#include "util/u_inlines.h"
#include "util/u_memory.h"
#include "util/u_pack_color.h"
+#include "util/u_viewport.h"
#include "draw/draw_pipe.h"
#include "os/os_time.h"
#include "lp_context.h"
assert(setup->scene == NULL);
setup->scene_idx++;
- setup->scene_idx %= Elements(setup->scenes);
+ setup->scene_idx %= ARRAY_SIZE(setup->scenes);
setup->scene = setup->scenes[setup->scene_idx];
LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);
/* Reset derived state */
- for (i = 0; i < Elements(setup->constants); ++i) {
+ for (i = 0; i < ARRAY_SIZE(setup->constants); ++i) {
setup->constants[i].stored_size = 0;
setup->constants[i].stored_data = NULL;
}
if (setup->last_fence)
setup->last_fence->issued = TRUE;
- pipe_mutex_lock(screen->rast_mutex);
+ mtx_lock(&screen->rast_mutex);
/* FIXME: We enqueue the scene then wait on the rasterizer to finish.
* This means we never actually run any vertex stuff in parallel to
uint64_t zsvalue = 0;
uint32_t zmask32;
uint8_t smask8;
+ enum pipe_format format = setup->fb.zsbuf->format;
LP_DBG(DEBUG_SETUP, "%s state %d\n", __FUNCTION__, setup->state);
zmask32 = (flags & PIPE_CLEAR_DEPTH) ? ~0 : 0;
smask8 = (flags & PIPE_CLEAR_STENCIL) ? ~0 : 0;
- zsvalue = util_pack64_z_stencil(setup->fb.zsbuf->format,
- depth,
- stencil);
+ zsvalue = util_pack64_z_stencil(format, depth, stencil);
- zsmask = util_pack64_mask_z_stencil(setup->fb.zsbuf->format,
- zmask32,
- smask8);
+ zsmask = util_pack64_mask_z_stencil(format, zmask32, smask8);
zsvalue &= zsmask;
+ if (format == PIPE_FORMAT_Z24X8_UNORM ||
+ format == PIPE_FORMAT_X8Z24_UNORM) {
+ /*
+ * Make full mask if there's "X" bits so we can do full
+ * clear (without rmw).
+ */
+ uint32_t zsmask_full = 0;
+ zsmask_full = util_pack_mask_z_stencil(format, ~0, ~0);
+ zsmask |= ~zsmask_full;
+ }
+
if (setup->state == SETUP_ACTIVE) {
struct lp_scene *scene = setup->scene;
LP_DBG(DEBUG_SETUP, "%s %p\n", __FUNCTION__, (void *) buffers);
- assert(num <= Elements(setup->constants));
+ assert(num <= ARRAY_SIZE(setup->constants));
for (i = 0; i < num; ++i) {
util_copy_constant_buffer(&setup->constants[i].current, &buffers[i]);
}
- for (; i < Elements(setup->constants); i++) {
+ for (; i < ARRAY_SIZE(setup->constants); i++) {
util_copy_constant_buffer(&setup->constants[i].current, NULL);
}
setup->dirty |= LP_SETUP_NEW_CONSTANTS;
for (i = 0; i < num_viewports; i++) {
float min_depth;
float max_depth;
-
- if (lp->rasterizer->clip_halfz == 0) {
- float half_depth = viewports[i].scale[2];
- min_depth = viewports[i].translate[2] - half_depth;
- max_depth = min_depth + half_depth * 2.0f;
- } else {
- min_depth = viewports[i].translate[2];
- max_depth = min_depth + viewports[i].scale[2];
- }
+ util_viewport_zmin_zmax(&viewports[i], lp->rasterizer->clip_halfz,
+ &min_depth, &max_depth);
if (setup->viewports[i].min_depth != min_depth ||
setup->viewports[i].max_depth != max_depth) {
unsigned num,
struct pipe_sampler_view **views)
{
- unsigned i;
+ unsigned i, max_tex_num;
LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);
assert(num <= PIPE_MAX_SHADER_SAMPLER_VIEWS);
- for (i = 0; i < PIPE_MAX_SHADER_SAMPLER_VIEWS; i++) {
+ max_tex_num = MAX2(num, setup->fs.current_tex_num);
+
+ for (i = 0; i < max_tex_num; i++) {
struct pipe_sampler_view *view = i < num ? views[i] : NULL;
if (view) {
}
else {
/*
- * For buffers, we don't have first_element, instead adjust
- * last_element (stored as width) plus the base pointer.
+ * For buffers, we don't have "offset", instead adjust
+ * the size (stored as width) plus the base pointer.
*/
unsigned view_blocksize = util_format_get_blocksize(view->format);
/* probably don't really need to fill that out */
jit_tex->img_stride[0] = 0;
/* everything specified in number of elements here. */
- jit_tex->width = view->u.buf.last_element - view->u.buf.first_element + 1;
- jit_tex->base = (uint8_t *)jit_tex->base + view->u.buf.first_element *
- view_blocksize;
+ jit_tex->width = view->u.buf.size / view_blocksize;
+ jit_tex->base = (uint8_t *)jit_tex->base + view->u.buf.offset;
/* XXX Unsure if we need to sanitize parameters? */
- assert(view->u.buf.first_element <= view->u.buf.last_element);
- assert(view->u.buf.last_element * view_blocksize < res->width0);
+ assert(view->u.buf.offset + view->u.buf.size <= res->width0);
}
}
}
assert(jit_tex->base);
}
}
+ else {
+ pipe_resource_reference(&setup->fs.current_tex[i], NULL);
+ }
}
+ setup->fs.current_tex_num = num;
setup->dirty |= LP_SETUP_NEW_FS;
}
}
/* check textures referenced by the scene */
- for (i = 0; i < Elements(setup->scenes); i++) {
+ for (i = 0; i < ARRAY_SIZE(setup->scenes); i++) {
if (lp_scene_is_resource_referenced(setup->scenes[i], texture)) {
return LP_REFERENCED_FOR_READ;
}
}
if (setup->dirty & LP_SETUP_NEW_CONSTANTS) {
- for (i = 0; i < Elements(setup->constants); ++i) {
+ for (i = 0; i < ARRAY_SIZE(setup->constants); ++i) {
struct pipe_resource *buffer = setup->constants[i].current.buffer;
const unsigned current_size = MIN2(setup->constants[i].current.buffer_size,
LP_MAX_TGSI_CONST_BUFFER_SIZE);
/* The scene now references the textures in the rasterization
* state record. Note that now.
*/
- for (i = 0; i < Elements(setup->fs.current_tex); i++) {
+ for (i = 0; i < ARRAY_SIZE(setup->fs.current_tex); i++) {
if (setup->fs.current_tex[i]) {
if (!lp_scene_add_resource_reference(scene,
setup->fs.current_tex[i],
util_unreference_framebuffer_state(&setup->fb);
- for (i = 0; i < Elements(setup->fs.current_tex); i++) {
+ for (i = 0; i < ARRAY_SIZE(setup->fs.current_tex); i++) {
pipe_resource_reference(&setup->fs.current_tex[i], NULL);
}
- for (i = 0; i < Elements(setup->constants); i++) {
+ for (i = 0; i < ARRAY_SIZE(setup->constants); i++) {
pipe_resource_reference(&setup->constants[i].current.buffer, NULL);
}
/* free the scenes in the 'empty' queue */
- for (i = 0; i < Elements(setup->scenes); i++) {
+ for (i = 0; i < ARRAY_SIZE(setup->scenes); i++) {
struct lp_scene *scene = setup->scenes[i];
if (scene->fence)