Squashed commit of the following:
[mesa.git] / src / gallium / drivers / llvmpipe / lp_setup.c
index c870f89d01d4d78ff836c564281ecf9639b9c03c..b8abdfa1146c96853824dac1d65c5b80a7fe4029 100644 (file)
@@ -39,7 +39,6 @@
 #include "util/u_surface.h"
 #include "lp_scene.h"
 #include "lp_scene_queue.h"
-#include "lp_buffer.h"
 #include "lp_texture.h"
 #include "lp_debug.h"
 #include "lp_fence.h"
 #include "draw/draw_vbuf.h"
 
 
-static void set_scene_state( struct setup_context *, unsigned );
+static void set_scene_state( struct lp_setup_context *, unsigned );
 
 
 struct lp_scene *
-lp_setup_get_current_scene(struct setup_context *setup)
+lp_setup_get_current_scene(struct lp_setup_context *setup)
 {
    if (!setup->scene) {
 
@@ -74,7 +73,7 @@ lp_setup_get_current_scene(struct setup_context *setup)
 
 
 static void
-first_triangle( struct setup_context *setup,
+first_triangle( struct lp_setup_context *setup,
                 const float (*v0)[4],
                 const float (*v1)[4],
                 const float (*v2)[4])
@@ -85,7 +84,7 @@ first_triangle( struct setup_context *setup,
 }
 
 static void
-first_line( struct setup_context *setup,
+first_line( struct lp_setup_context *setup,
            const float (*v0)[4],
            const float (*v1)[4])
 {
@@ -95,7 +94,7 @@ first_line( struct setup_context *setup,
 }
 
 static void
-first_point( struct setup_context *setup,
+first_point( struct lp_setup_context *setup,
             const float (*v0)[4])
 {
    set_scene_state( setup, SETUP_ACTIVE );
@@ -103,7 +102,7 @@ first_point( struct setup_context *setup,
    setup->point( setup, v0 );
 }
 
-static void reset_context( struct setup_context *setup )
+static void reset_context( struct lp_setup_context *setup )
 {
    LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);
 
@@ -131,7 +130,7 @@ static void reset_context( struct setup_context *setup )
 
 /** Rasterize all scene's bins */
 static void
-lp_setup_rasterize_scene( struct setup_context *setup,
+lp_setup_rasterize_scene( struct lp_setup_context *setup,
                           boolean write_depth )
 {
    struct lp_scene *scene = lp_setup_get_current_scene(setup);
@@ -148,7 +147,7 @@ lp_setup_rasterize_scene( struct setup_context *setup,
 
 
 static void
-begin_binning( struct setup_context *setup )
+begin_binning( struct lp_setup_context *setup )
 {
    struct lp_scene *scene = lp_setup_get_current_scene(setup);
 
@@ -184,7 +183,7 @@ begin_binning( struct setup_context *setup )
  * TODO: fast path for fullscreen clears and no triangles.
  */
 static void
-execute_clears( struct setup_context *setup )
+execute_clears( struct lp_setup_context *setup )
 {
    LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);
 
@@ -194,7 +193,7 @@ execute_clears( struct setup_context *setup )
 
 
 static void
-set_scene_state( struct setup_context *setup,
+set_scene_state( struct lp_setup_context *setup,
            unsigned new_state )
 {
    unsigned old_state = setup->state;
@@ -229,7 +228,7 @@ set_scene_state( struct setup_context *setup,
 
 
 void
-lp_setup_flush( struct setup_context *setup,
+lp_setup_flush( struct lp_setup_context *setup,
                 unsigned flags )
 {
    LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);
@@ -239,7 +238,7 @@ lp_setup_flush( struct setup_context *setup,
 
 
 void
-lp_setup_bind_framebuffer( struct setup_context *setup,
+lp_setup_bind_framebuffer( struct lp_setup_context *setup,
                            const struct pipe_framebuffer_state *fb )
 {
    LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);
@@ -256,7 +255,7 @@ lp_setup_bind_framebuffer( struct setup_context *setup,
 
 
 void
-lp_setup_clear( struct setup_context *setup,
+lp_setup_clear( struct lp_setup_context *setup,
                 const float *color,
                 double depth,
                 unsigned stencil,
@@ -314,7 +313,7 @@ lp_setup_clear( struct setup_context *setup,
  * Emit a fence.
  */
 struct pipe_fence_handle *
-lp_setup_fence( struct setup_context *setup )
+lp_setup_fence( struct lp_setup_context *setup )
 {
    struct lp_scene *scene = lp_setup_get_current_scene(setup);
    const unsigned rank = lp_scene_get_num_bins( scene ); /* xxx */
@@ -334,10 +333,11 @@ lp_setup_fence( struct setup_context *setup )
 
 
 void 
-lp_setup_set_triangle_state( struct setup_context *setup,
+lp_setup_set_triangle_state( struct lp_setup_context *setup,
                              unsigned cull_mode,
                              boolean ccw_is_frontface,
-                             boolean scissor )
+                             boolean scissor,
+                             boolean gl_rasterization_rules)
 {
    LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);
 
@@ -345,12 +345,13 @@ lp_setup_set_triangle_state( struct setup_context *setup,
    setup->cullmode = cull_mode;
    setup->triangle = first_triangle;
    setup->scissor_test = scissor;
+   setup->pixel_offset = gl_rasterization_rules ? 0.5f : 0.0f;
 }
 
 
 
 void
-lp_setup_set_fs_inputs( struct setup_context *setup,
+lp_setup_set_fs_inputs( struct lp_setup_context *setup,
                         const struct lp_shader_input *input,
                         unsigned nr )
 {
@@ -361,7 +362,7 @@ lp_setup_set_fs_inputs( struct setup_context *setup,
 }
 
 void
-lp_setup_set_fs_functions( struct setup_context *setup,
+lp_setup_set_fs_functions( struct lp_setup_context *setup,
                            lp_jit_frag_func jit_function0,
                            lp_jit_frag_func jit_function1,
                            boolean opaque )
@@ -376,19 +377,19 @@ lp_setup_set_fs_functions( struct setup_context *setup,
 }
 
 void
-lp_setup_set_fs_constants(struct setup_context *setup,
-                          struct pipe_buffer *buffer)
+lp_setup_set_fs_constants(struct lp_setup_context *setup,
+                          struct pipe_resource *buffer)
 {
    LP_DBG(DEBUG_SETUP, "%s %p\n", __FUNCTION__, (void *) buffer);
 
-   pipe_buffer_reference(&setup->constants.current, buffer);
+   pipe_resource_reference(&setup->constants.current, buffer);
 
    setup->dirty |= LP_SETUP_NEW_CONSTANTS;
 }
 
 
 void
-lp_setup_set_alpha_ref_value( struct setup_context *setup,
+lp_setup_set_alpha_ref_value( struct lp_setup_context *setup,
                               float alpha_ref_value )
 {
    LP_DBG(DEBUG_SETUP, "%s %f\n", __FUNCTION__, alpha_ref_value);
@@ -400,7 +401,21 @@ lp_setup_set_alpha_ref_value( struct setup_context *setup,
 }
 
 void
-lp_setup_set_blend_color( struct setup_context *setup,
+lp_setup_set_stencil_ref_values( struct lp_setup_context *setup,
+                                 const ubyte refs[2] )
+{
+   LP_DBG(DEBUG_SETUP, "%s %d %d\n", __FUNCTION__, refs[0], refs[1]);
+
+   if (setup->fs.current.jit_context.stencil_ref_front != refs[0] ||
+       setup->fs.current.jit_context.stencil_ref_back != refs[1]) {
+      setup->fs.current.jit_context.stencil_ref_front = refs[0];
+      setup->fs.current.jit_context.stencil_ref_back = refs[1];
+      setup->dirty |= LP_SETUP_NEW_FS;
+   }
+}
+
+void
+lp_setup_set_blend_color( struct lp_setup_context *setup,
                           const struct pipe_blend_color *blend_color )
 {
    LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);
@@ -415,7 +430,7 @@ lp_setup_set_blend_color( struct setup_context *setup,
 
 
 void
-lp_setup_set_scissor( struct setup_context *setup,
+lp_setup_set_scissor( struct lp_setup_context *setup,
                       const struct pipe_scissor_state *scissor )
 {
    LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);
@@ -430,7 +445,7 @@ lp_setup_set_scissor( struct setup_context *setup,
 
 
 void 
-lp_setup_set_flatshade_first( struct setup_context *setup,
+lp_setup_set_flatshade_first( struct lp_setup_context *setup,
                               boolean flatshade_first )
 {
    setup->flatshade_first = flatshade_first;
@@ -438,7 +453,7 @@ lp_setup_set_flatshade_first( struct setup_context *setup,
 
 
 void 
-lp_setup_set_vertex_info( struct setup_context *setup,
+lp_setup_set_vertex_info( struct lp_setup_context *setup,
                           struct vertex_info *vertex_info )
 {
    /* XXX: just silently holding onto the pointer:
@@ -448,11 +463,12 @@ lp_setup_set_vertex_info( struct setup_context *setup,
 
 
 /**
- * Called during state validation when LP_NEW_TEXTURE is set.
+ * Called during state validation when LP_NEW_SAMPLER_VIEW is set.
  */
 void
-lp_setup_set_sampler_textures( struct setup_context *setup,
-                               unsigned num, struct pipe_texture **texture)
+lp_setup_set_fragment_sampler_views(struct lp_setup_context *setup,
+                                    unsigned num,
+                                    struct pipe_sampler_view **views)
 {
    unsigned i;
 
@@ -461,16 +477,23 @@ lp_setup_set_sampler_textures( struct setup_context *setup,
    assert(num <= PIPE_MAX_SAMPLERS);
 
    for (i = 0; i < PIPE_MAX_SAMPLERS; i++) {
-      struct pipe_texture *tex = i < num ? texture[i] : NULL;
+      struct pipe_sampler_view *view = i < num ? views[i] : NULL;
 
-      if(tex) {
-         struct llvmpipe_texture *lp_tex = llvmpipe_texture(tex);
+      if(view) {
+         struct pipe_resource *tex = view->texture;
+         struct llvmpipe_resource *lp_tex = llvmpipe_resource(tex);
          struct lp_jit_texture *jit_tex;
          jit_tex = &setup->fs.current.jit_context.textures[i];
          jit_tex->width = tex->width0;
          jit_tex->height = tex->height0;
          jit_tex->depth = tex->depth0;
          jit_tex->last_level = tex->last_level;
+
+         /* We're referencing the texture's internal data, so save a
+          * reference to it.
+          */
+         pipe_resource_reference(&setup->fs.current_tex[i], tex);
+
          if (!lp_tex->dt) {
             /* regular texture - setup array of mipmap level pointers */
             int j;
@@ -489,16 +512,10 @@ lp_setup_set_sampler_textures( struct setup_context *setup,
             struct llvmpipe_screen *screen = llvmpipe_screen(tex->screen);
             struct sw_winsys *winsys = screen->winsys;
             jit_tex->data[0] = winsys->displaytarget_map(winsys, lp_tex->dt,
-                                                      PIPE_BUFFER_USAGE_CPU_READ);
+                                                        PIPE_TRANSFER_READ);
             jit_tex->row_stride[0] = lp_tex->stride[0];
             assert(jit_tex->data[0]);
          }
-
-         /* the scene references this texture */
-         {
-            struct lp_scene *scene = lp_setup_get_current_scene(setup);
-            lp_scene_texture_reference(scene, tex);
-         }
       }
    }
 
@@ -512,8 +529,8 @@ lp_setup_set_sampler_textures( struct setup_context *setup,
  * being rendered and the current scene being built.
  */
 unsigned
-lp_setup_is_texture_referenced( const struct setup_context *setup,
-                                const struct pipe_texture *texture )
+lp_setup_is_resource_referenced( const struct lp_setup_context *setup,
+                                const struct pipe_resource *texture )
 {
    unsigned i;
 
@@ -528,7 +545,7 @@ lp_setup_is_texture_referenced( const struct setup_context *setup,
 
    /* check textures referenced by the scene */
    for (i = 0; i < Elements(setup->scenes); i++) {
-      if (lp_scene_is_texture_referenced(setup->scenes[i], texture)) {
+      if (lp_scene_is_resource_referenced(setup->scenes[i], texture)) {
          return PIPE_REFERENCED_FOR_READ;
       }
    }
@@ -541,7 +558,7 @@ lp_setup_is_texture_referenced( const struct setup_context *setup,
  * Called by vbuf code when we're about to draw something.
  */
 void
-lp_setup_update_state( struct setup_context *setup )
+lp_setup_update_state( struct lp_setup_context *setup )
 {
    struct lp_scene *scene = lp_setup_get_current_scene(setup);
 
@@ -589,11 +606,11 @@ lp_setup_update_state( struct setup_context *setup )
    }
 
    if(setup->dirty & LP_SETUP_NEW_CONSTANTS) {
-      struct pipe_buffer *buffer = setup->constants.current;
+      struct pipe_resource *buffer = setup->constants.current;
 
       if(buffer) {
-         unsigned current_size = buffer->size;
-         const void *current_data = llvmpipe_buffer(buffer)->data;
+         unsigned current_size = buffer->width0;
+         const void *current_data = llvmpipe_resource(buffer)->data;
 
          /* TODO: copy only the actually used constants? */
 
@@ -633,6 +650,7 @@ lp_setup_update_state( struct setup_context *setup )
           * the new, current state.  So allocate a new lp_rast_state object
           * and append it to the bin's setup data buffer.
           */
+         uint i;
          struct lp_rast_state *stored =
             (struct lp_rast_state *) lp_scene_alloc(scene, sizeof *stored);
          if(stored) {
@@ -646,6 +664,14 @@ lp_setup_update_state( struct setup_context *setup )
                                        lp_rast_set_state, 
                                        lp_rast_arg_state(setup->fs.stored) );
          }
+
+         /* The scene now references the textures in the rasterization
+          * state record.  Note that now.
+          */
+         for (i = 0; i < Elements(setup->fs.current_tex); i++) {
+            if (setup->fs.current_tex[i])
+               lp_scene_texture_reference(scene, setup->fs.current_tex[i]);
+         }
       }
    }
 
@@ -659,11 +685,17 @@ lp_setup_update_state( struct setup_context *setup )
 /* Only caller is lp_setup_vbuf_destroy()
  */
 void 
-lp_setup_destroy( struct setup_context *setup )
+lp_setup_destroy( struct lp_setup_context *setup )
 {
+   uint i;
+
    reset_context( setup );
 
-   pipe_buffer_reference(&setup->constants.current, NULL);
+   for (i = 0; i < Elements(setup->fs.current_tex); i++) {
+      pipe_resource_reference(&setup->fs.current_tex[i], NULL);
+   }
+
+   pipe_resource_reference(&setup->constants.current, NULL);
 
    /* free the scenes in the 'empty' queue */
    while (1) {
@@ -684,12 +716,12 @@ lp_setup_destroy( struct setup_context *setup )
  * the draw module.  Currently also creates a rasterizer to use with
  * it.
  */
-struct setup_context *
+struct lp_setup_context *
 lp_setup_create( struct pipe_context *pipe,
                  struct draw_context *draw )
 {
    unsigned i;
-   struct setup_context *setup = CALLOC_STRUCT(setup_context);
+   struct lp_setup_context *setup = CALLOC_STRUCT(lp_setup_context);
 
    if (!setup)
       return NULL;