LP_DBG(DEBUG_SETUP, "%s state %d\n", __FUNCTION__, setup->state);
- if (util_format_is_pure_integer(format)) {
- /*
- * We expect int/uint clear values here, though some APIs
- * might disagree (but in any case util_pack_color()
- * couldn't handle it)...
- */
- if (util_format_is_pure_sint(format)) {
- util_format_write_4i(format, color->i, 0, &uc, 0, 0, 0, 1, 1);
- }
- else {
- assert(util_format_is_pure_uint(format));
- util_format_write_4ui(format, color->ui, 0, &uc, 0, 0, 0, 1, 1);
- }
- }
- else {
- util_pack_color(color->f, format, &uc);
- }
+ util_pack_color_union(format, &uc, color);
if (setup->state == SETUP_ACTIVE) {
struct lp_scene *scene = setup->scene;
setup->dirty |= LP_SETUP_NEW_CONSTANTS;
}
+void
+lp_setup_set_fs_ssbos(struct lp_setup_context *setup,
+ unsigned num,
+ struct pipe_shader_buffer *buffers)
+{
+ unsigned i;
+
+ LP_DBG(DEBUG_SETUP, "%s %p\n", __FUNCTION__, (void *) buffers);
+
+ assert(num <= ARRAY_SIZE(setup->ssbos));
+
+ for (i = 0; i < num; ++i) {
+ util_copy_shader_buffer(&setup->ssbos[i].current, &buffers[i]);
+ }
+ for (; i < ARRAY_SIZE(setup->ssbos); i++) {
+ util_copy_shader_buffer(&setup->ssbos[i].current, NULL);
+ }
+ setup->dirty |= LP_SETUP_NEW_SSBOS;
+}
+
+void
+lp_setup_set_fs_images(struct lp_setup_context *setup,
+ unsigned num,
+ struct pipe_image_view *images)
+{
+ unsigned i;
+
+ LP_DBG(DEBUG_SETUP, "%s %p\n", __FUNCTION__, (void *) images);
+
+ assert(num <= ARRAY_SIZE(setup->images));
+
+ for (i = 0; i < num; ++i) {
+ struct pipe_image_view *image = &images[i];
+ util_copy_image_view(&setup->images[i].current, &images[i]);
+
+ struct pipe_resource *res = image->resource;
+ struct llvmpipe_resource *lp_res = llvmpipe_resource(res);
+ struct lp_jit_image *jit_image;
+
+ jit_image = &setup->fs.current.jit_context.images[i];
+ if (!lp_res)
+ continue;
+ if (!lp_res->dt) {
+ /* regular texture - setup array of mipmap level offsets */
+ if (llvmpipe_resource_is_texture(res)) {
+ jit_image->base = lp_res->tex_data;
+ } else
+ jit_image->base = lp_res->data;
+
+ jit_image->width = res->width0;
+ jit_image->height = res->height0;
+ jit_image->depth = res->depth0;
+ jit_image->num_samples = res->nr_samples;
+
+ if (llvmpipe_resource_is_texture(res)) {
+ uint32_t mip_offset = lp_res->mip_offsets[image->u.tex.level];
+
+ jit_image->width = u_minify(jit_image->width, image->u.tex.level);
+ jit_image->height = u_minify(jit_image->height, image->u.tex.level);
+
+ if (res->target == PIPE_TEXTURE_1D_ARRAY ||
+ res->target == PIPE_TEXTURE_2D_ARRAY ||
+ res->target == PIPE_TEXTURE_3D ||
+ res->target == PIPE_TEXTURE_CUBE ||
+ res->target == PIPE_TEXTURE_CUBE_ARRAY) {
+ /*
+ * For array textures, we don't have first_layer, instead
+ * adjust last_layer (stored as depth) plus the mip level offsets
+ * (as we have mip-first layout can't just adjust base ptr).
+ * XXX For mip levels, could do something similar.
+ */
+ jit_image->depth = image->u.tex.last_layer - image->u.tex.first_layer + 1;
+ mip_offset += image->u.tex.first_layer * lp_res->img_stride[image->u.tex.level];
+ } else
+ jit_image->depth = u_minify(jit_image->depth, image->u.tex.level);
+
+ jit_image->row_stride = lp_res->row_stride[image->u.tex.level];
+ jit_image->img_stride = lp_res->img_stride[image->u.tex.level];
+ jit_image->sample_stride = lp_res->sample_stride;
+ jit_image->base = (uint8_t *)jit_image->base + mip_offset;
+ }
+ else {
+ unsigned view_blocksize = util_format_get_blocksize(image->format);
+ jit_image->width = image->u.buf.size / view_blocksize;
+ jit_image->base = (uint8_t *)jit_image->base + image->u.buf.offset;
+ }
+ }
+ }
+ for (; i < ARRAY_SIZE(setup->images); i++) {
+ util_copy_image_view(&setup->images[i].current, NULL);
+ }
+ setup->dirty |= LP_SETUP_NEW_IMAGES;
+}
void
lp_setup_set_alpha_ref_value( struct lp_setup_context *setup,
jit_tex->mip_offsets[0] = 0;
jit_tex->row_stride[0] = 0;
jit_tex->img_stride[0] = 0;
+ jit_tex->num_samples = 0;
+ jit_tex->sample_stride = 0;
}
else {
jit_tex->width = res->width0;
jit_tex->depth = res->depth0;
jit_tex->first_level = first_level;
jit_tex->last_level = last_level;
+ jit_tex->num_samples = res->nr_samples;
+ jit_tex->sample_stride = 0;
if (llvmpipe_resource_is_texture(res)) {
for (j = first_level; j <= last_level; j++) {
jit_tex->img_stride[j] = lp_tex->img_stride[j];
}
+ jit_tex->sample_stride = lp_tex->sample_stride;
+
if (res->target == PIPE_TEXTURE_1D_ARRAY ||
res->target == PIPE_TEXTURE_2D_ARRAY ||
res->target == PIPE_TEXTURE_CUBE ||
jit_tex->height = res->height0;
jit_tex->depth = res->depth0;
jit_tex->first_level = jit_tex->last_level = 0;
+ jit_tex->sample_stride = res->nr_samples;
+ jit_tex->sample_stride = 0;
assert(jit_tex->base);
}
}
}
}
+ for (i = 0; i < ARRAY_SIZE(setup->ssbos); i++) {
+ if (setup->ssbos[i].current.buffer == texture)
+ return LP_REFERENCED_FOR_READ | LP_REFERENCED_FOR_WRITE;
+ }
+
+ for (i = 0; i < ARRAY_SIZE(setup->images); i++) {
+ if (setup->images[i].current.resource == texture)
+ return LP_REFERENCED_FOR_READ | LP_REFERENCED_FOR_WRITE;
+ }
+
return LP_UNREFERENCED;
}
}
num_constants =
- setup->constants[i].stored_size / (sizeof(float) * 4);
+ DIV_ROUND_UP(setup->constants[i].stored_size, (sizeof(float) * 4));
setup->fs.current.jit_context.num_constants[i] = num_constants;
setup->dirty |= LP_SETUP_NEW_FS;
}
}
+ if (setup->dirty & LP_SETUP_NEW_SSBOS) {
+ for (i = 0; i < ARRAY_SIZE(setup->ssbos); ++i) {
+ struct pipe_resource *buffer = setup->ssbos[i].current.buffer;
+ const ubyte *current_data = NULL;
+
+ if (!buffer)
+ continue;
+ /* resource buffer */
+ current_data = (ubyte *) llvmpipe_resource_data(buffer);
+ if (current_data) {
+ current_data += setup->ssbos[i].current.buffer_offset;
+ setup->fs.current.jit_context.ssbos[i] = (const uint32_t *)current_data;
+ setup->fs.current.jit_context.num_ssbos[i] = setup->ssbos[i].current.buffer_size;
+ } else {
+ setup->fs.current.jit_context.ssbos[i] = NULL;
+ setup->fs.current.jit_context.num_ssbos[i] = 0;
+ }
+ setup->dirty |= LP_SETUP_NEW_FS;
+ }
+ }
if (setup->dirty & LP_SETUP_NEW_FS) {
if (!setup->fs.stored ||
memcmp(setup->fs.stored,
pipe_resource_reference(&setup->constants[i].current.buffer, NULL);
}
+ for (i = 0; i < ARRAY_SIZE(setup->ssbos); i++) {
+ pipe_resource_reference(&setup->ssbos[i].current.buffer, NULL);
+ }
+
/* free the scenes in the 'empty' queue */
for (i = 0; i < ARRAY_SIZE(setup->scenes); i++) {
struct lp_scene *scene = setup->scenes[i];