LP_INTERP_FACING
};
-/* Describes how to generate all the fragment shader inputs from the
- * the vertices passed into our triangle/line/point functions.
+
+/**
+ * Describes how to compute the interpolation coefficients (a0, dadx, dady)
+ * from the vertices passed into our triangle/line/point functions by the
+ * draw module.
*
* Vertices are treated as an array of float[4] values, indexed by
* src_index.
struct lp_shader_input {
enum lp_interp interp; /* how to interpolate values */
unsigned src_index; /* where to find values in incoming vertices */
+ unsigned usage_mask; /* bitmask of TGSI_WRITEMASK_x flags */
};
-struct pipe_texture;
+struct pipe_resource;
+struct pipe_query;
struct pipe_surface;
-struct pipe_buffer;
struct pipe_blend_color;
struct pipe_screen;
struct pipe_framebuffer_state;
-struct lp_fragment_shader;
+struct lp_fragment_shader_variant;
struct lp_jit_context;
+struct llvmpipe_query;
+struct pipe_fence_handle;
+
struct lp_setup_context *
lp_setup_create( struct pipe_context *pipe,
unsigned clear_stencil,
unsigned flags);
-struct pipe_fence_handle *
-lp_setup_fence( struct lp_setup_context *setup );
void
lp_setup_flush( struct lp_setup_context *setup,
- unsigned flags );
+ unsigned flags,
+ struct pipe_fence_handle **fence,
+ const char *reason);
void
lp_setup_set_triangle_state( struct lp_setup_context *setup,
unsigned cullmode,
boolean front_is_ccw,
- boolean scissor );
+ boolean scissor,
+ boolean gl_rasterization_rules );
+
+void
+lp_setup_set_line_state( struct lp_setup_context *setup,
+ float line_width);
+
+void
+lp_setup_set_point_state( struct lp_setup_context *setup,
+ float point_size,
+ boolean point_size_per_vertex,
+ uint sprite_coord_enable,
+ uint sprite_coord_origin);
void
lp_setup_set_fs_inputs( struct lp_setup_context *setup,
unsigned nr );
void
-lp_setup_set_fs_functions( struct lp_setup_context *setup,
- lp_jit_frag_func jit_function0,
- lp_jit_frag_func jit_function1,
- boolean opaque );
+lp_setup_set_fs_variant( struct lp_setup_context *setup,
+ struct lp_fragment_shader_variant *variant );
void
lp_setup_set_fs_constants(struct lp_setup_context *setup,
- struct pipe_buffer *buffer);
+ struct pipe_resource *buffer);
void
lp_setup_set_alpha_ref_value( struct lp_setup_context *setup,
float alpha_ref_value );
+void
+lp_setup_set_stencil_ref_values( struct lp_setup_context *setup,
+ const ubyte refs[2] );
+
void
lp_setup_set_blend_color( struct lp_setup_context *setup,
const struct pipe_blend_color *blend_color );
const struct pipe_scissor_state *scissor );
void
-lp_setup_set_sampler_textures( struct lp_setup_context *setup,
- unsigned num, struct pipe_texture **texture);
+lp_setup_set_fragment_sampler_views(struct lp_setup_context *setup,
+ unsigned num,
+ struct pipe_sampler_view **views);
+
+void
+lp_setup_set_fragment_sampler_state(struct lp_setup_context *setup,
+ unsigned num,
+ const struct pipe_sampler_state **samplers);
unsigned
-lp_setup_is_texture_referenced( const struct lp_setup_context *setup,
- const struct pipe_texture *texture );
+lp_setup_is_resource_referenced( const struct lp_setup_context *setup,
+ const struct pipe_resource *texture );
void
lp_setup_set_flatshade_first( struct lp_setup_context *setup,
lp_setup_set_vertex_info( struct lp_setup_context *setup,
struct vertex_info *info );
+void
+lp_setup_begin_query(struct lp_setup_context *setup,
+ struct llvmpipe_query *pq);
+
+void
+lp_setup_end_query(struct lp_setup_context *setup,
+ struct llvmpipe_query *pq);
#endif