struct draw_context;
struct vertex_info;
-enum lp_interp {
- LP_INTERP_CONSTANT,
- LP_INTERP_LINEAR,
- LP_INTERP_PERSPECTIVE,
- LP_INTERP_POSITION,
- LP_INTERP_FACING
-};
-
-
-/**
- * Describes how to compute the interpolation coefficients (a0, dadx, dady)
- * from the vertices passed into our triangle/line/point functions by the
- * draw module.
- *
- * Vertices are treated as an array of float[4] values, indexed by
- * src_index.
- */
-struct lp_shader_input {
- enum lp_interp interp; /* how to interpolate values */
- unsigned src_index; /* where to find values in incoming vertices */
- unsigned usage_mask; /* bitmask of TGSI_WRITEMASK_x flags */
-};
struct pipe_resource;
struct pipe_query;
struct lp_jit_context;
struct llvmpipe_query;
struct pipe_fence_handle;
+struct lp_setup_variant;
+struct lp_setup_context;
+void lp_setup_reset( struct lp_setup_context *setup );
struct lp_setup_context *
lp_setup_create( struct pipe_context *pipe,
void
lp_setup_flush( struct lp_setup_context *setup,
- unsigned flags,
struct pipe_fence_handle **fence,
const char *reason);
uint sprite_coord_origin);
void
-lp_setup_set_fs_inputs( struct lp_setup_context *setup,
- const struct lp_shader_input *interp,
- unsigned nr );
+lp_setup_set_setup_variant( struct lp_setup_context *setup,
+ const struct lp_setup_variant *variant );
void
lp_setup_set_fs_variant( struct lp_setup_context *setup,