#include "draw/draw_vertex.h"
#include "pipe/p_shader_tokens.h"
#include "pipe/p_thread.h"
+#include "util/u_format.h"
#include "util/u_math.h"
#include "util/u_memory.h"
#include "lp_bld_debug.h"
assert((y % 2) == 0);
depth = llvmpipe->zsbuf_map +
y*llvmpipe->zsbuf_transfer->stride +
- 2*x*pf_get_blocksize(llvmpipe->zsbuf_transfer->texture->format);
+ 2*x*util_format_get_blocksize(llvmpipe->zsbuf_transfer->texture->format);
}
else
depth = NULL;