lp_setup_get_empty_scene(struct lp_setup_context *setup)
{
struct llvmpipe_context *lp = llvmpipe_context(setup->pipe);
- assert(setup->scene == NULL);
boolean discard = lp->rasterizer ? lp->rasterizer->rasterizer_discard : FALSE;
+ assert(setup->scene == NULL);
+
setup->scene_idx++;
setup->scene_idx %= Elements(setup->scenes);
void lp_setup_reset( struct lp_setup_context *setup )
{
+ unsigned i;
+
LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);
/* Reset derived state */
- setup->constants.stored_size = 0;
- setup->constants.stored_data = NULL;
+ for (i = 0; i < Elements(setup->constants); ++i) {
+ setup->constants[i].stored_size = 0;
+ setup->constants[i].stored_data = NULL;
+ }
setup->fs.stored = NULL;
setup->dirty = ~0;
void
lp_setup_set_fs_constants(struct lp_setup_context *setup,
- struct pipe_resource *buffer)
+ unsigned num,
+ struct pipe_resource **buffers)
{
- LP_DBG(DEBUG_SETUP, "%s %p\n", __FUNCTION__, (void *) buffer);
+ unsigned i;
- pipe_resource_reference(&setup->constants.current, buffer);
+ LP_DBG(DEBUG_SETUP, "%s %p\n", __FUNCTION__, (void *) buffers);
- setup->dirty |= LP_SETUP_NEW_CONSTANTS;
+ assert(num <= Elements(setup->constants));
+
+ for (i = 0; i < num; ++i) {
+ if (setup->constants[i].current != buffers[i]) {
+ pipe_resource_reference(&setup->constants[i].current, buffers[i]);
+ setup->dirty |= LP_SETUP_NEW_CONSTANTS;
+ }
+ }
}
lp_setup_set_rasterizer_discard( struct lp_setup_context *setup,
boolean rasterizer_discard )
{
- setup->rasterizer_discard = rasterizer_discard;
- set_scene_state( setup, SETUP_FLUSHED, __FUNCTION__ );
+ if (setup->rasterizer_discard != rasterizer_discard) {
+ setup->rasterizer_discard = rasterizer_discard;
+ set_scene_state( setup, SETUP_FLUSHED, __FUNCTION__ );
+ }
}
void
{
boolean new_scene = (setup->fs.stored == NULL);
struct lp_scene *scene = setup->scene;
+ unsigned i;
assert(scene);
setup->dirty |= LP_SETUP_NEW_FS;
}
- if(setup->dirty & LP_SETUP_NEW_CONSTANTS) {
- struct pipe_resource *buffer = setup->constants.current;
+ if (setup->dirty & LP_SETUP_NEW_CONSTANTS) {
+ for (i = 0; i < Elements(setup->constants); ++i) {
+ struct pipe_resource *buffer = setup->constants[i].current;
- if(buffer) {
- unsigned current_size = buffer->width0;
- const void *current_data = llvmpipe_resource_data(buffer);
+ if (buffer) {
+ unsigned current_size = buffer->width0;
+ const void *current_data = llvmpipe_resource_data(buffer);
- /* TODO: copy only the actually used constants? */
+ /* TODO: copy only the actually used constants? */
- if(setup->constants.stored_size != current_size ||
- !setup->constants.stored_data ||
- memcmp(setup->constants.stored_data,
- current_data,
- current_size) != 0) {
- void *stored;
+ if (setup->constants[i].stored_size != current_size ||
+ !setup->constants[i].stored_data ||
+ memcmp(setup->constants[i].stored_data,
+ current_data,
+ current_size) != 0) {
+ void *stored;
- stored = lp_scene_alloc(scene, current_size);
- if (!stored) {
- assert(!new_scene);
- return FALSE;
- }
+ stored = lp_scene_alloc(scene, current_size);
+ if (!stored) {
+ assert(!new_scene);
+ return FALSE;
+ }
- memcpy(stored,
- current_data,
- current_size);
- setup->constants.stored_size = current_size;
- setup->constants.stored_data = stored;
+ memcpy(stored,
+ current_data,
+ current_size);
+ setup->constants[i].stored_size = current_size;
+ setup->constants[i].stored_data = stored;
+ }
+ }
+ else {
+ setup->constants[i].stored_size = 0;
+ setup->constants[i].stored_data = NULL;
}
- }
- else {
- setup->constants.stored_size = 0;
- setup->constants.stored_data = NULL;
- }
- setup->fs.current.jit_context.constants = setup->constants.stored_data;
- setup->dirty |= LP_SETUP_NEW_FS;
+ setup->fs.current.jit_context.constants[i] = setup->constants[i].stored_data;
+ setup->dirty |= LP_SETUP_NEW_FS;
+ }
}
sizeof setup->fs.current) != 0)
{
struct lp_rast_state *stored;
- uint i;
/* The fs state that's been stored in the scene is different from
* the new, current state. So allocate a new lp_rast_state object
pipe_resource_reference(&setup->fs.current_tex[i], NULL);
}
- pipe_resource_reference(&setup->constants.current, NULL);
+ for (i = 0; i < Elements(setup->constants); i++) {
+ pipe_resource_reference(&setup->constants[i].current, NULL);
+ }
/* free the scenes in the 'empty' queue */
for (i = 0; i < Elements(setup->scenes); i++) {