llvmpipe: checkpoint: plug in the new fencing code
[mesa.git] / src / gallium / drivers / llvmpipe / lp_setup.h
index 89c43da04605ec819105803df97fc84e545bae64..5c606e86afcdc085aaec11a5f132d1891acc9609 100644 (file)
 #ifndef LP_SETUP_H
 #define LP_SETUP_H
 
-struct setup_context;
-struct llvmpipe_context;
+#include "pipe/p_compiler.h"
+
+enum lp_interp {
+   LP_INTERP_CONSTANT,
+   LP_INTERP_LINEAR,
+   LP_INTERP_PERSPECTIVE,
+   LP_INTERP_POSITION,
+   LP_INTERP_FACING
+};
+
+/* Describes how to generate all the fragment shader inputs from the
+ * the vertices passed into our triangle/line/point functions.
+ *
+ * Vertices are treated as an array of float[4] values, indexed by
+ * src_index.
+ */
+struct lp_shader_input {
+   enum lp_interp interp;       /* how to interpolate values */
+   unsigned src_index;          /* where to find values in incoming vertices */
+};
+
+struct pipe_texture;
+struct pipe_surface;
+struct pipe_buffer;
+struct pipe_blend_color;
+struct pipe_screen;
+struct pipe_framebuffer_state;
+struct lp_fragment_shader;
+struct lp_jit_context;
+
+struct setup_context *
+lp_setup_create( struct pipe_screen *screen );
+
+void
+lp_setup_clear(struct setup_context *setup,
+               const float *clear_color,
+               double clear_depth,
+               unsigned clear_stencil,
+               unsigned flags);
+
+struct pipe_fence_handle *
+lp_setup_fence( struct setup_context *setup );
+
+
+void
+lp_setup_tri(struct setup_context *setup,
+             const float (*v0)[4],
+             const float (*v1)[4],
+             const float (*v2)[4]);
+
+void
+lp_setup_line(struct setup_context *setup,
+              const float (*v0)[4],
+              const float (*v1)[4]);
+
+void
+lp_setup_point( struct setup_context *setup,
+                const float (*v0)[4] );
+
+
+void
+lp_setup_flush( struct setup_context *setup,
+                unsigned flags );
+
+
+void
+lp_setup_bind_framebuffer( struct setup_context *setup,
+                           const struct pipe_framebuffer_state *fb );
 
 void 
-llvmpipe_setup_tri( struct setup_context *setup,
-          const float (*v0)[4],
-          const float (*v1)[4],
-          const float (*v2)[4] );
+lp_setup_set_triangle_state( struct setup_context *setup,
+                             unsigned cullmode,
+                             boolean front_is_ccw );
+
+void
+lp_setup_set_fs_inputs( struct setup_context *setup,
+                        const struct lp_shader_input *interp,
+                        unsigned nr );
+
+void
+lp_setup_set_fs( struct setup_context *setup,
+                 struct lp_fragment_shader *fs );
+
+void
+lp_setup_set_fs_constants(struct setup_context *setup,
+                          struct pipe_buffer *buffer);
+
 
 void
-llvmpipe_setup_line(struct setup_context *setup,
-           const float (*v0)[4],
-           const float (*v1)[4]);
+lp_setup_set_alpha_ref_value( struct setup_context *setup,
+                              float alpha_ref_value );
 
 void
-llvmpipe_setup_point( struct setup_context *setup,
-             const float (*v0)[4] );
+lp_setup_set_blend_color( struct setup_context *setup,
+                          const struct pipe_blend_color *blend_color );
 
+void
+lp_setup_set_sampler_textures( struct setup_context *setup,
+                               unsigned num, struct pipe_texture **texture);
+
+boolean
+lp_setup_is_texture_referenced( struct setup_context *setup,
+                                const struct pipe_texture *texture );
 
-struct setup_context *llvmpipe_setup_create_context( struct llvmpipe_context *llvmpipe );
-void llvmpipe_setup_prepare( struct setup_context *setup );
-void llvmpipe_setup_destroy_context( struct setup_context *setup );
+
+void 
+lp_setup_destroy( struct setup_context *setup );
 
 #endif