struct draw_context;
struct vertex_info;
-enum lp_interp {
- LP_INTERP_CONSTANT,
- LP_INTERP_LINEAR,
- LP_INTERP_PERSPECTIVE,
- LP_INTERP_POSITION,
- LP_INTERP_FACING
-};
-
-/* Describes how to generate all the fragment shader inputs from the
- * the vertices passed into our triangle/line/point functions.
- *
- * Vertices are treated as an array of float[4] values, indexed by
- * src_index.
- */
-struct lp_shader_input {
- enum lp_interp interp; /* how to interpolate values */
- unsigned src_index; /* where to find values in incoming vertices */
-};
-
-struct pipe_texture;
+
+struct pipe_resource;
+struct pipe_query;
struct pipe_surface;
-struct pipe_buffer;
struct pipe_blend_color;
struct pipe_screen;
struct pipe_framebuffer_state;
-struct lp_fragment_shader;
+struct lp_fragment_shader_variant;
struct lp_jit_context;
+struct llvmpipe_query;
+struct pipe_fence_handle;
+struct lp_setup_variant;
+struct lp_setup_context;
+
+void lp_setup_reset( struct lp_setup_context *setup );
-struct setup_context *
-lp_setup_create( struct pipe_screen *screen,
+struct lp_setup_context *
+lp_setup_create( struct pipe_context *pipe,
struct draw_context *draw );
void
-lp_setup_clear(struct setup_context *setup,
- const float *clear_color,
+lp_setup_clear(struct lp_setup_context *setup,
+ const union pipe_color_union *clear_color,
double clear_depth,
unsigned clear_stencil,
unsigned flags);
-struct pipe_fence_handle *
-lp_setup_fence( struct setup_context *setup );
void
-lp_setup_flush( struct setup_context *setup,
- unsigned flags );
+lp_setup_flush( struct lp_setup_context *setup,
+ struct pipe_fence_handle **fence,
+ const char *reason);
void
-lp_setup_bind_framebuffer( struct setup_context *setup,
+lp_setup_bind_framebuffer( struct lp_setup_context *setup,
const struct pipe_framebuffer_state *fb );
void
-lp_setup_set_triangle_state( struct setup_context *setup,
+lp_setup_set_triangle_state( struct lp_setup_context *setup,
unsigned cullmode,
boolean front_is_ccw,
- boolean scissor );
+ boolean scissor,
+ boolean half_pixel_center,
+ boolean bottom_edge_rule);
-void
-lp_setup_set_fs_inputs( struct setup_context *setup,
- const struct lp_shader_input *interp,
- unsigned nr );
+void
+lp_setup_set_line_state( struct lp_setup_context *setup,
+ float line_width);
+
+void
+lp_setup_set_point_state( struct lp_setup_context *setup,
+ float point_size,
+ boolean point_size_per_vertex,
+ uint sprite_coord_enable,
+ uint sprite_coord_origin);
void
-lp_setup_set_fs_functions( struct setup_context *setup,
- lp_jit_frag_func jit_function0,
- lp_jit_frag_func jit_function1,
- boolean opaque );
+lp_setup_set_setup_variant( struct lp_setup_context *setup,
+ const struct lp_setup_variant *variant );
void
-lp_setup_set_fs_constants(struct setup_context *setup,
- struct pipe_buffer *buffer);
+lp_setup_set_fs_variant( struct lp_setup_context *setup,
+ struct lp_fragment_shader_variant *variant );
+void
+lp_setup_set_fs_constants(struct lp_setup_context *setup,
+ unsigned num,
+ struct pipe_constant_buffer *buffers);
void
-lp_setup_set_alpha_ref_value( struct setup_context *setup,
+lp_setup_set_alpha_ref_value( struct lp_setup_context *setup,
float alpha_ref_value );
void
-lp_setup_set_blend_color( struct setup_context *setup,
+lp_setup_set_stencil_ref_values( struct lp_setup_context *setup,
+ const ubyte refs[2] );
+
+void
+lp_setup_set_blend_color( struct lp_setup_context *setup,
const struct pipe_blend_color *blend_color );
void
-lp_setup_set_scissor( struct setup_context *setup,
- const struct pipe_scissor_state *scissor );
+lp_setup_set_scissors( struct lp_setup_context *setup,
+ const struct pipe_scissor_state *scissors );
+
+void
+lp_setup_set_fragment_sampler_views(struct lp_setup_context *setup,
+ unsigned num,
+ struct pipe_sampler_view **views);
void
-lp_setup_set_sampler_textures( struct setup_context *setup,
- unsigned num, struct pipe_texture **texture);
+lp_setup_set_fragment_sampler_state(struct lp_setup_context *setup,
+ unsigned num,
+ struct pipe_sampler_state **samplers);
unsigned
-lp_setup_is_texture_referenced( const struct setup_context *setup,
- const struct pipe_texture *texture );
+lp_setup_is_resource_referenced( const struct lp_setup_context *setup,
+ const struct pipe_resource *texture );
void
-lp_setup_set_flatshade_first( struct setup_context *setup,
+lp_setup_set_flatshade_first( struct lp_setup_context *setup,
boolean flatshade_first );
void
-lp_setup_set_vertex_info( struct setup_context *setup,
+lp_setup_set_rasterizer_discard( struct lp_setup_context *setup,
+ boolean rasterizer_discard );
+
+void
+lp_setup_set_vertex_info( struct lp_setup_context *setup,
struct vertex_info *info );
+void
+lp_setup_begin_query(struct lp_setup_context *setup,
+ struct llvmpipe_query *pq);
+
+void
+lp_setup_end_query(struct lp_setup_context *setup,
+ struct llvmpipe_query *pq);
+
+static INLINE unsigned
+lp_clamp_scissor_idx(int idx)
+{
+ return (PIPE_MAX_VIEWPORTS > idx && idx >= 0) ? idx : 0;
+}
#endif