llvmpipe: Fix MSVC build.
[mesa.git] / src / gallium / drivers / llvmpipe / lp_setup.h
index 73b1c85325a4ec5eb883f84dfe8daf094827b683..25dab78f64f59293abe0037401e4371c0e3b989e 100644 (file)
@@ -65,6 +65,7 @@ struct pipe_framebuffer_state;
 struct lp_fragment_shader_variant;
 struct lp_jit_context;
 struct llvmpipe_query;
+struct pipe_fence_handle;
 
 
 struct lp_setup_context *
@@ -78,14 +79,13 @@ lp_setup_clear(struct lp_setup_context *setup,
                unsigned clear_stencil,
                unsigned flags);
 
-struct pipe_fence_handle *
-lp_setup_fence( struct lp_setup_context *setup );
 
 
 void
 lp_setup_flush( struct lp_setup_context *setup,
                 unsigned flags,
-                struct pipe_fence_handle **fence);
+                struct pipe_fence_handle **fence,
+                const char *reason);
 
 
 void
@@ -99,6 +99,17 @@ lp_setup_set_triangle_state( struct lp_setup_context *setup,
                              boolean scissor,
                              boolean gl_rasterization_rules );
 
+void 
+lp_setup_set_line_state( struct lp_setup_context *setup,
+                         float line_width);
+
+void 
+lp_setup_set_point_state( struct lp_setup_context *setup,
+                          float point_size,                          
+                          boolean point_size_per_vertex,
+                          uint sprite_coord_enable,
+                          uint sprite_coord_origin);
+
 void
 lp_setup_set_fs_inputs( struct lp_setup_context *setup,
                         const struct lp_shader_input *interp,
@@ -134,6 +145,11 @@ lp_setup_set_fragment_sampler_views(struct lp_setup_context *setup,
                                     unsigned num,
                                     struct pipe_sampler_view **views);
 
+void
+lp_setup_set_fragment_sampler_state(struct lp_setup_context *setup,
+                                    unsigned num,
+                                    const struct pipe_sampler_state **samplers);
+
 unsigned
 lp_setup_is_resource_referenced( const struct lp_setup_context *setup,
                                 const struct pipe_resource *texture );