gallivm,llvmpipe,draw: Support multiple constant buffers.
[mesa.git] / src / gallium / drivers / llvmpipe / lp_setup.h
index be1bf96f12d5719945a2f81cc8cec12ec322264c..55fbd9be8b829505cddae60f786f57c2adc9b7aa 100644 (file)
 struct draw_context;
 struct vertex_info;
 
-enum lp_interp {
-   LP_INTERP_CONSTANT,
-   LP_INTERP_LINEAR,
-   LP_INTERP_PERSPECTIVE,
-   LP_INTERP_POSITION,
-   LP_INTERP_FACING
-};
-
-/* Describes how to generate all the fragment shader inputs from the
- * the vertices passed into our triangle/line/point functions.
- *
- * Vertices are treated as an array of float[4] values, indexed by
- * src_index.
- */
-struct lp_shader_input {
-   enum lp_interp interp;       /* how to interpolate values */
-   unsigned src_index;          /* where to find values in incoming vertices */
-};
-
-struct pipe_texture;
+
+struct pipe_resource;
+struct pipe_query;
 struct pipe_surface;
-struct pipe_buffer;
 struct pipe_blend_color;
 struct pipe_screen;
 struct pipe_framebuffer_state;
-struct lp_fragment_shader;
+struct lp_fragment_shader_variant;
 struct lp_jit_context;
+struct llvmpipe_query;
+struct pipe_fence_handle;
+struct lp_setup_variant;
+struct lp_setup_context;
+
+void lp_setup_reset( struct lp_setup_context *setup );
 
 struct lp_setup_context *
 lp_setup_create( struct pipe_context *pipe,
@@ -72,13 +60,12 @@ lp_setup_clear(struct lp_setup_context *setup,
                unsigned clear_stencil,
                unsigned flags);
 
-struct pipe_fence_handle *
-lp_setup_fence( struct lp_setup_context *setup );
 
 
 void
 lp_setup_flush( struct lp_setup_context *setup,
-                unsigned flags );
+                struct pipe_fence_handle **fence,
+                const char *reason);
 
 
 void
@@ -92,26 +79,39 @@ lp_setup_set_triangle_state( struct lp_setup_context *setup,
                              boolean scissor,
                              boolean gl_rasterization_rules );
 
+void 
+lp_setup_set_line_state( struct lp_setup_context *setup,
+                         float line_width);
+
+void 
+lp_setup_set_point_state( struct lp_setup_context *setup,
+                          float point_size,                          
+                          boolean point_size_per_vertex,
+                          uint sprite_coord_enable,
+                          uint sprite_coord_origin);
+
 void
-lp_setup_set_fs_inputs( struct lp_setup_context *setup,
-                        const struct lp_shader_input *interp,
-                        unsigned nr );
+lp_setup_set_setup_variant( struct lp_setup_context *setup,
+                           const struct lp_setup_variant *variant );
 
 void
-lp_setup_set_fs_functions( struct lp_setup_context *setup,
-                           lp_jit_frag_func jit_function0,
-                           lp_jit_frag_func jit_function1,
-                           boolean opaque );
+lp_setup_set_fs_variant( struct lp_setup_context *setup,
+                         struct lp_fragment_shader_variant *variant );
 
 void
 lp_setup_set_fs_constants(struct lp_setup_context *setup,
-                          struct pipe_buffer *buffer);
+                          unsigned num,
+                          struct pipe_resource **buffers);
 
 
 void
 lp_setup_set_alpha_ref_value( struct lp_setup_context *setup,
                               float alpha_ref_value );
 
+void
+lp_setup_set_stencil_ref_values( struct lp_setup_context *setup,
+                                 const ubyte refs[2] );
+
 void
 lp_setup_set_blend_color( struct lp_setup_context *setup,
                           const struct pipe_blend_color *blend_color );
@@ -121,20 +121,37 @@ lp_setup_set_scissor( struct lp_setup_context *setup,
                       const struct pipe_scissor_state *scissor );
 
 void
-lp_setup_set_sampler_textures( struct lp_setup_context *setup,
-                               unsigned num, struct pipe_texture **texture);
+lp_setup_set_fragment_sampler_views(struct lp_setup_context *setup,
+                                    unsigned num,
+                                    struct pipe_sampler_view **views);
+
+void
+lp_setup_set_fragment_sampler_state(struct lp_setup_context *setup,
+                                    unsigned num,
+                                    struct pipe_sampler_state **samplers);
 
 unsigned
-lp_setup_is_texture_referenced( const struct lp_setup_context *setup,
-                                const struct pipe_texture *texture );
+lp_setup_is_resource_referenced( const struct lp_setup_context *setup,
+                                const struct pipe_resource *texture );
 
 void
 lp_setup_set_flatshade_first( struct lp_setup_context *setup, 
                               boolean flatshade_first );
 
+void
+lp_setup_set_rasterizer_discard( struct lp_setup_context *setup, 
+                                 boolean rasterizer_discard );
+
 void
 lp_setup_set_vertex_info( struct lp_setup_context *setup, 
                           struct vertex_info *info );
 
+void
+lp_setup_begin_query(struct lp_setup_context *setup,
+                     struct llvmpipe_query *pq);
+
+void
+lp_setup_end_query(struct lp_setup_context *setup,
+                   struct llvmpipe_query *pq);
 
 #endif