discard the currently
+ * binned scene and start again, but I don't see that as being
+ * a common usage.
*/
if (flags & PIPE_CLEAR_COLOR)
- lp_bin_everywhere( bins,
+ lp_scene_bin_everywhere( scene,
lp_rast_clear_color,
setup->clear.color );
if (setup->clear.flags & PIPE_CLEAR_DEPTHSTENCIL)
- lp_bin_everywhere( bins,
+ lp_scene_bin_everywhere( scene,
lp_rast_clear_zstencil,
setup->clear.zstencil );
}
* buffers which the app or state-tracker might issue
* separately.
*/
- set_state( setup, SETUP_CLEARED );
+ set_scene_state( setup, SETUP_CLEARED );
setup->clear.flags |= flags;
}
}
+/**
+ * Emit a fence.
+ */
+struct pipe_fence_handle *
+lp_setup_fence( struct setup_context *setup )
+{
+ struct lp_scene *scene = lp_setup_get_current_scene(setup);
+ const unsigned rank = lp_scene_get_num_bins( scene ); /* xxx */
+ struct lp_fence *fence = lp_fence_create(rank);
+
+ LP_DBG(DEBUG_SETUP, "%s rank %u\n", __FUNCTION__, rank);
+
+ set_scene_state( setup, SETUP_ACTIVE );
+
+ /* insert the fence into all command bins */
+ lp_scene_bin_everywhere( scene,
+ lp_rast_fence,
+ lp_rast_arg_fence(fence) );
+
+ return (struct pipe_fence_handle *) fence;
+}
+
void
lp_setup_set_triangle_state( struct setup_context *setup,
}
void
-lp_setup_set_fs( struct setup_context *setup,
- struct lp_fragment_shader *fs )
+lp_setup_set_fs_function( struct setup_context *setup,
+ lp_jit_frag_func jit_function,
+ boolean opaque )
{
- LP_DBG(DEBUG_SETUP, "%s %p\n", __FUNCTION__, (void *) fs);
+ LP_DBG(DEBUG_SETUP, "%s %p\n", __FUNCTION__, (void *) jit_function);
/* FIXME: reference count */
- setup->fs.current.jit_function = fs ? fs->current->jit_function : NULL;
+ setup->fs.current.jit_function = jit_function;
+ setup->fs.current.opaque = opaque;
setup->dirty |= LP_SETUP_NEW_FS;
}
}
}
+
+void
+lp_setup_set_flatshade_first( struct setup_context *setup,
+ boolean flatshade_first )
+{
+ setup->flatshade_first = flatshade_first;
+}
+
+
+void
+lp_setup_set_vertex_info( struct setup_context *setup,
+ struct vertex_info *vertex_info )
+{
+ /* XXX: just silently holding onto the pointer:
+ */
+ setup->vertex_info = vertex_info;
+}
+
+
void
lp_setup_set_sampler_textures( struct setup_context *setup,
unsigned num, struct pipe_texture **texture)
struct llvmpipe_texture *lp_tex = llvmpipe_texture(tex);
struct lp_jit_texture *jit_tex;
jit_tex = &setup->fs.current.jit_context.textures[i];
- jit_tex->width = tex->width[0];
- jit_tex->height = tex->height[0];
+ jit_tex->width = tex->width0;
+ jit_tex->height = tex->height0;
jit_tex->stride = lp_tex->stride[0];
if(!lp_tex->dt)
jit_tex->data = lp_tex->data;
}
-static INLINE void
-lp_setup_update_shader_state( struct setup_context *setup )
+void
+lp_setup_update_state( struct setup_context *setup )
{
- struct lp_bins *bins = lp_setup_get_current_bins(setup);
+ struct lp_scene *scene = lp_setup_get_current_scene(setup);
LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);
uint8_t *stored;
unsigned i, j;
- stored = lp_bin_alloc_aligned(bins, 4 * 16, 16);
+ stored = lp_scene_alloc_aligned(scene, 4 * 16, 16);
/* smear each blend color component across 16 ubyte elements */
for (i = 0; i < 4; ++i) {
current_size) != 0) {
void *stored;
- stored = lp_bin_alloc(bins, current_size);
+ stored = lp_scene_alloc(scene, current_size);
if(stored) {
memcpy(stored,
current_data,
memcmp(setup->fs.stored,
&setup->fs.current,
sizeof setup->fs.current) != 0) {
- /* The fs state that's been stored in the bins is different from
+ /* The fs state that's been stored in the scene is different from
* the new, current state. So allocate a new lp_rast_state object
* and append it to the bin's setup data buffer.
*/
struct lp_rast_state *stored =
- (struct lp_rast_state *) lp_bin_alloc(bins, sizeof *stored);
+ (struct lp_rast_state *) lp_scene_alloc(scene, sizeof *stored);
if(stored) {
memcpy(stored,
&setup->fs.current,
setup->fs.stored = stored;
/* put the state-set command into all bins */
- lp_bin_state_command( bins,
- lp_rast_set_state,
- lp_rast_arg_state(setup->fs.stored) );
+ lp_scene_bin_state_command( scene,
+ lp_rast_set_state,
+ lp_rast_arg_state(setup->fs.stored) );
}
}
}
}
-/* Stubs for lines & points for now:
- */
-void
-lp_setup_point(struct setup_context *setup,
- const float (*v0)[4])
-{
- lp_setup_update_shader_state(setup);
- setup->point( setup, v0 );
-}
-
-void
-lp_setup_line(struct setup_context *setup,
- const float (*v0)[4],
- const float (*v1)[4])
-{
- lp_setup_update_shader_state(setup);
- setup->line( setup, v0, v1 );
-}
-
-void
-lp_setup_tri(struct setup_context *setup,
- const float (*v0)[4],
- const float (*v1)[4],
- const float (*v2)[4])
-{
- LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);
-
- lp_setup_update_shader_state(setup);
- setup->triangle( setup, v0, v1, v2 );
-}
-
+/* Only caller is lp_setup_vbuf_destroy()
+ */
void
lp_setup_destroy( struct setup_context *setup )
{
pipe_buffer_reference(&setup->constants.current, NULL);
- lp_bins_destroy(setup->bins);
+ /* free the scenes in the 'empty' queue */
+ while (lp_scene_queue_count(setup->empty_scenes) > 0) {
+ struct lp_scene *scene = lp_scene_dequeue(setup->empty_scenes);
+ if (!scene)
+ break;
+ lp_scene_destroy(scene);
+ }
lp_rast_destroy( setup->rast );
/**
- * Create a new primitive tiling engine. Currently also creates a
- * rasterizer to use with it.
+ * Create a new primitive tiling engine. Plug it into the backend of
+ * the draw module. Currently also creates a rasterizer to use with
+ * it.
*/
struct setup_context *
-lp_setup_create( struct pipe_screen *screen )
+lp_setup_create( struct pipe_screen *screen,
+ struct draw_context *draw )
{
+ unsigned i;
struct setup_context *setup = CALLOC_STRUCT(setup_context);
- setup->rast = lp_rast_create( screen );
+ if (!setup)
+ return NULL;
+
+ lp_setup_init_vbuf(setup);
+
+ setup->empty_scenes = lp_scene_queue_create();
+ if (!setup->empty_scenes)
+ goto fail;
+
+ setup->rast = lp_rast_create( screen, setup->empty_scenes );
if (!setup->rast)
goto fail;
- setup->bins = lp_bins_create();
+ setup->vbuf = draw_vbuf_stage(draw, &setup->base);
+ if (!setup->vbuf)
+ goto fail;
+
+ draw_set_rasterize_stage(draw, setup->vbuf);
+ draw_set_render(draw, &setup->base);
+
+ /* create some empty scenes */
+ for (i = 0; i < MAX_SCENES; i++) {
+ struct lp_scene *scene = lp_scene_create();
+ lp_scene_enqueue(setup->empty_scenes, scene);
+ }
setup->triangle = first_triangle;
setup->line = first_line;
return setup;
fail:
+ if (setup->rast)
+ lp_rast_destroy( setup->rast );
+
+ if (setup->vbuf)
+ ;
+
+ if (setup->empty_scenes)
+ lp_scene_queue_destroy(setup->empty_scenes);
+
FREE(setup);
return NULL;
}