* lp_setup_flush().
*/
+#include <limits.h>
+
#include "pipe/p_defines.h"
+#include "util/u_framebuffer.h"
#include "util/u_inlines.h"
#include "util/u_memory.h"
#include "util/u_pack_color.h"
-#include "util/u_surface.h"
+#include "draw/draw_pipe.h"
+#include "lp_context.h"
+#include "lp_memory.h"
#include "lp_scene.h"
-#include "lp_scene_queue.h"
-#include "lp_buffer.h"
#include "lp_texture.h"
#include "lp_debug.h"
#include "lp_fence.h"
+#include "lp_query.h"
#include "lp_rast.h"
#include "lp_setup_context.h"
#include "lp_screen.h"
+#include "lp_state.h"
#include "state_tracker/sw_winsys.h"
#include "draw/draw_context.h"
#include "draw/draw_vbuf.h"
-static void set_scene_state( struct lp_setup_context *, unsigned );
+static boolean set_scene_state( struct lp_setup_context *, enum setup_state,
+ const char *reason);
+static boolean try_update_scene_state( struct lp_setup_context *setup );
-struct lp_scene *
-lp_setup_get_current_scene(struct lp_setup_context *setup)
+static void
+lp_setup_get_empty_scene(struct lp_setup_context *setup)
{
- if (!setup->scene) {
+ struct llvmpipe_context *lp = llvmpipe_context(setup->pipe);
+ boolean discard = lp->rasterizer ? lp->rasterizer->rasterizer_discard : FALSE;
- /* wait for a free/empty scene
- */
- setup->scene = lp_scene_dequeue(setup->empty_scenes, TRUE);
+ assert(setup->scene == NULL);
+
+ setup->scene_idx++;
+ setup->scene_idx %= Elements(setup->scenes);
+
+ setup->scene = setup->scenes[setup->scene_idx];
- assert(lp_scene_is_empty(setup->scene));
+ if (setup->scene->fence) {
+ if (LP_DEBUG & DEBUG_SETUP)
+ debug_printf("%s: wait for scene %d\n",
+ __FUNCTION__, setup->scene->fence->id);
- lp_scene_begin_binning(setup->scene,
- &setup->fb );
+ lp_fence_wait(setup->scene->fence);
}
- return setup->scene;
+
+ lp_scene_begin_binning(setup->scene, &setup->fb, discard);
+
}
const float (*v1)[4],
const float (*v2)[4])
{
- set_scene_state( setup, SETUP_ACTIVE );
+ assert(setup->state == SETUP_ACTIVE);
lp_setup_choose_triangle( setup );
setup->triangle( setup, v0, v1, v2 );
}
const float (*v0)[4],
const float (*v1)[4])
{
- set_scene_state( setup, SETUP_ACTIVE );
+ assert(setup->state == SETUP_ACTIVE);
lp_setup_choose_line( setup );
setup->line( setup, v0, v1 );
}
first_point( struct lp_setup_context *setup,
const float (*v0)[4])
{
- set_scene_state( setup, SETUP_ACTIVE );
+ assert(setup->state == SETUP_ACTIVE);
lp_setup_choose_point( setup );
setup->point( setup, v0 );
}
-static void reset_context( struct lp_setup_context *setup )
+void lp_setup_reset( struct lp_setup_context *setup )
{
+ unsigned i;
+
LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);
/* Reset derived state */
- setup->constants.stored_size = 0;
- setup->constants.stored_data = NULL;
+ for (i = 0; i < Elements(setup->constants); ++i) {
+ setup->constants[i].stored_size = 0;
+ setup->constants[i].stored_data = NULL;
+ }
setup->fs.stored = NULL;
setup->dirty = ~0;
/* Reset some state:
*/
- setup->clear.flags = 0;
+ memset(&setup->clear, 0, sizeof setup->clear);
/* Have an explicit "start-binning" call and get rid of this
* pointer twiddling?
/** Rasterize all scene's bins */
static void
-lp_setup_rasterize_scene( struct lp_setup_context *setup,
- boolean write_depth )
+lp_setup_rasterize_scene( struct lp_setup_context *setup )
{
- struct lp_scene *scene = lp_setup_get_current_scene(setup);
+ struct lp_scene *scene = setup->scene;
+ struct llvmpipe_screen *screen = llvmpipe_screen(scene->pipe->screen);
+
+ lp_scene_end_binning(scene);
+
+ lp_fence_reference(&setup->last_fence, scene->fence);
+
+ if (setup->last_fence)
+ setup->last_fence->issued = TRUE;
- lp_scene_rasterize(scene,
- setup->rast,
- write_depth);
+ pipe_mutex_lock(screen->rast_mutex);
+ lp_rast_queue_scene(screen->rast, scene);
+ lp_rast_finish(screen->rast);
+ pipe_mutex_unlock(screen->rast_mutex);
- reset_context( setup );
+ lp_scene_end_rasterization(setup->scene);
+ lp_setup_reset( setup );
LP_DBG(DEBUG_SETUP, "%s done \n", __FUNCTION__);
}
-static void
+static boolean
begin_binning( struct lp_setup_context *setup )
{
- struct lp_scene *scene = lp_setup_get_current_scene(setup);
+ struct lp_scene *scene = setup->scene;
+ boolean need_zsload = FALSE;
+ boolean ok;
+ unsigned i, j;
+
+ assert(scene);
+ assert(scene->fence == NULL);
+
+ /* Always create a fence:
+ */
+ scene->fence = lp_fence_create(MAX2(1, setup->num_threads));
+ if (!scene->fence)
+ return FALSE;
+
+ /* Initialize the bin flags and x/y coords:
+ */
+ for (i = 0; i < scene->tiles_x; i++) {
+ for (j = 0; j < scene->tiles_y; j++) {
+ scene->tile[i][j].x = i;
+ scene->tile[i][j].y = j;
+ }
+ }
+
+ ok = try_update_scene_state(setup);
+ if (!ok)
+ return FALSE;
+
+ if (setup->fb.zsbuf &&
+ ((setup->clear.flags & PIPE_CLEAR_DEPTHSTENCIL) != PIPE_CLEAR_DEPTHSTENCIL) &&
+ util_format_is_depth_and_stencil(setup->fb.zsbuf->format))
+ need_zsload = TRUE;
LP_DBG(DEBUG_SETUP, "%s color: %s depth: %s\n", __FUNCTION__,
(setup->clear.flags & PIPE_CLEAR_COLOR) ? "clear": "load",
- (setup->clear.flags & PIPE_CLEAR_DEPTHSTENCIL) ? "clear": "load");
+ need_zsload ? "clear": "load");
if (setup->fb.nr_cbufs) {
- if (setup->clear.flags & PIPE_CLEAR_COLOR)
- lp_scene_bin_everywhere( scene,
- lp_rast_clear_color,
- setup->clear.color );
- else
- lp_scene_bin_everywhere( scene,
- lp_rast_load_color,
- lp_rast_arg_null() );
+ if (setup->clear.flags & PIPE_CLEAR_COLOR) {
+ ok = lp_scene_bin_everywhere( scene,
+ LP_RAST_OP_CLEAR_COLOR,
+ setup->clear.color );
+ if (!ok)
+ return FALSE;
+ }
}
if (setup->fb.zsbuf) {
- if (setup->clear.flags & PIPE_CLEAR_DEPTHSTENCIL)
- lp_scene_bin_everywhere( scene,
- lp_rast_clear_zstencil,
- setup->clear.zstencil );
+ if (setup->clear.flags & PIPE_CLEAR_DEPTHSTENCIL) {
+ if (!need_zsload)
+ scene->has_depthstencil_clear = TRUE;
+
+ ok = lp_scene_bin_everywhere( scene,
+ LP_RAST_OP_CLEAR_ZSTENCIL,
+ lp_rast_arg_clearzs(
+ setup->clear.zsvalue,
+ setup->clear.zsmask));
+ if (!ok)
+ return FALSE;
+ }
}
+ for (i = 0; i < PIPE_QUERY_TYPES; ++i) {
+ if (setup->active_query[i]) {
+ ok = lp_scene_bin_everywhere( scene,
+ LP_RAST_OP_BEGIN_QUERY,
+ lp_rast_arg_query(setup->active_query[i]) );
+ if (!ok)
+ return FALSE;
+ }
+ }
+
+ setup->clear.flags = 0;
+ setup->clear.zsmask = 0;
+ setup->clear.zsvalue = 0;
+
LP_DBG(DEBUG_SETUP, "%s done\n", __FUNCTION__);
+ return TRUE;
}
*
* TODO: fast path for fullscreen clears and no triangles.
*/
-static void
+static boolean
execute_clears( struct lp_setup_context *setup )
{
LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);
- begin_binning( setup );
- lp_setup_rasterize_scene( setup, TRUE );
+ return begin_binning( setup );
}
+const char *states[] = {
+ "FLUSHED",
+ "CLEARED",
+ "ACTIVE "
+};
-static void
+
+static boolean
set_scene_state( struct lp_setup_context *setup,
- unsigned new_state )
+ enum setup_state new_state,
+ const char *reason)
{
unsigned old_state = setup->state;
if (old_state == new_state)
- return;
-
- LP_DBG(DEBUG_SETUP, "%s old %d new %d\n", __FUNCTION__, old_state, new_state);
+ return TRUE;
+
+ if (LP_DEBUG & DEBUG_SCENE) {
+ debug_printf("%s old %s new %s%s%s\n",
+ __FUNCTION__,
+ states[old_state],
+ states[new_state],
+ (new_state == SETUP_FLUSHED) ? ": " : "",
+ (new_state == SETUP_FLUSHED) ? reason : "");
+
+ if (new_state == SETUP_FLUSHED && setup->scene)
+ lp_debug_draw_bins_by_cmd_length(setup->scene);
+ }
+
+ /* wait for a free/empty scene
+ */
+ if (old_state == SETUP_FLUSHED)
+ lp_setup_get_empty_scene(setup);
switch (new_state) {
- case SETUP_ACTIVE:
- begin_binning( setup );
+ case SETUP_CLEARED:
break;
- case SETUP_CLEARED:
- if (old_state == SETUP_ACTIVE) {
- assert(0);
- return;
- }
+ case SETUP_ACTIVE:
+ if (!begin_binning( setup ))
+ goto fail;
break;
-
+
case SETUP_FLUSHED:
if (old_state == SETUP_CLEARED)
- execute_clears( setup );
- else
- lp_setup_rasterize_scene( setup, TRUE );
+ if (!execute_clears( setup ))
+ goto fail;
+
+ lp_setup_rasterize_scene( setup );
+ assert(setup->scene == NULL);
break;
+
+ default:
+ assert(0 && "invalid setup state mode");
+ goto fail;
}
setup->state = new_state;
+ return TRUE;
+
+fail:
+ if (setup->scene) {
+ lp_scene_end_rasterization(setup->scene);
+ setup->scene = NULL;
+ }
+
+ setup->state = SETUP_FLUSHED;
+ lp_setup_reset( setup );
+ return FALSE;
}
void
lp_setup_flush( struct lp_setup_context *setup,
- unsigned flags )
+ struct pipe_fence_handle **fence,
+ const char *reason)
{
- LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);
+ set_scene_state( setup, SETUP_FLUSHED, reason );
- set_scene_state( setup, SETUP_FLUSHED );
+ if (fence) {
+ lp_fence_reference((struct lp_fence **)fence, setup->last_fence);
+ }
}
/* Flush any old scene.
*/
- set_scene_state( setup, SETUP_FLUSHED );
+ set_scene_state( setup, SETUP_FLUSHED, __FUNCTION__ );
+
+ /*
+ * Ensure the old scene is not reused.
+ */
+ assert(!setup->scene);
/* Set new state. This will be picked up later when we next need a
* scene.
*/
util_copy_framebuffer_state(&setup->fb, fb);
+ setup->framebuffer.x0 = 0;
+ setup->framebuffer.y0 = 0;
+ setup->framebuffer.x1 = fb->width-1;
+ setup->framebuffer.y1 = fb->height-1;
+ setup->dirty |= LP_SETUP_NEW_SCISSOR;
}
-void
-lp_setup_clear( struct lp_setup_context *setup,
- const float *color,
- double depth,
- unsigned stencil,
- unsigned flags )
+static boolean
+lp_setup_try_clear( struct lp_setup_context *setup,
+ const float *color,
+ double depth,
+ unsigned stencil,
+ unsigned flags )
{
- struct lp_scene *scene = lp_setup_get_current_scene(setup);
+ uint32_t zsmask = 0;
+ uint32_t zsvalue = 0;
+ union lp_rast_cmd_arg color_arg;
unsigned i;
LP_DBG(DEBUG_SETUP, "%s state %d\n", __FUNCTION__, setup->state);
-
if (flags & PIPE_CLEAR_COLOR) {
- for (i = 0; i < 4; ++i)
- setup->clear.color.clear_color[i] = float_to_ubyte(color[i]);
+ for (i = 0; i < 4; i++)
+ color_arg.clear_color[i] = color[i];
}
if (flags & PIPE_CLEAR_DEPTHSTENCIL) {
- setup->clear.zstencil.clear_zstencil =
- util_pack_z_stencil(setup->fb.zsbuf->format,
- depth,
- stencil);
+ uint32_t zmask = (flags & PIPE_CLEAR_DEPTH) ? ~0 : 0;
+ uint32_t smask = (flags & PIPE_CLEAR_STENCIL) ? ~0 : 0;
+
+ zsvalue = util_pack_z_stencil(setup->fb.zsbuf->format,
+ depth,
+ stencil);
+
+
+ zsmask = util_pack_mask_z_stencil(setup->fb.zsbuf->format,
+ zmask,
+ smask);
+
+ zsvalue &= zsmask;
}
if (setup->state == SETUP_ACTIVE) {
+ struct lp_scene *scene = setup->scene;
+
/* Add the clear to existing scene. In the unusual case where
* both color and depth-stencil are being cleared when there's
* already been some rendering, we could discard the currently
* binned scene and start again, but I don't see that as being
* a common usage.
*/
- if (flags & PIPE_CLEAR_COLOR)
- lp_scene_bin_everywhere( scene,
- lp_rast_clear_color,
- setup->clear.color );
+ if (flags & PIPE_CLEAR_COLOR) {
+ if (!lp_scene_bin_everywhere( scene,
+ LP_RAST_OP_CLEAR_COLOR,
+ color_arg ))
+ return FALSE;
+ }
- if (setup->clear.flags & PIPE_CLEAR_DEPTHSTENCIL)
- lp_scene_bin_everywhere( scene,
- lp_rast_clear_zstencil,
- setup->clear.zstencil );
+ if (flags & PIPE_CLEAR_DEPTHSTENCIL) {
+ if (!lp_scene_bin_everywhere( scene,
+ LP_RAST_OP_CLEAR_ZSTENCIL,
+ lp_rast_arg_clearzs(zsvalue, zsmask) ))
+ return FALSE;
+ }
}
else {
/* Put ourselves into the 'pre-clear' state, specifically to try
* buffers which the app or state-tracker might issue
* separately.
*/
- set_scene_state( setup, SETUP_CLEARED );
+ set_scene_state( setup, SETUP_CLEARED, __FUNCTION__ );
setup->clear.flags |= flags;
+
+ if (flags & PIPE_CLEAR_DEPTHSTENCIL) {
+ setup->clear.zsmask |= zsmask;
+ setup->clear.zsvalue =
+ (setup->clear.zsvalue & ~zsmask) | (zsvalue & zsmask);
+ }
+
+ if (flags & PIPE_CLEAR_COLOR) {
+ memcpy(setup->clear.color.clear_color,
+ &color_arg,
+ sizeof setup->clear.color.clear_color);
+ }
}
+
+ return TRUE;
}
-
-/**
- * Emit a fence.
- */
-struct pipe_fence_handle *
-lp_setup_fence( struct lp_setup_context *setup )
+void
+lp_setup_clear( struct lp_setup_context *setup,
+ const float *color,
+ double depth,
+ unsigned stencil,
+ unsigned flags )
{
- struct lp_scene *scene = lp_setup_get_current_scene(setup);
- const unsigned rank = lp_scene_get_num_bins( scene ); /* xxx */
- struct lp_fence *fence = lp_fence_create(rank);
+ if (!lp_setup_try_clear( setup, color, depth, stencil, flags )) {
+ lp_setup_flush(setup, NULL, __FUNCTION__);
- LP_DBG(DEBUG_SETUP, "%s rank %u\n", __FUNCTION__, rank);
+ if (!lp_setup_try_clear( setup, color, depth, stencil, flags ))
+ assert(0);
+ }
+}
- set_scene_state( setup, SETUP_ACTIVE );
- /* insert the fence into all command bins */
- lp_scene_bin_everywhere( scene,
- lp_rast_fence,
- lp_rast_arg_fence(fence) );
- return (struct pipe_fence_handle *) fence;
-}
void
setup->ccw_is_frontface = ccw_is_frontface;
setup->cullmode = cull_mode;
setup->triangle = first_triangle;
- setup->scissor_test = scissor;
setup->pixel_offset = gl_rasterization_rules ? 0.5f : 0.0f;
+
+ if (setup->scissor_test != scissor) {
+ setup->dirty |= LP_SETUP_NEW_SCISSOR;
+ setup->scissor_test = scissor;
+ }
}
+void
+lp_setup_set_line_state( struct lp_setup_context *setup,
+ float line_width)
+{
+ LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);
+ setup->line_width = line_width;
+}
-void
-lp_setup_set_fs_inputs( struct lp_setup_context *setup,
- const struct lp_shader_input *input,
- unsigned nr )
+void
+lp_setup_set_point_state( struct lp_setup_context *setup,
+ float point_size,
+ boolean point_size_per_vertex,
+ uint sprite_coord_enable,
+ uint sprite_coord_origin)
{
- LP_DBG(DEBUG_SETUP, "%s %p %u\n", __FUNCTION__, (void *) input, nr);
+ LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);
+
+ setup->point_size = point_size;
+ setup->sprite_coord_enable = sprite_coord_enable;
+ setup->sprite_coord_origin = sprite_coord_origin;
+ setup->point_size_per_vertex = point_size_per_vertex;
+}
- memcpy( setup->fs.input, input, nr * sizeof input[0] );
- setup->fs.nr_inputs = nr;
+void
+lp_setup_set_setup_variant( struct lp_setup_context *setup,
+ const struct lp_setup_variant *variant)
+{
+ LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);
+
+ setup->setup.variant = variant;
}
void
-lp_setup_set_fs_functions( struct lp_setup_context *setup,
- lp_jit_frag_func jit_function0,
- lp_jit_frag_func jit_function1,
- boolean opaque )
+lp_setup_set_fs_variant( struct lp_setup_context *setup,
+ struct lp_fragment_shader_variant *variant)
{
- LP_DBG(DEBUG_SETUP, "%s %p\n", __FUNCTION__, (void *) jit_function0);
+ LP_DBG(DEBUG_SETUP, "%s %p\n", __FUNCTION__,
+ variant);
/* FIXME: reference count */
- setup->fs.current.jit_function[0] = jit_function0;
- setup->fs.current.jit_function[1] = jit_function1;
- setup->fs.current.opaque = opaque;
+ setup->fs.current.variant = variant;
setup->dirty |= LP_SETUP_NEW_FS;
}
void
lp_setup_set_fs_constants(struct lp_setup_context *setup,
- struct pipe_buffer *buffer)
+ unsigned num,
+ struct pipe_resource **buffers)
{
- LP_DBG(DEBUG_SETUP, "%s %p\n", __FUNCTION__, (void *) buffer);
+ unsigned i;
+
+ LP_DBG(DEBUG_SETUP, "%s %p\n", __FUNCTION__, (void *) buffers);
- pipe_buffer_reference(&setup->constants.current, buffer);
+ assert(num <= Elements(setup->constants));
- setup->dirty |= LP_SETUP_NEW_CONSTANTS;
+ for (i = 0; i < num; ++i) {
+ if (setup->constants[i].current != buffers[i]) {
+ pipe_resource_reference(&setup->constants[i].current, buffers[i]);
+ setup->dirty |= LP_SETUP_NEW_CONSTANTS;
+ }
+ }
}
{
LP_DBG(DEBUG_SETUP, "%s %d %d\n", __FUNCTION__, refs[0], refs[1]);
- if (setup->fs.current.jit_context.stencil_ref[0] != refs[0] ||
- setup->fs.current.jit_context.stencil_ref[1] != refs[1]) {
- setup->fs.current.jit_context.stencil_ref[0] = refs[0];
- setup->fs.current.jit_context.stencil_ref[1] = refs[1];
+ if (setup->fs.current.jit_context.stencil_ref_front != refs[0] ||
+ setup->fs.current.jit_context.stencil_ref_back != refs[1]) {
+ setup->fs.current.jit_context.stencil_ref_front = refs[0];
+ setup->fs.current.jit_context.stencil_ref_back = refs[1];
setup->dirty |= LP_SETUP_NEW_FS;
}
}
assert(scissor);
- if (memcmp(&setup->scissor.current, scissor, sizeof(*scissor)) != 0) {
- setup->scissor.current = *scissor; /* struct copy */
- setup->dirty |= LP_SETUP_NEW_SCISSOR;
- }
+ setup->scissor.x0 = scissor->minx;
+ setup->scissor.x1 = scissor->maxx-1;
+ setup->scissor.y0 = scissor->miny;
+ setup->scissor.y1 = scissor->maxy-1;
+ setup->dirty |= LP_SETUP_NEW_SCISSOR;
}
setup->flatshade_first = flatshade_first;
}
+void
+lp_setup_set_rasterizer_discard( struct lp_setup_context *setup,
+ boolean rasterizer_discard )
+{
+ if (setup->rasterizer_discard != rasterizer_discard) {
+ setup->rasterizer_discard = rasterizer_discard;
+ set_scene_state( setup, SETUP_FLUSHED, __FUNCTION__ );
+ }
+}
void
lp_setup_set_vertex_info( struct lp_setup_context *setup,
for (i = 0; i < PIPE_MAX_SAMPLERS; i++) {
struct pipe_sampler_view *view = i < num ? views[i] : NULL;
- if(view) {
- struct pipe_texture *tex = view->texture;
- struct llvmpipe_texture *lp_tex = llvmpipe_texture(tex);
+ if (view) {
+ struct pipe_resource *tex = view->texture;
+ struct llvmpipe_resource *lp_tex = llvmpipe_resource(tex);
struct lp_jit_texture *jit_tex;
jit_tex = &setup->fs.current.jit_context.textures[i];
jit_tex->width = tex->width0;
jit_tex->height = tex->height0;
- jit_tex->depth = tex->depth0;
+ jit_tex->first_level = view->u.tex.first_level;
jit_tex->last_level = tex->last_level;
+
+ if (tex->target == PIPE_TEXTURE_3D) {
+ jit_tex->depth = tex->depth0;
+ }
+ else {
+ jit_tex->depth = tex->array_size;
+ }
+
+ /* We're referencing the texture's internal data, so save a
+ * reference to it.
+ */
+ pipe_resource_reference(&setup->fs.current_tex[i], tex);
+
if (!lp_tex->dt) {
- /* regular texture - setup array of mipmap level pointers */
+ /* regular texture - setup array of mipmap level offsets */
+ void *mip_ptr;
int j;
- for (j = 0; j <= tex->last_level; j++) {
- jit_tex->data[j] =
- (ubyte *) lp_tex->data + lp_tex->level_offset[j];
- jit_tex->row_stride[j] = lp_tex->stride[j];
+ /*
+ * XXX this is messed up we don't want to accidentally trigger
+ * tiled->linear conversion for levels we don't need.
+ * So ask for first_level data (which will allocate all levels)
+ * then if successful get base ptr.
+ */
+ mip_ptr = llvmpipe_get_texture_image_all(lp_tex, view->u.tex.first_level,
+ LP_TEX_USAGE_READ,
+ LP_TEX_LAYOUT_LINEAR);
+ if ((LP_PERF & PERF_TEX_MEM) || !mip_ptr) {
+ /* out of memory - use dummy tile memory */
+ jit_tex->base = lp_dummy_tile;
+ jit_tex->width = TILE_SIZE/8;
+ jit_tex->height = TILE_SIZE/8;
+ jit_tex->depth = 1;
+ jit_tex->first_level = 0;
+ jit_tex->last_level = 0;
+ }
+ else {
+ jit_tex->base = lp_tex->linear_img.data;
+ }
+ for (j = view->u.tex.first_level; j <= tex->last_level; j++) {
+ mip_ptr = llvmpipe_get_texture_image_all(lp_tex, j,
+ LP_TEX_USAGE_READ,
+ LP_TEX_LAYOUT_LINEAR);
+ jit_tex->mip_offsets[j] = (uint8_t *)mip_ptr - (uint8_t *)jit_tex->base;
+ /*
+ * could get mip offset directly but need call above to
+ * invoke tiled->linear conversion.
+ */
+ assert(lp_tex->linear_mip_offsets[j] == jit_tex->mip_offsets[j]);
+ jit_tex->row_stride[j] = lp_tex->row_stride[j];
+ jit_tex->img_stride[j] = lp_tex->img_stride[j];
+
+ if (jit_tex->base == lp_dummy_tile) {
+ /* out of memory - use dummy tile memory */
+ jit_tex->mip_offsets[j] = 0;
+ jit_tex->row_stride[j] = 0;
+ jit_tex->img_stride[j] = 0;
+ }
}
}
else {
/*
* XXX: Where should this be unmapped?
*/
-
struct llvmpipe_screen *screen = llvmpipe_screen(tex->screen);
struct sw_winsys *winsys = screen->winsys;
- jit_tex->data[0] = winsys->displaytarget_map(winsys, lp_tex->dt,
- PIPE_BUFFER_USAGE_CPU_READ);
- jit_tex->row_stride[0] = lp_tex->stride[0];
- assert(jit_tex->data[0]);
+ jit_tex->base = winsys->displaytarget_map(winsys, lp_tex->dt,
+ PIPE_TRANSFER_READ);
+ jit_tex->row_stride[0] = lp_tex->row_stride[0];
+ jit_tex->img_stride[0] = lp_tex->img_stride[0];
+ jit_tex->mip_offsets[0] = 0;
+ assert(jit_tex->base);
}
+ }
+ }
- /* the scene references this texture */
- {
- struct lp_scene *scene = lp_setup_get_current_scene(setup);
- lp_scene_texture_reference(scene, tex);
- }
+ setup->dirty |= LP_SETUP_NEW_FS;
+}
+
+
+/**
+ * Called during state validation when LP_NEW_SAMPLER is set.
+ */
+void
+lp_setup_set_fragment_sampler_state(struct lp_setup_context *setup,
+ unsigned num,
+ struct pipe_sampler_state **samplers)
+{
+ unsigned i;
+
+ LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);
+
+ assert(num <= PIPE_MAX_SAMPLERS);
+
+ for (i = 0; i < PIPE_MAX_SAMPLERS; i++) {
+ const struct pipe_sampler_state *sampler = i < num ? samplers[i] : NULL;
+
+ if (sampler) {
+ struct lp_jit_texture *jit_tex;
+ jit_tex = &setup->fs.current.jit_context.textures[i];
+
+ jit_tex->min_lod = sampler->min_lod;
+ jit_tex->max_lod = sampler->max_lod;
+ jit_tex->lod_bias = sampler->lod_bias;
+ COPY_4V(jit_tex->border_color, sampler->border_color.f);
}
}
* being rendered and the current scene being built.
*/
unsigned
-lp_setup_is_texture_referenced( const struct lp_setup_context *setup,
- const struct pipe_texture *texture )
+lp_setup_is_resource_referenced( const struct lp_setup_context *setup,
+ const struct pipe_resource *texture )
{
unsigned i;
/* check the render targets */
for (i = 0; i < setup->fb.nr_cbufs; i++) {
if (setup->fb.cbufs[i]->texture == texture)
- return PIPE_REFERENCED_FOR_READ | PIPE_REFERENCED_FOR_WRITE;
+ return LP_REFERENCED_FOR_READ | LP_REFERENCED_FOR_WRITE;
}
if (setup->fb.zsbuf && setup->fb.zsbuf->texture == texture) {
- return PIPE_REFERENCED_FOR_READ | PIPE_REFERENCED_FOR_WRITE;
+ return LP_REFERENCED_FOR_READ | LP_REFERENCED_FOR_WRITE;
}
/* check textures referenced by the scene */
for (i = 0; i < Elements(setup->scenes); i++) {
- if (lp_scene_is_texture_referenced(setup->scenes[i], texture)) {
- return PIPE_REFERENCED_FOR_READ;
+ if (lp_scene_is_resource_referenced(setup->scenes[i], texture)) {
+ return LP_REFERENCED_FOR_READ;
}
}
- return PIPE_UNREFERENCED;
+ return LP_UNREFERENCED;
}
/**
* Called by vbuf code when we're about to draw something.
*/
-void
-lp_setup_update_state( struct lp_setup_context *setup )
+static boolean
+try_update_scene_state( struct lp_setup_context *setup )
{
- struct lp_scene *scene = lp_setup_get_current_scene(setup);
-
- LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);
+ boolean new_scene = (setup->fs.stored == NULL);
+ struct lp_scene *scene = setup->scene;
+ unsigned i;
- assert(setup->fs.current.jit_function);
+ assert(scene);
if(setup->dirty & LP_SETUP_NEW_BLEND_COLOR) {
uint8_t *stored;
+ float* fstored;
unsigned i, j;
+ unsigned size;
+
+ /* Alloc u8_blend_color (16 x i8) and f_blend_color (4 or 8 x f32) */
+ size = 4 * 16 * sizeof(uint8_t);
+ size += (LP_MAX_VECTOR_LENGTH / 4) * sizeof(float);
+ stored = lp_scene_alloc_aligned(scene, size, LP_MAX_VECTOR_LENGTH);
- stored = lp_scene_alloc_aligned(scene, 4 * 16, 16);
+ if (!stored) {
+ assert(!new_scene);
+ return FALSE;
+ }
+
+ /* Store floating point colour */
+ fstored = (float*)(stored + 4*16);
+ for (i = 0; i < (LP_MAX_VECTOR_LENGTH / 4); ++i) {
+ fstored[i] = setup->blend_color.current.color[i % 4];
+ }
/* smear each blend color component across 16 ubyte elements */
for (i = 0; i < 4; ++i) {
}
setup->blend_color.stored = stored;
-
- setup->fs.current.jit_context.blend_color = setup->blend_color.stored;
+ setup->fs.current.jit_context.u8_blend_color = stored;
+ setup->fs.current.jit_context.f_blend_color = fstored;
setup->dirty |= LP_SETUP_NEW_FS;
}
- if (setup->dirty & LP_SETUP_NEW_SCISSOR) {
- float *stored;
-
- stored = lp_scene_alloc_aligned(scene, 4 * sizeof(int32_t), 16);
-
- stored[0] = (float) setup->scissor.current.minx;
- stored[1] = (float) setup->scissor.current.miny;
- stored[2] = (float) setup->scissor.current.maxx;
- stored[3] = (float) setup->scissor.current.maxy;
+ if (setup->dirty & LP_SETUP_NEW_CONSTANTS) {
+ for (i = 0; i < Elements(setup->constants); ++i) {
+ struct pipe_resource *buffer = setup->constants[i].current;
- setup->scissor.stored = stored;
-
- setup->fs.current.jit_context.scissor_xmin = stored[0];
- setup->fs.current.jit_context.scissor_ymin = stored[1];
- setup->fs.current.jit_context.scissor_xmax = stored[2];
- setup->fs.current.jit_context.scissor_ymax = stored[3];
-
- setup->dirty |= LP_SETUP_NEW_FS;
- }
+ if (buffer) {
+ unsigned current_size = buffer->width0;
+ const void *current_data = llvmpipe_resource_data(buffer);
- if(setup->dirty & LP_SETUP_NEW_CONSTANTS) {
- struct pipe_buffer *buffer = setup->constants.current;
+ /* TODO: copy only the actually used constants? */
- if(buffer) {
- unsigned current_size = buffer->size;
- const void *current_data = llvmpipe_buffer(buffer)->data;
-
- /* TODO: copy only the actually used constants? */
+ if (setup->constants[i].stored_size != current_size ||
+ !setup->constants[i].stored_data ||
+ memcmp(setup->constants[i].stored_data,
+ current_data,
+ current_size) != 0) {
+ void *stored;
- if(setup->constants.stored_size != current_size ||
- !setup->constants.stored_data ||
- memcmp(setup->constants.stored_data,
- current_data,
- current_size) != 0) {
- void *stored;
+ stored = lp_scene_alloc(scene, current_size);
+ if (!stored) {
+ assert(!new_scene);
+ return FALSE;
+ }
- stored = lp_scene_alloc(scene, current_size);
- if(stored) {
memcpy(stored,
current_data,
current_size);
- setup->constants.stored_size = current_size;
- setup->constants.stored_data = stored;
+ setup->constants[i].stored_size = current_size;
+ setup->constants[i].stored_data = stored;
}
}
- }
- else {
- setup->constants.stored_size = 0;
- setup->constants.stored_data = NULL;
- }
+ else {
+ setup->constants[i].stored_size = 0;
+ setup->constants[i].stored_data = NULL;
+ }
- setup->fs.current.jit_context.constants = setup->constants.stored_data;
- setup->dirty |= LP_SETUP_NEW_FS;
+ setup->fs.current.jit_context.constants[i] = setup->constants[i].stored_data;
+ setup->dirty |= LP_SETUP_NEW_FS;
+ }
}
- if(setup->dirty & LP_SETUP_NEW_FS) {
- if(!setup->fs.stored ||
- memcmp(setup->fs.stored,
- &setup->fs.current,
- sizeof setup->fs.current) != 0) {
+ if (setup->dirty & LP_SETUP_NEW_FS) {
+ if (!setup->fs.stored ||
+ memcmp(setup->fs.stored,
+ &setup->fs.current,
+ sizeof setup->fs.current) != 0)
+ {
+ struct lp_rast_state *stored;
+
/* The fs state that's been stored in the scene is different from
* the new, current state. So allocate a new lp_rast_state object
* and append it to the bin's setup data buffer.
*/
- struct lp_rast_state *stored =
- (struct lp_rast_state *) lp_scene_alloc(scene, sizeof *stored);
- if(stored) {
- memcpy(stored,
- &setup->fs.current,
- sizeof setup->fs.current);
- setup->fs.stored = stored;
-
- /* put the state-set command into all bins */
- lp_scene_bin_state_command( scene,
- lp_rast_set_state,
- lp_rast_arg_state(setup->fs.stored) );
+ stored = (struct lp_rast_state *) lp_scene_alloc(scene, sizeof *stored);
+ if (!stored) {
+ assert(!new_scene);
+ return FALSE;
+ }
+
+ memcpy(stored,
+ &setup->fs.current,
+ sizeof setup->fs.current);
+ setup->fs.stored = stored;
+
+ /* The scene now references the textures in the rasterization
+ * state record. Note that now.
+ */
+ for (i = 0; i < Elements(setup->fs.current_tex); i++) {
+ if (setup->fs.current_tex[i]) {
+ if (!lp_scene_add_resource_reference(scene,
+ setup->fs.current_tex[i],
+ new_scene)) {
+ assert(!new_scene);
+ return FALSE;
+ }
+ }
}
}
}
+ if (setup->dirty & LP_SETUP_NEW_SCISSOR) {
+ setup->draw_region = setup->framebuffer;
+ if (setup->scissor_test) {
+ u_rect_possible_intersection(&setup->scissor,
+ &setup->draw_region);
+ }
+ }
+
setup->dirty = 0;
assert(setup->fs.stored);
+ return TRUE;
+}
+
+boolean
+lp_setup_update_state( struct lp_setup_context *setup,
+ boolean update_scene )
+{
+ /* Some of the 'draw' pipeline stages may have changed some driver state.
+ * Make sure we've processed those state changes before anything else.
+ *
+ * XXX this is the only place where llvmpipe_context is used in the
+ * setup code. This may get refactored/changed...
+ */
+ {
+ struct llvmpipe_context *lp = llvmpipe_context(setup->pipe);
+ if (lp->dirty) {
+ llvmpipe_update_derived(lp);
+ }
+
+ if (lp->setup->dirty) {
+ llvmpipe_update_setup(lp);
+ }
+
+ assert(setup->setup.variant);
+
+ /* Will probably need to move this somewhere else, just need
+ * to know about vertex shader point size attribute.
+ */
+ setup->psize = lp->psize_slot;
+
+ assert(lp->dirty == 0);
+
+ assert(lp->setup_variant.key.size ==
+ setup->setup.variant->key.size);
+
+ assert(memcmp(&lp->setup_variant.key,
+ &setup->setup.variant->key,
+ setup->setup.variant->key.size) == 0);
+ }
+
+ if (update_scene && setup->state != SETUP_ACTIVE) {
+ if (!set_scene_state( setup, SETUP_ACTIVE, __FUNCTION__ ))
+ return FALSE;
+ }
+
+ /* Only call into update_scene_state() if we already have a
+ * scene:
+ */
+ if (update_scene && setup->scene) {
+ assert(setup->state == SETUP_ACTIVE);
+
+ if (try_update_scene_state(setup))
+ return TRUE;
+
+ /* Update failed, try to restart the scene.
+ *
+ * Cannot call lp_setup_flush_and_restart() directly here
+ * because of potential recursion.
+ */
+ if (!set_scene_state(setup, SETUP_FLUSHED, __FUNCTION__))
+ return FALSE;
+
+ if (!set_scene_state(setup, SETUP_ACTIVE, __FUNCTION__))
+ return FALSE;
+
+ if (!setup->scene)
+ return FALSE;
+
+ return try_update_scene_state(setup);
+ }
+
+ return TRUE;
}
void
lp_setup_destroy( struct lp_setup_context *setup )
{
- reset_context( setup );
+ uint i;
+
+ lp_setup_reset( setup );
- pipe_buffer_reference(&setup->constants.current, NULL);
+ util_unreference_framebuffer_state(&setup->fb);
+
+ for (i = 0; i < Elements(setup->fs.current_tex); i++) {
+ pipe_resource_reference(&setup->fs.current_tex[i], NULL);
+ }
+
+ for (i = 0; i < Elements(setup->constants); i++) {
+ pipe_resource_reference(&setup->constants[i].current, NULL);
+ }
/* free the scenes in the 'empty' queue */
- while (1) {
- struct lp_scene *scene = lp_scene_dequeue(setup->empty_scenes, FALSE);
- if (!scene)
- break;
+ for (i = 0; i < Elements(setup->scenes); i++) {
+ struct lp_scene *scene = setup->scenes[i];
+
+ if (scene->fence)
+ lp_fence_wait(scene->fence);
+
lp_scene_destroy(scene);
}
- lp_rast_destroy( setup->rast );
+ lp_fence_reference(&setup->last_fence, NULL);
FREE( setup );
}
lp_setup_create( struct pipe_context *pipe,
struct draw_context *draw )
{
+ struct llvmpipe_screen *screen = llvmpipe_screen(pipe->screen);
+ struct lp_setup_context *setup;
unsigned i;
- struct lp_setup_context *setup = CALLOC_STRUCT(lp_setup_context);
- if (!setup)
- return NULL;
+ setup = CALLOC_STRUCT(lp_setup_context);
+ if (!setup) {
+ goto no_setup;
+ }
lp_setup_init_vbuf(setup);
-
- setup->empty_scenes = lp_scene_queue_create();
- if (!setup->empty_scenes)
- goto fail;
-
- /* XXX: move this to the screen and share between contexts:
+
+ /* Used only in update_state():
*/
- setup->rast = lp_rast_create();
- if (!setup->rast)
- goto fail;
+ setup->pipe = pipe;
+
+ setup->num_threads = screen->num_threads;
setup->vbuf = draw_vbuf_stage(draw, &setup->base);
- if (!setup->vbuf)
- goto fail;
+ if (!setup->vbuf) {
+ goto no_vbuf;
+ }
draw_set_rasterize_stage(draw, setup->vbuf);
draw_set_render(draw, &setup->base);
/* create some empty scenes */
for (i = 0; i < MAX_SCENES; i++) {
- setup->scenes[i] = lp_scene_create( pipe, setup->empty_scenes );
-
- lp_scene_enqueue(setup->empty_scenes, setup->scenes[i]);
+ setup->scenes[i] = lp_scene_create( pipe );
+ if (!setup->scenes[i]) {
+ goto no_scenes;
+ }
}
setup->triangle = first_triangle;
return setup;
-fail:
- if (setup->rast)
- lp_rast_destroy( setup->rast );
-
- if (setup->vbuf)
- ;
-
- if (setup->empty_scenes)
- lp_scene_queue_destroy(setup->empty_scenes);
+no_scenes:
+ for (i = 0; i < MAX_SCENES; i++) {
+ if (setup->scenes[i]) {
+ lp_scene_destroy(setup->scenes[i]);
+ }
+ }
+ setup->vbuf->destroy(setup->vbuf);
+no_vbuf:
FREE(setup);
+no_setup:
return NULL;
}
+
+/**
+ * Put a BeginQuery command into all bins.
+ */
+void
+lp_setup_begin_query(struct lp_setup_context *setup,
+ struct llvmpipe_query *pq)
+{
+ /* init the query to its beginning state */
+ assert(setup->active_query[pq->type] == NULL);
+
+ set_scene_state(setup, SETUP_ACTIVE, "begin_query");
+
+ setup->active_query[pq->type] = pq;
+
+ /* XXX: It is possible that a query is created before the scene
+ * has been created. This means that setup->scene == NULL resulting
+ * in the query not being binned and thus is ignored.
+ */
+
+ if (setup->scene) {
+ if (!lp_scene_bin_everywhere(setup->scene,
+ LP_RAST_OP_BEGIN_QUERY,
+ lp_rast_arg_query(pq))) {
+
+ if (!lp_setup_flush_and_restart(setup))
+ return;
+
+ if (!lp_scene_bin_everywhere(setup->scene,
+ LP_RAST_OP_BEGIN_QUERY,
+ lp_rast_arg_query(pq))) {
+ return;
+ }
+ }
+ }
+}
+
+
+/**
+ * Put an EndQuery command into all bins.
+ */
+void
+lp_setup_end_query(struct lp_setup_context *setup, struct llvmpipe_query *pq)
+{
+ set_scene_state(setup, SETUP_ACTIVE, "end_query");
+
+ if (pq->type != PIPE_QUERY_TIMESTAMP) {
+ assert(setup->active_query[pq->type] == pq);
+ setup->active_query[pq->type] = NULL;
+ }
+
+ /* Setup will automatically re-issue any query which carried over a
+ * scene boundary, and the rasterizer automatically "ends" queries
+ * which are active at the end of a scene, so there is no need to
+ * retry this commands on failure.
+ */
+ if (setup->scene) {
+ /* pq->fence should be the fence of the *last* scene which
+ * contributed to the query result.
+ */
+ lp_fence_reference(&pq->fence, setup->scene->fence);
+
+ if (!lp_scene_bin_everywhere(setup->scene,
+ LP_RAST_OP_END_QUERY,
+ lp_rast_arg_query(pq))) {
+ lp_setup_flush(setup, NULL, __FUNCTION__);
+ }
+ }
+ else {
+ lp_fence_reference(&pq->fence, setup->last_fence);
+ }
+}
+
+
+boolean
+lp_setup_flush_and_restart(struct lp_setup_context *setup)
+{
+ if (0) debug_printf("%s\n", __FUNCTION__);
+
+ assert(setup->state == SETUP_ACTIVE);
+
+ if (!set_scene_state(setup, SETUP_FLUSHED, __FUNCTION__))
+ return FALSE;
+
+ if (!lp_setup_update_state(setup, TRUE))
+ return FALSE;
+
+ return TRUE;
+}
+
+